Charlotte Magnusson | Lund University (original) (raw)

Charlotte Magnusson

Charlotte Magnusson, PhD, associate professor (docent), is the leader of the research at Certec on the design of useworthy haptic and audio interfaces for people who are blind or have low vision. She has over 10 years of experience in the field. Charlotte has currently two particular areas of interest. The first is concerned with the use of haptic devices, and how haptics and audio can be used to make different types of complex information and virtual environments more accessible.The second is design and design methodology for persons with and without disabilities. Charlotte is also an experienced programmer, with particular experience from interactive multimodal applications. Charlotte is the leader of the haptics group at Certec, and has been responsible for the department participation in the EU projects MICOLE, ENABLED and ENACTIVE. She is currently the coordinator of the EU project HaptiMap.

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Papers by Charlotte Magnusson

Research paper thumbnail of Iterative design of an audio-haptic drawing application

Research paper thumbnail of Perception of Virtual Multisensory Mobile Objects: Wandering around the Enactive Assumption

HAL (Le Centre pour la Communication Scientifique Directe), Nov 19, 2007

Research paper thumbnail of Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors

Studies in health technology and informatics, 2017

Ideation means to generate ideas, and when involving non-designers in these activities they need ... more Ideation means to generate ideas, and when involving non-designers in these activities they need to be informed about the scope of the possibilities without limiting their imagination. This is a general challenge, which becomes particularly important when it comes to advanced technology ideation together with participants that may not have in-depth knowledge of technological designs and solutions. In this study, we supported the ideation process by presenting a kit of magic objects (consisting of cards and physical props) to stroke survivors participating in a co-design workshop carried out within the STARR EU project. The kit was seen to generally work well, but improvements are suggested for the introduction, the design of the cards and the number of objects used.

Research paper thumbnail of Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment

Research paper thumbnail of Examplary enactive tasks and associated technological bottlenecks

States of the art performed in technology of haptic interfaces, action-vision and action - auditi... more States of the art performed in technology of haptic interfaces, action-vision and action - audition cooperation in mediated computerized systems, showed that, despite the huge development and boiling in such domains, we are confronted now to some critical

Research paper thumbnail of Exploring User Requirements for Non-visual Mobile Navigation Systems

Research paper thumbnail of Haptics and traffic - a pre-study

Research paper thumbnail of Virtual reality technology: A tool for behavioural studies involving disabled people

Research paper thumbnail of Interactive Balance and Walking Training for Stroke Survivors

Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters, 2019

Research paper thumbnail of Enaction and enactive interfaces: A handbook of terms

Research paper thumbnail of Observing the Mobile User Experience

Research paper thumbnail of AHEAD - Audio-Haptic Drawing Editor And Explorer for Education

Research paper thumbnail of Effects of Sound Type on Recreating the Trajectory of a Moving Source

Research paper thumbnail of Designing Bimanual Tangible Interaction for Stroke Survivors

Research paper thumbnail of Walk after stroke

Research paper thumbnail of Tangible Interaction for Stroke Survivors

Research paper thumbnail of What Do You Like? Early Design Explorations of Sound and Haptic Preferences

Research paper thumbnail of Audible Beacons and Wearables in Schools

Research paper thumbnail of Co-Designing Wearable Technology Together With Visually Impaired Children

IGI Global eBooks, 2018

This paper presents the process and results of a set of studies within the ABBI EU project, with ... more This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.

Research paper thumbnail of ABBI, a New Technology for Sensory-motor Rehabilitation of Visual Impaired People

Research paper thumbnail of Iterative design of an audio-haptic drawing application

Research paper thumbnail of Perception of Virtual Multisensory Mobile Objects: Wandering around the Enactive Assumption

HAL (Le Centre pour la Communication Scientifique Directe), Nov 19, 2007

Research paper thumbnail of Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors

Studies in health technology and informatics, 2017

Ideation means to generate ideas, and when involving non-designers in these activities they need ... more Ideation means to generate ideas, and when involving non-designers in these activities they need to be informed about the scope of the possibilities without limiting their imagination. This is a general challenge, which becomes particularly important when it comes to advanced technology ideation together with participants that may not have in-depth knowledge of technological designs and solutions. In this study, we supported the ideation process by presenting a kit of magic objects (consisting of cards and physical props) to stroke survivors participating in a co-design workshop carried out within the STARR EU project. The kit was seen to generally work well, but improvements are suggested for the introduction, the design of the cards and the number of objects used.

Research paper thumbnail of Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment

Research paper thumbnail of Examplary enactive tasks and associated technological bottlenecks

States of the art performed in technology of haptic interfaces, action-vision and action - auditi... more States of the art performed in technology of haptic interfaces, action-vision and action - audition cooperation in mediated computerized systems, showed that, despite the huge development and boiling in such domains, we are confronted now to some critical

Research paper thumbnail of Exploring User Requirements for Non-visual Mobile Navigation Systems

Research paper thumbnail of Haptics and traffic - a pre-study

Research paper thumbnail of Virtual reality technology: A tool for behavioural studies involving disabled people

Research paper thumbnail of Interactive Balance and Walking Training for Stroke Survivors

Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters, 2019

Research paper thumbnail of Enaction and enactive interfaces: A handbook of terms

Research paper thumbnail of Observing the Mobile User Experience

Research paper thumbnail of AHEAD - Audio-Haptic Drawing Editor And Explorer for Education

Research paper thumbnail of Effects of Sound Type on Recreating the Trajectory of a Moving Source

Research paper thumbnail of Designing Bimanual Tangible Interaction for Stroke Survivors

Research paper thumbnail of Walk after stroke

Research paper thumbnail of Tangible Interaction for Stroke Survivors

Research paper thumbnail of What Do You Like? Early Design Explorations of Sound and Haptic Preferences

Research paper thumbnail of Audible Beacons and Wearables in Schools

Research paper thumbnail of Co-Designing Wearable Technology Together With Visually Impaired Children

IGI Global eBooks, 2018

This paper presents the process and results of a set of studies within the ABBI EU project, with ... more This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.

Research paper thumbnail of ABBI, a New Technology for Sensory-motor Rehabilitation of Visual Impaired People

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