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Papers by Daisy Mwanza-Simwami
Kluwer Academic Publishers eBooks, Mar 1, 2006
This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and ... more This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, LabBFuture uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics-Science subject in Germany, Geometry-Mathematics subject in Austria, History and Environmental Awareness-Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
ifip world computer congress wcc, 2004
Journal of Human Hypertension, 2008
AODM come quadro concettuale e modello per descrivere le esperienze dello studente con la tecnologia
Computers and Learning Research Group (CALRG) Conference, Jul 1, 2007
International Journal of Mobile and Blended Learning, 2016
Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites... more Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites have become essential drivers for shaping daily activities and meeting learning needs in various settings. However, very few studies link mobile Web 2.0 to supporting collaborative learning in real-life problem solving activities in semi-formal contexts. A study of collaborative learning and mobile Web 2.0 usage practices in real-life problem solving activities was carried out with 18 participants recruited from a local faith based community club. Research data was gathered through observational studies, open-ended questionnaires, semi-structured interviews and by logging content captured on mobile devices. Data analysis examined learner demographics, social interactions and artefacts produced in activities. Results indicate that the choice and use of mobile Web 2.0 to support collaborative learning in semi-formal settings is based on the ways in which technological functions effectivel...
Handbook of Design in Educational Technology, 2014
[About the book] The Handbook of Design in Educational Technology provides up-to-date, comprehens... more [About the book] The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated
Journal of Interactive Media in Education, 2006
Journal of Computer Assisted Learning, 2002
As computing technology has increasingly become relevant to people's everyday lives, emphasis is ... more As computing technology has increasingly become relevant to people's everyday lives, emphasis is being placed on ensuring Computer Assisted Learning (CAL) tools support users in ways that are meaningful to them. This requirement has highlighted the need to understand the complex and often dynamic social and cultural organisation of collaborating individuals in context. Here, the aim is to conceptualise the natural flow and evolution of work practices so as to inform the design of these systems. This paper reports on empirical findings of an investigation into the design requirements for a CAL system for supporting knowledge sharing activities in an organisation.
British Journal of Educational Technology, 2005
... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedR... more ... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedRose Luckin from the Human Centred Technology group in Sussex, (now at the London Knowledge Lab) who emphasised the importance of learning context in educational ...
open.ac.uk
Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborati... more Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborative learning in informal settings Daisy Mwanza-Simwami Agnes Kukulska-Hulme John Pettit Mariano Rico Page 2. Institute of Educational Technology Contents ...
Activity Theory (AT) has been a recognised framework for enhancing design practices in HCI and re... more Activity Theory (AT) has been a recognised framework for enhancing design practices in HCI and related disciplines for a couple of decades. In most cases, AT has been deployed as an analytical framework for conceptualising user and contextual perspectives during systems design. However, the popularity of this framework has not yet resulted in operational methods and techniques that can easily and readily be applied in HCI design. The purpose of this workshop is to examine current methods and techniques based on AT so as to ...
Proceedings of E-Learn
Abstract: The concept of e-learning is increasingly being used to describe the deployment of info... more Abstract: The concept of e-learning is increasingly being used to describe the deployment of information and communication technologies (ICT) to support educational activities in various spheres of life. As a result, ICT is ...
IFIP International Federation for Information Processing
This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and ... more This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, LabBFuture uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics-Science subject in Germany, Geometry-Mathematics subject in Austria, History and Environmental Awareness-Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
and other research outputs AODM as a framework and model for characterising learner experiences w... more and other research outputs AODM as a framework and model for characterising learner experiences with technology Journal Article How to cite: Mwanza-Simwami, Daisy (2011). AODM as a framework and model for characterising learner experiences
Kluwer Academic Publishers eBooks, Mar 1, 2006
This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and ... more This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, LabBFuture uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics-Science subject in Germany, Geometry-Mathematics subject in Austria, History and Environmental Awareness-Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
ifip world computer congress wcc, 2004
Journal of Human Hypertension, 2008
AODM come quadro concettuale e modello per descrivere le esperienze dello studente con la tecnologia
Computers and Learning Research Group (CALRG) Conference, Jul 1, 2007
International Journal of Mobile and Blended Learning, 2016
Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites... more Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites have become essential drivers for shaping daily activities and meeting learning needs in various settings. However, very few studies link mobile Web 2.0 to supporting collaborative learning in real-life problem solving activities in semi-formal contexts. A study of collaborative learning and mobile Web 2.0 usage practices in real-life problem solving activities was carried out with 18 participants recruited from a local faith based community club. Research data was gathered through observational studies, open-ended questionnaires, semi-structured interviews and by logging content captured on mobile devices. Data analysis examined learner demographics, social interactions and artefacts produced in activities. Results indicate that the choice and use of mobile Web 2.0 to support collaborative learning in semi-formal settings is based on the ways in which technological functions effectivel...
Handbook of Design in Educational Technology, 2014
[About the book] The Handbook of Design in Educational Technology provides up-to-date, comprehens... more [About the book] The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated
Journal of Interactive Media in Education, 2006
Journal of Computer Assisted Learning, 2002
As computing technology has increasingly become relevant to people's everyday lives, emphasis is ... more As computing technology has increasingly become relevant to people's everyday lives, emphasis is being placed on ensuring Computer Assisted Learning (CAL) tools support users in ways that are meaningful to them. This requirement has highlighted the need to understand the complex and often dynamic social and cultural organisation of collaborating individuals in context. Here, the aim is to conceptualise the natural flow and evolution of work practices so as to inform the design of these systems. This paper reports on empirical findings of an investigation into the design requirements for a CAL system for supporting knowledge sharing activities in an organisation.
British Journal of Educational Technology, 2005
... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedR... more ... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedRose Luckin from the Human Centred Technology group in Sussex, (now at the London Knowledge Lab) who emphasised the importance of learning context in educational ...
open.ac.uk
Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborati... more Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborative learning in informal settings Daisy Mwanza-Simwami Agnes Kukulska-Hulme John Pettit Mariano Rico Page 2. Institute of Educational Technology Contents ...
Activity Theory (AT) has been a recognised framework for enhancing design practices in HCI and re... more Activity Theory (AT) has been a recognised framework for enhancing design practices in HCI and related disciplines for a couple of decades. In most cases, AT has been deployed as an analytical framework for conceptualising user and contextual perspectives during systems design. However, the popularity of this framework has not yet resulted in operational methods and techniques that can easily and readily be applied in HCI design. The purpose of this workshop is to examine current methods and techniques based on AT so as to ...
Proceedings of E-Learn
Abstract: The concept of e-learning is increasingly being used to describe the deployment of info... more Abstract: The concept of e-learning is increasingly being used to describe the deployment of information and communication technologies (ICT) to support educational activities in various spheres of life. As a result, ICT is ...
IFIP International Federation for Information Processing
This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and ... more This paper presents Laba~uture', an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, LabBFuture uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics-Science subject in Germany, Geometry-Mathematics subject in Austria, History and Environmental Awareness-Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
and other research outputs AODM as a framework and model for characterising learner experiences w... more and other research outputs AODM as a framework and model for characterising learner experiences with technology Journal Article How to cite: Mwanza-Simwami, Daisy (2011). AODM as a framework and model for characterising learner experiences
Design is the field of human experience, skill, understanding and imagination that is concerned w... more Design is the field of human experience, skill, understanding and imagination that is concerned with the conception, and realisation of new things and events and particularly with man’s appreciation and adaptation of his surroundings in the light of his material and spiritual needs.