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Monographs by Lorenzo Servitje

Research paper thumbnail of Medicine Is War: The Martial Metaphor in Victorian Literature and Culture

Medicine is most often understood through the metaphor of war. We encounter phrases such as “the ... more Medicine is most often understood through the metaphor of war. We encounter phrases such as “the war against the coronavirus,” “the front lines of the Ebola crisis,” “a new weapon against antibiotic resistance,” or “the immune system fights cancer” without considering their assumptions, implications, and history. But there is nothing natural about this language. It does not have to be, nor has it always been, the way to understand the relationship between humans and disease.

Medicine Is War shows how this “martial metaphor” was popularized throughout the nineteenth century. Drawing on the works of Mary Shelley, Charles Kingsley, Bram Stoker, Arthur Conan Doyle, and Joseph Conrad, Lorenzo Servitje examines how literary form reflected, reinforced, and critiqued the convergence of militarism and medicine in Victorian culture. He considers how, in migrating from military medicine to the civilian sphere, this metaphor responded to the developments and dangers of modernity: urbanization, industrialization, government intervention, imperial contact, crime, changing gender relations, and the relationship between the one and the many. While cultural and literary scholars have attributed the metaphor to late nineteenth-century germ theory or immunology, this book offers a new, more expansive history stretching from the metaphor’s roots in early nineteenth-century militarism to its consolidation during the rise of early twentieth-century pharmacology. In so doing, Servitje establishes literature’s pivotal role in shaping what war has made thinkable and actionable under medicine’s increasing jurisdiction in our lives. Medicine Is War reveals how, in our own moment, the metaphor remains conducive to harming as much as healing, to control as much as empowerment

Articles by Lorenzo Servitje

Research paper thumbnail of The Not-So-Strange Case of Dr. Jekyll and Mr. Hyde in Antibiotic Research: An Interdisciplinary Opportunity

Antibiotics, 2020

Literary-rhetorical devices like figurative language and analogy can help explain concepts that e... more Literary-rhetorical devices like figurative language and analogy can help explain concepts that exceed our capacity to grasp intuitively. It is not surprising these devices are used to discuss virulence, pathogenesis, and antibiotics. Allusions to Robert Louis Stevenson’s Strange Case of Dr. Jekyll and Mr. Hyde seem to be used with particular frequency in research pertaining to pathogens, especially in studies contemporary with our evolving understanding of antibiotic resistance. More recent references to the text have appeared in research parsing definitions of virulence and acknowledging the role of anti-virulence in future therapeutics. While it is obvious that scientists invoke Stevenson’s story for stylistic purposes, its use could go beyond the stylistic—and might even generate rhetorical and imaginative possibilities for framing research. This perspective discusses the first published allusion to Jekyll and Hyde in reference to virulence and pathogenesis; comments on a select number of specific instances of Jekyll and Hyde in contemporary scientific literature; briefly contextualizes the novel; and concludes with the implications of a more productive engagement with humanistic disciplines in the face of antibiotic resistance

Research paper thumbnail of Gaming the Apocalypse in the Time of Antibiotic Resistance

Osiris, 2019

Since the turn of the twenty-first century, there has been an increasing number of articles in th... more Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the "post-antibiotic apocalypse." In an effort to increase public awareness, the Longitude Prize, funded by the United King-dom's National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

Research paper thumbnail of Of Drugs and Droogs: Cultural Dynamics, Psychopharmacology, and Neuroscience in Anthony Burgess's A Clockwork Orange

Research paper thumbnail of “Triumphant Health”: Joseph Conrad and Tropical Medicine

Research paper thumbnail of H5N1 for Angry Birds: Plague Inc. , Mobile Games, and the Biopolitics of Outbreak Narratives

Within its first week, Plague Inc. climbed to the top of Apple’s App Store, effectively ending th... more Within its first week, Plague Inc. climbed to the top of Apple’s App Store, effectively ending the ever-popular Angry Birds’ reign as the top-selling iPhone game. The game’s premise is simple: create a pathogen to kill every human on the planet. In this article, I examine the epidemiological images and structures in Plague Inc., suggesting that what Priscilla Wald has characterized as the “outbreak narrative” becomes reconfigured by the fictionalization of biosecurity in the biomedical imaginary according to the mobile game’s media specificity. This digital mutation of the outbreak narrative speaks to the implications of mobile technologies in the apperception and expansion of biosecurity and biopolitical regulation. Within this framework, I explore how Plague Inc.’s narrative content and interactive functions hover somewhere between science fiction and science fact. Ultimately, Plague Inc. participates in the reinscription of anxieties relating to a bio-apocalypse and of the desire for the biogovermental process to control it. I suggest that analyzing the game’s mechanics, narrative, and materiality, on the one hand, gives us a way to understand how the biopolitics of outbreak narratives work; on the other hand, we come to see the way the game also inculcates an acceptance of the biosecurity apparatus’ regulating biopolitics.

Research paper thumbnail of Birthed from the Clinic: the Degenerate Medical Students of Edward Berdoe's St. Bernard's

This article reveals how Edward Berdoe's St. Bernard's: The Romance of a Medical Student (1887) c... more This article reveals how Edward Berdoe's St. Bernard's: The Romance of a Medical Student (1887) critiques the evolution of medical science at the fin de siècle. Berdoe deploys the discourse of degeneracy to challenge the culture of medical education that produces monstrous medical students. St. Bernard's reflects not only the ambiguity towards scientific materialism and knowledge, which entails learning how to prolong life by encountering death, but also critiques the foundations of late Victorian medical education by articulating how the middle class was complicit in the horrors that the novel would expose, ultimately suggesting that middle-class health was built on the bodies of the poor. The text's ethical imperative to reform the medical establishment, however, derives its rhetorical power from provoking anxieties of corrupting middle-class health with working-class and pauper bodies. This reveals the novel's problematic use of degeneracy, as St. Bernard's reinscribes some of the very tenets about class that it aims to critique.

Research paper thumbnail of Digital Mortification of Literary Flesh Computational Logistics and Violences of Remediation in Visceral Games’ Dante’s Inferno

Games and Culture, Jul 22, 2014

Since its release, Visceral Games Inferno has received much criticism in the popular press but ... more Since its release, Visceral Games
Inferno has received much criticism in the popular press but little critical attention from game studies. The game’s transformation of the medieval poet into a crusader not only raises concerns about the intersections between video games and war, as Patrick Crogan has observed using other examples,but also asks us to consider the implications of remediating a canonical textual form into an interactive one. I examine the specific textual uses of violence in the game to argue that the appropriation of Inferno presents the mortification of the cross on the hero’s flesh as an emblem for the narrative’s critique of the modern War on Terror as a crusade. Furthermore, I suggest that, simultaneously, the cross emblematizes the remediation of the 14th-century poem into the video game, accounting for a paratextual ‘‘war’’ between the original poem and the appropriated video game.

Research paper thumbnail of Keep Your Head in the Gutter: Engendering Empathy Through Participatory Delusion in Christian de Metter’s Graphic Adaptation of Shutter Island

Journal of Medical Humanties

This paper argues that the graphic adaptation of Dennis Lehane’s Shutter Island utilizes the medi... more This paper argues that the graphic adaptation of Dennis Lehane’s Shutter Island utilizes the medium to evoke an affective participation and investment from the reader. It explores the ways the graphic novel overcomes problematic representations of mental illness in the popular film version. Drawing on graphic fiction theory, I contend that readers’ engagement in and construction of the story between panels, in the “gutters,” allows them to participate in the protagonist’s persecutory delusion. Additionally, I draw on Foucault’s conceptualizations of the medical gaze and historical figurations of madness connected to water in order to demonstrate the mechanism by which the reader is placed in a dual subject position, becoming both observer and observed. In this capacity, I suggest that graphic fiction provides a unique experience to engender empathy for psychiatric illness.

Edited Collections by Lorenzo Servitje

Research paper thumbnail of Syphilis and Subjectivity

Research paper thumbnail of Endemic: Essays in Contagion Theory, co-editor with Lorenzo Servitje. London: Palgrave Macmillan, 2016.

Research paper thumbnail of The Walking Med: Zombies and the Medical Image

The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating... more The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video games, and many other forms of media. As a metaphor, zombies may represent political notions, such as the return of the repressed violence of colonialism, or the embodiment of a culture obsessed with consumerism. Increasingly, they are understood and depicted as a medicalized phenomenon: creatures transformed by disease into a threatening vector of contagion.

The Walking Med brings together scholars from across the disciplines of cultural studies, medical education, medical anthropology, and art history to explore what new meanings the zombie might convey in this context. These scholars consider a range of forms—from comics disseminated by the Centers for Disease Control and Prevention to graphic novels and television shows such as The Walking Dead—to show how interrogations of the zombie metaphor can reveal new perspectives within the medical humanities.

An unprecedented forum for dialogue between cultural studies of zombies and graphic medicine, The Walking Med is an invaluable contribution to both areas of study, as well as a potent commentary on one of popular culture’s most invasive and haunting figures.

In addition to the editors, the contributors are Tully Barnet, Gerry Canavan, Daniel George, Michael Green, Ben Kooyman, Sarah Juliet Lauro, Juliet McMullin, Kari Nixon, Steve Schlozman, Dan Smith, and Darryl Wilkinson.

Book Chapters by Lorenzo Servitje

Research paper thumbnail of Selling the De-pharmaceuticalization of Insomnia Semiotics, drug advertising, and the social life of Belsomra

The Routledge Companion to the Health Humanities., 2020

This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra yields i... more This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra yields insight into the commodification of health and wellness, and the ideological underpinnings that shape how individuals in Western culture define themselves as productive, responsible, and healthy. It summarizes the broader contexts of direct-to-consumer drug advertising and the sociological scholarship on insomnia to frame a semiotic close reading of the 2015 Belsomra advertisement. To this effect, this chapter details the ad’s narrative and filmic strategies, as they navigate the tension between the pejorative connotations attached to “sleeping pills” and the medicalized imperative to live better though chemistry. This analysis demonstrates how interdisciplinary health humanistic work can provide nuanced understandings of the relationship between a drug’s biological, societal, and cultural effects. This reading not only contributes to the existing critiques of medicalization but also affords a unique opportunity to improve interactions between prescribers and patients by modeling a practice of collaborative interpretation.

Research paper thumbnail of “Introduction: The Making of a Modern Endemic.” Endemic: Essays in Contagion Theory. Co-written and edited with Lorenzo Servitje. London: Palgrave Macmillan, 2016.

Research paper thumbnail of "Contagion and Anarchy: Matthew Arnold and the Disease of Modern Life.” Lorenzo Servitje and Kari Nixon (eds). Endemic: Essays in Contagion Theory. Palgrave Macmillan, 2016

This chapter historicizes how Matthew Arnold’s mid-to-late writings on culture facilitated the en... more This chapter historicizes how Matthew Arnold’s mid-to-late writings on culture facilitated the endemicity of thinking of cultural contagion as a threat to social order in biological terms. It argues that Arnold saw cultural forms, like literature, as both a threat and antidote for the diseased state of Victorian England. Reading Arnold within the context of the period’s sociological theories of contagious crowd behaviors and the advent of germ theory reveal how culture became a way to understand and attempt to control the vivification and spread of potentially dangerous ideas and affects: from unrestrained liberty and revolution to infectious and pernicious literature. Ultimately, this understanding leads to a new way to think about the roots of cultural study and its links to biomedical history.

Research paper thumbnail of “Open up a Few Zombie Brains: A Critique of Neuroimaging in Steven Schlozman’s The Zombie Autopsies.” The Walking Med: Zombie Narratives and the Medical Image Lorenzo Servitje and Sherryl Vint (eds). Pennsylvania State University, 2016

Research paper thumbnail of "Graphic Medicine Contracts the Zombie Craze: An Introduction." The Walking Med: Zombie Narratives and the Medical Image. Lorenzo Servitje and Sherryl Vint (eds). Pennsylvania State University Press, 2016

Book Reviews by Lorenzo Servitje

Research paper thumbnail of "Beating an undead zombie? Not yet"

Research paper thumbnail of Review of Erika Wright, Reading for Health: Medical Narratives and the Nineteenth-Century Novel

Research paper thumbnail of They All Knew Jack. Review of They All Loved Jack: Busting the Ripper by Bruce Robinson. Los Angeles Review of Books

Research paper thumbnail of Medicine Is War: The Martial Metaphor in Victorian Literature and Culture

Medicine is most often understood through the metaphor of war. We encounter phrases such as “the ... more Medicine is most often understood through the metaphor of war. We encounter phrases such as “the war against the coronavirus,” “the front lines of the Ebola crisis,” “a new weapon against antibiotic resistance,” or “the immune system fights cancer” without considering their assumptions, implications, and history. But there is nothing natural about this language. It does not have to be, nor has it always been, the way to understand the relationship between humans and disease.

Medicine Is War shows how this “martial metaphor” was popularized throughout the nineteenth century. Drawing on the works of Mary Shelley, Charles Kingsley, Bram Stoker, Arthur Conan Doyle, and Joseph Conrad, Lorenzo Servitje examines how literary form reflected, reinforced, and critiqued the convergence of militarism and medicine in Victorian culture. He considers how, in migrating from military medicine to the civilian sphere, this metaphor responded to the developments and dangers of modernity: urbanization, industrialization, government intervention, imperial contact, crime, changing gender relations, and the relationship between the one and the many. While cultural and literary scholars have attributed the metaphor to late nineteenth-century germ theory or immunology, this book offers a new, more expansive history stretching from the metaphor’s roots in early nineteenth-century militarism to its consolidation during the rise of early twentieth-century pharmacology. In so doing, Servitje establishes literature’s pivotal role in shaping what war has made thinkable and actionable under medicine’s increasing jurisdiction in our lives. Medicine Is War reveals how, in our own moment, the metaphor remains conducive to harming as much as healing, to control as much as empowerment

Research paper thumbnail of The Not-So-Strange Case of Dr. Jekyll and Mr. Hyde in Antibiotic Research: An Interdisciplinary Opportunity

Antibiotics, 2020

Literary-rhetorical devices like figurative language and analogy can help explain concepts that e... more Literary-rhetorical devices like figurative language and analogy can help explain concepts that exceed our capacity to grasp intuitively. It is not surprising these devices are used to discuss virulence, pathogenesis, and antibiotics. Allusions to Robert Louis Stevenson’s Strange Case of Dr. Jekyll and Mr. Hyde seem to be used with particular frequency in research pertaining to pathogens, especially in studies contemporary with our evolving understanding of antibiotic resistance. More recent references to the text have appeared in research parsing definitions of virulence and acknowledging the role of anti-virulence in future therapeutics. While it is obvious that scientists invoke Stevenson’s story for stylistic purposes, its use could go beyond the stylistic—and might even generate rhetorical and imaginative possibilities for framing research. This perspective discusses the first published allusion to Jekyll and Hyde in reference to virulence and pathogenesis; comments on a select number of specific instances of Jekyll and Hyde in contemporary scientific literature; briefly contextualizes the novel; and concludes with the implications of a more productive engagement with humanistic disciplines in the face of antibiotic resistance

Research paper thumbnail of Gaming the Apocalypse in the Time of Antibiotic Resistance

Osiris, 2019

Since the turn of the twenty-first century, there has been an increasing number of articles in th... more Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the "post-antibiotic apocalypse." In an effort to increase public awareness, the Longitude Prize, funded by the United King-dom's National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

Research paper thumbnail of Of Drugs and Droogs: Cultural Dynamics, Psychopharmacology, and Neuroscience in Anthony Burgess's A Clockwork Orange

Research paper thumbnail of “Triumphant Health”: Joseph Conrad and Tropical Medicine

Research paper thumbnail of H5N1 for Angry Birds: Plague Inc. , Mobile Games, and the Biopolitics of Outbreak Narratives

Within its first week, Plague Inc. climbed to the top of Apple’s App Store, effectively ending th... more Within its first week, Plague Inc. climbed to the top of Apple’s App Store, effectively ending the ever-popular Angry Birds’ reign as the top-selling iPhone game. The game’s premise is simple: create a pathogen to kill every human on the planet. In this article, I examine the epidemiological images and structures in Plague Inc., suggesting that what Priscilla Wald has characterized as the “outbreak narrative” becomes reconfigured by the fictionalization of biosecurity in the biomedical imaginary according to the mobile game’s media specificity. This digital mutation of the outbreak narrative speaks to the implications of mobile technologies in the apperception and expansion of biosecurity and biopolitical regulation. Within this framework, I explore how Plague Inc.’s narrative content and interactive functions hover somewhere between science fiction and science fact. Ultimately, Plague Inc. participates in the reinscription of anxieties relating to a bio-apocalypse and of the desire for the biogovermental process to control it. I suggest that analyzing the game’s mechanics, narrative, and materiality, on the one hand, gives us a way to understand how the biopolitics of outbreak narratives work; on the other hand, we come to see the way the game also inculcates an acceptance of the biosecurity apparatus’ regulating biopolitics.

Research paper thumbnail of Birthed from the Clinic: the Degenerate Medical Students of Edward Berdoe's St. Bernard's

This article reveals how Edward Berdoe's St. Bernard's: The Romance of a Medical Student (1887) c... more This article reveals how Edward Berdoe's St. Bernard's: The Romance of a Medical Student (1887) critiques the evolution of medical science at the fin de siècle. Berdoe deploys the discourse of degeneracy to challenge the culture of medical education that produces monstrous medical students. St. Bernard's reflects not only the ambiguity towards scientific materialism and knowledge, which entails learning how to prolong life by encountering death, but also critiques the foundations of late Victorian medical education by articulating how the middle class was complicit in the horrors that the novel would expose, ultimately suggesting that middle-class health was built on the bodies of the poor. The text's ethical imperative to reform the medical establishment, however, derives its rhetorical power from provoking anxieties of corrupting middle-class health with working-class and pauper bodies. This reveals the novel's problematic use of degeneracy, as St. Bernard's reinscribes some of the very tenets about class that it aims to critique.

Research paper thumbnail of Digital Mortification of Literary Flesh Computational Logistics and Violences of Remediation in Visceral Games’ Dante’s Inferno

Games and Culture, Jul 22, 2014

Since its release, Visceral Games Inferno has received much criticism in the popular press but ... more Since its release, Visceral Games
Inferno has received much criticism in the popular press but little critical attention from game studies. The game’s transformation of the medieval poet into a crusader not only raises concerns about the intersections between video games and war, as Patrick Crogan has observed using other examples,but also asks us to consider the implications of remediating a canonical textual form into an interactive one. I examine the specific textual uses of violence in the game to argue that the appropriation of Inferno presents the mortification of the cross on the hero’s flesh as an emblem for the narrative’s critique of the modern War on Terror as a crusade. Furthermore, I suggest that, simultaneously, the cross emblematizes the remediation of the 14th-century poem into the video game, accounting for a paratextual ‘‘war’’ between the original poem and the appropriated video game.

Research paper thumbnail of Keep Your Head in the Gutter: Engendering Empathy Through Participatory Delusion in Christian de Metter’s Graphic Adaptation of Shutter Island

Journal of Medical Humanties

This paper argues that the graphic adaptation of Dennis Lehane’s Shutter Island utilizes the medi... more This paper argues that the graphic adaptation of Dennis Lehane’s Shutter Island utilizes the medium to evoke an affective participation and investment from the reader. It explores the ways the graphic novel overcomes problematic representations of mental illness in the popular film version. Drawing on graphic fiction theory, I contend that readers’ engagement in and construction of the story between panels, in the “gutters,” allows them to participate in the protagonist’s persecutory delusion. Additionally, I draw on Foucault’s conceptualizations of the medical gaze and historical figurations of madness connected to water in order to demonstrate the mechanism by which the reader is placed in a dual subject position, becoming both observer and observed. In this capacity, I suggest that graphic fiction provides a unique experience to engender empathy for psychiatric illness.

Research paper thumbnail of Syphilis and Subjectivity

Research paper thumbnail of Endemic: Essays in Contagion Theory, co-editor with Lorenzo Servitje. London: Palgrave Macmillan, 2016.

Research paper thumbnail of The Walking Med: Zombies and the Medical Image

The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating... more The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video games, and many other forms of media. As a metaphor, zombies may represent political notions, such as the return of the repressed violence of colonialism, or the embodiment of a culture obsessed with consumerism. Increasingly, they are understood and depicted as a medicalized phenomenon: creatures transformed by disease into a threatening vector of contagion.

The Walking Med brings together scholars from across the disciplines of cultural studies, medical education, medical anthropology, and art history to explore what new meanings the zombie might convey in this context. These scholars consider a range of forms—from comics disseminated by the Centers for Disease Control and Prevention to graphic novels and television shows such as The Walking Dead—to show how interrogations of the zombie metaphor can reveal new perspectives within the medical humanities.

An unprecedented forum for dialogue between cultural studies of zombies and graphic medicine, The Walking Med is an invaluable contribution to both areas of study, as well as a potent commentary on one of popular culture’s most invasive and haunting figures.

In addition to the editors, the contributors are Tully Barnet, Gerry Canavan, Daniel George, Michael Green, Ben Kooyman, Sarah Juliet Lauro, Juliet McMullin, Kari Nixon, Steve Schlozman, Dan Smith, and Darryl Wilkinson.

Research paper thumbnail of Selling the De-pharmaceuticalization of Insomnia Semiotics, drug advertising, and the social life of Belsomra

The Routledge Companion to the Health Humanities., 2020

This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra yields i... more This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra yields insight into the commodification of health and wellness, and the ideological underpinnings that shape how individuals in Western culture define themselves as productive, responsible, and healthy. It summarizes the broader contexts of direct-to-consumer drug advertising and the sociological scholarship on insomnia to frame a semiotic close reading of the 2015 Belsomra advertisement. To this effect, this chapter details the ad’s narrative and filmic strategies, as they navigate the tension between the pejorative connotations attached to “sleeping pills” and the medicalized imperative to live better though chemistry. This analysis demonstrates how interdisciplinary health humanistic work can provide nuanced understandings of the relationship between a drug’s biological, societal, and cultural effects. This reading not only contributes to the existing critiques of medicalization but also affords a unique opportunity to improve interactions between prescribers and patients by modeling a practice of collaborative interpretation.

Research paper thumbnail of “Introduction: The Making of a Modern Endemic.” Endemic: Essays in Contagion Theory. Co-written and edited with Lorenzo Servitje. London: Palgrave Macmillan, 2016.

Research paper thumbnail of "Contagion and Anarchy: Matthew Arnold and the Disease of Modern Life.” Lorenzo Servitje and Kari Nixon (eds). Endemic: Essays in Contagion Theory. Palgrave Macmillan, 2016

This chapter historicizes how Matthew Arnold’s mid-to-late writings on culture facilitated the en... more This chapter historicizes how Matthew Arnold’s mid-to-late writings on culture facilitated the endemicity of thinking of cultural contagion as a threat to social order in biological terms. It argues that Arnold saw cultural forms, like literature, as both a threat and antidote for the diseased state of Victorian England. Reading Arnold within the context of the period’s sociological theories of contagious crowd behaviors and the advent of germ theory reveal how culture became a way to understand and attempt to control the vivification and spread of potentially dangerous ideas and affects: from unrestrained liberty and revolution to infectious and pernicious literature. Ultimately, this understanding leads to a new way to think about the roots of cultural study and its links to biomedical history.

Research paper thumbnail of “Open up a Few Zombie Brains: A Critique of Neuroimaging in Steven Schlozman’s The Zombie Autopsies.” The Walking Med: Zombie Narratives and the Medical Image Lorenzo Servitje and Sherryl Vint (eds). Pennsylvania State University, 2016

Research paper thumbnail of "Graphic Medicine Contracts the Zombie Craze: An Introduction." The Walking Med: Zombie Narratives and the Medical Image. Lorenzo Servitje and Sherryl Vint (eds). Pennsylvania State University Press, 2016

Research paper thumbnail of "Beating an undead zombie? Not yet"

Research paper thumbnail of Review of Erika Wright, Reading for Health: Medical Narratives and the Nineteenth-Century Novel

Research paper thumbnail of They All Knew Jack. Review of They All Loved Jack: Busting the Ripper by Bruce Robinson. Los Angeles Review of Books

Research paper thumbnail of Gothic Devices. Review of Technologies of the Gothic in Literature and Culture: Technogothics by Justin D. Edwards, ed

Research paper thumbnail of "If it Looks Like a Duck." Review of Sylvia A. Pamboukian’s Doctoring the Novel: Medicine and Quackery from Shelley to Doyle

Journal of Medical Humanities

From the perspective of a biomedicalized twentieth century, judging Victorian medical practice as... more From the perspective of a biomedicalized twentieth century, judging Victorian medical practice as predominantly quackery is understandable: mercury used for syphilis, cocaine hydrochloride for hysteria, and arsenic and galvanism for melancholia (Merck 1899). What was then medicinal is now considered illicit and noxious, and treatment modalities may seem, at present, unbelievably hazardous. Surprisingly, however, arsenic is still used in chemotherapy, and both standard rat poison and Warfarin, a commonly prescribed anticoagulant, contain the same active ingredient. Such realities reflect how both medicine and nostrum involve socially constructed dimensions because their chemistry is not the only determining factor for their categorization. Indeed, we can see how slippery the term quackery can be and how context, perception, and related social discourses influence its meaning and use.

Research paper thumbnail of "Trepanning Fin de Siècle Popular Fiction.” Review of Anne Stiles, Popular Fiction and Brain Science in the Late Nineteenth Century.

Research paper thumbnail of "Researchers take a lively look at zombies"

Article on upcoming edited collection by Andrew Masterton, Sydney Morning Herald, January 31, 2014

Research paper thumbnail of "Zombies, a Focus for Your Next Scholarly Paper?"

Research paper thumbnail of The Not-So-Strange Case of Dr. Jekyll and Mr. Hyde in Antibiotic Research: An Interdisciplinary Opportunity

Antibiotics, Dec 28, 2020

Research paper thumbnail of The Watermelon Meow Meow Outbreak: Enhancing Public Health Education Through Real-World Experience, Statistical Programming, and Infectious Disease Modeling

PRIMUS, Mar 19, 2024

There is a need for public health students to acquire skills in data collection, statistical prog... more There is a need for public health students to acquire skills in data collection, statistical programming, and modeling of infectious diseases. Public health officials and accreditation bodies underline the importance of a cumulative, ”real-world” experience as part of student education. The Watermelon Meow Meow (WMM)outbreak is an in-class cumulative experience that teaches students about how an infectious agent propagates through a population by asking students to simulate a fictitious outbreak, collect and analyze outbreak data.Innovative to our approach is the use of DataCamp as a tool to support learning statistical programming and framing WMM under the principles of Universal Design Learning (UDL). We evaluated 27/32 student responses using a mixed-methods approach. We found WMM: augmented traditional lecture-style instruction and increased student awareness of heterogeneous risks associated with infectious diseases. We identified three student typologies: students who learn best from (i) integrating traditional lecture plus WMM, (ii)participating in WMM data collection but not coding, and (iii) from lecture and classroom-based learning from peers. WMM is an example for instructors of a more general approach—which we call Slate, Operate,Translate—that instructors can follow to satisfy UDL principles and increasing demands of public health education in a mathematics/statistics class.

Research paper thumbnail of ‘And the individual withers’

Manchester University Press eBooks, Aug 30, 2019

Research paper thumbnail of Contagion and Anarchy: Matthew Arnold and the Disease of Modern Life

Palgrave Macmillan UK eBooks, 2016

This chapter theorizes how Matthew Arnold’s mid-to-late writings on culture facilitated the endem... more This chapter theorizes how Matthew Arnold’s mid-to-late writings on culture facilitated the endemicity of thinking of cultural contagion as a threat to social order in biological terms. It argues that Arnold saw cultural forms, like literature, as both a threat and antidote for the diseased state of Victorian England. Reading Arnold within the context of the period’s sociological theories of contagious crowd behaviors and the advent of germ theory reveal how culture became a way to understand and attempt to control the vivification and spread of potentially dangerous ideas and affects: from unrestrained liberty and revolution to infectious and pernicious literature. Ultimately, this understanding leads to a new way to think about the roots of cultural study and its links to biomedical history.

Research paper thumbnail of On mediating women in Unsane spaces

Routledge eBooks, Jul 13, 2022

Research paper thumbnail of The Poetic Dependencies of the Airborne Narrative: Subjunctive and Optative Possibilities

Literature and Medicine, 2020

Given the acceleration of climate change, the attention required to produce justice in the social... more Given the acceleration of climate change, the attention required to produce justice in the social determinants of health, given the way breath has been stifled for so many Black bodies—by police or the virus, among other means—breath must “be understood in broader terms than the clinical, as a mode of relating to the world, engaging with others, objects, environments and technologies ” Consider the torrential effects on micrometer-sized virions as they are turbulently subjected to the following parameters of breathing: vital capacity (volume) of air and respiration rate, which depend upon activity, mood, desire, volume of voice—we are all (in a sense) mechanical ventilators making breath into air, making air into breath 9 (This is not even factoring in the molecular forces of Brownian motion at work, or the dynamism of molar bodies )10 Sure, the hypothetical space above reductively models the material fluid dynamics of a grocery store, an office, or a school cafeteria [ ]this reflection is meant to complicate the kind of individualism that would ignore these social determinants of health—both within and beyond the context of COVID-19

Research paper thumbnail of Gaming the Apocalypse in the Time of Antibiotic Resistance

Osiris, Jun 1, 2019

Since the turn of the twenty-first century, there has been an increasing number of articles in th... more Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

Research paper thumbnail of Digital Mortification of Literary Flesh

Games and Culture, Jul 22, 2014

Since its release, Visceral Games Inferno has received much criticism in the popular press but li... more Since its release, Visceral Games Inferno has received much criticism in the popular press but little critical attention from game studies. The game’s transformation of the medieval poet into a crusader not only raises concerns about the intersections between video games and war, as Patrick Crogan has observed using other examples, but also asks us to consider the implications of remediating a canonical textual form into an interactive one. I examine the specific textual uses of violence in the game to argue that the appropriation of Inferno presents the mortification of the cross on the hero’s flesh as an emblem for the narrative’s critique of the modern War on Terror as a crusade. Furthermore, I suggest that, simultaneously, the cross emblematizes the remediation of the 14th-century poem into the video game, accounting for a paratextual “war” between the original poem and the appropriated video game.

Research paper thumbnail of ‘And the individual withers’

Research paper thumbnail of Reading Film

Research Methods in Health Humanities

Films reflect and influence values, practices, and the cultural contexts in which they are produc... more Films reflect and influence values, practices, and the cultural contexts in which they are produced and consumed. In terms of health humanities, reading film allows us to investigate how we “see” certain types of bodies, illnesses, and medical practices, revealing tensions, contradictions, and assumptions about health that have become cultural myths—naturalized narratives or beliefs that illustrate a common cultural ideal. Reading film as a research method for health humanities requires attention to narrative and filmic elements at both the level of individual scenes and the film as a whole. Reading film provides a unique way to understand the broader social impacts of medicine and develops a visual literacy to interrogate how health and medicine shape and are shaped by a given cultural moment.

Research paper thumbnail of “The Path of Most Resistance”: Surgeon X and the Graphic Estrangement of Antibiosis

The Palgrave Handbook of Twentieth and Twenty-First Century Literature and Science

Research paper thumbnail of Syphilis and Subjectivity

The use of general descriptive names, registered names, trademarks, service marks, etc. in this p... more The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.

Research paper thumbnail of Beating an undead zombie? Not yet

Science Fiction Film and Television, 2017

Roger Luckhurst, Zombies: A Cultural History. London: Reaktion Books, 2015. 224pp. £16.00 (hbk).S... more Roger Luckhurst, Zombies: A Cultural History. London: Reaktion Books, 2015. 224pp. £16.00 (hbk).Sarah Juliet Lauro, The Transatlantic Zombie Slavery, Rebellion, and Living Death. New Brunswick: Rutgers UP, 2015. 284pp. US$28.95 (pbk).Perhaps some researchers feel that the scholarship surrounding zombies has outlived its utility, but the continued interest just will not die, as the figure remains a trendy topic across a number of fields: sf, horror and gothic studies, posthumanism, film and media studies, to name just a few. That the zombie is linked to slavery by way of its roots and is viewed as a figure indicative of capitalist consumption - and that more recently it has been characterised by anxieties pertaining to pandemic contagions - has almost become common knowledge at this point, especially given the work of Sarah Juliet Lauro and Karen Embry, Kyle Bishop, Gerry Canavan and others over the past half-decade. Researching how exactly the zombie made such transformations cross-...

Research paper thumbnail of Selling the de-pharmaceuticalization of insomnia

The Routledge Companion to Health Humanities, 2020

This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra ... more This cultural study of a 2015 advertisement for Merk & Co’s sleeping medication Belsomra yields insight into the commodification of health and wellness, and the ideological underpinnings that shape how individuals in Western culture define themselves as productive, responsible, and healthy. It summarizes the broader contexts of direct-to-consumer drug advertising and the sociological scholarship on insomnia to frame a semiotic close reading of the 2015 Belsomra advertisement. To this effect, this chapter details the ad’s narrative and filmic strategies, as they navigate the tension between the pejorative connotations attached to “sleeping pills” and the medicalized imperative to live better though chemistry. This analysis demonstrates how interdisciplinary health humanistic work can provide nuanced understandings of the relationship between a drug’s biological, societal, and cultural effects. This reading not only contributes to the existing critiques of medicalization but also affords a unique opportunity to improve interactions between prescribers and patients by modeling a practice of collaborative interpretation.

Research paper thumbnail of Jacob Steere-Williams. The Filth Disease: Typhoid Fever and the Practices of Epidemiology in Victorian England. Rochester Studies in Medical History. Rochester: University of Rochester Press, 2020. Pp. 340. $99.00 (cloth)

Journal of British Studies, 2021

Research paper thumbnail of The Poetic Dependencies of the Airborne Narrative: Subjunctive and Optative Possibilities

Literature and Medicine, 2020

Given the acceleration of climate change, the attention required to produce justice in the social... more Given the acceleration of climate change, the attention required to produce justice in the social determinants of health, given the way breath has been stifled for so many Black bodies—by police or the virus, among other means—breath must “be understood in broader terms than the clinical, as a mode of relating to the world, engaging with others, objects, environments and technologies ” Consider the torrential effects on micrometer-sized virions as they are turbulently subjected to the following parameters of breathing: vital capacity (volume) of air and respiration rate, which depend upon activity, mood, desire, volume of voice—we are all (in a sense) mechanical ventilators making breath into air, making air into breath 9 (This is not even factoring in the molecular forces of Brownian motion at work, or the dynamism of molar bodies )10 Sure, the hypothetical space above reductively models the material fluid dynamics of a grocery store, an office, or a school cafeteria [ ]this reflection is meant to complicate the kind of individualism that would ignore these social determinants of health—both within and beyond the context of COVID-19

Research paper thumbnail of Gaming the Apocalypse in the Time of Antibiotic Resistance

Osiris, 2019

Since the turn of the twenty-first century, there has been an increasing number of articles in th... more Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

Research paper thumbnail of Of Drugs and Droogs: Cultural Dynamics, Psychopharmacology, and Neuroscience in Anthony Burgess's <i>A Clockwork Orange</i>

Literature and medicine, 2018

Anthony Burgess's A Clockwork Orange is rarely considered in terms of psychopharmacology. Fur... more Anthony Burgess's A Clockwork Orange is rarely considered in terms of psychopharmacology. Furthermore, the connection between the novel and the development of neuroscience-including the use of drugs that affect the brain-has yet to be considered. This essay explains the function and representation of drugs in the novel within the context of neuroscience's development during the 1960s. I argue that the novel engages the dynamics among psychopharmacology, neuroscience, and psychiatry, and investigates how these specialties function within Western culture to mediate between dominant and subordinate divisions. As such, a neuroscientific reading of A Clockwork Orange articulates how counterculture perverts psychopharmacology, driving it away from the normalizing discourses of psychiatric power (as it is used to correct deviant mental states). Simultaneously, it demonstrates the failures of the politics of a reactionary, fear-based neuroscience. Ultimately, the novel both reflects...

Research paper thumbnail of Trepanning Fin-de-siècle Popular Fiction Anne Stiles . Popular Fiction and Brain Science in the Late Nineteenth Century . Cambridge : Cambridge UP , 2012 . 225 pp. $90 hc

Science Fiction Studies, 2013

Research paper thumbnail of Keep Your Head in the Gutter: Engendering Empathy Through Participatory Delusion in Christian de Metter’s Graphic Adaptation of Shutter Island

Journal of Medical Humanities, 2013

This paper argues that the graphic adaptation of Dennis Lehane&amp;amp;amp;amp;amp;amp;amp;am... more This paper argues that the graphic adaptation of Dennis Lehane&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#39;s Shutter Island utilizes the medium to evoke an affective participation and investment from the reader. It explores the ways the graphic novel overcomes problematic representations of mental illness in the popular film version. Drawing on graphic fiction theory, I contend that readers&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#39; engagement in and construction of the story between panels, in the &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot;gutters,&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot; allows them to participate in the protagonist&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#39;s persecutory delusion. Additionally, I draw on Foucault&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#39;s conceptualizations of the medical gaze and historical figurations of madness connected to water in order to demonstrate the mechanism by which the reader is placed in a dual subject position, becoming both observer and observed. In this capacity, I suggest that graphic fiction provides a unique experience to engender empathy for psychiatric illness.