Tzu Yuan Hsu | National Taiwan Normal University (original) (raw)

Papers by Tzu Yuan Hsu

Research paper thumbnail of Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis

This study aims to explore science teachers' perceptions of educational game design training thro... more This study aims to explore science teachers' perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game design ideas. Three science teachers participated in the study. The data were collected through focus group interviews and science education game design documents. The result indicated that the science teachers thought that training procedures could enhance their educational game design knowledge. Gameplay experiences could help participants understand the characteristics of games. Game analysis provided an approach to learn game structure. Science teachers could apply the game characteristics they experienced to complete their science education game design documents through this training. All participants believed that these training strategies can inspire their educational game design ideas.

Research paper thumbnail of Instruments for Facilitating Science Teachers' Awareness of General and Learning Games

Four instruments were developed to support a teacher training aimed to facilitate teachers'awaren... more Four instruments were developed to support a teacher training aimed to facilitate teachers'awareness of general and learning games. Instruments developed are 1) General Digital Game Selection Checklist, which comprises items about the common characteristics of digital games and items concerning the specific characteristics of seven game genres: puzzle, simulation, action, role-play, online role-play, real-time strategy, and social game. 2) General Digital Game Awareness Scale, consists of 20 true-or-false and 5 matching questions. The scale is to understand whether teachers can perceive game characteristics while playing games. 3) Science Learning Game Selection Checklist, which comprises 17 items in 6 dimensions: motivator, concept, context, quest, item (equipment), and feedback. And 4) Science Learning Game Questionnaire, intended to elicit participants' further opinions about the use of games in learning by 9 dimensions and 24 questions. These four instruments, as shown in appendices, have been verified by in-service teachers and tested by pre-service teachers. These instruments intend to be preliminary tools for design-training program that cultivates teachers' general and learning gameplaying literacy.

Research paper thumbnail of Preservice Science Teachers' Prior Gameplay Experience and their Perceptions of Digital Game-Supported Learning

World Conference on Educational Multimedia, …, 2011

The main purpose of this study was to examine the relationship between preservice science teacher... more The main purpose of this study was to examine the relationship between preservice science teachers' prior game-playing experiences and their perceptions of digital game-supported learning. 39 preservice science teachers completed an online survey questionnaire. The results showed that prior game-playing experiences were associated with engagement, enjoyment, academic achievement, learning motivation, and creativity. There exists a significant correlation between digital game-playing experiences and digital gaming self-efficacy. The findings of this study provide the preliminary information for designing game-oriented training model to support teachers' uses of digital games in teaching.

Research paper thumbnail of Preservice Teachers' Awareness of Digital Game-Supported Learning

Society for Information Technology & Teacher …, 2011

This paper is an exploratory study to investigate the preservice teachers' awareness of digital g... more This paper is an exploratory study to investigate the preservice teachers' awareness of digital game-supported learning. The survey questionnaire consists of four dimensions: digital gaming experience, attitudes toward digital gaming, digital gaming self-efficacy, and awareness of digital game-supported learning. 125 preservice teachers completed the questionnaire. The results showed that most preservice teachers play digital games, and they believe digital games have potential to be a useful tool for students. After this exploratory survey, we are planning a training program to develop preservice teachers' competency of designing game-supported learning activity into course units.

Research paper thumbnail of Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis

This study aims to explore science teachers' perceptions of educational game design training thro... more This study aims to explore science teachers' perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game design ideas. Three science teachers participated in the study. The data were collected through focus group interviews and science education game design documents. The result indicated that the science teachers thought that training procedures could enhance their educational game design knowledge. Gameplay experiences could help participants understand the characteristics of games. Game analysis provided an approach to learn game structure. Science teachers could apply the game characteristics they experienced to complete their science education game design documents through this training. All participants believed that these training strategies can inspire their educational game design ideas.

Research paper thumbnail of Instruments for Facilitating Science Teachers' Awareness of General and Learning Games

Four instruments were developed to support a teacher training aimed to facilitate teachers'awaren... more Four instruments were developed to support a teacher training aimed to facilitate teachers'awareness of general and learning games. Instruments developed are 1) General Digital Game Selection Checklist, which comprises items about the common characteristics of digital games and items concerning the specific characteristics of seven game genres: puzzle, simulation, action, role-play, online role-play, real-time strategy, and social game. 2) General Digital Game Awareness Scale, consists of 20 true-or-false and 5 matching questions. The scale is to understand whether teachers can perceive game characteristics while playing games. 3) Science Learning Game Selection Checklist, which comprises 17 items in 6 dimensions: motivator, concept, context, quest, item (equipment), and feedback. And 4) Science Learning Game Questionnaire, intended to elicit participants' further opinions about the use of games in learning by 9 dimensions and 24 questions. These four instruments, as shown in appendices, have been verified by in-service teachers and tested by pre-service teachers. These instruments intend to be preliminary tools for design-training program that cultivates teachers' general and learning gameplaying literacy.

Research paper thumbnail of Preservice Science Teachers' Prior Gameplay Experience and their Perceptions of Digital Game-Supported Learning

World Conference on Educational Multimedia, …, 2011

The main purpose of this study was to examine the relationship between preservice science teacher... more The main purpose of this study was to examine the relationship between preservice science teachers' prior game-playing experiences and their perceptions of digital game-supported learning. 39 preservice science teachers completed an online survey questionnaire. The results showed that prior game-playing experiences were associated with engagement, enjoyment, academic achievement, learning motivation, and creativity. There exists a significant correlation between digital game-playing experiences and digital gaming self-efficacy. The findings of this study provide the preliminary information for designing game-oriented training model to support teachers' uses of digital games in teaching.

Research paper thumbnail of Preservice Teachers' Awareness of Digital Game-Supported Learning

Society for Information Technology & Teacher …, 2011

This paper is an exploratory study to investigate the preservice teachers' awareness of digital g... more This paper is an exploratory study to investigate the preservice teachers' awareness of digital game-supported learning. The survey questionnaire consists of four dimensions: digital gaming experience, attitudes toward digital gaming, digital gaming self-efficacy, and awareness of digital game-supported learning. 125 preservice teachers completed the questionnaire. The results showed that most preservice teachers play digital games, and they believe digital games have potential to be a useful tool for students. After this exploratory survey, we are planning a training program to develop preservice teachers' competency of designing game-supported learning activity into course units.