Dimitra Christidou | National Museum of Art, Architecture and Design (original) (raw)
Editor by Dimitra Christidou
Implementing Heritage Learning Outcomes, Nov 2014
This book is the result of the project “Implementing Heritage Learning Outcomes in the Nordic and... more This book is the result of the project “Implementing Heritage Learning Outcomes in the Nordic and Baltic Area” funded by Nordplus Adult. The project started in December 2012 and ended in November 2014. The project was initiated because of the need for cultural heritage institutions to be able to communicate their relevance, to individuals as well as to society. For a long time it has been known among museums and archives that cultural heritage institutions both encourage learning and promote well-being. It is today widely accepted that learning through cultural experiences can develop creative, personal and interpersonal skills which can be essential transferable skills for the working population in a knowledge-based society. Politicians at local, national and Nordic levels have increasingly emphasised that citizens have to keep learning new things throughout their lives in order to develop both new skills and the ability to adapt to new circumstances. This process of lifelong learning is not restricted to the formal educational institutions. If learning is defined as a multi-dimensional process which develops throughout life and can occur in many different places, then museums and archives are by definition places for learning. A question of significance is therefore how these learning activities can be more adequately described and, as a result, more efficiently utilised and assessed by visitors, people in training at the institutions, policy makers, and other stakeholders. Thus, the objective of the project was the development and implementation of the Heritage Learning Outcomes, a method and framework for planning and evaluation of learning at cultural heritage organisations and also a way of communicating the relevance of learning experiences. The partners have been three museums and three archives in the Nordic and Baltic countries; the Helsinki City Museum, in Finland; the Jamtli regional museum, in Sweden; the Open-Air Museum of Lithuania; the National Archives of Iceland; the Aalborg City Archives, in Denmark; and the Regional State Archives in Trondheim, Norway. In addition to this, the Nordic Centre of Heritage Learning and Creativity (NCK), Sweden, has coordinated the project and the Department of Education at Aarhus University, Denmark, has evaluated the method and the project.
This book should be seen both as a handbook for the method and as an inspiration. It contains a chapter describing the method, followed by six chapters describing how different museums and archives have used the method in connection to adult learning. The chapters reflect a wide range of approaches to learning and give examples of many engaging projects and programmes which demonstrate the ways in which the Heritage Learning Framework can be used and adapted. The last chapter is a concluding chapter, evaluating the efficiency of the method. With this book, we hope to inspire others to use the method, which we believe is a way of making cultural heritage institutions more relevant to individuals and to society by focusing on the effects and outcomes of learning.
Papers by Dimitra Christidou
Museum Management and Curatorship, 2024
This symposium aims to expand the use of and perspectives on Interaction Analysis (IA) and relate... more This symposium aims to expand the use of and perspectives on Interaction Analysis (IA) and related methods in CSCL, and to explore new ways of collecting, editing, visualizing and sharing research data, including video and location-based data. We bring the development and use of novel digital tools and IA methods to the foreground and invite participants to join us in reflecting on and designing the next phase of IA in CSCL, which in keeping with the theme of the conference is coined 4E Analysis. During the session, we will share, compare and contrast four different digital tools and new approaches to studying collaborative learning that have been recently developed by CSCL researchers from across three different countries and five universities.
Information and Learning Sciences
Purpose Governments and organizations worldwide are concerned over the declining number of young ... more Purpose Governments and organizations worldwide are concerned over the declining number of young people choosing to study Science, Technology, Engineering and Mathematics (STEM), especially after the age of 16. Research has foregrounded that students with positive attitudes toward science are more likely to find it relevant and aspire to a science career. This study aims to understand the factors shaping students’ attitudes as these are pivotal in promoting science learning. Design/methodology/approach This study uses the framework of science capital to understand what shapes young people’s engagement with or resistance to science. The authors conducted four Computational Thinking making-based workshops with 106 children aged 15–16 years, of which 58 filled in a questionnaire and 22 were interviewed. Statistical and content analyses were performed respectively. Findings The results indicate that children who are more exposed to science-related activities and contexts are more likely...
International Journal of Child-Computer Interaction
Proceedings of the FabLearn Europe 2019 conference on ZZZ - FabLearn Europe '19, 2019
There is a growing number of informal and non-formal learning activities worldwide related to STE... more There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) subject areas-particularly, those related to coding and making. To understand the general aim and content of such activities, we conducted a survey addressing highly experienced instructional designers and instructors of informal and non-formal science learning activities in nine European countries (N=128). The goal of this paper is to investigate the relation between (1) the targeted age-group and (2) the gender of the participants in these activities, and (3) the gender of the activity leader experts and (I) the content and (II) the main goal of the activity. The results show that the gender and age of the participants and the gender of the activity leader experts are associated with regards to the underlined content and the goal of the activity. We introduce the revealed patterns that describe typical goals and content in association with the participant's gender and age along with patterns between the activity leader experts' gender and the content and the main goal of the activity. We discuss the study findings in detail, their implications and their value for the informal and non-formal learning communities.
Museum and Society
This article argues that museum visiting and the act of ‘spectatorship’, both of which are often ... more This article argues that museum visiting and the act of ‘spectatorship’, both of which are often assumed to be ocularcentric, are multimodal events. Anchored in Goffman’s dramaturgy and frame analysis theory, as well as Kress’s multimodal and social semiotic theory of representation and communication, this article presents an apposite interpretative and methodological framework to account for what has not been widely addressed by museum studies; that is, the multimodality of the museum experience. By drawing upon audio-visual excerpts of museum encounters, this analysis brings to the fore the embodied visiting and viewing practices of visitors in museum galleries. Specifically, this article highlights the range of modes of communication and representation, beyond gazing and looking, which are employed, negotiated and regulated within the social context of the visit. The article suggests that visitors’ experiences are embodied and performative interactions with the exhibits and other...
The International Journal of Arts Education
This paper acknowledges the multimodal and social nature of the museum experience. In this paper,... more This paper acknowledges the multimodal and social nature of the museum experience. In this paper, we advocate the view that, within this multimodal frame, visitors are agents of their own design for learning as they engage with the exhibition and each other, redesigning the stories told by the curators. Audiovisual data from two individual projects in the UK illustrate the multimodal, embodied and social nature of the museum experience, which is often assumed to be ocularcentric and logocentric, and suggest that visitors learn by constantly making selections and transformations of the exhibition design, based on their own interests and responses to the various prompts emerging in and through social interaction. As such, the data analysis foregrounds the modes of movement, gaze, deixis and posture, which, alongside speech, are integral elements of the learning experience. Shifting our research focus on visitors' redesigns of the exhibition poses a challenge to the curatorial design and has implications for exhibition-makers as it calls into question the assumptions of what should be learned and why, as well as how the resources in the exhibition space should be organised.
Learning, Culture and Social Interaction
Abstract Most visitors arrive at museums and navigate their way through the galleries as part of ... more Abstract Most visitors arrive at museums and navigate their way through the galleries as part of a group, a constellation requiring them to oscillate their attention between their companions and the curated exhibition. This paper focuses on two examples of videotaped data collected at an art museum in the UK to explore the ways in which visitors achieve joint attention with their companions in front of a painting. The analysis draws on interaction analysis and foregrounds the ways in which pairs of visitors achieve joint attention, especially when there is distance between them and they are not attending the same artwork. The findings contribute to a better understanding of attention as a resource for meaning making in the museum and complement the line of research exploring how visitors negotiate and make meaning in and through social interaction.
Papers from the Institute of Archaeology, 2010
Until today museums have tried to identify and segment their audiences based on their demographic... more Until today museums have tried to identify and segment their audiences based on their demographics. After years of conducting research in the US, John Falk in 2009 introduced a descriptive and predictive framework for identifying visitors on the basis of their motivations, as related to identity. This article summarises Falk's innovative framework as described in his book Identity and the Museum Visitor Experience (2009), in addition to his presentation at the Visitor Studies Conference at the Victoria and Albert Museum in January 2010. In addition the article draws on the author's related research case studies from the Courtauld Gallery, the Horniman Museum and the Wellcome Collection in the UK.
International Journal of Science Education, 2022
Information and Learning Sciences, 2021
Abstract Purpose Governments and organizations worldwide are concerned over the declining number ... more Abstract
Purpose
Governments and organizations worldwide are concerned over the declining number of young people choosing to study Science, Technology, Engineering and Mathematics (STEM), especially after the age of 16. Research has foregrounded that students with positive attitudes toward science are more likely to find it relevant and aspire to a science career. This study aims to understand the factors shaping students’ attitudes as these are pivotal in promoting science learning.
Design/methodology/approach
This study uses the framework of science capital to understand what shapes young people’s engagement with or resistance to science. The authors conducted four Computational Thinking making-based workshops with 106 children aged 15–16 years, of which 58 filled in a questionnaire and 22 were interviewed. Statistical and content analyses were performed respectively.
Findings
The results indicate that children who are more exposed to science-related activities and contexts are more likely to have higher self-efficacy, and that those with higher prior coding experience scored higher in their self-efficacy and science capital. Six themes emerged from the content analysis, highlighting the diverse factors shaping students’ attitudes, such as teaching methods, stereotypes and the degree of difficulty encountered while engaging with science in and out of school.
Originality/value
By combining qualitative and quantitative methods with the use of science capital, the authors found a number of aspects of the school experience that shape students’ attitudes to science learning in and out of school, as well as their science career aspirations.
International Journal of Child-Computer Interaction, 2020
There is a growing number of informal and non-formal learning activities worldwide related to STE... more There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding and making. To better understand the general aim and content of such activities, we conducted a survey addressing highly experienced instructional designers and instructors of informal and non-formal science learning activities in nine European countries (N = 128). The goal of this paper is to investigate the relation between the gender of the activity leader experts, the target audience, the covered curricular subjects, the main goal, and the place of the activity. The results show that the gender and age of the participants are related to the covered curricular subjects and to the goal of the activity, and that the place of the activity is associated with all of the investigated dimensions. We introduce the patterns we identified that describe typical goals and the covered curricular subjects in relation to the participants’ gender and age along with patterns between the activity leader experts’ gender, the covered curricular subjects, and the main goal of the activity, as well as relationships between the studied dimensions and the place of the activity. Furthermore, we discuss the best practices and the bottlenecks of the activities, as well as detailed study findings regarding the revealed patterns, in addition to their implications and value for the informal and non-formal learning communities.
Visitor Studies, 2020
This paper introduces Social Meaning Mapping (SMM), a digital qualitative tool embedded in the Vi... more This paper introduces Social Meaning Mapping (SMM), a digital qualitative tool embedded in the Visitracker tablet-app. SMM is designed to be used post-visit by visitors to recount their experience in a museum room verbally and visually by marking it on an illustrated floor plan, using several paint tools. The app records their verbal and visual input. This paper details the theoretical underpinnings of the tool and exemplifies its use through two out of the nine Social Meaning Maps collected from nine groups (N= 21) visiting a gallery room at the National Museum of Art, Architecture and Design in Oslo, Norway. Each example represents one of the two ways in which visitors used the tool: (a) visitors co-created their path using one colored line and (b) visitors created two different paths using different colored lines. These two cases showcase how SMM as a tool for conducting visitor studies can complement third-person observations through timing and tracking conducted by the researcher with visitors’ self-reflections and thus, capture a more holistic snapshot of the museum experience.
In: Gresalfi, M. and Horn, I. S. (Eds.). (2020). The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2, pp. 1087-1094. Nashville, Tennessee: International Society of the Learning Sciences., 2020
This article introduces Social Meaning Mapping (SMM), a digital qualitative tool designed to be u... more This article introduces Social Meaning Mapping (SMM), a digital qualitative tool designed to be used by museum visitors in groups during a post-visit researcher-led session. SMM is embedded in an app, called Visitracker, which allows researchers to collect data in museums through surveys and tracking of visitors’ movement and interactions. For SMM, visitors are invited to recount their movement in a museum room verbally and visually by marking it on a floorplan displayed on the tablet along with several design paint tools. Both visitors’ talk and their markings on the screen are recorded by the app. This paper discusses SMM and its contribution to exploring the museum experience by drawing upon data from an interdisciplinary, collaborative study at the Austrian Gallery Belvedere. The findings suggest that SMM allows researchers to capture aspects of visitors’ previous experience and knowledge which become relevant in interaction to the physical context of the museum.
MUSEUM MANAGEMENT AND CURATORSHIP, 2019
By viewing the museum experience as inextricably linked to an interactive nexus of bodies and obj... more By viewing the museum experience as inextricably linked to an interactive nexus of bodies and objects arranged in the museum space, this paper foregrounds the significance of movement in the shaping of museum encounters. Informed by the fields of dance, symbolic interactionism and multimodal social semiotics, it introduces a conceptualisation of visitors’ movement as choreography unfolding either in compliance with the museum ‘script’ (scripted choreographies), or in response to prompts from other visitors sharing the same space (improvised choreographies). Attending to visitors’ positioning and alignment as key resources of movement, the analysis of video data from two London galleries illustrates how visitors oscillate between performing ‘scripted choreographies’ and ‘improvised choreographies’ through shifts in positioning and alignment, while being spectators of other visitors’ choreographies. Both kinds of choreographies are continuously shaped in interaction with the ‘scripted’ museum stage and other visitors’ ‘scripted’ and ‘improvised choreographies’.
Museum & Society, 2018
This paper presents eight-year-old children's 'eye views' of the archaeological site of the Agora... more This paper presents eight-year-old children's 'eye views' of the archaeological site of the Agora in Athens, Greece, based on drawings made during an educational programme on site. Complementing a significant body of research on drawings, we introduce a multimodal social semiotic perspective to explore drawings as 'designed' accounts of children's 'eye views'. We argue that each account arises as an agentive response to their interests and prompts in the environment framing their experience, such as features of the site and the educational programme. Based on four drawings, we identify salient elements of children's experience in their representations which we analyze as material realizations of (i) their interests and agency, (ii) their visual and embodied engagement with the archaeological site, and (iii) the framing of the educational task and overall programme. Our findings contribute to research on the importance of the visual in learning.
Museum Management and Curatorship , 2018
This paper presents a multisensory perspective on art interpretation, with a focus on touch as in... more This paper presents a multisensory perspective on art interpretation, with a focus on touch as interpretive resource. The context for the study was an art museum exhibition curated to allow touch-based interactions with modernist sculptures. In the first part of the study, visitors’ interactions with the sculptures were analysed to identify ‘sensing patterns.’ In the second part of the study, data were collected from consecutively staged interpretation conditions: perception only, and perception and touch. An analysis of the interactions of one group illustrates the potential of touch as interpretive resource. The study shows how real and vicarious touch introduce a new realm of communicative and interpretive resources that function as sources of information, to confirm or counter visual observations, and in discernments of the sculptures’ shape, texture, substance, and their creation process. We conclude by reflecting on the implications of the findings for curatorial and exhibition practices.
Implementing Heritage Learning Outcomes, Nov 2014
This book is the result of the project “Implementing Heritage Learning Outcomes in the Nordic and... more This book is the result of the project “Implementing Heritage Learning Outcomes in the Nordic and Baltic Area” funded by Nordplus Adult. The project started in December 2012 and ended in November 2014. The project was initiated because of the need for cultural heritage institutions to be able to communicate their relevance, to individuals as well as to society. For a long time it has been known among museums and archives that cultural heritage institutions both encourage learning and promote well-being. It is today widely accepted that learning through cultural experiences can develop creative, personal and interpersonal skills which can be essential transferable skills for the working population in a knowledge-based society. Politicians at local, national and Nordic levels have increasingly emphasised that citizens have to keep learning new things throughout their lives in order to develop both new skills and the ability to adapt to new circumstances. This process of lifelong learning is not restricted to the formal educational institutions. If learning is defined as a multi-dimensional process which develops throughout life and can occur in many different places, then museums and archives are by definition places for learning. A question of significance is therefore how these learning activities can be more adequately described and, as a result, more efficiently utilised and assessed by visitors, people in training at the institutions, policy makers, and other stakeholders. Thus, the objective of the project was the development and implementation of the Heritage Learning Outcomes, a method and framework for planning and evaluation of learning at cultural heritage organisations and also a way of communicating the relevance of learning experiences. The partners have been three museums and three archives in the Nordic and Baltic countries; the Helsinki City Museum, in Finland; the Jamtli regional museum, in Sweden; the Open-Air Museum of Lithuania; the National Archives of Iceland; the Aalborg City Archives, in Denmark; and the Regional State Archives in Trondheim, Norway. In addition to this, the Nordic Centre of Heritage Learning and Creativity (NCK), Sweden, has coordinated the project and the Department of Education at Aarhus University, Denmark, has evaluated the method and the project.
This book should be seen both as a handbook for the method and as an inspiration. It contains a chapter describing the method, followed by six chapters describing how different museums and archives have used the method in connection to adult learning. The chapters reflect a wide range of approaches to learning and give examples of many engaging projects and programmes which demonstrate the ways in which the Heritage Learning Framework can be used and adapted. The last chapter is a concluding chapter, evaluating the efficiency of the method. With this book, we hope to inspire others to use the method, which we believe is a way of making cultural heritage institutions more relevant to individuals and to society by focusing on the effects and outcomes of learning.
Museum Management and Curatorship, 2024
This symposium aims to expand the use of and perspectives on Interaction Analysis (IA) and relate... more This symposium aims to expand the use of and perspectives on Interaction Analysis (IA) and related methods in CSCL, and to explore new ways of collecting, editing, visualizing and sharing research data, including video and location-based data. We bring the development and use of novel digital tools and IA methods to the foreground and invite participants to join us in reflecting on and designing the next phase of IA in CSCL, which in keeping with the theme of the conference is coined 4E Analysis. During the session, we will share, compare and contrast four different digital tools and new approaches to studying collaborative learning that have been recently developed by CSCL researchers from across three different countries and five universities.
Information and Learning Sciences
Purpose Governments and organizations worldwide are concerned over the declining number of young ... more Purpose Governments and organizations worldwide are concerned over the declining number of young people choosing to study Science, Technology, Engineering and Mathematics (STEM), especially after the age of 16. Research has foregrounded that students with positive attitudes toward science are more likely to find it relevant and aspire to a science career. This study aims to understand the factors shaping students’ attitudes as these are pivotal in promoting science learning. Design/methodology/approach This study uses the framework of science capital to understand what shapes young people’s engagement with or resistance to science. The authors conducted four Computational Thinking making-based workshops with 106 children aged 15–16 years, of which 58 filled in a questionnaire and 22 were interviewed. Statistical and content analyses were performed respectively. Findings The results indicate that children who are more exposed to science-related activities and contexts are more likely...
International Journal of Child-Computer Interaction
Proceedings of the FabLearn Europe 2019 conference on ZZZ - FabLearn Europe '19, 2019
There is a growing number of informal and non-formal learning activities worldwide related to STE... more There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) subject areas-particularly, those related to coding and making. To understand the general aim and content of such activities, we conducted a survey addressing highly experienced instructional designers and instructors of informal and non-formal science learning activities in nine European countries (N=128). The goal of this paper is to investigate the relation between (1) the targeted age-group and (2) the gender of the participants in these activities, and (3) the gender of the activity leader experts and (I) the content and (II) the main goal of the activity. The results show that the gender and age of the participants and the gender of the activity leader experts are associated with regards to the underlined content and the goal of the activity. We introduce the revealed patterns that describe typical goals and content in association with the participant's gender and age along with patterns between the activity leader experts' gender and the content and the main goal of the activity. We discuss the study findings in detail, their implications and their value for the informal and non-formal learning communities.
Museum and Society
This article argues that museum visiting and the act of ‘spectatorship’, both of which are often ... more This article argues that museum visiting and the act of ‘spectatorship’, both of which are often assumed to be ocularcentric, are multimodal events. Anchored in Goffman’s dramaturgy and frame analysis theory, as well as Kress’s multimodal and social semiotic theory of representation and communication, this article presents an apposite interpretative and methodological framework to account for what has not been widely addressed by museum studies; that is, the multimodality of the museum experience. By drawing upon audio-visual excerpts of museum encounters, this analysis brings to the fore the embodied visiting and viewing practices of visitors in museum galleries. Specifically, this article highlights the range of modes of communication and representation, beyond gazing and looking, which are employed, negotiated and regulated within the social context of the visit. The article suggests that visitors’ experiences are embodied and performative interactions with the exhibits and other...
The International Journal of Arts Education
This paper acknowledges the multimodal and social nature of the museum experience. In this paper,... more This paper acknowledges the multimodal and social nature of the museum experience. In this paper, we advocate the view that, within this multimodal frame, visitors are agents of their own design for learning as they engage with the exhibition and each other, redesigning the stories told by the curators. Audiovisual data from two individual projects in the UK illustrate the multimodal, embodied and social nature of the museum experience, which is often assumed to be ocularcentric and logocentric, and suggest that visitors learn by constantly making selections and transformations of the exhibition design, based on their own interests and responses to the various prompts emerging in and through social interaction. As such, the data analysis foregrounds the modes of movement, gaze, deixis and posture, which, alongside speech, are integral elements of the learning experience. Shifting our research focus on visitors' redesigns of the exhibition poses a challenge to the curatorial design and has implications for exhibition-makers as it calls into question the assumptions of what should be learned and why, as well as how the resources in the exhibition space should be organised.
Learning, Culture and Social Interaction
Abstract Most visitors arrive at museums and navigate their way through the galleries as part of ... more Abstract Most visitors arrive at museums and navigate their way through the galleries as part of a group, a constellation requiring them to oscillate their attention between their companions and the curated exhibition. This paper focuses on two examples of videotaped data collected at an art museum in the UK to explore the ways in which visitors achieve joint attention with their companions in front of a painting. The analysis draws on interaction analysis and foregrounds the ways in which pairs of visitors achieve joint attention, especially when there is distance between them and they are not attending the same artwork. The findings contribute to a better understanding of attention as a resource for meaning making in the museum and complement the line of research exploring how visitors negotiate and make meaning in and through social interaction.
Papers from the Institute of Archaeology, 2010
Until today museums have tried to identify and segment their audiences based on their demographic... more Until today museums have tried to identify and segment their audiences based on their demographics. After years of conducting research in the US, John Falk in 2009 introduced a descriptive and predictive framework for identifying visitors on the basis of their motivations, as related to identity. This article summarises Falk's innovative framework as described in his book Identity and the Museum Visitor Experience (2009), in addition to his presentation at the Visitor Studies Conference at the Victoria and Albert Museum in January 2010. In addition the article draws on the author's related research case studies from the Courtauld Gallery, the Horniman Museum and the Wellcome Collection in the UK.
International Journal of Science Education, 2022
Information and Learning Sciences, 2021
Abstract Purpose Governments and organizations worldwide are concerned over the declining number ... more Abstract
Purpose
Governments and organizations worldwide are concerned over the declining number of young people choosing to study Science, Technology, Engineering and Mathematics (STEM), especially after the age of 16. Research has foregrounded that students with positive attitudes toward science are more likely to find it relevant and aspire to a science career. This study aims to understand the factors shaping students’ attitudes as these are pivotal in promoting science learning.
Design/methodology/approach
This study uses the framework of science capital to understand what shapes young people’s engagement with or resistance to science. The authors conducted four Computational Thinking making-based workshops with 106 children aged 15–16 years, of which 58 filled in a questionnaire and 22 were interviewed. Statistical and content analyses were performed respectively.
Findings
The results indicate that children who are more exposed to science-related activities and contexts are more likely to have higher self-efficacy, and that those with higher prior coding experience scored higher in their self-efficacy and science capital. Six themes emerged from the content analysis, highlighting the diverse factors shaping students’ attitudes, such as teaching methods, stereotypes and the degree of difficulty encountered while engaging with science in and out of school.
Originality/value
By combining qualitative and quantitative methods with the use of science capital, the authors found a number of aspects of the school experience that shape students’ attitudes to science learning in and out of school, as well as their science career aspirations.
International Journal of Child-Computer Interaction, 2020
There is a growing number of informal and non-formal learning activities worldwide related to STE... more There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding and making. To better understand the general aim and content of such activities, we conducted a survey addressing highly experienced instructional designers and instructors of informal and non-formal science learning activities in nine European countries (N = 128). The goal of this paper is to investigate the relation between the gender of the activity leader experts, the target audience, the covered curricular subjects, the main goal, and the place of the activity. The results show that the gender and age of the participants are related to the covered curricular subjects and to the goal of the activity, and that the place of the activity is associated with all of the investigated dimensions. We introduce the patterns we identified that describe typical goals and the covered curricular subjects in relation to the participants’ gender and age along with patterns between the activity leader experts’ gender, the covered curricular subjects, and the main goal of the activity, as well as relationships between the studied dimensions and the place of the activity. Furthermore, we discuss the best practices and the bottlenecks of the activities, as well as detailed study findings regarding the revealed patterns, in addition to their implications and value for the informal and non-formal learning communities.
Visitor Studies, 2020
This paper introduces Social Meaning Mapping (SMM), a digital qualitative tool embedded in the Vi... more This paper introduces Social Meaning Mapping (SMM), a digital qualitative tool embedded in the Visitracker tablet-app. SMM is designed to be used post-visit by visitors to recount their experience in a museum room verbally and visually by marking it on an illustrated floor plan, using several paint tools. The app records their verbal and visual input. This paper details the theoretical underpinnings of the tool and exemplifies its use through two out of the nine Social Meaning Maps collected from nine groups (N= 21) visiting a gallery room at the National Museum of Art, Architecture and Design in Oslo, Norway. Each example represents one of the two ways in which visitors used the tool: (a) visitors co-created their path using one colored line and (b) visitors created two different paths using different colored lines. These two cases showcase how SMM as a tool for conducting visitor studies can complement third-person observations through timing and tracking conducted by the researcher with visitors’ self-reflections and thus, capture a more holistic snapshot of the museum experience.
In: Gresalfi, M. and Horn, I. S. (Eds.). (2020). The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2, pp. 1087-1094. Nashville, Tennessee: International Society of the Learning Sciences., 2020
This article introduces Social Meaning Mapping (SMM), a digital qualitative tool designed to be u... more This article introduces Social Meaning Mapping (SMM), a digital qualitative tool designed to be used by museum visitors in groups during a post-visit researcher-led session. SMM is embedded in an app, called Visitracker, which allows researchers to collect data in museums through surveys and tracking of visitors’ movement and interactions. For SMM, visitors are invited to recount their movement in a museum room verbally and visually by marking it on a floorplan displayed on the tablet along with several design paint tools. Both visitors’ talk and their markings on the screen are recorded by the app. This paper discusses SMM and its contribution to exploring the museum experience by drawing upon data from an interdisciplinary, collaborative study at the Austrian Gallery Belvedere. The findings suggest that SMM allows researchers to capture aspects of visitors’ previous experience and knowledge which become relevant in interaction to the physical context of the museum.
MUSEUM MANAGEMENT AND CURATORSHIP, 2019
By viewing the museum experience as inextricably linked to an interactive nexus of bodies and obj... more By viewing the museum experience as inextricably linked to an interactive nexus of bodies and objects arranged in the museum space, this paper foregrounds the significance of movement in the shaping of museum encounters. Informed by the fields of dance, symbolic interactionism and multimodal social semiotics, it introduces a conceptualisation of visitors’ movement as choreography unfolding either in compliance with the museum ‘script’ (scripted choreographies), or in response to prompts from other visitors sharing the same space (improvised choreographies). Attending to visitors’ positioning and alignment as key resources of movement, the analysis of video data from two London galleries illustrates how visitors oscillate between performing ‘scripted choreographies’ and ‘improvised choreographies’ through shifts in positioning and alignment, while being spectators of other visitors’ choreographies. Both kinds of choreographies are continuously shaped in interaction with the ‘scripted’ museum stage and other visitors’ ‘scripted’ and ‘improvised choreographies’.
Museum & Society, 2018
This paper presents eight-year-old children's 'eye views' of the archaeological site of the Agora... more This paper presents eight-year-old children's 'eye views' of the archaeological site of the Agora in Athens, Greece, based on drawings made during an educational programme on site. Complementing a significant body of research on drawings, we introduce a multimodal social semiotic perspective to explore drawings as 'designed' accounts of children's 'eye views'. We argue that each account arises as an agentive response to their interests and prompts in the environment framing their experience, such as features of the site and the educational programme. Based on four drawings, we identify salient elements of children's experience in their representations which we analyze as material realizations of (i) their interests and agency, (ii) their visual and embodied engagement with the archaeological site, and (iii) the framing of the educational task and overall programme. Our findings contribute to research on the importance of the visual in learning.
Museum Management and Curatorship , 2018
This paper presents a multisensory perspective on art interpretation, with a focus on touch as in... more This paper presents a multisensory perspective on art interpretation, with a focus on touch as interpretive resource. The context for the study was an art museum exhibition curated to allow touch-based interactions with modernist sculptures. In the first part of the study, visitors’ interactions with the sculptures were analysed to identify ‘sensing patterns.’ In the second part of the study, data were collected from consecutively staged interpretation conditions: perception only, and perception and touch. An analysis of the interactions of one group illustrates the potential of touch as interpretive resource. The study shows how real and vicarious touch introduce a new realm of communicative and interpretive resources that function as sources of information, to confirm or counter visual observations, and in discernments of the sculptures’ shape, texture, substance, and their creation process. We conclude by reflecting on the implications of the findings for curatorial and exhibition practices.
Learning, Culture and Social Interaction, 2018
Most visitors arrive at museums and navigate their way through the galleries as part of a group, ... more Most visitors arrive at museums and navigate their way through the galleries as part of a group, a constellation requiring them to oscillate their attention between their companions and the curated exhibition. This paper focuses on two examples of videotaped data collected at an art museum in the UK for exploring the ways in which visitors achieve joint attention with their companions in front of a painting. The analysis draws on Interaction Analysis and foregrounds the ways in which pairs of visitors achieve joint attention, especially when there is distance between them and they are not attending the same artwork. The findings contribute to a better understanding of attention as a resource for meaning making in the museum and complement the line of research exploring how visitors negotiate and make meaning in and through social interaction.
International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites RISE IMET 2021: Emerging Technologies and the Digital Transformation of Museums and Heritage Sites
This paper discusses the digital method Social Meaning Mapping (SMM) and its affordances to captu... more This paper discusses the digital method Social Meaning Mapping
(SMM) and its affordances to capture aspects of the museum visit. SMM,
embedded in the Visitracker tablet-app, enables the annotation of visitors’
movement and interactions in a particular gallery room post-visit. During a
researcher-led session, visitors handle the tablet and annotate their experience on
its screen while sharing their thoughts aloud. Both visitors’ annotations and their
voices are being recorded through the app. Each SMM can be accessed through
Visitracker’s portal as a video which re-creates visitors’ ‘trails of walking’ (what
they mark) and their ‘ways of talking’ (what they say) in synchronization. In this
paper, we draw upon data collected at the Austrian Gallery Belvedere in Vienna
to argue that SMM created by visitors can complement tracking and timing
(T&T) data collected by researchers, allowing for a more holistic understanding
of the museum experience. The analysis shows that SMM captures visitors’
experiences in a multimodal way, both visual and verbal, enabling them to
foreground aspects of their personal experience, spatial practices, co-experience and social realms of their visit.
This paper discusses the digital method Social Meaning Mapping (SMM) and its affordances for capt... more This paper discusses the digital method Social Meaning Mapping (SMM) and its affordances for capturing aspects of the museum visit. SMM, embedded in the Visitracker tablet-app, enables the annotation of visitors’ movement and interactions in a particular gallery room post-visit. During a researcher-led session, visitors handle the tablet and annotate their experience on its screen while sharing their thoughts aloud. Both visitors’ annotations and their voices are being recorded through the app. Each SMM can be accessed through Visitracker’s portal as a video which re-creates visitors’ ‘trails of walking’ (what they mark) and their ‘ways of talking’ (what they say) in synchronization. In this paper, we draw upon data collected at the Austrian Gallery Belvedere in Vienna to argue that SMM created by visitors can complement tracking and timing (T&T) data that researchers collect, allowing for a more holistic understanding of the museum experience. The analysis shows that SMM captures visitors’ experiences in a multimodal way, both visual and verbal, enabling them to foreground aspects of their personal experience, spatial practices, co-experience and social realms of their visit.
D. M. Baylen (Ed.), Crossing boundaries and disciplines: The book of selected readings 2019Publisher: International Visual Literacy Association., 2020
Visitors’ visual engagement with the museum collection has been treated as a proxy for their lear... more Visitors’ visual engagement with the museum collection has been treated as a proxy for their learning. Researchers use a number of methods to measure this engagement, including timing and tracking studies for which they observe visitors while in the museum and mark the location and duration of their stops on a printed copy of the museum’s floor plan. This chapter presents Visitracker, a tablet-app used in timing and tracking studies, and Social Meaning Mapping (SMM), a digital tool embedded in the Visitracker app, used by visitors to recount their experience in a museum room post-visit on a digital copy of the room’s floor plan. Visitors are invited to mark their experience verbally and visually using a digital paint toolbox. The app records their audiovisual annotations which can be accessed through the Visitracker portal. Examples from two studies highlight SMM’s contribution to a multimodal understanding of the museum visit as it facilitates the collection of visitors’ own multimodal accounts of their experience. With the museum visit being recognized as a multimodal event in which vision is only one way through which visitors engage with the collection, this chapter argues that coupling timing and tracking with visitors’ Social Meaning Maps provides a more holistic understanding of the museum experience as an embodied and multimodal event, unfolding in time and space.
Multidisciplinary Approaches to Art Learning and Creativity Fostering Artistic Exploration in Formal and Informal Settings, 2020
In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on so... more In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on sociocultural and embodied perspectives, we explore visitor interactions with artworks in two galleries, the Courtauld Gallery in London, UK, and the National Museum of Art, Architecture, and Design in Oslo, Norway. Attending to visitor interactions, we examine what they talk about and how they talk about it, in relation to each other and to the gallery resources. We focus specifically on the embodied ways in which the artist and the artistic process become relevant features of visitors’ meaning making. By foregrounding embodiment in the artistic process, we wish to contribute to a deeper understanding of how bodily ways of knowing and communicating contribute to meaning making processes with art in museums. We extend this line of research by highlighting the roles of visitors’ own bodies as interpretive resources and the ways that they are used to introduce or to foreground the creative processes of the artist.
Reimagining the Purpose of Schools and Educational Organisations Developing Critical Thinking, Agency, Beliefs in Schools and Educational Organisations, 2016
Based on the learners’ agenda for active participation in and contribution to their own learning,... more Based on the learners’ agenda for active participation in and contribution to their own learning, this chapter argues for the possibilities emerging when reimagining learning as a social, student-centred process, spanning across a person’s life as well as across contexts. In this chapter, learning is acknowledged as a community issue, a shared responsibility that is facilitated and encouraged through co-constructed collaborations and cross-sector interactions.
By drawing upon the current societal and economic changes and needs, this chapter invites readers to realise the potential of bridging different contexts of learning. Facilitated through the use of technology, it discusses the use of Web 2.0 in a digital history co-creation movement as a way to develop synergies across museums, libraries, archives, schools and the urban space as well as a means for growing these collaborations stronger.
Conference "Aesthetic learning processes and togetherness"
RISE IMET, 2021
Setting Secession room, Austrian Gallery Belvedere, Upper Belvedere (Baroque palace) Focus Visiti... more Setting Secession room, Austrian Gallery Belvedere, Upper Belvedere (Baroque palace) Focus Visiting behaviour of groups of two When 24-30 September 2018 (Monday to Sunday) Methods In-gallery observations (Secession Room), Survey & SMM (Oktogon Room)
International Conference of the Learning Sciences June 2020, 2020
Association of Critical Heritage Studies, 5th Biennial Conference 26.08.20 – 30.08.20 University ... more Association of Critical Heritage Studies, 5th Biennial Conference 26.08.20 – 30.08.20 University College London, UK.
IVLA , 2019
Museums are visual storytellers. Through the curation of the collections and the interpretive res... more Museums are visual storytellers. Through the curation of the collections and the interpretive
resources, as well as through the space, design and architecture of the building (i.e. MacLeod
et al. 2012), curators are crafting stories that are both conceptual and visual. Moreover,
museums are visually dense settings, with McClellan arguing that (2003: 36) ‘encouraging
visitors to look and see has long been recognized as the principal task of the mainstream art
museum’. Following the ocular-centric nature of a museum visit, visitor studies have been
exploring the ways in which visitors use the exhibitions and understand these narratives by
identifying which artefacts they stopped in front of and measuring the duration of their
pauses.
In this paper, I will present Social Meaning Mapping (SMM), a novel qualitative tool that
offers researchers a new way of mapping the visual experience of visitors. SMM, a digital
tablet-based tool embedded in the Visitracker app, was designed as a post-visit research tool
used during a researcher-led session in which visitors are prompted to recreate their visual
trails through a museum room by drawing on the tablet’s digital surface using resources from
a toolbox available in the app. By doing so, visual maps are created based on which we can
identify the visual footprint of these visitors. Apart from recording the visual markings on the
screen, visitors’ conversations are also recorded through the app.
For this presentation, I will draw upon visual examples from data collected at the National
Museum in Oslo, Norway and the Belvedere in Vienna, Austria. During the researcher-led
session, we asked visitors to (i) identify with an x the artworks that they had seen before their
visit to the museum both as an original and a reproduction, and (ii) identify with an
exclamation mark the artwork that was their personal highlight. The maps drawn provide one
way of measuring the visual in the museum, representing which artworks visitors looked at,
which artworks they recognized based on previous experiences or knowledge, and which
artworks made an impression on them. At the same time, in these maps, visitors link artefacts
with their interpretation in a narrative that is both visual and verbal. What is shared is not
merely a list of resources, objects or places, but a path, which places these objects in a spatial,
temporal, and/or categorical context. Additionally, the maps created through SMM facilitate
visitors’ discussions about their visual experience in the gallery rooms without needing to
recall the artists and the paintings’ names.
References:
Macleod, S., Hanks, L., and Hale, J. (2012) Reshaping Museum Space: Architecture, Design,
Exhibitions, Routledge: London.
McClellan, A. (2003) ‘A Brief History of the Art Museum Public’ in Andrew McClellan (ed)
Art and Its Publics: Museum Studies at the Millennium, Blackwell: Oxford.
Studying Touch as a Way of Knowing in the Art Exhibition, 2019
The aim of the research presented here was to explore how touch becomes relevant as an interpreti... more The aim of the research presented here was to explore how touch becomes relevant as an interpretive resource when visitors in groups interact with original works of art. The study was a collaboration between a university and a museum partner. We will discuss the research design and the different methods used to study 1) visitors’ haptic interactions with five original sculptures made in stone and 2) how these entered into visitors’ meaning-making. In addition to identifying specific types of touch patterns, we will discuss how real – but also vicarious, touch functioned as a new way of knowing and introduced another realm of communicative and interpretive resources into visitors’ interpretive processes. As haptic interactions with original artworks are usually not possible in museums, we will also reflect on how our findings are relevant for current and future curatorial and exhibition practice.
Background
Studies of visitors’ interactions in art museums often foreground their ocular-centric nature, using eye-tracking and other methods to capture and describe visitors’ acts of looking at artworks and reading texts (i.e. Walker et al. 2017; Filippini Fantoni et al. 2013). Recent approaches have argued for the inclusion of other senses and the body when visiting art museums, foregrounding the museum experience as an embodied experience (i.e. Christidou & Diamantopoulou 2016; Steier, Pierroux, & Krange, 2015). Despite this increased interest, there have been relatively few exhibitions in art museums that provide opportunities for visitors to touch original artworks instead of replicas mainly due to conservation concerns (Candlin 2004; Pye 2008). Evighetens Form (Eternity’s Form), a touring exhibition produced by the National Museum of Art, Architecture and Design in Oslo, Norway (2016 – 2019), presented works by Norwegian modernist artist Aase Texmon Rygh that were based on variations of the Möbius strip, a surface with only one side and only one boundary and has the mathematical property of being non-orientable. Five original sculptures from this series made of dolomite stone were on display inviting visitors to ‘follow the form with the hand (…) and thus understand the principle and experience the material’ (Nasjonalmuseet, 2016). In collaboration with curators from the museum, a study was designed to examine if and how touch mediated visitors’ interpretive processes in encounters with these artworks.
Methods
This paper presents observation methods and findings from an empirical study of both general public visits and a school excursion. For this study, the digital observation and survey tool Visitracker was used in the research design and data collection. Since little is known about haptic interactions with original sculptures, a tentative coding scheme with potential interactions was first developed. Visitracker was then used in the field to (1) refine the ‘touch codes’ through real-time observations of visitors’ interactions with the sculptures, (2) collect data regarding visitors’ movement and dwell time in the exhibition, and (3) collect their responses to a post-visit questionnaire. Additionally, we collected two hours of video recordings of visitors in groups to capture and analyze talk and interactions in situ.
Data and Analysis
Observations of 136 visitors, alone or in groups, were logged during a period of two weeks. 31 visitors completed questionnaires during this same period. Among other findings regarding visitors’ movement and dwell time, the analysis of the video recordings and the interactions registered with Visitracker allowed us to identify specific ‘sensing patterns,’ including resting palm on surface; tracing form with palm; using palms; sensing edges and surfaces with fingertips; poking and pointing with index figure; and knocking with fist. Further, analysis of the video data show how both real and ‘vicarious’ touch introduced new gestures, bodily orientations, and haptic information as qualitatively new and different interpretive resources, fostering longer and deeper object-related inquiries than when viewing only, i.e. confirming or countering visual observations, discerning shape, texture, substance, and reflecting on the creation process.
Importance: The study contributes to ongoing research on how experiential knowledge, and specifically the sense of touch, is made relevant in processes of meaning-making in encounters with art. Haptic interactions in a gallery setting are fairly underexplored, and thus, their analysis contributes to the ongoing discussions in visitor studies. In terms of VSA learning competencies, the use of an advanced observation tool to develop and record types and patterns of touch and movement as visitors interacted with sculptures in an art museum contributes to “Knowledge of and Practices with Social Science Research and Evaluation Methods and Analysis.” Moreover, the overall discussion on the research design and the methods used in this study reflect and expand upon the “Principles and Practices of Visitor Studies”. Finally, the curators’ aims and perspectives shed light on the ‘Principles and Practices of Informal Learning Environments’.
References:
Candlin, F. (2004). “Don’t Touch! Hands Off! Art, Blindness and the Conservation of Expertise.” Body and Society 10: 71–90. doi: https://doi.org/10.1177/1357034X04041761
Christidou, D., and S. Diamantopoulou. (2016). Seeing and Being Seen: The Multimodality of Museum Spectatorship. Museum & Society 14 (1): 12–32.
Nasjonalmuseet (National Museum of Art, Architecture and Design) (2016). Aase Texmon Rygh. Evighetens form. Retrieved on May 9, 2019: http://vandreutstillinger.nasjonalmuseet.no/produksjon/aase-texmon-rygh-evighetens-form. Translated from Norwegian to English by the authors.
Pye, E. (2008). The Power of Touch: Handling Objects in Museum and Heritage Contexts. Walnut Creek: University College London Institute of Archaeology Publications. Left Coast Press.
Steier, R., Pierroux, P., & Krange, I. (2015). Embodied interpretation: Gesture, social interaction, and meaning making in a national art museum. Learning, Culture and Social Interaction, 7, 28-42. doi:https://doi.org/10.1016/j.lcsi.2015.05.002
Walker, F., Bucker, B., Anderson, NC., Schreij, D., Theeuwes, J. (2017) Looking at paintings in the Vincent Van Gogh Museum: Eye movement patterns of children and adults. PLoS ONE 12(6): e0178912. https://doi.org/10.1371/journal.pone.0178912
Filippini Fantoni, S., Jaebker, K., Bauer, D. and Stofer, K. (2013) Capturing Visitors’ Gazes: Three Eye Tracking Studies in Museums. In Museums and the Web 2013, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web. Published January 31, 2013. Retrieved May 9, 2019: https://mw2013.museumsandtheweb.com/paper/capturing-visitors-gazes-three-eye-tracking-studies-in-museums/
Additional Resources: https://www.uv.uio.no/iped/english/research/projects/mediascapes/
Today, the museum visit is studied as a complex social experience encompassing “a series of embod... more Today, the museum visit is studied as a complex social experience encompassing “a series of embodied performances, such as entering galleries, scanning, perusing, walking, talking, photographing and pointing at exhibits and labels” (Christidou and Diamantopoulou 2016, 12). A growing body of sociocultural research thus examines the ways in which visitors’ meaning making is mediated through their previous knowledge, their verbal and physical interactions, the visual and tactile features of artworks and the available museum resources (see Crowley, Pierroux & Knutson, 2014). However, despite growing interest in how talk, gesture, movement are made relevant in meaning making processes in the museum, there few opportunities to empirically investigate the role of touch in art interpretation. In this study, we adopt an embodied approach to meaning making (Streeck, Goodwin, & LeBaron, 2011) to analyze the ways in which touch mediates meaning making in encounters with art. The research setting is a touring exhibition of five original works in a sculpture series that is based on variations on the theme of the Möbius strip, or infinity symbol. As part of the exhibition, visitors were invited to explore and interpret the sculptures through touch. Based on video recordings (Derry et al., 2010) and observations of visitors’ moments of interaction with the artworks, we analyze how visitors coordinated their actions with those of others to make sense of the artworks and to develop shared interpretations of their meanings. The analysis focuses on the function and nature of gesture, touch and embodied coordination in face-to-face multisensory interactions to understand how interpretations emerged. In our discussion of findings we identity repertoires of real and vicarious touch (Flewitt, Kucirkova and Messer 2014) as communicative and interpretive resources. Specifically, we found that these served as sources of ideational information about the form – and thus the artistic concept – that was indiscernible through perception alone. Moreover, tactile knowledge about the sculptures’ shape, texture and substance was particularly useful in reflecting on the artist’s act of making (Streeck 2009) and in object-based explorations – not only to discover unseen properties of the artworks but also as counterpoints to vision, confirming or countering observations. References Christidou, Dimitra, and Sophia Diamantopoulou. 2016. “Seeing and Being Seen: The Multimodality of Museum Spectatorship.” Museum & Society 14 (1): 12-32. Crowley, Kevin, Palmyre Pierroux and Karen Knutson. 2014. Informal Learning in Museums. In K. Sawyer (Ed.), Cambridge Handbook of the Learning Sciences (pp. 461-478). Cambridge: Cambridge University Press. Derry, Sharon J., Roy D. Pea, Brigid Barron, Randi Engle, Frederick Erickson, Ricki Goldman, Rogers Hall, Timothy Koschman, Jay Lemke, Miriam Gamoran Sherin, and Bruce L. Sherin. 2010. "Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics." Journal of the Learning Sciences 19 (1):3-53. Flewitt, Rosie, Natalia Kucirkova, and David, Messer. 2014. “Touching the virtual, touching the real: iPads and enabling literacy for students experiencing disability.” The Australian Journal of Language and Literacy 37 (2): 107–116. Streeck, Jürgen, Charles Goodwin, and Curtis LeBaron, C. (eds.) 2011. Embodied interaction: Language and body in the material world. Cambridge: Cambridge University Press.
Vienna, Conference: Connected Audiences, 2nd International Conference on Audience Research and Development,
According to Hooper-Greenhill (1996), visitors are the ones who will actually come to the museum,... more According to Hooper-Greenhill (1996), visitors are the ones who will actually come to the museum, whereas audiences have yet to be persuaded to become visitors. Visitor studies, as a field, describes the activities and research undertaken specifically to identify the use and meet the needs of existing visitors, and reach out to potential audiences. For more than half a century, visitor studies has been a means of influencing how museums design for and understand their visitors, offering insight into the visitor experience in museum spaces, with exhibitions and learning programmes. This has entailed a shift from studies primarily concerned with ‘tracking and time’ and collecting demographic information to a more holistic understanding of situated visitor practices and meaning-making.
Providing an approach to understanding visitor experiences, the paradigm of meaning-making foregrounds the visitor's active role in the shaping of the museum experience in the new mediascape. The role of the visitors ‘constructing meanings’, and becoming ‘performers’ rather than just ‘viewers’, has been further foregrounded by digital interactivity in museums. As social and digital media increasingly merge physical spaces into museum mediascapes, visitor studies also explore how media invite and facilitate new behaviours and opportunities for meaning making, such as posing and taking selfies with artworks. Interactivity and digitization undoubtedly have added to the complexity of researching visitors’ encounters; understanding the impact of the interactive media in this relationship as well as how visitors engage and make meaning. Additionally, digitization facilitates new techniques, methods and tools used to study visitors’ interactions with art.
For this panel session, I will discuss the ways in which visitor studies has informed museum and research practices in Norway. To address the problem of how museums may conceptualize and study visitors’ meaning making to inform curatorial practices and decisions (Scott, Dodd and Sandell, 2014), a research-practice partnership between the University of Oslo and the National Museum is currently exploring . Within this collaborative framework, new tools and methods have been developed to better understand audiences and their meaning making processes. Visitracker, a tablet-based tool and online portal, has been developed to analyze real-time observations of individual and group interactions in museums. Visitracker allows for identifying the multiplicity of modes of meaning-making, foregrounding not only the curatorial aspect, but also the content and the processes of interaction through sensorial and embodied means such as touch, posing, and pointing. By discussing the potential contribution of this tool, some of the results of the empirical research and the importance of this ongoing research-practice synergy, I hope to bring together various elements of the museum experience that are often discussed and explored segmentally and thus, advance our understanding of visitors’ meaning-making practices.
References
Hooper-Greenhill, E. (1996) Improving museum learning. East Midlands Museum Service.
Scott, C., Dodd, J. and Sandell, R. (2014) Cultural Value, User Value of Museums and Galleries: A critical view of the literature, RCMG, University of Leicester.
Bio
Dimitra Christidou, Postdoctoral Fellow at the Department of Education, University of Oslo, and member of the project Cultural Heritage Mediascapes: Innovation in Knowledge and Mediation Practices. In collaboration with the National Museum, Dimitra leads the Visitor Research group, which explores the relationship between museum spaces, collections and visitors, and designs methods and tools to conduct visitor studies.
By treating the museum visit as a multimodal, social event unfolding in the galleries, our paper ... more By treating the museum visit as a multimodal, social event unfolding in the galleries, our paper will critically engage with the concept of ‘cultural participation’, which is often linked to ‘viewing’ or ‘going’ to a museum. It draws upon two sets of audio-visual data collected for two projects, both conducted partially or entirely in the UK, with pairs or groups of visitors in two museums in London, UK: the Museum of London and the Wellcome Collection.
The analysis draws upon methodological developments within sociology and in particular Erving Goffman’s dramaturgy and frame analysis theory (1963; 1971), as well as Gunther Kress’s (2010) multimodal and social semiotic theory of representation and communication. It is through bridging together these two theories, ethnomethodology and multimodal social semiotics, that we engage in a much needed interdisciplinary conversation. The virtue of these perspectives is that, by contrast to structural and deterministic sociological approaches, they permit us to theorize the agency of visitors in museum visiting. The article proposes an appropriate interpretative and methodological framework which illuminates the social worlds of museums.
Both the theoretical framework and the methodological tools employed allow the traditional mind-body dualism to be overcome in order to explore the modes and performances of visitors’ encounters, as they arise in and through interaction with people and exhibits. It argues that visitors’ participation can be approached by taking into consideration the ways in which different modes of communication and representation are ‘orchestrated’ and ‘animated’ through the agentive action, ‘the performance’ and ‘choreography’ of the visitors within the social context of the visit. By drawing upon multimodality, we show how talk, gesture, gaze and elements of the
space and place blend together and contribute to the multimodality of participation, accounting for the ‘orchestration’ of multiple modes of participation.
Museum visiting is a social practice regulated and culturally conditioned by an etiquette which s... more Museum visiting is a social practice regulated and culturally conditioned by an etiquette which suggests how one should move around the museum space and engage with objects.
Bodily movement is the key mode through which one immerses in a museum space, navigates the space available and encounters the objects on display. Despite the predominance of movement as the key mode in the shaping of this experience, museum research rarely positions the body as the focus of any analysis or exploration.
The paper, by adopting a multimodal social semiotic perspective, foregrounds the mode of movement which it considers the basis for all the other semiotic modes of meaning making.
The exhibition space becomes a stage onto which visitors perform a choreographic improvisation, as they encounter features of the exhibition space, artefacts in display cases and the bodies of other visitors engaging in a similar semiotic action. The concept of choreographic improvisation entails the notions of design, transformation and responsiveness to prompts that arise in the museum visiting experience.
Two short videos of museum visits by two pairs of visitors conducted as part of two different museological projects are used to illustrate the theoretical points made in relation to the performativity of the visitors’ bodies both as exhibited objects and agents of the transformation of museum artefacts. The dialectic relationship between bodies, spaces and artefacts in these videos is materialized through the visitors’ movement improvisation, which provides the means for the transformation of the objects and the space and the attribution to them meanings which are specific to each visitor. The choreographic improvisation of each visitor is argued to be a resource unique to each visitor in her/ his transformative engagement with the material world
and the shaping of meanings about it.
Co-presence is a critical attribute that can affect the ways through which people make meaning as... more Co-presence is a critical attribute that can affect the ways through which people make meaning as “when a word is spoken, all those who happen to be in perceptual range of the event will have some sort of participation status relative to it” (Goffman, 1981, p. 3). This is especially the case for museum galleries where people arrive in their majority with others while encountering several others who choose to visit the same institution at the same time and on the same day (Christidou, 2013; 2012; vom Lehn, 2013; 2002). Their experience and encounters take place in relation to the exhibits as well as each other, being regulated in and through social interaction, specifically through controlled “route, speed, gestures, speaking, and sound” (Borden, 2001, p. 184) and “involvement shields” (Goffman, 1963, p. 38). This ongoing ‘choreography’ (Diamantopoulou & Christidou, in review) not only affects the overall pace and the experience of the immediate participants but also of those who just happen to share the same space.
By considering videotaped aspects of in situ interactions from three museums in London, UK, this paper details the ways in which visitors monitor and negotiate co-presence and the means they use to successfully keep the private sphere of their encounter away from the public eye. Particular attention is paid to gestures and body movement in order to highlight how visitors organise, conduct and carry out their encounters with the exhibits as well as their fellow visitors.
References
Borden, I. (2001). Another pavement, another beach: Skateboarding and the performative critique of architecture. In: Borden, I., Kerr, J. & Rendell, J. (Eds.). The Unknown City: Contesting Architecture and Social Space (pp. 178 – 199). MIT Press, Massachusetts; London.
Christidou, D. (2013). Bringing Meaning into Making: How Do Visitors Tag an Exhibit as Social when Visiting a Museum. The International Journal of the Inclusive Museum, 6: 1, 73 - 85.
Christidou, D. (2012). Does ‘pointing at’ in museum exhibitions make a point? A study of visitors’ performances in three museums for the use of reference as a means for initiating and prompting meaning-making. Unpublished PhD thesis. University College of London, Institute of Archaeology. London, UK.
Diamantopoulou, S. and Christidou, D. (in review). The Choreography of the Museum Experience: Visitors’ designs for learning.
Goffman, E. (1981). Forms of talk. Philadelphia: University of Pennsylvania.
Goffman, E. (1963). Behavior in Public Places: Notes on the Social Organization of Gatherings. The Free Press, New York.
vom Lehn, D. (2013). Withdrawing from Exhibits: The Interactional Organisation of museum visits. In: Haddington, P., Mondada, L. and Nevile, M. (Eds.), Interaction and Mobility: Language and the Body in Motion (pp. 65-90). Walter de Gruyter GmbH, Berlin: Boston.
vom Lehn, D. (2002). Exhibiting Interaction: Conduct and Participation in Museums and Galleries. Unpublished PhD thesis. King’s College, University of London, London.
http://artedupractices.org/conference/ The aim of this presentation is twofold: to provide a m... more http://artedupractices.org/conference/
The aim of this presentation is twofold: to provide a mapping of the cross-institutional collaborations
between SFI schools and museums in Sweden and to introduce the first findings of the ongoing project
titled Intercultural Dialogue in Swedish museums. Crossinstitutional synergies between cultural
institutions and SFI schools have been a long tradition in Sweden as the regulation of the curriculum
for Swedish for immigrants (SFI) stresses the need for students to develop and hone, in addition to
linguistic communication tools, their "intercultural skills by reflecting upon their own cultural
experiences and compare them with their experience of leading a social and working life in Sweden".
Museums in Sweden have been actively engaged in facilitating immigrants’ cultural and linguistic
integration by running activities addressing this particular group’s needs. They see the use of the
exhibitions as a resource for learning about the country’s history and language but also as a prompt
facilitating intercultural dialogue. For this presentation, we will provide a summary of the SFI
programmes and activities run by museums in Sweden in order to reflect upon what has already taken
place in the country while postulating the function of museums as a community resource. Following
this summary, the Intercultural Dialogue in Swedish museums project will be introduced. As it is an
ongoing project, the first results will be presented. This project seeks to identify detailed and in depth
insights of the practices used by the museums by interviewing the museum practitioners from nine
museums responsible for designing and running these programmes. The project is a systematic
qualitative attempt to provide detailed and in depth insights of the practices gained through the
implementation of these SFI museum programmes.
Inspired by Duncan’s metaphor of the art museum as a temple, the context of the art museum is exp... more Inspired by Duncan’s metaphor of the art museum as a temple, the context of the art museum is expected to raise specific etiquette; that is place-related behaviors and practices enacted by visitors. Specifically, the institutional context, the place expectations held by visitors upon entering the building, and the gilded framing of the exhibits seem to influence the way they behave while in its galleries. Following Goffman’s dramaturgy and frame analysis theory that sees human action and interaction as dependent upon time, place, and audience, I have been using the term performance to refer to visitors’ verbal and nonverbal conduct while in the museum. Visitors’ performances have been audio and video recorded as part of my doctoral research and their encounters have been micro-analyzed following the key principles of Ethnomethodology and Conversation Analysis. This paper presents examples of visitors’ encounters from the Courtauld Gallery, London, UK, discussing the interconnection of the institutional, physical, personal and social context of the museum experience and its impact on the shaping of visitors' encounters, often leading to the modification of their performances.
"By drawing upon multimodal social semiotics, I will discuss the use of reference as a sociocultu... more "By drawing upon multimodal social semiotics, I will discuss the use of reference as a sociocultural means of visitors’ meaning-making in the context of the museum, which is treated as a message, an arranged series of prompts that invite visitors to engage with it. Additionally, the museum experience is seen as a multimodal, social and sign-making activity that takes place in the physical and institutional context of the museum.
Reference, especially in the form of pointing gestures, is a ubiquitous performance in visually complex environments such as museums. Additionally, under the specific conventions of the museum visit and those imposed by each institution individually, pointing gestures, as well as their alternatives, is one of the most frequently recurring performances embedded in visitors’ shared meaning-making processes. Reference is considered a tool for social action facilitating the establishment of joint attention, a pivotal aspect of visitors’ shared meaning-making, as it allows an object, or an aspect of it, to stand out and eases the identification of the exhibits, one of the most important stages of visitors’ meaning-making.
Previous research has mainly explored the museum experience through visitors’ conversations, setting aside the variety of modes through which meanings are made such as visitors’ gaze, gestures, postures, museum resources and so forth. My research, bolstered by relevant studies in the last two decades and resonant with their valuable insights and findings, explored the sociocultural means used and enacted during visitors’ joint encounters with seven exhibits across three museums in London, UK, by capturing and analysing their verbal and non-verbal interaction at the face of the exhibits. Visitors’ social interaction has been audio and video-taped.
In this paper, I will argue that the interaction emerging in the museum is a multimodal process, especially in such visually stimulating context, and will present fragments of visitors’ joint encounters across those three museums with different types of exhibits and different types of ‘user language’, that is, the interpretive text and resources designed by the museum and framing the exhibits. The focus of the analysis will be on visitors’ referential practices (verbal and non-verbal) and their social affordances for shaping the ongoing museum experience and meaning-making while identifying the relationships between the institutional modes of meaning with the modes of making performed by visitors themselves. Issues of representing multimodality in transcripts will also be mentioned, triggering further discussion and debate on the relevant methodology.
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Guest lecture: MA module in Multimodal Communication (CCME0098), MA in Applied Linguistics and TE... more Guest lecture: MA module in Multimodal Communication (CCME0098), MA in Applied Linguistics and TESOL, University College London
How do museum visitors recount their experience when prompted to draw their movement path around ... more How do museum visitors recount their experience when prompted to draw their movement path around exhibits and talk about it using a digital app? What are researchers able to ‘see’ and ‘hear’ about visitors’ experiences through their multimodal digital maps?
Tracking visitors’ movement in museums has been a well-established research method. In this seminar, Dr Christidou introduces a digital research tool called Social Meaning Mapping (SMM) designed to be used by museum visitors in groups during a post-visit researcher-led session.
SMM is embedded in an app, called Visitracker, which allows researchers to collect data in museums through surveys and tracking of visitors’ movement and interactions. For SMM, visitors are invited to recount their movement in a museum room verbally and visually by marking it on a digital floorplan projected on the tablet, using a toolbox.
Dr Christidou will draw upon several examples of such multimodal maps from the ‘Belvedere Visitracker’ study (University of Oslo and the University of Vienna in collaboration with the Belvedere Gallery). She will discuss how these digital maps mediate both visitors’ spatial and temporal representations of their experience and researchers’ collection and visualisation of data, as well as how the multimodal analysis of such maps offers new insights into visitors’ experience, enriching existing research methodologies.
Rochheim, Trondheim, 26 June 2019
The seminar ‘Museum exhibitions and their visitors’ will take as its departing point the methods ... more The seminar ‘Museum exhibitions and their visitors’ will take as its departing point the methods used for conducting evaluation in museums. By discussing the ways in which researchers approach and explore learning in museums, the seminar aims at triggering inspiration regarding the methodologies one can use to explore a phenomenon or a question. In the seminar, we will also discuss the importance of ‘Peer feedback’ for improving writing performance and critical thinking.
Considering innovative tools that can produce greater insight into museum visitors’ learning, thi... more Considering innovative tools that can produce greater insight into museum visitors’ learning, this session explores how new technologies can enhance our methods for data collection and analysis.
Dr Dimitra Christidou (University of Oslo), draws from the recent developments in her project titled ‘Mapping Meaning Making in Museums’ to present the development of Visitracker, a digital tool for recording visitors’ interactions while in the museum.
Visual data automatically generated by Visitracker will form the basis of a discussion on the challenges of analysing and representing multimodal data. The session will also reflect on the interdisciplinary collaboration entailed in the design of the app, involving university researchers, programmers at EngageLab at the University of Oslo and members of staff from the National Museum of Art, Architecture and Design.
Informed by an understanding of communication as multimodal, Dr Christidou invites a critical engagement with the gains and losses from the implementation of digital technologies in conceptualising and conducting research in the cultural and educational sectors.
Presentation on the multimodality of learning and making meaning in the museum, and the necessity... more Presentation on the multimodality of learning and making meaning in the museum, and the necessity to conduct evaluation and visitor studies.
Learning and Archaeological department of Jamtli Open Air museum, Östersund, Sweden
For this seminar, I will present parts of my doctoral research which micro-analysed visitors' enc... more For this seminar, I will present parts of my doctoral research which micro-analysed visitors' encounters across three museums (Horniman Museum and Gardens; Wellcome Collection and the Courtauld Gallery) in order to explore the ways and means they use to shape and share their meaning-making. Specifically, I will discuss the dynamics and function of pointing gestures in the context of a museum visit, arguing on the nature of meaning-making as a social activity by exploring the process of making rather than evaluating the depth or validity of meaning.
Towards this direction, I conducted qualitative research and collected data by implementing audio and video-based research. Ethnomethodology and Conversation Analysis provided the key concepts of the analysis which revealed three major patterns, all highlighting the multimodal, performative, social and sequential character of the meaning-making process.
By treating the museum experience as a multimodal process, my research suggests to consider meaning-making as a process through which visitors socially make meaning about themselves, others, the exhibits as well as the institution in which their interaction occurs, as well as the product of this process. Additionally, the analysis brought to the fore particular context-specific performances that suggest the influence and interconnection of the institutional, physical, personal and social contexts of the museum experience on visitors' encounters, leading to the appropriation of their performances in one of the case studies; that of the Courtauld Gallery.
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https://ec.europa.eu/epale/en/blog/ok-computer-when-museums-meet-digital
12.06.2019, Gløshaugen IT- bygget, rom 454 Trondheim, Norway
The Visitor Studies Association (VSA), is a US-based organization that holds an annual conference... more The Visitor Studies Association (VSA), is a US-based organization that holds an annual conference where well-established academics, researchers and practitioners along with newcomers from all around the world meet and share their experiences, research, questions, quests and struggles. The VSA conferences are unique experiences and opportunities for sharing information, networking with the finest people in the field and, above all, being a part of a vibrant community of practice that shares the same interest, museum visitors.
Journal of Conservation and Museum Studies, Jan 2014
DOI: http://dx.doi.org/10.5334/jcms.1021211
Review of PhD thesis: Museum Communication: Learning, Interaction and Experience, by Jane Korsbæ... more Review of PhD thesis:
Museum Communication: Learning, Interaction and Experience, by Jane Korsbæk Nielsen.
University of St Andrews, UK. 2014.
345 pp.
Primary Advisor: Dr Ulrike Weiss.
Christidou on behalf of NCK.
The main objective of the Pride, Joy and Surplus Value (PJS) project was to encourage, promote an... more The main objective of the Pride, Joy and Surplus Value (PJS) project was to encourage, promote and facilitate volunteering at cultural heritage institutions in the Nordic countries, nationally and across the borders. A mapping of the volunteer activities and a preliminary evaluation of the experiences of the volunteers at the participating institutions was carried out in order to become better acquainted with the volunteers as individuals and gain a deeper insight into their experiences. The project sought to identify the relation between volunteering and personal development, lifelong learning, and well-being. The partners wished to gain a better insight into volunteering in their organisations and countries by launching an investigation into the following areas:
• the roles undertaken by volunteers,
• the demographic profile of volunteers,
• support for volunteers,
• the policies and practices in volunteer management, and
• the impact of volunteering on volunteers’ well-being.
The preparation of this report was co-financed through a grant from Nordplus Adult. It is a result of a survey being conducted by NCK in collaboration with Jamtli (SE), MiST(NO), Maihaugen (NO), Gotland’s Museum (SE), and Ringkøbing-Skjern Museum (DK).
This report was written by Dimitra Christidou and Anna Hansen on behalf of NCK.
The contents of this report reflect the views of the authors who are responsible for the facts and the accuracy of the data presented herein.