Woontack Woo | Korea Advanced Institute of Science and Technology (original) (raw)

Papers by Woontack Woo

Research paper thumbnail of Narrative design for Rediscovering Daereungwon: A location-based augmented reality game

2017 IEEE International Conference on Consumer Electronics (ICCE)

Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that ... more Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that aims to enrich the experience of navigating Daereungwon, a Korean cultural heritage site consisting of royal tombs from the Silla dynasty. In this paper, a framework binding 3 PoIs with distinctive features into a successive, cohesive, and immersive narrative is introduced. It applies and improves upon the Memorable Experience Design(MED) Framework and the Interest Curve proposed by Bulencea and Egger (2015) to guide tourists through Daereungwon, while game challenges and rewards in the form of augmented objects and interactions provide them with information on the PoIs and Daereungwon as a whole.

Research paper thumbnail of Context-of-Interest Driven Trans-Space Convergence for Spatial Co-presence

Lecture Notes in Computer Science, 2013

In this paper, we propose a Trans-Space convergence system that exploits realistic 3D remote coll... more In this paper, we propose a Trans-Space convergence system that exploits realistic 3D remote collaboration with spatial co-presence by using augmented reality technology. To experience it, we define two major enabling technologies: 1 Context-of-Interest CoI based Trans-Space registration and selective augmentation and 2 augmented object interaction for realistic collaboration. Through these technologies, a user wearing augmented reality AR glasses can naturally experience remote collaboration with spatial co-presence while moving in space. We implemented a prototype of the Trans-Space for a preliminary test experiencing spatial co-presence in an indoor environment. With an assumption that a common physical CoI is in each space, a distant mirror space can be conveniently linked with real user's mirror space and they are merged together as a Trans-Space. Through the proposed convergence system, a human's co-presence experience can be enlarged by selectively context sharing and effectively spatial interaction between remote mirror spaces. We expect this is applicable to AR-based time/space transcended smart applications, such as the next generation of experimental education, training, medical surgery, and entertainment.

Research paper thumbnail of Projection-Based Registration Using Color and Texture Information for Virtual Environment Generation

Lecture Notes in Computer Science, 2004

Research paper thumbnail of Digital Message Sharing System in Public Places

Research paper thumbnail of Smart Itinerary Recommendation Based on User-Generated GPS Trajectories

Lecture Notes in Computer Science, 2010

Traveling to unfamiliar regions require a significant effort from novice travelers to plan where ... more Traveling to unfamiliar regions require a significant effort from novice travelers to plan where to go within a limited duration. In this paper, we propose a smart recommendation for highly efficient and balanced itineraries based on multiple user-generated GPS trajectories. Users only need to provide a minimal query composed of a start point, an end point and travel duration to receive an itinerary recommendation. To differentiate good itinerary candidates from less fulfilling ones, we describe how we model and define itinerary in terms of several characteristics mined from user-generated GPS trajectories. Further, we evaluated the efficiency of our method based on 17,745 user-generated GPS trajectories contributed by 125 users in Beijing, China. Also we performed a user study where current residents of Beijing used our system to review and give ratings to itineraries generated by our algorithm and baseline algorithms for comparison.

Research paper thumbnail of Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction

Lecture Notes in Computer Science

Research paper thumbnail of Context-aware Mobile AR system for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments

Human Computer Interaction, 2008

With advances in tracking and increased computing power, mobile AR systems are popular in our dai... more With advances in tracking and increased computing power, mobile AR systems are popular in our daily life. Researchers in mobile AR technology have emphasized the technical challenges involved in the limitations imposed from mobility. They did not consider context-aware service with user-related information annotation, even if in ubiquitous computing environment, various contexts of both a user and an environment can be utilized easily as well as effectively. Moreover, it is difficult to have access to pervasive but invisible computing resources. At the same time, the more smart appliances become evolved with more features, the harder their user interfaces tend to become to use. Thus, in this paper, we propose Context-aware Mobile Augmented Reality (CaMAR) system. It lets users interact with their smart objects through personalized control interfaces on their mobile AR devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.

Research paper thumbnail of Concept and applications of In-Situ AR mashup content

Proceedings of 1st international symposium on From digital footprints to social and community intelligence, 2011

With the recent advent of mobile Augmented Reality (AR) applications, spatially appropriate conte... more With the recent advent of mobile Augmented Reality (AR) applications, spatially appropriate content is overlaid on the real scene for a quick and intuitive information provision. In this paper, we introduce a concept of in-situ AR mashup content (AMC) as a new type of end-user created content for AR applications and as a concentrated digital trace that reveals Social and Community Intelligence (SCI). Especially, we present an AMC-based application for an art gallery that focuses on a specific representation format for AMC and the underlying architecture that enables such user participation. The proposed in-situ AR mashup elevates, otherwise passive users to active contributors of the content ecosystem by adding informational and experiential content. As a result of such content mashup activities, currently limited and frozen AR content ecosystem can be enriched and revamped. At the same time, the user-generated AMC implicitly leaves rich and multi-dimensionally structured digital traces that can be collectively used to build SCI.

Research paper thumbnail of Recent Trends in Ubiquitous Virtual Reality

2008 International Symposium on Ubiquitous Virtual Reality, 2008

Computing technology is radically changing the manner in which we work and communicate with compu... more Computing technology is radically changing the manner in which we work and communicate with computers. Ubiquitous Virtual Reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.

Research paper thumbnail of CAMAR Mashup: Empowering End-user Participation in U-VR Environment

2009 International Symposium on Ubiquitous Virtual Reality, 2009

In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form... more In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an exemplar scenario is presented and foreseeable technical challenges are discussed. 1 1.

Research paper thumbnail of <title>Immersive Kendo (Gum-do) game with an intelligent cyber fighter</title>

Third International Conference on Virtual Reality and Its Application in Industry, 2003

ABSTRACT This paper presents a new framework of an immersive kendo game with an intelligent cyber... more ABSTRACT This paper presents a new framework of an immersive kendo game with an intelligent cyber-fighter, which has its own internal needs, motivations, sets of multimodal sensors, 21 motor system, and a behavior system. Unlike conventional interface such as keyboard or joystick, the proposed system provides more natural and comfortable interface by exploiting rnuitimodal interfaces such as 3D vision and speech recognition. In addition, the proposed 3D vision-based interface allows relatively free-movement in 3D space, ...

Research paper thumbnail of Interactive edutainment system with enhanced personalized user interface framework

IEEE Transactions on Consumer Electronics, 2007

In this paper, we present the Responsive Multimedia System, an interactive edutainment system.. T... more In this paper, we present the Responsive Multimedia System, an interactive edutainment system.. The system consists of an AR-based tabletop tangible user interface (ARTable) and a virtual environment manager (VEManager) integrated by enhanced Personalized User Interface Framework. In this system, a user interface and virtual environments are integrated seamlessly by sharing user-centric context. To share user-centric context efficiently, our system optimizes the number of network connection between objects in real and virtual environments. The synchronization problem between ARTable and a virtual environment is solved by calculating coordinates with additional information such as collision with terrain and physics law in a virtual environment as well as user-centric context. Moreover, it reorganizes responses of an object according to a user-centric context and condition-action rules. To demonstrate the effectiveness of the proposed system we developed an application on the subject 'Dream of Mee-luck'. According to the experimental results, we found that the proposed system could be a promising technology that enables users to experience an interactive story. In the future, the proposed system can play an important role in developing interactive applications for edutainment.

Research paper thumbnail of Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010

IEEE Pervasive Computing, 2011

ISUVR 2010 marked the fifth year of this international event since the domestic workshop turned i... more ISUVR 2010 marked the fifth year of this international event since the domestic workshop turned into a student-organized international symposium. The ISUVR series continues to provide an interdisciplinary forum for leading researchers and graduate students, especially in the areas of ubiquitous computing, virtual reality, and augmented reality. The 2010 symposium's theme, "Toward a Digital Ecosystem," emphasized the roles of end users in actively creating and maintaining content in a managed systematic way, referred to as the digital ecosystem. The four-day conference consisted of tutorials, invited talks, paper and poster presentations, a panel talk, and a social event. Approximately 60 researchers and students from Europe, Asia, and the US attended.

Research paper thumbnail of Digilog book-convergence of analog book and digital content

Korea Information Processing Society, 2007

Research paper thumbnail of Image-based Panoramic 3D Virtual Environment Generation for Natural Navigation within a Limited Area

Research paper thumbnail of Architectural Support for a Sustainable Service Environment in Smart Gallery

Abstract. We propose a software architecture to support a sustainable service environment based o... more Abstract. We propose a software architecture to support a sustainable service environment based on a content ecosystem in a smart gallery. To continuously enrich contents, the proposed architecture presents spatial contents over physical objects, allows users to generate new contents by extending the contents and enables them to selectively share contents in real-time through a server. The proposed architecture also enables the generated and shared contents to behave intelligently, based on a layered response ...

Research paper thumbnail of e-AG: enhanced Access Grid System for Collaboration among Heterogeneous Systems

ln this paper, we propose an enhanced Access Grid te-AG) system which enables distributed collabo... more ln this paper, we propose an enhanced Access Grid te-AG) system which enables distributed collaboration among heterogeneous systems with 3D media. There have been various kinds of studies addressing distributed collaboration systems. Most systems exploit 2D display or provide no communication among heterogeneous systems. Our proposed e-AG system has the following characteristics. Firstly, hardware and software of e-AG are composed in order to open the teleconference sharing 3D media among heterogeneous ...

Research paper thumbnail of billiARds: Augmented Reality System with Wearable Force-Feedback Device

International Conference on Human Computer Interaction (Accepted), 2005

In this paper, we propose billiARds which is an Augmented Reality (AR) system that, in addition t... more In this paper, we propose billiARds which is an Augmented Reality (AR) system that, in addition to visual and aural augmentation, provides force-feedback. We develop a vision-based tangible AR interface to support intuitive interaction with billiARds system. In order to enhance user's experience, we go a step further by adding forcefeedback to the tangible interface. Our primary contribution is incorporating force-feedback into AR without restraining mobility of the user. To achieve this, we design a wearable device for force- ...

Research paper thumbnail of Unified context describing user-centric situation: Who, where, what, when, how and why

The first Korea/Japan Joint Workshop on Ubiquitous Computing & Networking Systems, Jun 1, 2005

With regard to deploying context-aware applications, there has been a steadily increasing interes... more With regard to deploying context-aware applications, there has been a steadily increasing interest in context representation for efficient description of complex situations in daily life. However, most ways of describing context are specific to purpose of each service or give undue value to particular information, eg location. In this paper, we propose unified context, which describes usercentric situation without dependence on purpose of any service, in terms of 5W1H (Who, What, Where, When, How, and Why). The proposed ...

Research paper thumbnail of Daily Physiological Signal Monitoring System for Fostering Social Well-Being in Smart Spaces

Cybernetics and Systems, 2010

and-conditions-of-access.pdf This article may be used for research, teaching and private study pu... more and-conditions-of-access.pdf This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, redistribution , reselling , loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material.

Research paper thumbnail of Narrative design for Rediscovering Daereungwon: A location-based augmented reality game

2017 IEEE International Conference on Consumer Electronics (ICCE)

Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that ... more Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that aims to enrich the experience of navigating Daereungwon, a Korean cultural heritage site consisting of royal tombs from the Silla dynasty. In this paper, a framework binding 3 PoIs with distinctive features into a successive, cohesive, and immersive narrative is introduced. It applies and improves upon the Memorable Experience Design(MED) Framework and the Interest Curve proposed by Bulencea and Egger (2015) to guide tourists through Daereungwon, while game challenges and rewards in the form of augmented objects and interactions provide them with information on the PoIs and Daereungwon as a whole.

Research paper thumbnail of Context-of-Interest Driven Trans-Space Convergence for Spatial Co-presence

Lecture Notes in Computer Science, 2013

In this paper, we propose a Trans-Space convergence system that exploits realistic 3D remote coll... more In this paper, we propose a Trans-Space convergence system that exploits realistic 3D remote collaboration with spatial co-presence by using augmented reality technology. To experience it, we define two major enabling technologies: 1 Context-of-Interest CoI based Trans-Space registration and selective augmentation and 2 augmented object interaction for realistic collaboration. Through these technologies, a user wearing augmented reality AR glasses can naturally experience remote collaboration with spatial co-presence while moving in space. We implemented a prototype of the Trans-Space for a preliminary test experiencing spatial co-presence in an indoor environment. With an assumption that a common physical CoI is in each space, a distant mirror space can be conveniently linked with real user's mirror space and they are merged together as a Trans-Space. Through the proposed convergence system, a human's co-presence experience can be enlarged by selectively context sharing and effectively spatial interaction between remote mirror spaces. We expect this is applicable to AR-based time/space transcended smart applications, such as the next generation of experimental education, training, medical surgery, and entertainment.

Research paper thumbnail of Projection-Based Registration Using Color and Texture Information for Virtual Environment Generation

Lecture Notes in Computer Science, 2004

Research paper thumbnail of Digital Message Sharing System in Public Places

Research paper thumbnail of Smart Itinerary Recommendation Based on User-Generated GPS Trajectories

Lecture Notes in Computer Science, 2010

Traveling to unfamiliar regions require a significant effort from novice travelers to plan where ... more Traveling to unfamiliar regions require a significant effort from novice travelers to plan where to go within a limited duration. In this paper, we propose a smart recommendation for highly efficient and balanced itineraries based on multiple user-generated GPS trajectories. Users only need to provide a minimal query composed of a start point, an end point and travel duration to receive an itinerary recommendation. To differentiate good itinerary candidates from less fulfilling ones, we describe how we model and define itinerary in terms of several characteristics mined from user-generated GPS trajectories. Further, we evaluated the efficiency of our method based on 17,745 user-generated GPS trajectories contributed by 125 users in Beijing, China. Also we performed a user study where current residents of Beijing used our system to review and give ratings to itineraries generated by our algorithm and baseline algorithms for comparison.

Research paper thumbnail of Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction

Lecture Notes in Computer Science

Research paper thumbnail of Context-aware Mobile AR system for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments

Human Computer Interaction, 2008

With advances in tracking and increased computing power, mobile AR systems are popular in our dai... more With advances in tracking and increased computing power, mobile AR systems are popular in our daily life. Researchers in mobile AR technology have emphasized the technical challenges involved in the limitations imposed from mobility. They did not consider context-aware service with user-related information annotation, even if in ubiquitous computing environment, various contexts of both a user and an environment can be utilized easily as well as effectively. Moreover, it is difficult to have access to pervasive but invisible computing resources. At the same time, the more smart appliances become evolved with more features, the harder their user interfaces tend to become to use. Thus, in this paper, we propose Context-aware Mobile Augmented Reality (CaMAR) system. It lets users interact with their smart objects through personalized control interfaces on their mobile AR devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.

Research paper thumbnail of Concept and applications of In-Situ AR mashup content

Proceedings of 1st international symposium on From digital footprints to social and community intelligence, 2011

With the recent advent of mobile Augmented Reality (AR) applications, spatially appropriate conte... more With the recent advent of mobile Augmented Reality (AR) applications, spatially appropriate content is overlaid on the real scene for a quick and intuitive information provision. In this paper, we introduce a concept of in-situ AR mashup content (AMC) as a new type of end-user created content for AR applications and as a concentrated digital trace that reveals Social and Community Intelligence (SCI). Especially, we present an AMC-based application for an art gallery that focuses on a specific representation format for AMC and the underlying architecture that enables such user participation. The proposed in-situ AR mashup elevates, otherwise passive users to active contributors of the content ecosystem by adding informational and experiential content. As a result of such content mashup activities, currently limited and frozen AR content ecosystem can be enriched and revamped. At the same time, the user-generated AMC implicitly leaves rich and multi-dimensionally structured digital traces that can be collectively used to build SCI.

Research paper thumbnail of Recent Trends in Ubiquitous Virtual Reality

2008 International Symposium on Ubiquitous Virtual Reality, 2008

Computing technology is radically changing the manner in which we work and communicate with compu... more Computing technology is radically changing the manner in which we work and communicate with computers. Ubiquitous Virtual Reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.

Research paper thumbnail of CAMAR Mashup: Empowering End-user Participation in U-VR Environment

2009 International Symposium on Ubiquitous Virtual Reality, 2009

In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form... more In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an exemplar scenario is presented and foreseeable technical challenges are discussed. 1 1.

Research paper thumbnail of <title>Immersive Kendo (Gum-do) game with an intelligent cyber fighter</title>

Third International Conference on Virtual Reality and Its Application in Industry, 2003

ABSTRACT This paper presents a new framework of an immersive kendo game with an intelligent cyber... more ABSTRACT This paper presents a new framework of an immersive kendo game with an intelligent cyber-fighter, which has its own internal needs, motivations, sets of multimodal sensors, 21 motor system, and a behavior system. Unlike conventional interface such as keyboard or joystick, the proposed system provides more natural and comfortable interface by exploiting rnuitimodal interfaces such as 3D vision and speech recognition. In addition, the proposed 3D vision-based interface allows relatively free-movement in 3D space, ...

Research paper thumbnail of Interactive edutainment system with enhanced personalized user interface framework

IEEE Transactions on Consumer Electronics, 2007

In this paper, we present the Responsive Multimedia System, an interactive edutainment system.. T... more In this paper, we present the Responsive Multimedia System, an interactive edutainment system.. The system consists of an AR-based tabletop tangible user interface (ARTable) and a virtual environment manager (VEManager) integrated by enhanced Personalized User Interface Framework. In this system, a user interface and virtual environments are integrated seamlessly by sharing user-centric context. To share user-centric context efficiently, our system optimizes the number of network connection between objects in real and virtual environments. The synchronization problem between ARTable and a virtual environment is solved by calculating coordinates with additional information such as collision with terrain and physics law in a virtual environment as well as user-centric context. Moreover, it reorganizes responses of an object according to a user-centric context and condition-action rules. To demonstrate the effectiveness of the proposed system we developed an application on the subject 'Dream of Mee-luck'. According to the experimental results, we found that the proposed system could be a promising technology that enables users to experience an interactive story. In the future, the proposed system can play an important role in developing interactive applications for edutainment.

Research paper thumbnail of Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010

IEEE Pervasive Computing, 2011

ISUVR 2010 marked the fifth year of this international event since the domestic workshop turned i... more ISUVR 2010 marked the fifth year of this international event since the domestic workshop turned into a student-organized international symposium. The ISUVR series continues to provide an interdisciplinary forum for leading researchers and graduate students, especially in the areas of ubiquitous computing, virtual reality, and augmented reality. The 2010 symposium's theme, "Toward a Digital Ecosystem," emphasized the roles of end users in actively creating and maintaining content in a managed systematic way, referred to as the digital ecosystem. The four-day conference consisted of tutorials, invited talks, paper and poster presentations, a panel talk, and a social event. Approximately 60 researchers and students from Europe, Asia, and the US attended.

Research paper thumbnail of Digilog book-convergence of analog book and digital content

Korea Information Processing Society, 2007

Research paper thumbnail of Image-based Panoramic 3D Virtual Environment Generation for Natural Navigation within a Limited Area

Research paper thumbnail of Architectural Support for a Sustainable Service Environment in Smart Gallery

Abstract. We propose a software architecture to support a sustainable service environment based o... more Abstract. We propose a software architecture to support a sustainable service environment based on a content ecosystem in a smart gallery. To continuously enrich contents, the proposed architecture presents spatial contents over physical objects, allows users to generate new contents by extending the contents and enables them to selectively share contents in real-time through a server. The proposed architecture also enables the generated and shared contents to behave intelligently, based on a layered response ...

Research paper thumbnail of e-AG: enhanced Access Grid System for Collaboration among Heterogeneous Systems

ln this paper, we propose an enhanced Access Grid te-AG) system which enables distributed collabo... more ln this paper, we propose an enhanced Access Grid te-AG) system which enables distributed collaboration among heterogeneous systems with 3D media. There have been various kinds of studies addressing distributed collaboration systems. Most systems exploit 2D display or provide no communication among heterogeneous systems. Our proposed e-AG system has the following characteristics. Firstly, hardware and software of e-AG are composed in order to open the teleconference sharing 3D media among heterogeneous ...

Research paper thumbnail of billiARds: Augmented Reality System with Wearable Force-Feedback Device

International Conference on Human Computer Interaction (Accepted), 2005

In this paper, we propose billiARds which is an Augmented Reality (AR) system that, in addition t... more In this paper, we propose billiARds which is an Augmented Reality (AR) system that, in addition to visual and aural augmentation, provides force-feedback. We develop a vision-based tangible AR interface to support intuitive interaction with billiARds system. In order to enhance user's experience, we go a step further by adding forcefeedback to the tangible interface. Our primary contribution is incorporating force-feedback into AR without restraining mobility of the user. To achieve this, we design a wearable device for force- ...

Research paper thumbnail of Unified context describing user-centric situation: Who, where, what, when, how and why

The first Korea/Japan Joint Workshop on Ubiquitous Computing & Networking Systems, Jun 1, 2005

With regard to deploying context-aware applications, there has been a steadily increasing interes... more With regard to deploying context-aware applications, there has been a steadily increasing interest in context representation for efficient description of complex situations in daily life. However, most ways of describing context are specific to purpose of each service or give undue value to particular information, eg location. In this paper, we propose unified context, which describes usercentric situation without dependence on purpose of any service, in terms of 5W1H (Who, What, Where, When, How, and Why). The proposed ...

Research paper thumbnail of Daily Physiological Signal Monitoring System for Fostering Social Well-Being in Smart Spaces

Cybernetics and Systems, 2010

and-conditions-of-access.pdf This article may be used for research, teaching and private study pu... more and-conditions-of-access.pdf This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, redistribution , reselling , loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material.