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Research paper thumbnail of I. Astic, C. Aunis, A. Damala, E. Gressier-Soudan: A ubiquitous mobile edutainment application for learning science through play. In: Museums and the Web 2011, Archives and Museum Informatics, April 2011, Philadelphia, USA. Available at: http://conference.archimuse.com/mw2011/papers/a_ubiquitous_...

Research paper thumbnail of PLUG : les secrets du musée. Recherche d’une médiation entre virtualité et réalité

La Lettre De L Ocim Musees Patrimoine Et Culture Scientifiques Et Techniques, Sep 1, 2009

Research paper thumbnail of A. Damala, I. Astic, C. Aunis: PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application. In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, S...

A. Damala, I. Astic, C. Aunis: PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application. In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, S...

What is the potential of mobile edutainment applications introduced in the informal learning envi... more What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

Research paper thumbnail of “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum

Lecture Notes in Computer Science, 2009

Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museu... more Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractive than the plain old treasure hunt proposed by several museums. Thus PSM is a good companion to discover and even take up a museum.

Research paper thumbnail of L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu

La Lettre de l’OCIM, 2013

À travers la description des principes et de la mise en oeuvre de la seconde étape du jeu pervasi... more À travers la description des principes et de la mise en oeuvre de la seconde étape du jeu pervasif PLUG, les responsables du projet analysent les perspectives de son utilisation comme outil pédagogique permettant d'aller plus loin dans l'expérience de visite ainsi que les possibilités offertes à l'institution muséale dans sa réflexion sur les nouvelles formes de la médiation.

Research paper thumbnail of PLUG : les secrets du musée

La Lettre de l’OCIM, 2009

Research paper thumbnail of A Ubiquitous Mobile Edutainment Application for Learning Science through Play

Research paper thumbnail of PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application

In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, September 21-24, 2010, January 2010, pp.91-94.

What is the potential of mobile edutainment applications introduced in the informal learning envi... more What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

Research paper thumbnail of I. Astic, C. Aunis, A. Damala, E. Gressier-Soudan: A ubiquitous mobile edutainment application for learning science through play. In: Museums and the Web 2011, Archives and Museum Informatics, April 2011, Philadelphia, USA. Available at: http://conference.archimuse.com/mw2011/papers/a_ubiquitous_...

Research paper thumbnail of PLUG : les secrets du musée. Recherche d’une médiation entre virtualité et réalité

La Lettre De L Ocim Musees Patrimoine Et Culture Scientifiques Et Techniques, Sep 1, 2009

Research paper thumbnail of A. Damala, I. Astic, C. Aunis: PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application. In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, S...

A. Damala, I. Astic, C. Aunis: PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application. In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, S...

What is the potential of mobile edutainment applications introduced in the informal learning envi... more What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

Research paper thumbnail of “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum

Lecture Notes in Computer Science, 2009

Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museu... more Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractive than the plain old treasure hunt proposed by several museums. Thus PSM is a good companion to discover and even take up a museum.

Research paper thumbnail of L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu

La Lettre de l’OCIM, 2013

À travers la description des principes et de la mise en oeuvre de la seconde étape du jeu pervasi... more À travers la description des principes et de la mise en oeuvre de la seconde étape du jeu pervasif PLUG, les responsables du projet analysent les perspectives de son utilisation comme outil pédagogique permettant d'aller plus loin dans l'expérience de visite ainsi que les possibilités offertes à l'institution muséale dans sa réflexion sur les nouvelles formes de la médiation.

Research paper thumbnail of PLUG : les secrets du musée

La Lettre de l’OCIM, 2009

Research paper thumbnail of A Ubiquitous Mobile Edutainment Application for Learning Science through Play

Research paper thumbnail of PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application

In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, September 21-24, 2010, January 2010, pp.91-94.

What is the potential of mobile edutainment applications introduced in the informal learning envi... more What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

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