Graph-Structed Visual Imitation (original) (raw)
Graph-Structed Visual Imitation
Abstract
We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and teacher's demonstration. We build upon recent advances in Computer Vision,such as human finger keypoint detectors, object detectors trained on-the-fly with synthetic augmentations, and point detectors supervised by viewpoint changes and learn multiple visual entity detectors for each demonstration without human annotations or robot interactions. We empirically show the proposed factorized visual representations of entities and their spatial arrangements drive successful imitation of a variety of manipulation skills within minutes, using a single demonstration and without any environment instrumentation. It is robust to background clutter and can effectively generalize across environment variations between demonstrator and imitator, greatly outperforming unstructured non-factorized full-frame CNN encodings of previous works.
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Example of the pouring imitation task. Top row shows demonstration, second row shows imitation, and third row shows generalization to a novel object instance. |
Supplementary Videos
Pushing Task: we train the robot to push the yellow hexagon to purple ring along different trajectories, and show generalization to pushing a different object
Stacking Task: we train the robot to place the yellow hexagon on the purple ring, and show generalization to a different object and different background
Pouring Task: we train the robot to pour liquid from the orange can to mug, and show generalization of this task to a different can using pixel features
Below is a video of all demonstrated tasks and their successful imitation.