Particle Engine Fun (original) (raw)

Forgot to cross-post over here so you guys could enjoy too ... took a couple hours and did some basic particle engine stuff in applets.

The first version does random bursts in the screen. The second one does a stream that gravitates towards your mouse. There isn't very much difference in code between the two.

I might do something with images later to actually look like something. You can create the same effect with other methods but the whole cool thing is that the particles get re-used, so there isn't a lot of creating and destroying of objects. Just worked from memory on some stuff I did with C++/OpenGL a while back - the implementation isn't all that difficult but cool effects are possible.

I'm following this tutorial on the netbeans website for a simpleEE7App. I followed the instructions precisely but got an exception need help. :/…

anyone here?

It seems that you can override a concrete method and make it abstract. I actually came across some code that did this, so I had to check how it…