Cai Shengdan | University of Nottingham, China Campus (original) (raw)
MPhil in Archaeological Heritage and Museum, University of Cambridge
less
Uploads
Papers by Cai Shengdan
ACM Journal on Computing and Cultural Heritage, 2019
This paper attempts to understand how present Virtual Reality (VR) environments can contribute to... more This paper attempts to understand how present Virtual Reality (VR) environments can contribute to enhancing the communication of cultural heritage by providing an experience of the past that is acceptable for the younger generation, and how museums and cultural institutions should adopt and use such technologies. Aspects of acceptance, experience and expectation of VR with the underlying values are not well understood but is important for the sustainability of the communication of cultural heritage as a bequest to future generations. We conducted a combined quantitative-qualitative study on the participants who have various prior experience with gaming and VR, and different levels of knowledge about the history presented within the virtual environment. This study is to investigate how participants accept and are stimulated in terms of personal experience, and their expectations and ideas for the future of museums if VR is used for enhancing the learning of cultural heritage. Prior g...
ACM Journal on Computing and Cultural Heritage, 2019
This paper attempts to understand how present Virtual Reality (VR) environments can contribute to... more This paper attempts to understand how present Virtual Reality (VR) environments can contribute to enhancing the communication of cultural heritage by providing an experience of the past that is acceptable for the younger generation, and how museums and cultural institutions should adopt and use such technologies. Aspects of acceptance, experience and expectation of VR with the underlying values are not well understood but is important for the sustainability of the communication of cultural heritage as a bequest to future generations. We conducted a combined quantitative-qualitative study on the participants who have various prior experience with gaming and VR, and different levels of knowledge about the history presented within the virtual environment. This study is to investigate how participants accept and are stimulated in terms of personal experience, and their expectations and ideas for the future of museums if VR is used for enhancing the learning of cultural heritage. Prior g...