The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia (original) (raw)

Abstract

Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia.

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  1. Centre for Applied Philosophy and Public Ethics, Charles Sturt University, Canberra, Australia
    Morgan Luck
  2. School of Humanities and Social Sciences, Charles Sturt University, Locked Bag 588, Wagga Wagga, NSW, 2678, Australia
    Morgan Luck

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  1. Morgan Luck
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Correspondence toMorgan Luck.

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Luck, M. The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Ethics Inf Technol 11, 31–36 (2009). https://doi.org/10.1007/s10676-008-9168-4

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