Stine Thordarson Moltubakk | Norwegian University of Science and Technology (original) (raw)
Papers by Stine Thordarson Moltubakk
Proceeding of the 33rd European Safety and Reliability Conference
Journal of Children and Media , 2024
Gaming is a popular activity among both children and adults. However, research on gaming in a fam... more Gaming is a popular activity among both children and adults. However, research on gaming in a family context often frames gaming as the interest of the child that parents must manage. Because gaming is becoming a more mainstream pastime for parents as well, we need knowledge about the ways gamer-parents position themselves as gamers and parents. Drawing on interviews with 29 Norwegian gamer-parents, we explore how they position themselves and how they assemble parenting. Contemporary parenting norms means engaging in risk-management, and public discourse has framed gaming and screen time as risks that need to be managed. How do gamer-parents position and assemble good parenthood to include gaming? Existing research on families and gaming has given insights into family struggles, dynamics, and mediation within the family. We add to this work by studying how gamer parents position themselves in relationships outside the family to other parents, relevant institutions, and to norms of good parenthood.
New policy at the Norwegian University of Science and Technology (NTNU): Incentives for publishin... more New policy at the Norwegian University of Science and Technology (NTNU): Incentives for publishing Open Access
Nordicom Review, 2021
Gaming is a frequent source of conflict for families. Research on parents and gaming has identifi... more Gaming is a frequent source of conflict for families. Research on parents and gaming has identified a lack of gaming-related expertise, a general devaluation or fear of play, and authoritative and restrictive parenting styles as key sources of conflict. What happens when these deficits are addressed? What does mediation look like when parents are expert gamers, enjoy play, and encourage play for their children? Based on qualitative interviews with 29 parents who identify as gamers, we explore how gamer parents domesticate games. To explore the work of stabilising gaming as a wholesome and valued pastime, we combine domestication theory with overflows to address the struggles involved. The analysis investigates how gamer parents mediate play, with an emphasis on how games are interpreted, the family's player practices, and the role of gaming-related expertise in accordance with the three dimensions (symbolic, practice, cognitive) of domestication theory.
Nordicom Review, 2021
Gaming is a frequent source of conflict for families. Research on parents and gaming has identifi... more Gaming is a frequent source of conflict for families. Research on parents and gaming has identified a lack of gaming-related expertise, a general devaluation or fear of play, and authoritative and restrictive parenting styles as key sources of conflict. What happens when these deficits are addressed? What does mediation look like when parents are expert gamers, enjoy play, and encourage play for their children? Based on qualitative interviews with 29 parents who identify as gamers, we explore how gamer parents domesticate games. To explore the work of stabilising gaming as a wholesome and valued pastime, we combine domestication theory with overflows to address the struggles involved. The analysis investigates how gamer parents mediate play, with an emphasis on how games are interpreted, the family’s player practices, and the role of gaming-related expertise in accordance with the three dimensions (symbolic, practice, cognitive) of domestication theory.
Proceeding of the 33rd European Safety and Reliability Conference
Journal of Children and Media , 2024
Gaming is a popular activity among both children and adults. However, research on gaming in a fam... more Gaming is a popular activity among both children and adults. However, research on gaming in a family context often frames gaming as the interest of the child that parents must manage. Because gaming is becoming a more mainstream pastime for parents as well, we need knowledge about the ways gamer-parents position themselves as gamers and parents. Drawing on interviews with 29 Norwegian gamer-parents, we explore how they position themselves and how they assemble parenting. Contemporary parenting norms means engaging in risk-management, and public discourse has framed gaming and screen time as risks that need to be managed. How do gamer-parents position and assemble good parenthood to include gaming? Existing research on families and gaming has given insights into family struggles, dynamics, and mediation within the family. We add to this work by studying how gamer parents position themselves in relationships outside the family to other parents, relevant institutions, and to norms of good parenthood.
New policy at the Norwegian University of Science and Technology (NTNU): Incentives for publishin... more New policy at the Norwegian University of Science and Technology (NTNU): Incentives for publishing Open Access
Nordicom Review, 2021
Gaming is a frequent source of conflict for families. Research on parents and gaming has identifi... more Gaming is a frequent source of conflict for families. Research on parents and gaming has identified a lack of gaming-related expertise, a general devaluation or fear of play, and authoritative and restrictive parenting styles as key sources of conflict. What happens when these deficits are addressed? What does mediation look like when parents are expert gamers, enjoy play, and encourage play for their children? Based on qualitative interviews with 29 parents who identify as gamers, we explore how gamer parents domesticate games. To explore the work of stabilising gaming as a wholesome and valued pastime, we combine domestication theory with overflows to address the struggles involved. The analysis investigates how gamer parents mediate play, with an emphasis on how games are interpreted, the family's player practices, and the role of gaming-related expertise in accordance with the three dimensions (symbolic, practice, cognitive) of domestication theory.
Nordicom Review, 2021
Gaming is a frequent source of conflict for families. Research on parents and gaming has identifi... more Gaming is a frequent source of conflict for families. Research on parents and gaming has identified a lack of gaming-related expertise, a general devaluation or fear of play, and authoritative and restrictive parenting styles as key sources of conflict. What happens when these deficits are addressed? What does mediation look like when parents are expert gamers, enjoy play, and encourage play for their children? Based on qualitative interviews with 29 parents who identify as gamers, we explore how gamer parents domesticate games. To explore the work of stabilising gaming as a wholesome and valued pastime, we combine domestication theory with overflows to address the struggles involved. The analysis investigates how gamer parents mediate play, with an emphasis on how games are interpreted, the family’s player practices, and the role of gaming-related expertise in accordance with the three dimensions (symbolic, practice, cognitive) of domestication theory.