chippythewhitecat (original) (raw)

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Came back to see the update and it definitely looks good. Though that sword enemy is ridiculous.

TWO EXTRA LIVES. Cards 2-6 are extra damage sigils and card 1 is an ace upgrade. EASY MODE SO 2 REROLLS. Finally max 13 hand combo with 3 extra damage symbols [14 damage] against a 8hp enemy.

WE STILL LOST.

Good question. Want to ask the same thing. JUST LOOK AT THIS!

TWO EXTRA LIVES. Cards 2-6 are damage only and card 1 is an ace upgrade. EASY MODE SO 2 REROLLS.

Finally max 13 hand combo with 3 extra damage symbols [14 damage] against a 8hp enemy.. GENUINELY SO MAD AT THIS.

Trolledpart3 has been tested and it is beatable. This is the HARDEST out of the previous 2 and honestly think leaving it on a trilogy is enough. Going to leave a few hints to where the troll levels are as it seems only one person beat the second level..

Find it amongst the clown who will be laughing at you..

currently making the third troll level to this game. Ngl it is really hard to pull off troll levels in this game but it is so fun once it is done.

Trolledpart2 is a favourite

very good puzzles and personally pretty balanced

Finally beat this game and 1000000% this game needs customisable controls if there is not assist mode. Doubt the game will be updated for changes but yeah.

For newer players you 100% need to find all ghosts to beat the game. There is a secret room (can't remember where) but believe it is above where the mummy character is located in the roof.

The count down sequence is impossible without knowing where all the npcs CHANGED locations are. Find them within 7 minutes and then go to the checkpoint where Death's old games are closest too. This is the location of one of the characters and you need to get triple jump to easily clear this section in the 7 minute timer.

Make sure if you cannot clear all the npcs in time then you quickly reach the check point near the location where death's old games are located at since this is by far the hardest npc to rescue.

Look at online tutorials if it gets too hard.

We honestly think the first area above the tutorial area is honestly the hardest. Even still, we managed to beat all areas minus the final stage without changing the area. Made the final area slightly easier.

after returning to this game to defeat the second boss, the game wiped out the save file now not only forced to restart all that progress, forced to refight two really hard bosses. AAAAAAA

getting a pussy AND a long sword? Damn.

pride month is here so respect to the gay squirrels

wonder what happens when you kill W-02 during the intro?

major scp vibes here ngl. Did get jumpscared a good handful of times.

Cool vibes but really difficult.

It is really hard to get rid of debt. Especially due to money disappearing each stream to pay debt and upgrades being expensive to deal with, let alone some are limited stock. The stream stability is another factor as well as shocking the person to death.

Cool concept but it is just way too hard.

Only got around $430,000 ish remaining debt and even still it is brutal.

It is really hard to get rid of debt. Especially due to money disappearing each stream and upgrades being expensive to deal with, let alone limited. The stream stability is another factor as well as shocking the person to death.

Cool concept but it is just way too hard. Only got to around $430,000 remaining debt and even still it is brutal.

for those who just beat the game once and reached the credits, you didn't beat it. You unlocked harder mode. The b side levels. Also Skatepark Volume 2 is so fun and actually feels rewarding to beat unlike SMAMP (smamp is the name of swamp b side) which feels tedious.

sounds, atmosphere and concept are all really good. Game play personally enjoyed though the way items drop needs to be made clear. Does every x amount of enemies slain drop an item or by luck? Is there an ending? Difficulty with enemies is usually luck based which is this game's worst aspect won't lie.

Another critique comes from how each run pretty much gives you a choice: Die and pay more currency or restart the run.. and pay currency for retreating. This one we are less pushy with since this is clearly the intended gameplay loop which forces you to try and hunt more enemies and get lucky so you don't have to pay too much debt.

All around a good game 8.6/10 personally.

for a 2 week project, this is a really good proof of concept. Excited for the June 1st update you mentioned in the comments.

made a second troll level.. planning to make more..

made a troll level.. planning to make more

never underestimate a player's ability to break the game beyond comprehension :crying:

aside from stuffed ankha plush, its me chica, freddy poster changing (still didn't get the golden freddy one), is this an actual character with a jumpscare or just an easter egg that appears in cams?

Edit: Toriel exists.

SPOILER WARNING! THE GAME IS BEST PLAYED WITHOUT PRIOR KNOWLEDGE!

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WE FINALLY DID IT YES! 6th is by far the hardest but the final battle was so good. Like was fully expecting for a rule to let him duplicate or mess up while the batteries were all collected.

Tip for those who can't get past 6:

  1. First priority must be the switches. They are the most annoying and give you light when completed.
  2. Coal is annoying to find but candles should always be carried and discarded once you find coal. ALWAYS START WITH AREAS NEAR THE FURNACE AND THEN THE BOTTOM REGIONS. YOUR FINAL COLLECTION AREAS SHOULD BE IN THE MIDDLE REGIONS HALFWAY FROM THE TOP OF THE MAP TO THE BOTTOM.
  3. If you can, carry the coal as you run to the furnace and drop it nearby to save time.
  4. For duplicates, you must lure them towards the bottom and try to group them together. TURNING ON SWITCHES MAKE LOUD NOISES THAT DISTRACT THE MONSTER WHICH IS WHY YOU TRY AND GO TO THE BOTTOM AFTER CLEARING THE TOP AREA.
  5. If you are chased, run in straight lines as the monster can go through walls and cut corners by this method. You want to limit this as much as possible. Run across the outside area or run down the center conveyor belt as they have less ways to bump into. Bumping into things will slow you down. Memories dead ends.
  6. UTILISE THE CONVEYOR BELT. This gives a speed boost if you run in their direction and always lead to the furnace. The top area is where you go for safety. This is why you clear the top area first and then go all the way down.
  7. If you are struggling, die. Go into the fire or let the monster catch you to die and re-roll the rules to something favourable. Personally the easiest rules are the player can freeze and the player can starve to death. The hardest is usually the monster reach extension. During your first play through, duplication will be seen as the worst, you will soon realise it is not as bad but the initial jumpscare seeing multiple of them is bad.
  8. Sight, hearing and smell effectively is the same rule. Hearing is the most useful as mentioned earlier, smell just gives them homing and sight makes chase sequences happen more often. IF YOU HAVE THE REACH RULE ENABLED: DON'T STOP RUNNING, DON'T HIT ANY WALLS AND MAKE SURE YOU RUN IN A STRAIGHT LINE SO THE MONSTER DOESN'T ATTEMPT TO CUT CORNERS BY WALKING THROUGH WALLS. YOU WILL DIE.

Good luck!

We couldn't get past level 6 but it is really fun. Are you planning to add easy mode/custom rules/other game modes /replay past levels or even player upgrades in the future?

Nice model, she looks really cute, fluffy and really huggable not to mention it is really fun to cause her pain and suffering.

Will you have a gender swap option in the future to make the player female or the sheep male or even genital customisation?

your dice may have the glass property.

Glass causes dies to be one-use only.

nessy fingers did not train us for this :crying:

played it and it was good especially the cutscenes. Also just realised the "worm summoning circle" is replaced with garbage pile item. Was there a reason for this change?

Does collecting coins do anything? Are there secret levels/alternative endings? Hypothetically, if you beat pine tree in the arcade machine, does it do anything?

Will there be debtors for android/mobile in the future? :3

This genuinely felt just as absurd as 3b1b saying to take the logarithm of an image. Straight up need to take a few seconds to look away because felt everything outside the screen also was looped on itself. This game was really trippy.

Now curious to know how this game behaves without the looping effect, does it make the fire ball act like it is going through a portal? Does the final level become impossible. Really want to know how you made it and how the game works without this effect.

yes, saw the "why" message too. Probably missing something.

so does turning off the light to reveal blood do anything? Any other secrets? :3C

Weird cockroach is a secret enemy that is really rare to find. Most players won't even encounter it due to the rarity of encountering it.

weirdly enough we cried during the dialog of the protector ai coming to the conclusion it was made to help humanity from itself.

Aside from that, we really like the demo but are there really 3 different types of ai dialog based on how good, neutral or evil the ai is? Do you have the list or video that has different messages for each personality? Really invested in the story you have for the game.

And are there going to be upgrades and bugs exclusive to different ai? e.g. good ai has a bug where it can't have the virus upgrades?

Finally if we assume there are bugs exclusive to evil/neutral/good ai, will "positive bugs" be a thing e.g. the evil ai found a bug to duplicate the finder like malware however it locks its personality as evil unless fixed.

[SPOILER WARNING]

For those who want to look for the bunny and not grab the crown, the ending requires you to get the crown as it is just a powerup and not the end game condition.

You need the crown ability and then collect all bunnies and then go to the areas with bunnies in bubbles in a dark room to get the ending.

32 leaves and 15 bunnies are needed to beat the game.

0-0 those gay squirrels must be having fun.

Edit: Also this might or might not be a error but since gay squirrels are called queerels, is the squirrel orgy supposed to be called queerel orgy?

Edit2: oh the original is called a squirrel ball. Dammit, you're turning the fricking side deck gay.

the resilient enemy modifier needs to be nerfed as with high enough dice numbers and bad luck, that is a soft lock.

the chalk puzzle was hard to see on the floor