diyana pasro radzi - Academia.edu (original) (raw)

diyana pasro radzi

Related Authors

ŞEHNAZ BALTACI

Catherine McLoughlin

Ayesha Sadaf

Gabriel Odey

Gabriel Odey

FEDERAL UNIVERSITY OF TECHNOLOGY, OWERRI, NIGERIA

Maged N Kamel Boulos

Jamie Wood

Huseyin Uzunboylu

Chris Prince Udochukwu  Njoku

Uploads

Papers by diyana pasro radzi

Research paper thumbnail of USING THE TECHNOLOGY ACCEPTANCE MODEL IN UNDERSTANDING LEARNING EXPERIENCE BY UTILIZING THE WEB 2.0 TECHNOLOGIES Nurdiyana binti Pasro Radzi

Conference Presentations by diyana pasro radzi

Research paper thumbnail of USING THE TECHNOLOGY ACCEPTANCE MODEL IN UNDERSTANDING LEARNING EXPERIENCE BY UTILIZING THE WEB 2.0 TECHNOLOGIES

Web 2.0 is a web-based technologies and learning technologies such as blended learning, Instant M... more Web 2.0 is a web-based technologies and learning technologies such as blended learning, Instant Messaging, Video Sharing Sites and Social Networking Sites are being used by university students for education, searching the information, learn new things, access to information, group discussion, entertainment, and for the social interaction to keep in touch with friends. The purpose of this article is to identify the suitable features in blended learning based on the acceptance of the students. The important elements of the interface design include layout, visual design, text, sound and interaction. What if the web 2.0 technologies such as Social Networking Sites, Video Sharing Sites and Instant Messaging be proposed to be as part the features of blended learning and how students accept the technology. Many theories have been proposed to determine the relationship between the technology's acceptances effect and the user. In this research, TAM are used to predict user behavior in Information Technology and TAM can explain on why a user accepts or reject the technology.

Research paper thumbnail of USING THE TECHNOLOGY ACCEPTANCE MODEL IN UNDERSTANDING LEARNING EXPERIENCE BY UTILIZING THE WEB 2.0 TECHNOLOGIES Nurdiyana binti Pasro Radzi

Research paper thumbnail of USING THE TECHNOLOGY ACCEPTANCE MODEL IN UNDERSTANDING LEARNING EXPERIENCE BY UTILIZING THE WEB 2.0 TECHNOLOGIES

Web 2.0 is a web-based technologies and learning technologies such as blended learning, Instant M... more Web 2.0 is a web-based technologies and learning technologies such as blended learning, Instant Messaging, Video Sharing Sites and Social Networking Sites are being used by university students for education, searching the information, learn new things, access to information, group discussion, entertainment, and for the social interaction to keep in touch with friends. The purpose of this article is to identify the suitable features in blended learning based on the acceptance of the students. The important elements of the interface design include layout, visual design, text, sound and interaction. What if the web 2.0 technologies such as Social Networking Sites, Video Sharing Sites and Instant Messaging be proposed to be as part the features of blended learning and how students accept the technology. Many theories have been proposed to determine the relationship between the technology's acceptances effect and the user. In this research, TAM are used to predict user behavior in Information Technology and TAM can explain on why a user accepts or reject the technology.

Log In