satinder gill - Academia.edu (original) (raw)
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Papers by satinder gill
Human-Computer Interaction Series, 2008
Communication and Interaction.- Knowledge as Embodied Performance.- Cognitive Technology - Techno... more Communication and Interaction.- Knowledge as Embodied Performance.- Cognitive Technology - Technological Cognition.- Knowledge in co-action: social intelligence in collaborative design activity.- Degrees of engagement in interactive workspaces.- The nature of virtual communities.- 'Use' Discourses in System Development: Can Communication Be Improved?.- A Pattern Approach to Interaction Design.- CSCW Design Reconceptualised Through Science Studies.- Designing for Work Place Learning.- The narrative aspect of scenario building - How story telling may give people a memory of the future.- Narration, discourse and dialogue: issues in the management of inter-cultural innovation.- Rethinking the Interaction Architecture.- Towards a General Theory of the Artificial.- Knowledge and Cognition.- The Socratic and Platonic Basis of Cognitivism.- Cockpit Cognition: Education, the Military and Cognitive Engineering.- Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind.- Rule Following and Tacit Knowledge.- Seeing and Seeing-AS.- The Practice of the Use of Computers.- The Contribution of Tacit Knowledge to Innovation.- The Nurse As An Engineer.- The Role of "Craft Language" in Learning "Waza".- Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata.- Aesthetics, Ethics, and Design.- Ethics and Intellectual Structures.- Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics.- On Human-Machine Symbiosis.- What Goes on When a Designer Thinks?.- Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal.- Databases are Us.- Leonardo's choice: the ethics of artists working with genetic technologies.- Poetics of performative space.- Ethics is Fragile, Goodness is Not.
Internet Workshop, 1999. …, 1999
... information. Therefore it is necessary to find social solutions to this problem. ... technolo... more ... information. Therefore it is necessary to find social solutions to this problem. ... technology. In the case of Japan, it has been adapted and integrated for its value in the Japanese context. The 100 Schools Networking Project is a clear example of this. ...
AI & Society, 1999
My considerations are organised into four sections. The first section provides a survey of some s... more My considerations are organised into four sections. The first section provides a survey of some significant developments that determine contemporary philosophical discussion on the subject of 'time.' In the second section, I show how the question of time and the issue of media are linked with one another in the views of two influential contemporary philosophers: Jacques Derrida and Richard Rorty. Finally, in the third section, the temporal implications of cultural practices which are developing in the new medium of the Internet are analysed and, in the fourth section, related to the central theses of Derrida and Rorty.
Human-Computer Interaction Series, 2008
Communication and Interaction.- Knowledge as Embodied Performance.- Cognitive Technology - Techno... more Communication and Interaction.- Knowledge as Embodied Performance.- Cognitive Technology - Technological Cognition.- Knowledge in co-action: social intelligence in collaborative design activity.- Degrees of engagement in interactive workspaces.- The nature of virtual communities.- 'Use' Discourses in System Development: Can Communication Be Improved?.- A Pattern Approach to Interaction Design.- CSCW Design Reconceptualised Through Science Studies.- Designing for Work Place Learning.- The narrative aspect of scenario building - How story telling may give people a memory of the future.- Narration, discourse and dialogue: issues in the management of inter-cultural innovation.- Rethinking the Interaction Architecture.- Towards a General Theory of the Artificial.- Knowledge and Cognition.- The Socratic and Platonic Basis of Cognitivism.- Cockpit Cognition: Education, the Military and Cognitive Engineering.- Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind.- Rule Following and Tacit Knowledge.- Seeing and Seeing-AS.- The Practice of the Use of Computers.- The Contribution of Tacit Knowledge to Innovation.- The Nurse As An Engineer.- The Role of "Craft Language" in Learning "Waza".- Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata.- Aesthetics, Ethics, and Design.- Ethics and Intellectual Structures.- Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics.- On Human-Machine Symbiosis.- What Goes on When a Designer Thinks?.- Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal.- Databases are Us.- Leonardo's choice: the ethics of artists working with genetic technologies.- Poetics of performative space.- Ethics is Fragile, Goodness is Not.
Internet Workshop, 1999. …, 1999
... information. Therefore it is necessary to find social solutions to this problem. ... technolo... more ... information. Therefore it is necessary to find social solutions to this problem. ... technology. In the case of Japan, it has been adapted and integrated for its value in the Japanese context. The 100 Schools Networking Project is a clear example of this. ...
AI & Society, 1999
My considerations are organised into four sections. The first section provides a survey of some s... more My considerations are organised into four sections. The first section provides a survey of some significant developments that determine contemporary philosophical discussion on the subject of 'time.' In the second section, I show how the question of time and the issue of media are linked with one another in the views of two influential contemporary philosophers: Jacques Derrida and Richard Rorty. Finally, in the third section, the temporal implications of cultural practices which are developing in the new medium of the Internet are analysed and, in the fourth section, related to the central theses of Derrida and Rorty.