康幸 柳田 | Meijo University (original) (raw)

Papers by 康幸 柳田

Research paper thumbnail of Study on the Screen for Projection-Type See-through Pillar

Research paper thumbnail of 香りプロジェクタを用いたパーソナルスケジューラの構築(人工現実感及び一般)

ITE Technical Report, 2008

Research paper thumbnail of 投影型シースルーピラーのためのスクリーンの検討(人工現実感及び一般)

ITE Technical Report, 2008

Research paper thumbnail of バーチャルスクリーンを用いた実環境テレイグジスタンスシステム

ITE Technical Report, 2001

Research paper thumbnail of 「テレイマージョン」特集号刊行にあたって(「テレイマージョン」特集)

Transactions of the Virtual Reality Society of Japan, 2008

Research paper thumbnail of 弾性波動を用いた皮膚感覚ディスプレイ(<特集>ハプティックインタフェース)

Transactions of the Virtual Reality Society of Japan, 1998

Research paper thumbnail of テレイグジスタンスの研究(第29報) : オブジェクト指向型ディスプレイとしての遠隔ロボット

ITE Technical Report, 1999

Research paper thumbnail of 目と手による追従運動課題における視標・触標追従条件間の比較

ITE Technical Report, 1999

Research paper thumbnail of Effect of Reclining Angle on the Perception of Horizontal Plane for HMD Users

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018

In recent years, head mounted displays (HMDs) have become widely used among general users thanks ... more In recent years, head mounted displays (HMDs) have become widely used among general users thanks to the release of low-cost and high-performance versions. It is expected that virtual reality (VR) experiences will often be performed in a relaxed posture, while sitting on a reclining seat at home or in the supine position on a bed in rehabilitation institutions. However, there is no clear knowledge on the subject of how humans perceive the horizontal plane of a virtual world while using HMDs in reclining postures. In this study, we investigated how the angle of the subjective horizontal plane changes in relation to the angle of the upper body in a reclining seat. As a result, we found that the angle of the perceived horizontal plane changes depending on the angle of the upper body, and the physical direction of gravity has little effect on this perception.

Research paper thumbnail of Conditions influencing perception of wind direction by the head

2017 IEEE Virtual Reality (VR), 2017

Recently, several virtual reality (VR) systems using wind have been built to enhance the user&#39... more Recently, several virtual reality (VR) systems using wind have been built to enhance the user's sense of presence. If wind is used, users need not use additional devices, and some studies have concluded that using wind and presenting a video simultaneously improves this sense of presence. In these studies, however, wind sources were sparsely arranged; with such an arrangement, it is unclear whether an accurate environment was reproduced. A number of variables including gender, age, and the facial hit rate may affect the perception of wind direction. In the proposed study, we have examined the effect of these variables on perception of wind direction by the head.

Research paper thumbnail of 安定した振動提示のためのフィードバック制御による振動子の振動状態制御(「触・力覚情報の処理と呈示」特集)

Research paper thumbnail of 「香り・人・システム」特集号刊行にあたって( 香り・人・システム)

Research paper thumbnail of Basics for Olfactory Display

Human Olfactory Displays and Interfaces

An olfactory display, which is the olfactory counterpart to a visual display, is controlled by a ... more An olfactory display, which is the olfactory counterpart to a visual display, is controlled by a computer or information equipment and provides smells to a human user. Because we sense smells through the air, the role of an olfactory display is to make scented air from odor materials in a stocked form with the desired components and concentration and to deliver the scented air to the human olfactory organ. This chapter provides a survey of various technologies, categorized by scent generation methods and scent delivery methods, used to construct an olfactory display. For scent generation methods, vaporization/atomization techniques, scent switching techniques, and formulation techniques are discussed. For scent delivery methods, several approaches to convey odor material from the scent generator to the nose are discussed. In addition, a brief description of evaluation methods of olfactory displays is provided.

Research paper thumbnail of Mochitsuki Experience System―A Real-Object-Based, Interactive Haptic Interface―

Transactions of the Virtual Reality Society of Japan

Research paper thumbnail of Mochitsuki: a real-object-based, interactive haptic interface

SIGGRAPH Asia 2018 Virtual & Augmented Reality, 2018

We propose an approach that breaks down the haptic experience into multiple elements and assigns ... more We propose an approach that breaks down the haptic experience into multiple elements and assigns optimal devices to each element, either a physical device or an electronically-controllable device. As an example of this design approach, we built a VR system that provides the experience of Mochitsuki. We designed a more durable system than the initial prototype. With this configuration, direct interactions between the user and the system are all performed by physical devices to ensure the quality of experience, while the parameters affecting the experience can be controlled by electronic devices and mechanisms.

Research paper thumbnail of 1-2 コンテンツとのヒューマンインタラクション (人とコンテンツ) (3) バーチャルリアリティのインタフェース

Research paper thumbnail of 振動触覚を用いた情報提示のための仮現運動と刺激条件

Transactions of the Virtual Reality Society of Japan, 2009

Research paper thumbnail of 固定スクリーン型視覚提示装置を用いたテレイグジスタンス視覚系の構築手法(<特集>プロジェクション型没入ディスプレイ)

Transactions of the Virtual Reality Society of Japan, 1999

Research paper thumbnail of マクスウェル光学系による広視野立体ディスプレイ(<特集>HMD)

Transactions of the Virtual Reality Society of Japan, 1999

Research paper thumbnail of 香りプロジェクタの最適化に関する研究 : 空気砲押し出しパラメータの渦輪挙動への影響に関するシミュレーション(人工現実感、及び一般)

ITE Technical Report, 2009

Research paper thumbnail of Study on the Screen for Projection-Type See-through Pillar

Research paper thumbnail of 香りプロジェクタを用いたパーソナルスケジューラの構築(人工現実感及び一般)

ITE Technical Report, 2008

Research paper thumbnail of 投影型シースルーピラーのためのスクリーンの検討(人工現実感及び一般)

ITE Technical Report, 2008

Research paper thumbnail of バーチャルスクリーンを用いた実環境テレイグジスタンスシステム

ITE Technical Report, 2001

Research paper thumbnail of 「テレイマージョン」特集号刊行にあたって(「テレイマージョン」特集)

Transactions of the Virtual Reality Society of Japan, 2008

Research paper thumbnail of 弾性波動を用いた皮膚感覚ディスプレイ(<特集>ハプティックインタフェース)

Transactions of the Virtual Reality Society of Japan, 1998

Research paper thumbnail of テレイグジスタンスの研究(第29報) : オブジェクト指向型ディスプレイとしての遠隔ロボット

ITE Technical Report, 1999

Research paper thumbnail of 目と手による追従運動課題における視標・触標追従条件間の比較

ITE Technical Report, 1999

Research paper thumbnail of Effect of Reclining Angle on the Perception of Horizontal Plane for HMD Users

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018

In recent years, head mounted displays (HMDs) have become widely used among general users thanks ... more In recent years, head mounted displays (HMDs) have become widely used among general users thanks to the release of low-cost and high-performance versions. It is expected that virtual reality (VR) experiences will often be performed in a relaxed posture, while sitting on a reclining seat at home or in the supine position on a bed in rehabilitation institutions. However, there is no clear knowledge on the subject of how humans perceive the horizontal plane of a virtual world while using HMDs in reclining postures. In this study, we investigated how the angle of the subjective horizontal plane changes in relation to the angle of the upper body in a reclining seat. As a result, we found that the angle of the perceived horizontal plane changes depending on the angle of the upper body, and the physical direction of gravity has little effect on this perception.

Research paper thumbnail of Conditions influencing perception of wind direction by the head

2017 IEEE Virtual Reality (VR), 2017

Recently, several virtual reality (VR) systems using wind have been built to enhance the user&#39... more Recently, several virtual reality (VR) systems using wind have been built to enhance the user's sense of presence. If wind is used, users need not use additional devices, and some studies have concluded that using wind and presenting a video simultaneously improves this sense of presence. In these studies, however, wind sources were sparsely arranged; with such an arrangement, it is unclear whether an accurate environment was reproduced. A number of variables including gender, age, and the facial hit rate may affect the perception of wind direction. In the proposed study, we have examined the effect of these variables on perception of wind direction by the head.

Research paper thumbnail of 安定した振動提示のためのフィードバック制御による振動子の振動状態制御(「触・力覚情報の処理と呈示」特集)

Research paper thumbnail of 「香り・人・システム」特集号刊行にあたって( 香り・人・システム)

Research paper thumbnail of Basics for Olfactory Display

Human Olfactory Displays and Interfaces

An olfactory display, which is the olfactory counterpart to a visual display, is controlled by a ... more An olfactory display, which is the olfactory counterpart to a visual display, is controlled by a computer or information equipment and provides smells to a human user. Because we sense smells through the air, the role of an olfactory display is to make scented air from odor materials in a stocked form with the desired components and concentration and to deliver the scented air to the human olfactory organ. This chapter provides a survey of various technologies, categorized by scent generation methods and scent delivery methods, used to construct an olfactory display. For scent generation methods, vaporization/atomization techniques, scent switching techniques, and formulation techniques are discussed. For scent delivery methods, several approaches to convey odor material from the scent generator to the nose are discussed. In addition, a brief description of evaluation methods of olfactory displays is provided.

Research paper thumbnail of Mochitsuki Experience System―A Real-Object-Based, Interactive Haptic Interface―

Transactions of the Virtual Reality Society of Japan

Research paper thumbnail of Mochitsuki: a real-object-based, interactive haptic interface

SIGGRAPH Asia 2018 Virtual & Augmented Reality, 2018

We propose an approach that breaks down the haptic experience into multiple elements and assigns ... more We propose an approach that breaks down the haptic experience into multiple elements and assigns optimal devices to each element, either a physical device or an electronically-controllable device. As an example of this design approach, we built a VR system that provides the experience of Mochitsuki. We designed a more durable system than the initial prototype. With this configuration, direct interactions between the user and the system are all performed by physical devices to ensure the quality of experience, while the parameters affecting the experience can be controlled by electronic devices and mechanisms.

Research paper thumbnail of 1-2 コンテンツとのヒューマンインタラクション (人とコンテンツ) (3) バーチャルリアリティのインタフェース

Research paper thumbnail of 振動触覚を用いた情報提示のための仮現運動と刺激条件

Transactions of the Virtual Reality Society of Japan, 2009

Research paper thumbnail of 固定スクリーン型視覚提示装置を用いたテレイグジスタンス視覚系の構築手法(<特集>プロジェクション型没入ディスプレイ)

Transactions of the Virtual Reality Society of Japan, 1999

Research paper thumbnail of マクスウェル光学系による広視野立体ディスプレイ(<特集>HMD)

Transactions of the Virtual Reality Society of Japan, 1999

Research paper thumbnail of 香りプロジェクタの最適化に関する研究 : 空気砲押し出しパラメータの渦輪挙動への影響に関するシミュレーション(人工現実感、及び一般)

ITE Technical Report, 2009