Christopher Mayhorn | North Carolina State Univerisity (original) (raw)
Papers by Christopher Mayhorn
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2011
ABSTRACT Emoticons are graphic signs illustrated with ASCII characters to accompany text-based co... more ABSTRACT Emoticons are graphic signs illustrated with ASCII characters to accompany text-based computer-mediated communication (Dresner & Herring, 2010). The effects of using emoticons has begun to be investigated, but little effort has been put forth to determine how well people are able to interpret the meaning of emoticons. Preliminary data from the current research effort is reported to indicate how well 34 undergraduate students were able to correctly interpret 50 distinct emoticons from Yahoo Messenger. Results suggest that correct interpretation varied widely between emoticons, and the reported frequency of use was positively correlated with emoticon interpretability. Research and design implications are discussed, as well as questions for future research.
Oxford Research Encyclopedia of Communication, Jun 28, 2017
Warnings are risk communication messages that can appear in a variety of situations within the he... more Warnings are risk communication messages that can appear in a variety of situations within the healthcare context. Potential target audiences for warnings can be very diverse and ma y include health professionals such as physician s or nur ses as well as members of the public. In general, warning s serve three distinct purposes. First, warnings are used to improve health and safety by reducing the likelihood of events that might result in personal injury, disease, death, or property damage. Seco nd, they are us ed to communicate important safety-related information. In general, warnings likely to be effective should include a des cription of the hazard, instructions on how to avoid the haz ard, and an indication of the severity of consequences that might occur as a result of not complying with the warning. Third, warnings are used to promote safe behavior and reduce unsafe behavior. Various regulatory age ncies within the United States and around the globe may take an active role in determining the content and formatting of warnings. Th e Communication-Human Information Proc ess ing (C-HIP) model was developed to describe the processes involved in how peopl e interact with warnings an d other information. This framework employs the basic stages of a simple communication model such that a warning message is sent from one entity (source) through some channe l(s) to another (receiver). Once warning information is delivered to the receiver, processing may be initiat e d, and if not impeded, will continue through several stages including attention switch, attention maintenance, comprehension and memory, beliefs and attitudes, an d motivation, possibly ending in compliance behavior. Examples of health-related warnings ar e presented to illustrat e concepts. Methods for developing and evaluating warnin gs such as heuri stic evaluation, iterati ve design and testing, comprehension, and response times are describ ed.
Theoretical Issues in Ergonomics Science, Jul 7, 2022
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2021
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2015
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2016
Humans can easily find themselves in high cost situations where they must choose between suggesti... more Humans can easily find themselves in high cost situations where they must choose between suggestions made by an automated decision aid and a conflicting human decision aid. Previous research indicates that trust is an antecedent to reliance, and often influences how individuals prioritize and integrate information presented from a human and/or automated information source. Expanding on previous work conducted by Lyons and Stokes (2012), the current experiment measured how trust in automated or human decision aids differs along with perceived risk and workload. The simulated task required 126 participants to choose the safest route for a military convoy; they were presented with conflicting information regarding which route was safest from an automated tool and a human. Results demonstrated that as workload increased, trust in automation decreased. As the perceived risk increased, trust in the human decision aid increased. Individual differences in dispositional trust correlated with an increased trust in both decision aids. These findings can be used to inform training programs and systems for operators who may receive information from human and automated sources. Examples of this context include: air traffic control, aviation, and signals intelligence.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2014
Integrated resource planning is an important regulatory process used in many U.S. states to formu... more Integrated resource planning is an important regulatory process used in many U.S. states to formulate and evaluate least-cost and risk-assessed portfolios to meet future load requirements for electric utilities. In principle, effective implementation of integrated resource planning seeks to assure regulators and the public that utility investment decisions, given uncertainty, are as cost-effective as possible. However, there is no empirical assessment on the effectiveness of integrated resource planning and its implementation. This paper compares planning outcomes and actual decisions for twelve utilities across the Western U. S. from 2003-2014. The authors find that subsequent plans differ significantly due to changes in the planning environment, which limited amount of information produced during planning is ultimately used during the procurement process, and that the latter process relies extensively on the most recent information available for decision making. These findings suggest that states' integrated resource planning rules and regulations mandating long-term planning horizons with the same analytical complexity throughout the planning period may not create useful information for the procurement process. The social value of a long-term planning process that departs from procurement and the balance between transparency and complexity of the planning and procurement processes is an open question.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Oct 1, 2003
A large sample of users (N = 21 1) from three geographically distinct locations within the United... more A large sample of users (N = 21 1) from three geographically distinct locations within the United States completed a survey to reveal a number of practical as well as social benefits to using instant messenger (IM) systems. Paradoxically, a number of these benefits were also described ...
Advances in intelligent systems and computing, Aug 7, 2018
Phishing is a social engineering tactic where a malicious actor impersonates a trustworthy third ... more Phishing is a social engineering tactic where a malicious actor impersonates a trustworthy third party with the intention of tricking the user into divulging sensitive information. Previous social engineering research has shown an interaction between personality and the persuasion principle used to generate non-electronic messages. This study investigates whether this interaction is present in the realm of email phishing. To investigate this, we used a personality inventory and an email identification task (phishing or legitimate). Our data confirms previous findings that high extroversion is predictive of increased susceptibility to phishing attacks. However, extraversion was also found to be associated with increased susceptibility to phishing emails that utilize specific persuasion principles such as liking. Findings are discussed in terms of potential approaches to anti-phishing interventions within organizations.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2010
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
With the many varied options for media presentation available within virtual reality devices toda... more With the many varied options for media presentation available within virtual reality devices today, it is important to start comparing these different formats to determine how different they are from each other. This project examined the differences between 180-Degree and 2D presentations of sports media within virtual reality headsets (HMD). Additionally, it also examined how much including individual differences helped explain participant experiences of presence, suspense, and enjoyment. Participants were asked to watch a piece of sports media footage presented either in 180-Degree or 2D formats within their own headset and then complete surveys on presence, suspense, enjoyment, team disposition, and fanship post-watching the video clip. This data was analyzed using a MANOVA and hierarchical linear regression. Results showed that there were no differences between the two types of media presentation, but fanship did help to understand more of the variance within participants’ enjoy...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Due to the increase in virtual humans as a pedagogical agent, this study investigates how percept... more Due to the increase in virtual humans as a pedagogical agent, this study investigates how perceptions of virtual humans are affected by voice quality in understanding a budgeting scenario where trust is essential to learning and application. Eighty-six participants were randomly assigned to three conditions where voice quality for a virtual human varied (human voice, low quality text-to-speech, high quality text-to-speech) when narrating a financial literacy course. Measures of trust and course comprehension were collected. Results of the learning assessment suggest no difference in comprehension based on voice quality of a virtual human. No differences were observed between the voice quality groups in participants' perception of trust, the abilities to facilitate learning, credibility of the agent, human-likeness of the agent, or how engaging the agent was. This is possibly due to the lower age demographic who have become increasingly exposed to virtual human voices through pop...
BMC Geriatrics
Background Infection is more frequent, and serious in people aged > 65 as they experience non-... more Background Infection is more frequent, and serious in people aged > 65 as they experience non-specific signs and symptoms delaying diagnosis and prompt treatment. Monitoring signs and symptoms using decision support tools (DST) is one approach that could help improve early detection ensuring timely treatment and effective care. Objective To identify and analyse decision support tools available to support detection of infection in older people (> 65 years). Methods A scoping review of the literature 2010–2021 following Arksey and O’Malley (2005) framework and PRISMA-ScR guidelines. A search of MEDLINE, Cochrane, EMBASE, PubMed, CINAHL, Scopus and PsycINFO using terms to identify decision support tools for detection of infection in people > 65 years was conducted, supplemented with manual searches. Results Seventeen papers, reporting varying stages of development of different DSTs were analysed. DSTs largely focussed on specific types of infection i.e. urine, respiratory, sep...
Advances in Intelligent Systems and Computing, 2018
Source type bias (human vs automation) may influence the development of trust in decision aids. S... more Source type bias (human vs automation) may influence the development of trust in decision aids. Situations involving two decision-aids may depend on the influence of pedigree (perceived expertise) such that decision making or reliance behavior is affected. In this task, the Convoy Leader decision-making paradigm developed by Lyons and Stokes (2012) was adapted to address advisor pedigree such that the human and automated information sources could be of high or low pedigree. Two hundred participants were asked to make eight decisions regarding the route taken by a military convoy based on intelligence (e.g., past insurgent attacks, Improvised Explosive Devices (IEDs) detected, etc.) provided by two information sources (human and automation) of varying degrees of pedigree. In two of these eight decisions, the decision-aids provided conflicting information. Results indicated that participants were likely to demonstrate a bias such that they were more likely to trust the information coming from the human advisor regardless of pedigree. This bias towards the human was only reversed when the automated decision aid was presented as having far greater pedigree. Measures of trust attitudes were highly indicative of decision making behaviors. The findings are addressed in terms of design within a dual-advisor context where human operators may receive conflicting information from advisors of different source types.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2021
Individual differences in user responses and interactions with technology are important to consid... more Individual differences in user responses and interactions with technology are important to consider when examining frustration and expectations for technology performance. This research expanded on Ferreri and Mayhorn (2021) and Hadlington and Scase (2018) by examining individual differences in responses to failures in digital technology (RFDT) when exposed to a malfunction (present vs. absent) and given an expectation (no vs. low vs. high) about the technology capabilities. A preliminary sample of 30 undergraduate students was obtained to complete an online shopping task. Following the task, participants reported the items they were asked to purchase, as well as their responses to failures in digital technology, technology acceptance attitudes, personality dimensions, and current mood (pre vs. post). Several correlations revealed consistent findings with previous research and indicate potentially significant findings with the full dataset. It is anticipated that those with low expe...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020
With virtual reality’s emerging popularity and the subsequent push for more sports media experien... more With virtual reality’s emerging popularity and the subsequent push for more sports media experiences, there is a need to evaluate virtual reality’s use into more video watching experiences. This research explores differences in experiences between Monitor (2D) video and HMD (360-Degree) video footage by measuring user perceptions of presence, suspense, and enjoyment. Furthermore, this study examines the relationship between presence, game attractiveness, suspense, and enjoyment as explored by Kim, Cheong, and Kim (2016). Differences were assessed via a MANOVA examining specifically presence, suspense, and enjoyment while the relationships were explored via a confirmatory factor analysis. Results suggest that there was a difference between Monitor (2D) video and HMD (360-Degree) in regard to spatial presence, engagement, suspense, and enjoyment, but the previous model from Kim et al. (2016) was not a good fit to this study’s data.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020
As digital technology develops, users create expectations for performance that may be violated wh... more As digital technology develops, users create expectations for performance that may be violated when malfunctions occur. This project examined how priming expectations of technology performance (high v. low v. no) and experiences of technology malfunction (present v. not present) can influence feelings of frustration and performance on a task. A preliminary sample of 42 undergraduate participants completed a QR code scavenger hunt using the augmented reality mobile app, ARIS. Following the task, participants reported what they found for each scavenger hunt clue, their responses to failures in digital technology, and technology acceptance attitudes. Several factorial ANOVAs revealed a main effect for expectation on adaptive items of the RFDT scale and a main effect for malfunction on performance level. This suggests a potential contradiction between attitudes and behaviors when considering a common scenario involving technology.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2019
As virtual reality becomes more prevalent in society, there has been a renewed focus on developin... more As virtual reality becomes more prevalent in society, there has been a renewed focus on developing experiences for consumers to enjoy (Hartl and Berger, 2017). The current research project explores the relationship between presence, game attractiveness, suspense, and enjoyment in watching mediated sports content and exploring the differences between these constructs in 2D presentation versus 360 video presentation. Participants were asked to provide demographic information, watch a video presented either on a traditional monitor screen or in 360-degree video on the Oculus Rift and then complete surveys to assess their experience watching the clip. This data will be analyzed via confirmatory factor analysis to determine if presence, game attractiveness, suspense, and enjoyment are linked. Furthermore, 2D and 360 video conditions were also compared through MANOVA to determine if there are differences between conditions in regard to presence, suspense, and enjoyment.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2011
ABSTRACT Emoticons are graphic signs illustrated with ASCII characters to accompany text-based co... more ABSTRACT Emoticons are graphic signs illustrated with ASCII characters to accompany text-based computer-mediated communication (Dresner & Herring, 2010). The effects of using emoticons has begun to be investigated, but little effort has been put forth to determine how well people are able to interpret the meaning of emoticons. Preliminary data from the current research effort is reported to indicate how well 34 undergraduate students were able to correctly interpret 50 distinct emoticons from Yahoo Messenger. Results suggest that correct interpretation varied widely between emoticons, and the reported frequency of use was positively correlated with emoticon interpretability. Research and design implications are discussed, as well as questions for future research.
Oxford Research Encyclopedia of Communication, Jun 28, 2017
Warnings are risk communication messages that can appear in a variety of situations within the he... more Warnings are risk communication messages that can appear in a variety of situations within the healthcare context. Potential target audiences for warnings can be very diverse and ma y include health professionals such as physician s or nur ses as well as members of the public. In general, warning s serve three distinct purposes. First, warnings are used to improve health and safety by reducing the likelihood of events that might result in personal injury, disease, death, or property damage. Seco nd, they are us ed to communicate important safety-related information. In general, warnings likely to be effective should include a des cription of the hazard, instructions on how to avoid the haz ard, and an indication of the severity of consequences that might occur as a result of not complying with the warning. Third, warnings are used to promote safe behavior and reduce unsafe behavior. Various regulatory age ncies within the United States and around the globe may take an active role in determining the content and formatting of warnings. Th e Communication-Human Information Proc ess ing (C-HIP) model was developed to describe the processes involved in how peopl e interact with warnings an d other information. This framework employs the basic stages of a simple communication model such that a warning message is sent from one entity (source) through some channe l(s) to another (receiver). Once warning information is delivered to the receiver, processing may be initiat e d, and if not impeded, will continue through several stages including attention switch, attention maintenance, comprehension and memory, beliefs and attitudes, an d motivation, possibly ending in compliance behavior. Examples of health-related warnings ar e presented to illustrat e concepts. Methods for developing and evaluating warnin gs such as heuri stic evaluation, iterati ve design and testing, comprehension, and response times are describ ed.
Theoretical Issues in Ergonomics Science, Jul 7, 2022
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2021
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2015
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2016
Humans can easily find themselves in high cost situations where they must choose between suggesti... more Humans can easily find themselves in high cost situations where they must choose between suggestions made by an automated decision aid and a conflicting human decision aid. Previous research indicates that trust is an antecedent to reliance, and often influences how individuals prioritize and integrate information presented from a human and/or automated information source. Expanding on previous work conducted by Lyons and Stokes (2012), the current experiment measured how trust in automated or human decision aids differs along with perceived risk and workload. The simulated task required 126 participants to choose the safest route for a military convoy; they were presented with conflicting information regarding which route was safest from an automated tool and a human. Results demonstrated that as workload increased, trust in automation decreased. As the perceived risk increased, trust in the human decision aid increased. Individual differences in dispositional trust correlated with an increased trust in both decision aids. These findings can be used to inform training programs and systems for operators who may receive information from human and automated sources. Examples of this context include: air traffic control, aviation, and signals intelligence.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2014
Integrated resource planning is an important regulatory process used in many U.S. states to formu... more Integrated resource planning is an important regulatory process used in many U.S. states to formulate and evaluate least-cost and risk-assessed portfolios to meet future load requirements for electric utilities. In principle, effective implementation of integrated resource planning seeks to assure regulators and the public that utility investment decisions, given uncertainty, are as cost-effective as possible. However, there is no empirical assessment on the effectiveness of integrated resource planning and its implementation. This paper compares planning outcomes and actual decisions for twelve utilities across the Western U. S. from 2003-2014. The authors find that subsequent plans differ significantly due to changes in the planning environment, which limited amount of information produced during planning is ultimately used during the procurement process, and that the latter process relies extensively on the most recent information available for decision making. These findings suggest that states' integrated resource planning rules and regulations mandating long-term planning horizons with the same analytical complexity throughout the planning period may not create useful information for the procurement process. The social value of a long-term planning process that departs from procurement and the balance between transparency and complexity of the planning and procurement processes is an open question.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Oct 1, 2003
A large sample of users (N = 21 1) from three geographically distinct locations within the United... more A large sample of users (N = 21 1) from three geographically distinct locations within the United States completed a survey to reveal a number of practical as well as social benefits to using instant messenger (IM) systems. Paradoxically, a number of these benefits were also described ...
Advances in intelligent systems and computing, Aug 7, 2018
Phishing is a social engineering tactic where a malicious actor impersonates a trustworthy third ... more Phishing is a social engineering tactic where a malicious actor impersonates a trustworthy third party with the intention of tricking the user into divulging sensitive information. Previous social engineering research has shown an interaction between personality and the persuasion principle used to generate non-electronic messages. This study investigates whether this interaction is present in the realm of email phishing. To investigate this, we used a personality inventory and an email identification task (phishing or legitimate). Our data confirms previous findings that high extroversion is predictive of increased susceptibility to phishing attacks. However, extraversion was also found to be associated with increased susceptibility to phishing emails that utilize specific persuasion principles such as liking. Findings are discussed in terms of potential approaches to anti-phishing interventions within organizations.
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, Sep 1, 2010
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
With the many varied options for media presentation available within virtual reality devices toda... more With the many varied options for media presentation available within virtual reality devices today, it is important to start comparing these different formats to determine how different they are from each other. This project examined the differences between 180-Degree and 2D presentations of sports media within virtual reality headsets (HMD). Additionally, it also examined how much including individual differences helped explain participant experiences of presence, suspense, and enjoyment. Participants were asked to watch a piece of sports media footage presented either in 180-Degree or 2D formats within their own headset and then complete surveys on presence, suspense, enjoyment, team disposition, and fanship post-watching the video clip. This data was analyzed using a MANOVA and hierarchical linear regression. Results showed that there were no differences between the two types of media presentation, but fanship did help to understand more of the variance within participants’ enjoy...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Due to the increase in virtual humans as a pedagogical agent, this study investigates how percept... more Due to the increase in virtual humans as a pedagogical agent, this study investigates how perceptions of virtual humans are affected by voice quality in understanding a budgeting scenario where trust is essential to learning and application. Eighty-six participants were randomly assigned to three conditions where voice quality for a virtual human varied (human voice, low quality text-to-speech, high quality text-to-speech) when narrating a financial literacy course. Measures of trust and course comprehension were collected. Results of the learning assessment suggest no difference in comprehension based on voice quality of a virtual human. No differences were observed between the voice quality groups in participants' perception of trust, the abilities to facilitate learning, credibility of the agent, human-likeness of the agent, or how engaging the agent was. This is possibly due to the lower age demographic who have become increasingly exposed to virtual human voices through pop...
BMC Geriatrics
Background Infection is more frequent, and serious in people aged > 65 as they experience non-... more Background Infection is more frequent, and serious in people aged > 65 as they experience non-specific signs and symptoms delaying diagnosis and prompt treatment. Monitoring signs and symptoms using decision support tools (DST) is one approach that could help improve early detection ensuring timely treatment and effective care. Objective To identify and analyse decision support tools available to support detection of infection in older people (> 65 years). Methods A scoping review of the literature 2010–2021 following Arksey and O’Malley (2005) framework and PRISMA-ScR guidelines. A search of MEDLINE, Cochrane, EMBASE, PubMed, CINAHL, Scopus and PsycINFO using terms to identify decision support tools for detection of infection in people > 65 years was conducted, supplemented with manual searches. Results Seventeen papers, reporting varying stages of development of different DSTs were analysed. DSTs largely focussed on specific types of infection i.e. urine, respiratory, sep...
Advances in Intelligent Systems and Computing, 2018
Source type bias (human vs automation) may influence the development of trust in decision aids. S... more Source type bias (human vs automation) may influence the development of trust in decision aids. Situations involving two decision-aids may depend on the influence of pedigree (perceived expertise) such that decision making or reliance behavior is affected. In this task, the Convoy Leader decision-making paradigm developed by Lyons and Stokes (2012) was adapted to address advisor pedigree such that the human and automated information sources could be of high or low pedigree. Two hundred participants were asked to make eight decisions regarding the route taken by a military convoy based on intelligence (e.g., past insurgent attacks, Improvised Explosive Devices (IEDs) detected, etc.) provided by two information sources (human and automation) of varying degrees of pedigree. In two of these eight decisions, the decision-aids provided conflicting information. Results indicated that participants were likely to demonstrate a bias such that they were more likely to trust the information coming from the human advisor regardless of pedigree. This bias towards the human was only reversed when the automated decision aid was presented as having far greater pedigree. Measures of trust attitudes were highly indicative of decision making behaviors. The findings are addressed in terms of design within a dual-advisor context where human operators may receive conflicting information from advisors of different source types.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2021
Individual differences in user responses and interactions with technology are important to consid... more Individual differences in user responses and interactions with technology are important to consider when examining frustration and expectations for technology performance. This research expanded on Ferreri and Mayhorn (2021) and Hadlington and Scase (2018) by examining individual differences in responses to failures in digital technology (RFDT) when exposed to a malfunction (present vs. absent) and given an expectation (no vs. low vs. high) about the technology capabilities. A preliminary sample of 30 undergraduate students was obtained to complete an online shopping task. Following the task, participants reported the items they were asked to purchase, as well as their responses to failures in digital technology, technology acceptance attitudes, personality dimensions, and current mood (pre vs. post). Several correlations revealed consistent findings with previous research and indicate potentially significant findings with the full dataset. It is anticipated that those with low expe...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020
With virtual reality’s emerging popularity and the subsequent push for more sports media experien... more With virtual reality’s emerging popularity and the subsequent push for more sports media experiences, there is a need to evaluate virtual reality’s use into more video watching experiences. This research explores differences in experiences between Monitor (2D) video and HMD (360-Degree) video footage by measuring user perceptions of presence, suspense, and enjoyment. Furthermore, this study examines the relationship between presence, game attractiveness, suspense, and enjoyment as explored by Kim, Cheong, and Kim (2016). Differences were assessed via a MANOVA examining specifically presence, suspense, and enjoyment while the relationships were explored via a confirmatory factor analysis. Results suggest that there was a difference between Monitor (2D) video and HMD (360-Degree) in regard to spatial presence, engagement, suspense, and enjoyment, but the previous model from Kim et al. (2016) was not a good fit to this study’s data.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020
As digital technology develops, users create expectations for performance that may be violated wh... more As digital technology develops, users create expectations for performance that may be violated when malfunctions occur. This project examined how priming expectations of technology performance (high v. low v. no) and experiences of technology malfunction (present v. not present) can influence feelings of frustration and performance on a task. A preliminary sample of 42 undergraduate participants completed a QR code scavenger hunt using the augmented reality mobile app, ARIS. Following the task, participants reported what they found for each scavenger hunt clue, their responses to failures in digital technology, and technology acceptance attitudes. Several factorial ANOVAs revealed a main effect for expectation on adaptive items of the RFDT scale and a main effect for malfunction on performance level. This suggests a potential contradiction between attitudes and behaviors when considering a common scenario involving technology.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2019
As virtual reality becomes more prevalent in society, there has been a renewed focus on developin... more As virtual reality becomes more prevalent in society, there has been a renewed focus on developing experiences for consumers to enjoy (Hartl and Berger, 2017). The current research project explores the relationship between presence, game attractiveness, suspense, and enjoyment in watching mediated sports content and exploring the differences between these constructs in 2D presentation versus 360 video presentation. Participants were asked to provide demographic information, watch a video presented either on a traditional monitor screen or in 360-degree video on the Oculus Rift and then complete surveys to assess their experience watching the clip. This data will be analyzed via confirmatory factor analysis to determine if presence, game attractiveness, suspense, and enjoyment are linked. Furthermore, 2D and 360 video conditions were also compared through MANOVA to determine if there are differences between conditions in regard to presence, suspense, and enjoyment.