Nick (original) (raw)

Recent community posts

wunderbar! i apologize to the artist.

is the image ai generated?

oh right. i forgor.. nevermind then

if you push the aiming stick far enough it shoots, i swear there are games that do it like this but i can’t remember any

fair! hope development goes well

nice! honestly i’d be great to have the program you made to make these

image.png

i don’t think that’s correct

i think two virtual joysticks would work just fine

this is a very fun game! i think if you released it for mobile it would received very well

made the whole map white and my browser started lagging
good game!

i clicked on menu in the web build and uh
image.png

fun! i did encounter a bug where (i assume due to low fps) i could phase through things when moving diagonally

there is a bright purple screenwide flash every screen transition

image.png

yea i might lmao

my “This game does not contain any type of malware” shirt is raising a lot of questions answered by the shirt

i have a feeling launching this game will make my pc’s fans spin to jet liftoff rpm

seems to be completely broken on firefox and/or linux mint, but works fine on android ^w^

i knew you could make it!

it won’t let you change the window size but you can make most unity games exit from fullscreen mode with alt+enter

happy to hear!
this was made with godot, it’s a very lightweight and simple to use engine

image.png

none of the sprites are loading for me

it’s a trampoline actually

i just let the automatic jumps go for a bit lol, ig i didn’t let it run for long enough

Ah, I see.
Getting slightly off topic now and I don't know if you're informed on this at all but do you have any info on why filtering hasn't been implemented?
It's been 6+ years now and aside from the ?exclude= thing people have consistently asked about it pretty much every year since. Does the backend just not support it? Is it low priority?

I've googled myself blind at this point and it still doesn't work, tried it with mode: 'cors' too, nothing

image isn't showing up on firefox but is there when i try and edit the post so i'll just add an imgur link to it just to be safe: https://imgur.com/bDBl3Oo

I was trying to make a userscript to filter out more than one tag at once with ?exclude= but i ran into this error:

If this is intended behaviour and fetch shouldn't be able to GET a game's page from the https://itch.io/games origin then why is it returning 200?
This is the code:

let gameLinks = document.querySelectorAll([class="thumb_link game_link"]); fetch(gameLinks[0].href).then(res => console.log(res));

I really like the art and the general vibe of a the world, again it's all very charming. Also I think the fact that both Cannie's and Ice's combat can be essentially skipped by using cheats or an autoclicker makes it more likely that people will who don't care about it will still play the game.

I find all of your games are really really charming;
I believe it might just be luck, maybe Lust Quest Cannie just happened to chance into being talked about by more people than the other ones?
Personally all I want is cute characters going on fun adventures, horny or not

Sad but understandable, the game looks great though, can't wait to play it!

This looks like a very big project, does it mean the visual novel is in hiatus now?

60-100 sounds good.

Tying the FOV to in game actions would greatly increase game feel I think,
So for example when you pull the bow back it zooms in slightly, when you run around it zooms out to emphasise the speed, maybe even push the camera in the direction of movement if you're strafing without aiming.
All tricks to make the player character feel real and physical without really changing gameplay much.

Aside from general polish and game feel, the biggest change I'd make would be to increase the FOV, if not adding it as a setting.

This is what I'd imagine would hapen if you told a sex-repulsed ai to make a porn game