Astroswitches (original) (raw)

Number Name Switch Module Basement Shape Description
1 Rocket Switch (ロケットスイッチ, Roketto Suitchi) KRFo-Rocket Switch KRFo-Rocket Switch (Active) (Active) Circle The Rocket Switch arms Fourze with the Rocket Module (ロケットモジュール, Rokketto Mojūru) on his right arm, allowing him to fly. By using the exhaust ports on the Rocket Module, Fourze can add 40 additional tons to his punches, allowing him to perform the Rider Rocket Punch (ライダーロケットパンチ, Raidā Roketto Panchi) attack. He initially had trouble controlling the Rocket Module's ports. First used in Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medals.
2 Launcher Switch (ランチャースイッチ, Ranchā Suitchi) KRFo-Launcher Switch KRFo-Launcher Switch (Active) (Active) Cross The Launcher Switch arms Fourze with the Launcher Module (ランチャーモジュール, Ranchā Mojūru) on his right leg, allowing him to attack enemies from a far distance. The module can launch 5 missiles to attack an enemy, though with improper handling, the flight pattern of the missiles can be very chaotic.
3 Drill Switch (ドリルスイッチ, Doriru Suitchi) KRFo-Drill Switch KRFo-Drill Switch (Active) (Active) Triangle The Drill Switch arms Fourze with the Drill Module (ドリルモジュール, Doriru Mojūru) on his left leg, allowing him to drill through the ground, as well as inflict damage upon enemies with the Rider Drill Kick (ライダードリルキック, Raidā Doriru Kikku) attack, though it limits his movements. It spins around 200 RPM.
4 Radar Switch (レーダースイッチ, Rēdā Suitchi) KRFo-Radar Switch KRFo-Radar Switch (Active) (Active) Square The Radar Switch arms Fourze with the Radar Module (レーダーモジュール, Rēdā Mojūru) on his left arm, allowing him to detect any enemies that are not visible and reflect certain waves, as well as make contact with the Rabbit Hutch. The module can also be used with the Launcher Module to launch very precise homing missiles. First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
5 Magichand Switch (マジックハンドスイッチ, Majikku Hando Suicchi) KRFo-Magichand Switch KRFo-Magichand Switch (Active) (Active) Circle The Magichand Switch arms Fourze with the Magichand Module (マジックハンドモジュール, Majikku Hando Mojūru) on his right arm, allowing him to use a large manipulator arm which gives him an extra 10 meters of reach and pick up heavy objects using the End Effect Pinch (エンドエフェクトペンチ, Endo Efekuto Pinchi). First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
6 Camera Switch (カメラスイッチ, Kamera Suitchi) KRFo-Camera Switch KRFo-Camera Switch (Active) (Active) Square The Camera Switch arms Fourze with the shoulder-mounted news camera-looking Camera Module (カメラモジュール, Kamera Mojūru) on his left arm, allowing him to view far distances and see things that normally isn't noticed. It can also receive data from the environment nearby. The Camera Switch is generally used to operate the Burgermeal Foodroid. Also, it should be noted that the Module is more powerful than Burgermeal.
7 Parachute Switch (パラシュートスイッチ, Parashūto Suitchi) KRFo-Parachute Switch KRFo-Parachute Switch (Active) (Active) Square The Parachute Switch arms Fourze with the Parachute Module (パラシュートモジュール, Parashūto Mojūru) on his left arm, allowing him to deploy three drag parachutes to land safely to the ground if in free-fall from a significant height. When the parachutes are not in use, they are stored in the dark green box on Kamen Rider Fourze's arm.
8 Chainsaw Switch (チェーンソースイッチ, Chēnsō Suitchi) KRFo-Chainsaw Switch KRFo-Chainsaw Switch (Active) (Active) Cross The Chainsaw Switch arms Fourze with the Chainsaw Module (チェーンソーモジュール, Chēnsō Mojūru) on his right leg, allowing him to use the saw on his foot that has a powerful engine that can rotate the blade up to 15,000 rounds per minute, cutting into even the toughest of Zodiarts armor. Because the blade is on the foot, maneuverability is an issue to make sure Fourze doesn't cut himself.
9 Hopping Switch (ホッピングスイッチ, Hoppingu Suitchi) KRFo-Hopping Switch KRFo-Hopping Switch (Active) (Active) Triangle The Hopping Switch arms Fourze with the pogo stick-like Hopping Module (ホッピングモジュール, Hoppingu Mojūru) on his left leg, allowing him to to significantly increase his maximum jumping height from 20 meters to 40 meters. However, this Module is unpredictable and great control is needed to use this Module properly.
10 Elek Switch (エレキスイッチ, Ereki Suitchi) KRFo-Elek Switch KRFo-Elek Switch (Active) (Active) Circle The Elek Switch arms Fourze with the Billy the Rod. Initially, it just changed his right forearm's color to gold and armed him with just Billy the Rod and suffered backlash shock from the power, but after allowing the Elek Switch's power to course into Fourze's body, it allows Fourze to assume Elekstates.
11 Scissors Switch (シザーススイッチ, Shizāsu Suitchi) KRFo-Scissors Switch KRFo-Scissors Switch (Active) (Active) Square The Scissors Switch arms Fourze with the arts-and-crafts-looking Scissors Module (シザースモジュール, Shizāsu Mojūru) on his left arm, which allows him to cut though even metal. If the second opening of the show was any indication, it should also fire a pulse of energy for a long-range attack. The Scissors Switch is generally used to operate the Potechokin.
12 Beat Switch (ビートスイッチ, Bīto Suitchi) KRFo-Beat Switch KRFo-Beat Switch (Active) (Active) Cross The Beat Switch arms Fourze with the Beat Module (ビートモジュール, Bīto Mojūru) on his right leg, resembling a small subwoofer that can produce sonic waves with a range of 20Hz-5kHz and a tweeter with a range of 5kHz-24kHz. A rather hilarious aspect of the Beat Module is that it can behave much like a normal sub-woofer, meaning that electric guitars could be plugged into it.
13 Chain Array Switch (チェーンアレイスイッチ, Chēn Arei Suitchi) KRFo-Chain Array Switch KRFo-Chain Array Switch (Active) (Active) Circle The Chain Array Switch arms Fourze with the Chain Array Module (チェーンアレイモジュール, Chēn Arei Mojūru) on his right arm, which is a glorified spiked flail. The steel ball on the end of the chain is called the Blowing Star (ブローイングスター, Burōingu Sutā), weighing about 120 kg. The Rough Spikers (ラフスパイカー, Rafu Supaikā) on the Blowing Star are made from a newly discovered metal known as Astorium (アストリウム<, Asutoriumu). It seems old-fashioned and low-tech, but it gets the job done in handling Zodiarts. The Chain Array's links can also stretch. Like any chained weapon, inertia is a factor to make sure Fourze doesn't end up smacking the Module into himself, and there is also the chance of the Module being reflected back onto Fourze.
14 Smoke Switch (スモークスイッチ, Sumōku Suitchi) KRFo-Smoke Switch KRFo-Smoke Switch (Active) (Active) Cross The Smoke Switch arms Fourze with the Smoke Module (スモークモジュール, Sumōku Mojūru), allowing him to emit smoke within a 5 mile radius for 5 minutes which can obstruct an opponent's vision in close combat, not to mention disorientate said opponent from the choking smoke.
15 Spike Switch (スパイクスイッチ, Supaiku Suitchi) KRFo-Spike Switch KRFo-Spike Switch (Active) (Active) Triangle The Spike Switch arms Fourze with the leg brace-like Spike Module (スパイクモジュール, Supaiku Mojūru) on his left leg, giving Kamen Rider Fourze an advantage in close-range kicks. The Spike Module consists of Rough Spikers, again made out of Astorium, only they extend a good two feet seconds before impact for maximum damage/penetration. It is also quite heavy, as Fourze had to use both arms to lift his leg out of a foot-deep hole speculated to be caused by the Spike Module, as it happened off-screen.
16 Winch Switch (ウインチスイッチ, Uinchi Suitchi) KRFo-Winch Switch KRFo-Winch Switch (Active) (Active) Square The Winch Switch arms Fourze with the drum-style Winch Module (ウインチモジュール, Uinchi Mojūru) on his left arm, which has a spinning turbine. The Winch Module's Boost Hooker (ブーストフッカー, Būsuto Fukkā) shoots out at high speed and can pull objects with up to 5 tons.
17 Flash Switch (フラッシュスイッチ, Furasshu Suitchi) KRFo-Flash Switch KRFo-Flash Switch (Active) (Active) Circle The Flash Switch arms Fourze with the Flash Module (フラッシュモジュール, Furasshu Mojūru) on his right arm, allowing Kamen Rider Fourze to blind enemies (or anybody else for that matter, including himself) with the light of the sun at full power. Fourze can also control the intensity of the Flash Module's light, so he can use it like a flashlight. The Flash Switch is generally used for the Hulashake Foodroid.
18 Shield Switch (シールドスイッチ, Shīrudo Suitchi) KRFo-Shield Switch KRFo-Shield Switch (Active) (Active) Square The Shield Switch arms Fourze with the Lockheed Martin X-33-looking Shield Module (シールドモジュール, Shīrudo Mojūru) on his left arm, allowing him to protect himself from any attack, though it is rather small in size. The Shield Module is also made from Astorium.
19 Gatling Switch (ガトリングスイッチ, Gatoringu Suitchi) KRFo-Gatling Switch KRFo-Gatling Switch (Active) (Active) Triangle The Gatling Switch arms Fourze with the Gatling Module (ガトリングモジュール, Gatoringu Mojūru) on his left leg, allowing Kamen Rider Fourze to shoot 10 rounds per second. The bullets have enough power to pierce into concrete.
20 Fire Switch (ファイアースイッチ, Faiyā Suitchi) KRFo-Fire Switch KRFo-Fire Switch (Active) (Active) Circle The Fire Switch allows Fourze to enter Firestates and arms him with the Hee-Hackgun. Having learned from the Elek Switch, Fourze had no problem accessing Firestates. The Fire Switch's dormant ability is to absorb heat-based attacks to enhance its own.
21 Stealth Switch (ステルススイッチ, Suterusu Suitchi) KRFo-Stealth Switch KRFo-Stealth Switch (Active) (Active) Cross The Stealth Switch arms Fourze with the F-117 Nighthawk-looking Stealth Module (ステルスモジュール, Suterusu Mojūru) on his right leg, allowing Fourze to become invisible for 5 seconds by absorbing reflected light off of the Fourze System.
22 Hammer Switch (ハンマースイッチ, Hanmā Suitchi) KRFo-Hammer Switch KRFo-Hammer Switch (Active) (Active) Square The Hammer Switch arms Fourze with the squeaky hammer-looking Hammer Module (ハンマーモジュール, Hanmā Mojūru) on his left arm (though the majority of the Module covers only his hand), allowing Fourze to do incredible damage with it. He can also slam the Module onto the ground to make a shock wave travel through the ground to floor a Zodiarts. However, if the Hammer Module hits something that's too hard to hit, the shock wave instead travels backwards, harming the user.
23 Water Switch (ウォータースイッチ, Uōtā Suitchi) KRFo-Water Switch KRFo-Water Switch (Active) (Active) Triangle The Water Switch arms Kamen Rider Fourze with the faucet-looking Water Module (ウォーターモジュール, Uōtā Mojūru) on his left leg, allowing him to shoot intense streams of water from the nozzle for ranged attacks.
24 Medical Switch (メディカルスイッチ, Medikaru Suitchi) KRFo-Medical Switch KRFo-Medical Switch (Active) (Active) Square The Medical Switch arms Kamen Rider Fourze with the med-kit looking Medical Module (メディカルモジュール, Medikaru Mojūru) on his left arm, which gives him access to various medicines made from Cosmic Energy.
25 Pen Switch (ペンスイッチ, Pen Suitchi) KRFo-Pen Switch KRFo-Pen Switch (Active) (Active) Cross The Pen Switch arms Kamen Rider Fourze with the calligraphy brush-looking Pen Module (ペンモジュール, Pen Mojūru) on his right leg. When swung, Fourze can make three-dimensional objects on any surface from the "ink", which can serve as either improvised shields or to reveal invisible enemies after the ink hits its mark. What the material the solidified "ink" is made of is none other than pure carbon. It has a Limit Break, where Fourze covers the foe in the Pen Switch's ink to disable any special abilities a Zodiarts might have.
26 Wheel Switch (ホイールスイッチ, Hoīru Suitchi) KRFo-Wheel Switch KRFo-Wheel Switch (Active) (Active) Triangle The Wheel Switch arms Kamen Rider Fourze with the Wheel Module (ホイールモジュール, Hoīru Mojūru) on his left leg, which gives him two wheels akin to a Segway to allow him to move at high speeds without straining himself or getting the Machine Massigler. It can also run up walls.
27 Screw Switch (スクリュースイッチ, Sukuryū Suitchi) KRFo-Screw Switch KRFo-Screw Switch (Active) (Active) Triangle The Screw Switch arms Kamen Rider Fourze with the submarine-like Screw Module (スクリューモジュール, Sukuryū Mojūru) on his left leg, allowing him to propel himself underwater without tiring himself out. Since the Screw Module covers his entire lower leg, it is impractical for land travel, as well as walking in shallow water.
28 Hand Switch (ハンドスイッチ, Hando Succhi) KRFo-Hand Switch KRFo-Hand Switch (Active) (Active) Cross The Hand Switch arms Kamen Rider Fourze with the Hand Module (ハンドモジュール, Hando Mojūru) on his right leg, allowing him to utilize another manipulator arm, this time being used for delicate things. With concentration, the Hand Module can disassemble stuff.
29 Scoop Switch (スコップスイッチ, Sukoppu Suitchi) KRFo-Scoop Switch KRFo-Scoop Switch (Active) (Active) Circle The Scoop Switch arms Kamen Rider Fourze with the power shovel-like Scoop Module (スコップモジュール, Sukoppu Mojūru) on his right arm, allowing him to dig into the ground with ease, as well as lift an incredible amount of dirt to bury a target with. The Scoop Switch is generally used to operate the Horuwankov Foodroid.
30 N Magnet Switch (Nマグネットスイッチ, Enu Magunetto Suitchi) KRFo-N Magnet Switch KRFo-N Magnet Switch (Active) (Active) Circle The N Magnet Switch is built into the NS MagPhone, along with the S Magnet Switch, which allows Kamen Rider Fourze to become Magnetstates. The N Magnet Switch, prior to its MagPhone modification, only armed Kamen Rider Fourze with the giant red-colored, north pole aligned, magnet bar-like N Magnet Module (Nマグネットモジュール, Enu Magunetto Mojūru). The N Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. As the not-modified S Magnet Module was active as well, the N Magnet Module was attracted and formed unintentional cuffs. After it was modified into the NS MagPhone with the S Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnetstates.
31 S Magnet Switch (Sマグネットスイッチ, Esu Magunetto Suitchi) KRFo-S Magnet Switch KRFo-S Magnet Switch (Active) (Active) Square The S Magnet Switch is built into the NS MagPhone, along with the N Magnet Switch, which allows Kamen Rider Fourze to assume Magnetstates. The S Magnet Switch, prior to its MagPhone modification, only armed Kamen Rider Fourze with the giant blue-colored, south pole aligned, magnet bar-like S Magnet Module (Sマグネットモジュール, Esu Magunetto Mojūru) when it is not fully utilized. The S Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. As the not-modified N Magnet Module was active as well, the S Magnet Module was attracted and formed unintentional cuffs. After it has been modified into the NS MagPhone with the N Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnetstates.
32 Freeze Switch (フリーズスイッチ, Furīzu Suitchi) KRFo-Freeze Switch KRFo-Freeze Switch (Active) (Active) Cross The Freeze Switch arms Kamen Rider Fourze with the refrigerator-like Freeze Module (フリーズモジュール, Furīzu Mojūru) on his right leg, which allows him to emit super cold vapors to freeze liquids in a mere instant. It is generally used to operate the Softonya Foodroid.
33 Claw Switch (クローモッチ, Kurō Suitchi) KRFo-Claw Switch KRFo-Claw Switch (Active) (Active) Circle The Claw Switch arms Kamen Rider Fourze with the triclaw-like Claw Module (クローモジュール, Kurō Mojūru) on his right arm, allowing him to cleave into enemies. It can also serve as a decent shield against melee attacks.
34 Board Switch (ボードスイッチ, Bōdo Suitchi) KRFo-Board Switch KRFo-Board Switch (Active) (Active) Triangle The Board Switch arms Kamen Rider Fourze with the snowboard-like Board Module (ボードモジュール, Bōdo Mojūru) on his left leg, which allows Fourze to travel on the ground with no resistance at all.
35 Giantfoot Switch (ジャイアントフットスイッチ, Jaiantofutto Suitchi) KRFo-Giantfoot Switch KRFo-Giantfoot Switch (Active) (Active) Cross The Giantfoot Switch arms Kamen Rider Fourze with the boot-like Giantfoot Module (ジャイアントフットモジュール, Jaiantofutto Mojūru) on his right leg. This Module has a peculiar power, which allows Fourze to focus and amplify gravity at a localized point to bring opponents down, by stomping his foot on the ground, or, in later instances, swinging it around. A mirage of the Giantfoot Module appears as part of the localized point as a side effect, making Kamen Rider Fourze seem like he is mentally creating a construct of Cosmic Energy to crush his opponents.
36 Aero Switch (エアロスイッチ, Earo Suitchi) KRFo-Aero Switch KRFo-Aero Switch (Active) (Active) Triangle The Aero Switch arms Kamen Rider Fourze with the turbine-like Aero Module (エアロモジュール, Earo Mojūru) on his left leg, allowing him to suck in large quantities of air so it can then be pressurized and expelled to either lift Fourze off of the ground, or direct the pressurized air at a target to disorient it from the intense winds.
37 Gyro Switch (ジャイロスイッチ, Jairo Suitchi) KRFo-Gyro Switch KRFo-Gyro Switch (Active) (Active) Square The Gyro Switch arms Kamen Rider Fourze with the helicopter rotor-like Gyro Module (ジャイロモジュール, Jairo Mojūru) on his left arm, allowing him to hover into the sky. Compared to the Rocket Module, another Module that grants flight, the Gyro Module has far greater handling and control, though sacrifices speed at the same time. It is generally used to operate the Nuggegyroika Foodroid.
38 Net Switch (ネットスイッチ, Netto Suitchi) KRFo-Net Switch KRFo-Net Switch (Active) (Active) Cross The Net Switch arms Kamen Rider Fourze with the butterfly net-like Net Module (ネットモジュール, Netto Mojūru) on his right leg, allowing him to create a electromagnetic net to scoop up incredibly tiny objects by swinging his leg. If the tiny objects turns out to be a Zodiarts, the net will recombine the broken-up pieces and force the Zodiarts to stay together, all while binding the arms together.
39 Stamper Switch (スタンパースイッチ, Sutanpā Suitchi, Triangle) KRFo-Stamper Switch KRFo-Stamper Switch (Active) (Active) Triangle The Stamper Switch arms Kamen Rider Fourze with the rubber stamp-like Stamper Module (スタンパーモジュール, Sutanpā Mojūru) on his left leg. How this Module works is first Fourze would kick a Zodiarts with the Stamper, the Module boosting his kicking damage when the hydraulics kick in, leaving a "stamp" of the Kamen Rider Club logo. The "stamp", after 15 seconds, explodes with a focused blast, doing additional damage.
40 Cosmic Switch (コズミックスイッチ, Kozumikku Suitchi, Circle) KRFo-Cosmic Switch KRFo-Cosmic Switch (Active) (Active) Circle The Cosmic Switch arms Kamen Rider Fourze with the Barizun Sword. However, in its first testing, the Switch would not even go into the Driver, and shorted out when Gentaro pressed the big red button it has one too many times, triggering an explosion. Once Gentaro was brought to life with this Switch, the Cosmic Switch allows Fourze to transform into Cosmicstates.

These are Astroswitches similar to the original Switches but have more power, to the point of even allowing State Changes.

Number Name Switch Module Basement Shape Description
S-1 Rocket Switch Super-1 (ロケットスイッチスーパーワン, Roketto Suitchi Sūpā Wan) KRFo-Rocket Switch Super-1 Circle The Rocket Switch Super-1 allows Kamen Rider Fourze to use two Rocket Modules while assuming Rocketstates. This special Switch is created by Kamen Rider Nadeshiko in desperation just prior to Kannagi converting her into the SOLU Switch. Even after Super GingaOh's destruction and Nadeshiko leaving Earth as a sentient energy being, Gentaro kept the Rocket Switch Super-1 on his person. The Rocket Switch Super-1 is later used, along with the Drill Switch Super-3, to arm the two Rocket Modules on Go-Buster OhIcon-crosswiki's arms.
S-3 Drill Switch Super-3 (ドリルスイッチスーパースリー, Doriru Suitchi Sūpā Surī) KRFo-Drill Switch Super-3 Triangle The Drill Switch Super-3 allows Kamen Rider Fourze to arm Go-Buster Oh's legs with two Drill Modules. This special Switch was created by Kengo to be used along with the Rocket Switch Super-1. By using the Rocket Switch Super-1 and Drill Switch Super-3 together, it creates a link between the Fourze Driver and Go-Buster Oh, the Go-Busters'Icon-crosswiki Mecha, arming it with giant versions of the Rocket and Drill Modules in a combination known as Rocket Drill Go-Buster Oh. In theory, Drill Switch Super-3 should be also able to be used on its own by Fourze to access a new State form just as Rocket Switch Super-1, allowing Kamen Rider Fourze to use two Drill Modules in what would be called Drill States (ドリルステイツ, Doriru Suteitsu). However, this form hasn't been seen.
Number Name Switch Module Basement Shape Description
N/A Blank Astroswitch (アストロスイッチブランク体, Asutorosuitchi Buranku-tai) KRFo-Blank Astroswitch All shapes; Circle for example The initial state of all Astroswitches.
3031 Incomplete NS Magnet Switches KRFo-Incomplete NS Magnet Switches Circle & Square The initial state of N & S Magnet Switches.
N/A Gate Switch (ゲートスイッチ, Gēto Suitchi) KRFo-Gate Switch KRFo-Gate Switch (Active) (Active) Cross The Gate Switch is an Astroswitch which allows Kengo to enter the Rabbit Hutch through the locker in an abandoned part of the AGHS campus. It is eventually revealed that Tachibana was the one who originally delivered the Switch to Kengo. The Gate Switch resembles a golden Launcher Switch, leading to a release of it, however, it was via a special campaign and was only available by getting the first edition of the Fourze "Miracle Rider Box". The Gate Switch cannot be used by Kamen Rider Fourze.
N/A Shin-chan Switch (しんちゃんスイッチ, Shin-chan Suitchi) KRFo-Shin-chan Switch Square The Shin-chan Switch is a special switch which appears during the crossover with Crayon Shin-chan that allows Kamen Rider Fourze to transition into "anime". The Switch also transforms Shin-chan into a Rocket which wraps around on Kamen Rider Fourze's waist, the design of the switch seems to be based on the Legend Rider Switches as the face of Shin-chan is the activation button like how the mask of the Rider in the Legend Rider Switch series is the activation button.
N/A Yuki Switch (ユウキスイッチ, Yūki Suitchi) Yuki Switch The Yuki Switch is shown as a prize in the fictional Televi-Kun issue that Ryusei purchases in Kamen Rider Fourze Special Bonus DVD: Astroswitch Secret Report.
3 Clear Drill Switch (クリアドリルスイッチ, Kuria Doriru Suitchi) KRFo-Clear Drill Switch Triangle The Clear Drill Switch is a mysterious Astroswitch resembling the Drill Switch which was created from the excess Cosmic Energy from Kamen Riders Fourze and OOO's battle with Super Gingaoh, manifesting as a replica of the Drill Switch before landing in the Amazon rain forest from space, which is later found by Kamen Rider Amazon who gives it to Gentaro. The Clear Drill Switch allows Fourze to combine the Rocket and Drill Modules to create the Rocket Drill Module and transform him into Rocket Drill States. It's likely that this switch is based on other clear switches that can be found in special magazines or capsule machines.
EX Fusion Switch (フュージョンスイッチ, Fyūjon Suitchi) KRFo-Fusion Switch KRFo-Fusion Switch (Active) (Active) Square The Fusion Switch is a special purple globe-looking Switch that allows Fourze to use the Meteor Switch to combine his powers with those of Kamen Rider Meteor and assumes Meteor Fusionstates, a purple and gold, evolved version of Cosmicstates and has similarities with Meteor Storm as well. The switch was created using data compiled from XVII and is charged up by the friendship energies of the forty people Gentarou's life touched and those people throwing the forty Astroswitches on at the same time. The Fusion Switch appears in Kamen Rider Fourze The Movie: Everyone! Let's Feel the Universe!. It reappears in Kamen Rider × Kamen Rider Wizard & Fourze: Movie War Ultimatum, where Fourze uses it to combine Meteor and Nadeshiko's powers with his own to create Meteor Nadeshiko Fusionstates.
2 Clear Launcher Switch (クリアランチャースイッチ, Kuria Ranchā Suitchi) KRFo-Clear Launcher Switch Cross The Clear Launcher Switch is an enhanced version of the Launcher Switch when Kamen Rider Fourze becomes Meteor Fusionstates. However, this Astroswitch cannot give Fourze another States form.
N Nadeshiko Switch (なでしこスイッチ, Nadeshiko Suitchi, Cross) KRFo-Nadeshiko Switch KRFo-Nadeshiko Switch (Active) (Active) Cross The Nadeshiko Switch is a silver and metallic blue-colored Astroswitch that contains Kamen Rider Nadeshiko's power and allows Fourze to assume Meteor Nadeshiko Fusionstates when used with the Meteor and Fusion Switches. When in use, it gives Fourze the ski-like Hovering Lifter Modules. It's a silver recolor of the Launcher Switch.
Name Switch Module Basement Shape Description
Meteor Switch (メテオスイッチ, Meteo Suitchi) KRFo-Meteor Switch KRFo-Meteor Switch (Active) (Active) Circle This Switch is owned by Ryusei, used to transform into Kamen Rider Meteor. It can also be used as a communication device to the M-BUS satellite to contact Tachibana, though the latter was rendered moot with Tachibana's death.
Meteor Storm Switch (メテオストームスイッチ, Meteo Sutōmu Suitchi) KRFo-Meteor Storm Switch This Switch has the ability to upgrade Meteor into Meteor Storm and equip him with the Meteor Storm Shaft. It is created by Tachibana, but he feels Ryusei's not ready for it yet, due to his conceited nature. Ryusei later earns it when he goes to save the Kamen Rider Club instead of getting it when he was given the chance.
Name Switch Module Basement Shape Description
SOLU Switch KRFo-SOLU Switch Circle This is a special Astroswitch full of Cosmic Energy created from Nadeshiko at the cost of her physical existence. The SOLU Switch is used by Lem Kennagi to transform into Super GingaOh. Utilized by the GingaOh Driver and the Future Core Medals. As with the Gate Switch being a golden recolor of Fourze's Launcher switch, the SOLU Switch is a silver recolor of the Magichand Switch.