05 April 2002 - java_dev (original) (raw)
| | 01:52 am - youngoat - Java graphics effects Does anybody know the "proper" way to implement fast graphics effects using java? I'm referring to the kind of stuff seen at www.crazyimages.com. Basically, I just want to know the fastest way to draw to an applet, pixel by pixel. With other languages / graphics API's, you usually have some sort of array which represents the screen (or applet in this case). You fill it with data, call some routine to update the screen/applet contents with this data and repeat... Is there something similar in java?If somebody could point me to a tutorial, or sample code, or just give me a general idea of how I would go about this, I'd really appreciate it. |
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