Joseph T. Sandmeyer (original) (raw)
Recent community posts
Oh cool. That's all I need really. What did you find glitchy about it?
Oh, its the one tagged development build. I labeled it as linux on accident, derp ;p
Thank you. I posted a development build for mac on the download page.
https://pigrocket.itch.io/jumpland
Once I know it runs I can look into optimizing and decreasing the file size :)
Awesome! Snow crash reference?
Just what the title says.
I was wondering if somebody with a mac could "playtest" my Unity game before I publish it? In particular, I would like to know if it even opens on OSX, since I do not have easy access to a mac.
Cheers
_ pigrocket
i cant believe the filesize was over 100 MB bigger back then X_X
still the best platformer of 2017
Please post text and video walkthroughs in this thread.
Please post bug reports in this thread.
Jumpland is full of bugs -- some that I am aware of and some that go under the radar. Please post a screenshot with your bug. Anything that you consider a bug or a glitch is something that I consider a bug or a glitch.
I'm pigrocket~
Where my furries at?
Once I grabbed writing tools it became a very interesting puzzle. A great lesson on minimal information! While so many 2D games provide as many game statistics via UI as possible, the refreshing anti-omniscience of a game with one sensory dimension proves to be equally immersive.
This is my short feature list, stuff that's definitely going into the release version. My long list is full of a bunch of ideas I have buzzing around in my head. I'm up for feature suggestions!
Netoworking:
- Supporting at least 8 player matches
- Spectator mode
- First support Physics type [gravity] and [static] --> later support for [blue] zero-g type
Combat:
- Melee
- Guns (?)
Environment:
- More arenas
- Hazards
- Moving platforms
- Global triggers
- Dynamic light sources
Fancy:
- More visual feedback for getting hurt, dying
- Audio (looking for sound designer)
- Music
- Particle effects
The music sounds like Pixel! :D
I definitely don't have enough time to get all of the stones at the mines. Maybe this is because of lag? I see videos where people gather all of the stones without backtracking to the entrance even once.
FIRE PORTALS FAIL SOMETIMES BUT I REALLY LIKE THIS GAME