Viktor Torma - Academia.edu (original) (raw)

Viktor Torma

Uploads

Papers by Viktor Torma

Research paper thumbnail of UTILIZING VIDEOGAMES FOR WORD ACQUISITION: MEASURING THE VOCABULARY-DEVELOPING QUALITY OF VIDEO GAMES AMONG NON-NATIVE ENGLISH SPEAKER GAMERS

The work investigates the effect of video games on the gamers’ English language vocabulary. More ... more The work investigates the effect of video games on the gamers’ English language vocabulary. More precisely it is seeking the answer for the question whether by playing video games one acquires new words or not. In order to find the answer to this question a quantitative electronic survey and a series of qualitative interviews were conducted on a number of university students in Slovakia who well satisfy the criteria later characterized in this study. The thesis discusses topics such as online gaming, computer assisted language learning (CALL) or the word acquisition in general, which all are areas somehow connected with this very document especially because researchers have made serious progresses mostly in the last two decades while more and more sophisticated softwares have been produced. Questionnaires beside linguistic experience also include questions concerning gaming habits, attitudes or personal preferences, signaling that these data could be reused in the future and are not restricted to vocabulary or linguistic science

Research paper thumbnail of THE EFFECT OF VIDEOGAMES ON THE FOREIGN LANGUAGE VOCABULARY EXPANSION

This study investigates the impact of the video games and language learning softwares on its user... more This study investigates the impact of the video games and language learning softwares on its users especially on the younger generation. The thesis provides information about how role-playing games through character development and how massive media online role-playing games (MMORPGs) via chat system improve the participant players' English language vocabulary; since they require real-time interaction with non-playing characters and with playing characters as well. Issues like “effects of frequent gaming”, “gender differences” and “interactivity” are also covered in the work. Criteria for effective educational softwares were examined as well. A comparison was made between the MMORPG World of Warcraft and different CALL softwares in order to highlight the difference between video games and language learning softwares. Because playing video games is not obligatory the thesis points out that motivation is a crucial factor. We tried to answer the following questions: 1.) "is playing videogames a suitable tool for language learning?", 2.) "which one is more effective in vocabulary expansion: playing video games or vocabulary developing tools? What are the differences?" and 3.) "how education could profit from learning via playing video games?" The research indicated that though video games of any platform are not sufficient to thoroughly acquire English as a foreign language, the player can remarkably expand his/her vocabulary.

Research paper thumbnail of UTILIZING VIDEOGAMES FOR WORD ACQUISITION: MEASURING THE VOCABULARY-DEVELOPING QUALITY OF VIDEO GAMES AMONG NON-NATIVE ENGLISH SPEAKER GAMERS

The work investigates the effect of video games on the gamers’ English language vocabulary. More ... more The work investigates the effect of video games on the gamers’ English language vocabulary. More precisely it is seeking the answer for the question whether by playing video games one acquires new words or not. In order to find the answer to this question a quantitative electronic survey and a series of qualitative interviews were conducted on a number of university students in Slovakia who well satisfy the criteria later characterized in this study. The thesis discusses topics such as online gaming, computer assisted language learning (CALL) or the word acquisition in general, which all are areas somehow connected with this very document especially because researchers have made serious progresses mostly in the last two decades while more and more sophisticated softwares have been produced. Questionnaires beside linguistic experience also include questions concerning gaming habits, attitudes or personal preferences, signaling that these data could be reused in the future and are not restricted to vocabulary or linguistic science

Research paper thumbnail of THE EFFECT OF VIDEOGAMES ON THE FOREIGN LANGUAGE VOCABULARY EXPANSION

This study investigates the impact of the video games and language learning softwares on its user... more This study investigates the impact of the video games and language learning softwares on its users especially on the younger generation. The thesis provides information about how role-playing games through character development and how massive media online role-playing games (MMORPGs) via chat system improve the participant players' English language vocabulary; since they require real-time interaction with non-playing characters and with playing characters as well. Issues like “effects of frequent gaming”, “gender differences” and “interactivity” are also covered in the work. Criteria for effective educational softwares were examined as well. A comparison was made between the MMORPG World of Warcraft and different CALL softwares in order to highlight the difference between video games and language learning softwares. Because playing video games is not obligatory the thesis points out that motivation is a crucial factor. We tried to answer the following questions: 1.) "is playing videogames a suitable tool for language learning?", 2.) "which one is more effective in vocabulary expansion: playing video games or vocabulary developing tools? What are the differences?" and 3.) "how education could profit from learning via playing video games?" The research indicated that though video games of any platform are not sufficient to thoroughly acquire English as a foreign language, the player can remarkably expand his/her vocabulary.

Log In