Nazirah Mat Sin | Multimedia University (original) (raw)
Papers by Nazirah Mat Sin
Knowledge Management (KM) has become a vital concept for Malaysian banking industries in enhancin... more Knowledge Management (KM) has become a vital concept for Malaysian banking industries in enhancing their competitive advantage. Leveraging the power of knowledge occurs when individuals intended to share their knowledge. When there is a trust and secure feeling of ownership, the knowledge will spread without any constraints. With an adequate infrastructure in organizations, it can ease the communication and employees interaction for knowledge sharing. The purpose of this research is to investigate the impact of infrastructure, organizational culture, organizational structure and technology towards knowledge sharing in banking industries.
International Research Journal of Electronics and Computer Engineering, 2015
The globalization of information technology has been an agent of changes in almost every aspect o... more The globalization of information technology has been an agent of changes in almost every aspect of our life especially in the way we learn. The current generation as referred to by Prensky (2001), “digital native”, has been fully influenced by the technology. This challenge created a pedagogic imbalance as the current learners becomes uncomfortable with the old traditional methods of teaching. As a result digital games were advocated. This research investigates the acceptance of DGBL among undergraduate students of Multimedia University of Malaysia. 171 questionnaires were collected and analyzed using descriptive statistics which covered perceived usefulness, perceived ease of use and attitudes towards use. The result indicated that, students with agreed and strongly agreed responses have higher mean and standard deviation. The research also verifies whether there exist any significant differences of the user demography (gender and age-group) and their attitude towards use. Mann W...
International Journal of Information and Education Technology, 2018
Three-dimensional or 3D animation could increase students' learning especially in grasping diffic... more Three-dimensional or 3D animation could increase students' learning especially in grasping difficult subject such as engineering subject. Unlike other subjects, implementation of engineering subject is a challenge. One of the problems is the need to provide learners with lab practice and hands-on work. Lab practice and hands-on work are essential in engineering learning as it enables students to look and hold engine parts and to feel its weight and texture and how it's been assembled with smaller parts. It is believed the usage of 3D animation would be one of a solution to solve the problem. This preliminary study investigates the usefulness of instructional 3D animation as a learning aid in an electrical engineering course. A cross-sectional survey method has been used as a research design for this pilot study. The study involves 34 students from an engineering course. It has been discovered that majority of the students strongly agree and agree the usage of 3d animation should be included as a learning component in engineering subjects.
Computer Technology and Application, 2011
Despite the efforts by Ministry of Education to promote Information and Communication Technology ... more Despite the efforts by Ministry of Education to promote Information and Communication Technology (ICT) in education in Malaysia, the Islamic education syllabus is far behind the intended plan in ICT usage in learning and teaching. Concern was raised that Islamic Studies faced the risk of being misunderstood if the lessons were taught through self-accessing method with minimal intervention from teachers. Using the Dick and Carey instructional model as a framework, an e-learning version was devised for the national Form 4 Islamic Studies syllabus, "The steps and procedures of Hajj and Umrah". The Islamic Studies textbook for national secondary schools in Malaysia was reviewed using a systematic approach, from identifying the instructional goal through to formative and summative evaluation processes. Interview sessions with students were conducted to assess the developed e-learning Islamic Studies content. A subsequent survey with students was conducted. Results from the study indicated the e-learning Islamic Studies content had the potential to help students, being easy to use, and attracting and retaining students' attention.
En los últimos arios se ha primado por parte de la investigación el estudio en concreto de las en... more En los últimos arios se ha primado por parte de la investigación el estudio en concreto de las entidades urbanas como paso previo para el análisis en profundidad del complejo fenómeno de la Romanización. Hasta el momento se han dedicado trabajos fundamentalmente a colonias, aunque algunos municipios han recibido ya atención por parte de los estudiosos. Y es en esta última dirección donde ha de enmarcarse el breve estudio que ahora presentamos, si bien nuestro propósito no es cubrir exhaustivamente todos los aspectos concernientes a esta interesante ciudad, sino el planteamiento de algunos de los problemas que presenta la rica epigrafía singilense así como, en la medida que lo permitan las fuentes, la caracterización y tipificación de la sociología • de este municipio. La ciudad de Singilia Barba está situada en el cortijo del Castillón, a unos 7 kms. al oeste de Antequera, muy cercana al río Guadalhorce, el cual corre a 2 kms al norte de la ciudad l. Las fuentes literarias son especialmente concisas cuando se refieren a ella: Plinio (NH * Queremos expresar desde estas líneas, junto al recuerdo a J.M. Santero Santurino, nuestro agradecimiento al Dr. Serrano Delgado por su constante apoyo y asesoramiento en lo que concierne a Singua Barba. Barba. A él se deben muchas de las ideas vertidas en el texto. 1. Sobre las diversas localizaciones que se han propuesto para esta ciudad, cfr. A
International Journal of Information and Education Technology, 2014
2012 IEEE Colloquium on Humanities, Science and Engineering (CHUSER), 2012
3000 web technologies have been reported available in the net and some have been widely used in h... more 3000 web technologies have been reported available in the net and some have been widely used in higher education institutions (HEIs). Many lecturers have recognized the advantages of emerging technologies implementation in education. It is believed that these emerging technologies promotes learner-centeredness and at the same time are useful for learning and teaching purposes. However, technology alone cannot guarantee positive learning outcomes. Thus, the descriptive study had been conducted to identify type of web technologies used by lecturers to enhance courses and to identify the lecturers' teaching practices when using the selected web technologies. This would help new lecturers or those who unfamiliar with the web 2.0 to choose which tools are suitable for which teaching practice. Respondents of the survey consisted of 113 lecturers from HEIs. The study was conducted in selected HEIs in Malaysia specifically in the state of Selangor and Wilayah Persekutuan Kuala Lumpur. It is identified that Blogs, Social Network sites and Video Sharing sites as the most popular web 2.0 applications used by these lecturers. The paper further explains teaching practices used by these lecturers when using the web technologies in the classes.
The history or origins of a village has always been transmitted through oral storytelling by the ... more The history or origins of a village has always been transmitted through oral storytelling by the older generations who have lived in that village for a long time. In order to collect and preserve this tacit knowledge, Perbadanan Perpustakaan Awam Selangor ( ...
Global Learn Asia Pacific, 2011
... Authors. Zaihasriah Zahidi, Nazirah Mat Sin, Jazmi Izwan Jamal, Faculty of Creative Multimedi... more ... Authors. Zaihasriah Zahidi, Nazirah Mat Sin, Jazmi Izwan Jamal, Faculty of Creative Multimedia, Multimedia University, Malaysia. Abstract. The purpose of this paper is to study the student engagement in self-regulated learning within a Facebook environment. ...
Jurnal Teknologi, 2013
The popularity of digital games is undeniable. There are numerous studies on digital games based ... more The popularity of digital games is undeniable. There are numerous studies on digital games based learning (DGBL) which demonstrate the increased interest in digital games among students. Conversely, there has been a significant decline of interest in learning science. DGBL merges principles and strategies from the game and education fields. It is believed the combination of these two fields would enhance interest in learning science as well as assist students to understand highly conceptual subjects such as Chemistry. However, researchers face challenges to integrate principles of games into educational theories which are often too broad to be implemented in DGBL development. As such, this conceptual paper tries to discuss the potential of merging game principles and learning strategies in DGBL for teaching science concepts.
Conference Proceedings on 2nd Annual International Conference on Education and e-Learning, 2012
International Journal of Learning and Intellectual Capital, 2013
In the period 2003 to 2005, a case study was conducted in an institution of higher education that... more In the period 2003 to 2005, a case study was conducted in an institution of higher education that was in the process of upgrading its status from being a college to that of a university college. A part of that change involved lecturers having to make a shift from being mainly concerned with teaching, to doing research as well. The case study looked into the perceptions and attitudes of the lecturers in making the behavioural and cultural change, from the perspective of knowledge worker motivation. In particular, it inquired into the nature of knowledge worker motivation as being intrinsically or extrinsically governed. A survey of all the lecturers was made through questionnaires and in depth interviews were conducted in a specific department. An 'intervention' in the form of a series of seminars to assess lecturers' perceptions of their research capabilities, was also implemented. A comparison of the empirical evidence and theoretical frameworks on knowledge worker motivation, led to findings that suggest that the three main factors of culture, career and commitment, underlie that motivation. Further, that the nature of knowledge worker motivation may need to be extrinsically derived. This in turn, would hold implications for future research into the intrinsically driven nature of knowledge worker motivation, as being the general case.
Despite the efforts by Ministry of Education to promote Information and Communication Technology ... more Despite the efforts by Ministry of Education to promote
Information and Communication Technology (ICT) in education
in Malaysia, the Islamic education syllabus is far behind the
intended plan in ICT usage in learning and teaching. Concern was raised that Islamic Studies faced the risk of being misunderstood if the lessons were taught through
self-accessing method with minimal intervention from teachers. Using the Dick and Carey instructional model as a framework, an e-learning version was devised for
the national Form 4 Islamic Studies syllabus, “The steps and procedures of Hajj and Umrah”. The Islamic Studies textbook for national secondary schools in Malaysia was review
ed using a systematic approach, from identifying the instructional goal through to formative and summative evaluation processes. Interview sessions with students were conducted to assess the developed e-learning Islamic Studies content. A subsequent survey with students was conducted. Results from the study indicated the e-learning Islamic
Studies content had the potential to help students, being easy
to use, and attracting and retaining students’ attention.
The games industry has become one of the most lucrative industries in the world due to the billio... more The games industry has become one of the most lucrative industries in the world due to the billion dollar sales of digital games. Digital game play is like a culture among majority of students in high schools, especially males who play games every day. This phenomenon has stimulated researchers and academics to further study the various contexts of gaming. This preliminary study has identified the motivating factors of certain games that were able to sustain the interest of five male students in playing those digital games. A basic qualitative research design is adopted as the research method. The findings has reported – five motivating factors which are type of game,content, challenge , control, update and fun that incite students to consistently play the digital games.
http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/article/view/1998 "Mat Sin, N.... more http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/article/view/1998
"Mat Sin, N., Talib, O., & Tengku Putri Norishah (2012).
Merging of Game Principles and Learning Strategy using Apps for Science Subjects to enhance student interest and understanding. Paper presented at the International Seminar in Science and Mathematics Education 2012, 5 - 8 September, Johore, Malaysia.
The popularity of digital games is undeniable. There are numerous studies on digital games based learning (DGBL) which demonstrate the increased interest in digital games among students. Conversely, there has been a significant decline of interest in learning science. DGBL merges principles and strategies from the game and education fields. It is believed the combination of these two fields would enhance interest in learning science as well as assist students to understand highly conceptual subjects such as Chemistry. However, researchers face challenges to integrate principles of games into educational theories which are often too broad to be implemented in DGBL development. As such, this conceptual paper tries to discuss the potential of merging game principles and learning strategies in DGBL for teaching science concepts.
"
Dzulkefli, Z.M.S.; Mat Sin, N.; Mohamad, N., "Selection of web 2.0 technologies and teaching prac... more Dzulkefli, Z.M.S.; Mat Sin, N.; Mohamad, N., "Selection of web 2.0 technologies and teaching practices among lecturers in selected Malaysia higher education institutions," Humanities, Science and Engineering (CHUSER), 2012 IEEE Colloquium on , vol., no., pp.560,565, 3-4 Dec. 2012
Knowledge Management (KM) has become a vital concept for Malaysian banking industries in enhancin... more Knowledge Management (KM) has become a vital concept for Malaysian banking industries in enhancing their competitive advantage. Leveraging the power of knowledge occurs when individuals intended to share their knowledge. When there is a trust and secure feeling of ownership, the knowledge will spread without any constraints. With an adequate infrastructure in organizations, it can ease the communication and employees interaction for knowledge sharing. The purpose of this research is to investigate the impact of infrastructure, organizational culture, organizational structure and technology towards knowledge sharing in banking industries.
International Research Journal of Electronics and Computer Engineering, 2015
The globalization of information technology has been an agent of changes in almost every aspect o... more The globalization of information technology has been an agent of changes in almost every aspect of our life especially in the way we learn. The current generation as referred to by Prensky (2001), “digital native”, has been fully influenced by the technology. This challenge created a pedagogic imbalance as the current learners becomes uncomfortable with the old traditional methods of teaching. As a result digital games were advocated. This research investigates the acceptance of DGBL among undergraduate students of Multimedia University of Malaysia. 171 questionnaires were collected and analyzed using descriptive statistics which covered perceived usefulness, perceived ease of use and attitudes towards use. The result indicated that, students with agreed and strongly agreed responses have higher mean and standard deviation. The research also verifies whether there exist any significant differences of the user demography (gender and age-group) and their attitude towards use. Mann W...
International Journal of Information and Education Technology, 2018
Three-dimensional or 3D animation could increase students' learning especially in grasping diffic... more Three-dimensional or 3D animation could increase students' learning especially in grasping difficult subject such as engineering subject. Unlike other subjects, implementation of engineering subject is a challenge. One of the problems is the need to provide learners with lab practice and hands-on work. Lab practice and hands-on work are essential in engineering learning as it enables students to look and hold engine parts and to feel its weight and texture and how it's been assembled with smaller parts. It is believed the usage of 3D animation would be one of a solution to solve the problem. This preliminary study investigates the usefulness of instructional 3D animation as a learning aid in an electrical engineering course. A cross-sectional survey method has been used as a research design for this pilot study. The study involves 34 students from an engineering course. It has been discovered that majority of the students strongly agree and agree the usage of 3d animation should be included as a learning component in engineering subjects.
Computer Technology and Application, 2011
Despite the efforts by Ministry of Education to promote Information and Communication Technology ... more Despite the efforts by Ministry of Education to promote Information and Communication Technology (ICT) in education in Malaysia, the Islamic education syllabus is far behind the intended plan in ICT usage in learning and teaching. Concern was raised that Islamic Studies faced the risk of being misunderstood if the lessons were taught through self-accessing method with minimal intervention from teachers. Using the Dick and Carey instructional model as a framework, an e-learning version was devised for the national Form 4 Islamic Studies syllabus, "The steps and procedures of Hajj and Umrah". The Islamic Studies textbook for national secondary schools in Malaysia was reviewed using a systematic approach, from identifying the instructional goal through to formative and summative evaluation processes. Interview sessions with students were conducted to assess the developed e-learning Islamic Studies content. A subsequent survey with students was conducted. Results from the study indicated the e-learning Islamic Studies content had the potential to help students, being easy to use, and attracting and retaining students' attention.
En los últimos arios se ha primado por parte de la investigación el estudio en concreto de las en... more En los últimos arios se ha primado por parte de la investigación el estudio en concreto de las entidades urbanas como paso previo para el análisis en profundidad del complejo fenómeno de la Romanización. Hasta el momento se han dedicado trabajos fundamentalmente a colonias, aunque algunos municipios han recibido ya atención por parte de los estudiosos. Y es en esta última dirección donde ha de enmarcarse el breve estudio que ahora presentamos, si bien nuestro propósito no es cubrir exhaustivamente todos los aspectos concernientes a esta interesante ciudad, sino el planteamiento de algunos de los problemas que presenta la rica epigrafía singilense así como, en la medida que lo permitan las fuentes, la caracterización y tipificación de la sociología • de este municipio. La ciudad de Singilia Barba está situada en el cortijo del Castillón, a unos 7 kms. al oeste de Antequera, muy cercana al río Guadalhorce, el cual corre a 2 kms al norte de la ciudad l. Las fuentes literarias son especialmente concisas cuando se refieren a ella: Plinio (NH * Queremos expresar desde estas líneas, junto al recuerdo a J.M. Santero Santurino, nuestro agradecimiento al Dr. Serrano Delgado por su constante apoyo y asesoramiento en lo que concierne a Singua Barba. Barba. A él se deben muchas de las ideas vertidas en el texto. 1. Sobre las diversas localizaciones que se han propuesto para esta ciudad, cfr. A
International Journal of Information and Education Technology, 2014
2012 IEEE Colloquium on Humanities, Science and Engineering (CHUSER), 2012
3000 web technologies have been reported available in the net and some have been widely used in h... more 3000 web technologies have been reported available in the net and some have been widely used in higher education institutions (HEIs). Many lecturers have recognized the advantages of emerging technologies implementation in education. It is believed that these emerging technologies promotes learner-centeredness and at the same time are useful for learning and teaching purposes. However, technology alone cannot guarantee positive learning outcomes. Thus, the descriptive study had been conducted to identify type of web technologies used by lecturers to enhance courses and to identify the lecturers' teaching practices when using the selected web technologies. This would help new lecturers or those who unfamiliar with the web 2.0 to choose which tools are suitable for which teaching practice. Respondents of the survey consisted of 113 lecturers from HEIs. The study was conducted in selected HEIs in Malaysia specifically in the state of Selangor and Wilayah Persekutuan Kuala Lumpur. It is identified that Blogs, Social Network sites and Video Sharing sites as the most popular web 2.0 applications used by these lecturers. The paper further explains teaching practices used by these lecturers when using the web technologies in the classes.
The history or origins of a village has always been transmitted through oral storytelling by the ... more The history or origins of a village has always been transmitted through oral storytelling by the older generations who have lived in that village for a long time. In order to collect and preserve this tacit knowledge, Perbadanan Perpustakaan Awam Selangor ( ...
Global Learn Asia Pacific, 2011
... Authors. Zaihasriah Zahidi, Nazirah Mat Sin, Jazmi Izwan Jamal, Faculty of Creative Multimedi... more ... Authors. Zaihasriah Zahidi, Nazirah Mat Sin, Jazmi Izwan Jamal, Faculty of Creative Multimedia, Multimedia University, Malaysia. Abstract. The purpose of this paper is to study the student engagement in self-regulated learning within a Facebook environment. ...
Jurnal Teknologi, 2013
The popularity of digital games is undeniable. There are numerous studies on digital games based ... more The popularity of digital games is undeniable. There are numerous studies on digital games based learning (DGBL) which demonstrate the increased interest in digital games among students. Conversely, there has been a significant decline of interest in learning science. DGBL merges principles and strategies from the game and education fields. It is believed the combination of these two fields would enhance interest in learning science as well as assist students to understand highly conceptual subjects such as Chemistry. However, researchers face challenges to integrate principles of games into educational theories which are often too broad to be implemented in DGBL development. As such, this conceptual paper tries to discuss the potential of merging game principles and learning strategies in DGBL for teaching science concepts.
Conference Proceedings on 2nd Annual International Conference on Education and e-Learning, 2012
International Journal of Learning and Intellectual Capital, 2013
In the period 2003 to 2005, a case study was conducted in an institution of higher education that... more In the period 2003 to 2005, a case study was conducted in an institution of higher education that was in the process of upgrading its status from being a college to that of a university college. A part of that change involved lecturers having to make a shift from being mainly concerned with teaching, to doing research as well. The case study looked into the perceptions and attitudes of the lecturers in making the behavioural and cultural change, from the perspective of knowledge worker motivation. In particular, it inquired into the nature of knowledge worker motivation as being intrinsically or extrinsically governed. A survey of all the lecturers was made through questionnaires and in depth interviews were conducted in a specific department. An 'intervention' in the form of a series of seminars to assess lecturers' perceptions of their research capabilities, was also implemented. A comparison of the empirical evidence and theoretical frameworks on knowledge worker motivation, led to findings that suggest that the three main factors of culture, career and commitment, underlie that motivation. Further, that the nature of knowledge worker motivation may need to be extrinsically derived. This in turn, would hold implications for future research into the intrinsically driven nature of knowledge worker motivation, as being the general case.
Despite the efforts by Ministry of Education to promote Information and Communication Technology ... more Despite the efforts by Ministry of Education to promote
Information and Communication Technology (ICT) in education
in Malaysia, the Islamic education syllabus is far behind the
intended plan in ICT usage in learning and teaching. Concern was raised that Islamic Studies faced the risk of being misunderstood if the lessons were taught through
self-accessing method with minimal intervention from teachers. Using the Dick and Carey instructional model as a framework, an e-learning version was devised for
the national Form 4 Islamic Studies syllabus, “The steps and procedures of Hajj and Umrah”. The Islamic Studies textbook for national secondary schools in Malaysia was review
ed using a systematic approach, from identifying the instructional goal through to formative and summative evaluation processes. Interview sessions with students were conducted to assess the developed e-learning Islamic Studies content. A subsequent survey with students was conducted. Results from the study indicated the e-learning Islamic
Studies content had the potential to help students, being easy
to use, and attracting and retaining students’ attention.
The games industry has become one of the most lucrative industries in the world due to the billio... more The games industry has become one of the most lucrative industries in the world due to the billion dollar sales of digital games. Digital game play is like a culture among majority of students in high schools, especially males who play games every day. This phenomenon has stimulated researchers and academics to further study the various contexts of gaming. This preliminary study has identified the motivating factors of certain games that were able to sustain the interest of five male students in playing those digital games. A basic qualitative research design is adopted as the research method. The findings has reported – five motivating factors which are type of game,content, challenge , control, update and fun that incite students to consistently play the digital games.
http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/article/view/1998 "Mat Sin, N.... more http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/article/view/1998
"Mat Sin, N., Talib, O., & Tengku Putri Norishah (2012).
Merging of Game Principles and Learning Strategy using Apps for Science Subjects to enhance student interest and understanding. Paper presented at the International Seminar in Science and Mathematics Education 2012, 5 - 8 September, Johore, Malaysia.
The popularity of digital games is undeniable. There are numerous studies on digital games based learning (DGBL) which demonstrate the increased interest in digital games among students. Conversely, there has been a significant decline of interest in learning science. DGBL merges principles and strategies from the game and education fields. It is believed the combination of these two fields would enhance interest in learning science as well as assist students to understand highly conceptual subjects such as Chemistry. However, researchers face challenges to integrate principles of games into educational theories which are often too broad to be implemented in DGBL development. As such, this conceptual paper tries to discuss the potential of merging game principles and learning strategies in DGBL for teaching science concepts.
"
Dzulkefli, Z.M.S.; Mat Sin, N.; Mohamad, N., "Selection of web 2.0 technologies and teaching prac... more Dzulkefli, Z.M.S.; Mat Sin, N.; Mohamad, N., "Selection of web 2.0 technologies and teaching practices among lecturers in selected Malaysia higher education institutions," Humanities, Science and Engineering (CHUSER), 2012 IEEE Colloquium on , vol., no., pp.560,565, 3-4 Dec. 2012
The objective of the lecture note is to equip student with basic technical skills of using Docum... more The objective of the lecture note is to equip student with basic technical skills of using Document Map. Document Map is part of tools available in Microsoft Words.
"The Document Map is a separate display (in the form of a left-sided pane) that helps you navigate through a long Word document and access different parts of it. Think of it as a jumping off point for reaching different sections in your document."
Students are taught how to optimize the tool in order to help them organize thesis writing in more structured manner.
There are various of elements and principles of graphic design available on the net. These select... more There are various of elements and principles of graphic design available on the net. These selected elements and principles that I think are most useful and practical. This content is information that I retrieved from the net. What I did was only combine and rearrange the content to suit my need. Thus, I would like to thank all authors who had shared their information. May this piece of PowerPoint would be useful knowledge to you.
This e-document is actually a documentation series of lectures I have attended, taught and brows... more This e-document is actually a documentation series of lectures I have attended, taught and browse from the internet. It is solely used for educational purposes. I would like to thank all my lecturers who had taught me, my students and other academics who had shared their knowledge. The purpose of uploading this e-document is strictly meant for sharing knowledge. I am no longer teaching the subject. Thus I hope by sharing this document would bring benefits to others.