Ts. Azhar Osman - Academia.edu (original) (raw)

Ts. Azhar Osman

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Papers by Ts. Azhar Osman

Research paper thumbnail of A Systematic Literature Review of Augmented Reality Applications in Libraries

Advances in Intelligent Systems and Computing, 2018

The Augmented Reality (AR) has existed for over five decades, but the growth and progress in the ... more The Augmented Reality (AR) has existed for over five decades, but the growth and progress in the past few years has been exponentially increased and are getting more popular in recent years. Despite the importance and rapid growth of AR applications in a variety of fields, AR applications is not well known in a library setting. This paper aims to provide a systematic literature review (SLR) method to collect and review studies following a predefined procedure on AR application in a library setting. The review studies includes filtering relevant information of AR application from five databases to answer research questions. A total of 23 primary studies published between 2009 to 2017 were used in the analysis. Results from SLR shows that the most common categories of AR applications used in the libraries setting is reading materials and navigational.

Research paper thumbnail of The mHealth : A Review of Current Persuasive Technology Design Strategies

Health services needs nowadays are rising and consumers are increasingly aware of the importance ... more Health services needs nowadays are rising and consumers are increasingly aware of the importance to know their health status quickly and effectively. However, the mobile health applications acceptance is still low even its development is growing due to the use of information technology among health providers and consumers. This indicates that the mobile health application less successful in persuading consumers for better health habits. The design of information in this mobile application should achieve the objective of improving consumer health habits. This paper reviews the findings of previous studies related to the design strategies used to exploit persuasive technology for behavior change. The results are presented in a table showing the frequency of each strategy being studied by the researchers. Hence, this study will assist mobile developers, designers and health providers in developing their future mobile health applications.

Research paper thumbnail of A Systematic Literature Review of Augmented Reality Applications in Libraries

Advances in Intelligent Systems and Computing, 2018

The Augmented Reality (AR) has existed for over five decades, but the growth and progress in the ... more The Augmented Reality (AR) has existed for over five decades, but the growth and progress in the past few years has been exponentially increased and are getting more popular in recent years. Despite the importance and rapid growth of AR applications in a variety of fields, AR applications is not well known in a library setting. This paper aims to provide a systematic literature review (SLR) method to collect and review studies following a predefined procedure on AR application in a library setting. The review studies includes filtering relevant information of AR application from five databases to answer research questions. A total of 23 primary studies published between 2009 to 2017 were used in the analysis. Results from SLR shows that the most common categories of AR applications used in the libraries setting is reading materials and navigational.

Research paper thumbnail of The mHealth : A Review of Current Persuasive Technology Design Strategies

Health services needs nowadays are rising and consumers are increasingly aware of the importance ... more Health services needs nowadays are rising and consumers are increasingly aware of the importance to know their health status quickly and effectively. However, the mobile health applications acceptance is still low even its development is growing due to the use of information technology among health providers and consumers. This indicates that the mobile health application less successful in persuading consumers for better health habits. The design of information in this mobile application should achieve the objective of improving consumer health habits. This paper reviews the findings of previous studies related to the design strategies used to exploit persuasive technology for behavior change. The results are presented in a table showing the frequency of each strategy being studied by the researchers. Hence, this study will assist mobile developers, designers and health providers in developing their future mobile health applications.

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