Annette C Lamb | Indiana University Indianapolis (original) (raw)

Papers by Annette C Lamb

Research paper thumbnail of Fact to Fiction the Truth Behind Movies Based on True Stories

Research paper thumbnail of A Community-Oriented Approach to school libraries and standards

Research paper thumbnail of The Sky’s the Limit: Drone Technology, Place-based Learning, and the School Library

Author eBooks, Dec 1, 2020

Research paper thumbnail of A Dozen Ways to Promote Cultural Heritage Through Image Collections

Author eBooks, Apr 1, 2020

Research paper thumbnail of Digital Media Part 3

Author eBooks, Feb 1, 2019

Research paper thumbnail of The Government Publishing Office: A New Name for a New Generation

Research paper thumbnail of From Sea to Shining Sea: Online Resources for States Projects

Research paper thumbnail of An Eclectic Mix for Educators and Students

Research paper thumbnail of Resources for the Library, Classroom, and Beyond

Research paper thumbnail of Interpretation, Investigation, and Imagination: Museum Apps in the School Library

Some apps are intended to personalize the museum experience by adding interpretive layers for vis... more Some apps are intended to personalize the museum experience by adding interpretive layers for visitors. The United States Holocaust Memorial Museum app involves users in exploring the stories of individuals who experienced the Holocaust. Readers begin with an overview of an individual. For a more in-depth exploration, readers can then view photographs, artifacts, and survivor videos. At the end of each story, users can send an e-mail to their teacher about what they read. Users collect ID cards as they continue to read about more individuals. Stories can be searched by the person’s age, gender, or name. Another aspect of the app allows students to visit the individual exhibits. They begin with an overview, then can view individual objects in the display. The Field Museum in Chicago app allows users to create their own tours based on interests and themes. Using video and audio, scientists enhance the experience with information about the exhibits. Art museums including the Metropolit...

Research paper thumbnail of Everyone Does It: Teaching Ethical Use of Social Technology

Research paper thumbnail of Bring Back the Joy: Creative Teaching, Learning, and Librarianship

Research paper thumbnail of Sensible Approaches to Technology for Teaching, Learning, and Leadership

Research paper thumbnail of Video and the Web, Part 2: Sharing and social networking

Research paper thumbnail of Reading Redefined for a Transmedia Universe

Research paper thumbnail of Beyond Googling: Applying Google tools to inquiry-based learning

Research paper thumbnail of Want to be my friend? What you need to know about social technologies

Research paper thumbnail of An information skills workout: Wikis and collaborative writing

Research paper thumbnail of Graphic Inquiry: Skills and Strategies, Part II

Research paper thumbnail of Key Words in Instruction: Social Technology and Social Networks

Research paper thumbnail of Fact to Fiction the Truth Behind Movies Based on True Stories

Research paper thumbnail of A Community-Oriented Approach to school libraries and standards

Research paper thumbnail of The Sky’s the Limit: Drone Technology, Place-based Learning, and the School Library

Author eBooks, Dec 1, 2020

Research paper thumbnail of A Dozen Ways to Promote Cultural Heritage Through Image Collections

Author eBooks, Apr 1, 2020

Research paper thumbnail of Digital Media Part 3

Author eBooks, Feb 1, 2019

Research paper thumbnail of The Government Publishing Office: A New Name for a New Generation

Research paper thumbnail of From Sea to Shining Sea: Online Resources for States Projects

Research paper thumbnail of An Eclectic Mix for Educators and Students

Research paper thumbnail of Resources for the Library, Classroom, and Beyond

Research paper thumbnail of Interpretation, Investigation, and Imagination: Museum Apps in the School Library

Some apps are intended to personalize the museum experience by adding interpretive layers for vis... more Some apps are intended to personalize the museum experience by adding interpretive layers for visitors. The United States Holocaust Memorial Museum app involves users in exploring the stories of individuals who experienced the Holocaust. Readers begin with an overview of an individual. For a more in-depth exploration, readers can then view photographs, artifacts, and survivor videos. At the end of each story, users can send an e-mail to their teacher about what they read. Users collect ID cards as they continue to read about more individuals. Stories can be searched by the person’s age, gender, or name. Another aspect of the app allows students to visit the individual exhibits. They begin with an overview, then can view individual objects in the display. The Field Museum in Chicago app allows users to create their own tours based on interests and themes. Using video and audio, scientists enhance the experience with information about the exhibits. Art museums including the Metropolit...

Research paper thumbnail of Everyone Does It: Teaching Ethical Use of Social Technology

Research paper thumbnail of Bring Back the Joy: Creative Teaching, Learning, and Librarianship

Research paper thumbnail of Sensible Approaches to Technology for Teaching, Learning, and Leadership

Research paper thumbnail of Video and the Web, Part 2: Sharing and social networking

Research paper thumbnail of Reading Redefined for a Transmedia Universe

Research paper thumbnail of Beyond Googling: Applying Google tools to inquiry-based learning

Research paper thumbnail of Want to be my friend? What you need to know about social technologies

Research paper thumbnail of An information skills workout: Wikis and collaborative writing

Research paper thumbnail of Graphic Inquiry: Skills and Strategies, Part II

Research paper thumbnail of Key Words in Instruction: Social Technology and Social Networks