Sebastian Heath | New York University (original) (raw)
Books by Sebastian Heath
[Download full text from: https://thedigitalpress.org/datam/\] DATAM: Digital Approaches to Teachi... more [Download full text from: https://thedigitalpress.org/datam/] DATAM: Digital Approaches to Teaching the Ancient Mediterranean provides a series of new critical studies that explore digital practices for teaching the Ancient Mediterranean world at a wide range of institutions and levels. These practical examples demonstrate how gaming, coding, immersive video, and 3D imaging can bridge the disciplinary and digital divide between the Ancient world and contemporary technology, information literacy, and student engagement. While the articles focus on Classics, Ancient History, and Mediterranean archaeology, the issues and approaches considered throughout this book are relevant for anyone who thinks critically and practically about the use of digital technology in the college level classroom.
DATAM features contributions from Sebastian Heath, Lisl Walsh, David Ratzan, Patrick Burns, Sandra Blakely, Eric Poehler, William Caraher, Marie-Claire Beaulieu and Anthony Bucci as well as a critical introduction by Shawn Graham and preface by Society of Classical Studies Executive Director Helen Cullyer.
"This beautifully illustrated volume is the accompanying catalogue for an exhibition at New York ... more "This beautifully illustrated volume is the accompanying catalogue for an exhibition at New York University’s Institute for the Study of the Ancient World. It features an introduction by Glen Bowersock and essays by leading scholars such as Gaelle Coqueugniot, Jean Gascou, Sebastian Heath, Pierre Leriche, and Thelma K. Thomas. The book also includes a map of the region and a detailed site plan of Dura-Europos as well as excavation photos, a checklist of objects in the exhibition, and a selected bibliography."
$29.95 + tax
ISBN: 9780691154688
120 pp. | 6 x 9 | 75 color illus. 1 map.
On sale at ISAW or through Princeton University Press (http://press.princeton.edu/titles/9650.html)
Edited Journal Volumes by Sebastian Heath
ISAW Papers, 2014
Reports on current work relevant to the role of Linked Open Data (LOD) in the study of the ancien... more Reports on current work relevant to the role of Linked Open Data (LOD) in the study of the ancient world. As a term, LOD encompasses approaches to the publication of digital resources that emphasize stability, relatively fine-grained access to intellectual content via public URIs, and re-usability as defined both by publication of machine reabable data and by publication under licenses that permit further copying of available materials. This collection presents a series of reports from participants in 2012 and 2013 sessions of the NEH-funded Linked Ancient World Data Institute. The contributors come from a wide range of academic disciplines and professional backgrounds. The projects they represent reflect this range and also illustrate many stages of the process of moving from concept to implementation, with a focus on results achieved by the mid 2013 to early 2014 timeframe.
Papers by Sebastian Heath
ISAW Library Blog, 2024
A retelling of Sebastian Heath's faculty research talk given in April, 2024. This is the first of... more A retelling of Sebastian Heath's faculty research talk given in April, 2024. This is the first of three planned posts.
Journal of Ancient History and Archaeology, 2022
While much depends on the definition of the term and the extent to which that accommodates variab... more While much depends on the definition of the term and the extent to which that accommodates variability, the number of currently known Roman amphitheaters can be put between 260 and 280. By both rough calculation assuming a typical capacity of 11,000 and by taking account of prior scholarship, when possible, to use individual capacities for each structure, the total estimated seating capacity of all Roman amphitheaters is approximately three million. That is a large number in the context of an ancient state such as the Roman Empire. For amphitheaters for which no estimate of capacity is available, this article uses Nearest Neighbors estimation to estimate a capacity on the basis of known dimensions. Doing so accommodates the observation that the seating capacity of any amphitheater was not zero so that a number must be calculated. All the data by which these calculations are made - along with the Python code - are available for download and adaptation so that the process used here is reproducible. With an estimated total having been calculated, the distribution of this capacity is explored as grouped by modern countries as well as by ancient regions. The distribution is also mapped. These visualizations highlight Italy, and particularly Campania, as the area of greatest concentration of amphitheater seating. The central part of Africa Proconsularis, roughly modern Tunisia, is also an area of relatively high concentration. The main goal of this article is to report the approximately three million total estimated seating capacity and to visualize and map its spatial distribution. The article does also suggest that while amphitheaters can be considered important symbols of Roman culture, the unequal distribution of seating implies unequal access to the experience of watching violent entertainments in these buildings. By offering a relatively straightforward approach to calculating total seating capacity, it also intends to be an easy point of reference for scholars integrating amphitheaters into historical narratives that take account of the inherent uncertainty that comes with the study of these large structures.
S. Blakely and M. Daniels, eds. 2023. Data Science, Human Science, and Ancient Gods: Conversations in Theory and Method, pp. 135-173. Atlanta: Lockwood Press., 2022
This chapter uses a dataset of Roman amphitheaters plausibly in use during the second century CE ... more This chapter uses a dataset of Roman amphitheaters plausibly in use during the second century CE to consider the extent to which relative nearness of these structures to each other could have influenced the experience of attending events within them. The selection of which amphitheaters to in- clude in the discussion is made clear as the construction of amphitheaters in Roman territory was a continuous process leading to a peak in numbers in the second century. The discussion uses network analysis—specifically network degree, or number of connections to nearby amphitheaters—to es- timate the total number of amphitheater seats that are themselves relatively near-to-other-amphitheater seats. The paper intends to be clear about the nature of the calculations on which it is based and emphasizes that only estimates are possible. Within this constraint, it is likely that the number and nearness of seats in central Italy and the nearest parts of North Africa was sufficiently greater than in other regions to make the experience of watching beast hunts, executions, and gladiatorial combat in these regions qualitatively different than in other parts of the empire. This observation implicates the understanding of amphitheaters as a stable category of Ro- man material culture. The data and code on which the discussion is based are both available for download.
Goldstein, Lynne and Ethan Watrall. Digital Heritage and Archaeology in Practice: Data, Ethics, and Professionalism. University Press of Florida, 2022. Project MUSE muse.jhu.edu/book/101232., 2022
I is chapter emphasizes the role of transitions and transformation in digital work ows by narrati... more I is chapter emphasizes the role of transitions and transformation in digital work ows by narrating the implementation of speci c computational methods, particularly data visualization and basic mapping. It arises from the observation that there are few, and perhaps not any, substantive digital projects that achieve their goals using a single approach to working with digital data (Tabak :para.). But proving a negative statement is not the focus here. Stated more positively, it is the case that many projects can be said to move in loose sequence from a conceptual stage that imagines and de nes both topic and scope (Scho eld et al. :), and then toward the creation of new data or the collection and use of existing data (Clement), then to placing that data in one or more computational tools that perform analysis and generate outputs such as visualizations, and then frequently to the use of those outputs to support conclusions (Heath : ; Cotticelli-Kurras and Giusfredi :viii). Furthermore, it is good practice that the transition from conception to actual data results in a digital representation that captures the important aspects of a research project in a computationally actionable form (Gibbs :Section II). e creation of that digital resource, which of course can be edited and updated, can then serve as a repeatable launching point for further work. As used in this narrative, the terms "transition" and "transformation" stay close to their colloquial meaning, though there is room to be clearer. In essence: Digital projects have stages and it is appropriate to respond to the
ISAW Papers, 2022
This paper presents a scenario in which a schematic plan of the House of the Faun at Pompeii is t... more This paper presents a scenario in which a schematic plan of the House of the Faun at Pompeii is the basis for creating an interactive environment that supports discussion of multiple experiences within that domestic space. The primary intent of this work is to enable classroom discussion. In this regard, the work described here shares goals with other pedagogic initiatives that use game engines to bring the ancient world into learning contexts. The interactive environment described here is implemented in a cloud-based game engine that supports simultaneous editing, sharing of projects, and free distribution of the end result. This paper advocates for and describes an example of the adoption of tools that allow multiple voices and perspectives-both modern and ancientto be included in the creation process. In doing so it builds on existing principles of open software development. The end result here is not a game if that term means an environment that measures the attainment of a specific goal. Instead, the interactive environment is a playful starting point for discussion. Library of Congress Subjects: Video games in education; Architecture, Roman; Pompeii (Extinct city).
ISAW Papers, 2021
This paper describes a practical workflow that enables the integration of Photogrammetry-based 3D... more This paper describes a practical workflow that enables the integration of Photogrammetry-based 3D modeling, Reflectance Transformation Imaging (RTI), and Multiband Imaging (MBI) into a single representation that can, in turn, be rendered visually using existing open-source software. To illustrate the workflow, we apply it to a fragment of an Egyptian painted wood sarcophagus now in the Institute of Fine Arts Study (NYU) Collection and then show how the results can contribute to the visualization, documentation, and analysis of archaeological and related materials. One product of this work is an animation rendered using the open-source software Blender. The animation emphasizes aspects of surface variation and reveals the craftwork involved in producing the sarcophagus fragment. In doing so, it highlights that the workflow we describe can serve many purposes and contribute to a wide variety of research agendas.
Sarah E. Bond, Paul Dilley, and Ryan Horne, eds. Linked Open Data for the Ancient Mediterranean: Structures, Practices, Prospects . ISAW Papers 20., 2021
This paper describes the role of standards-based and open source file formats and tools in repres... more This paper describes the role of standards-based and open source file formats and tools in representing and interacting with small datasets. The example used is a database of Roman amphitheaters that is based on the GeoJSON variant of JSON, both of which formats are briefly defined and explained by example. It is stressed that the code sharing site GitHub can map the spatial information in GeoJSON files by default. Next, a series of iPython notebooks-all of which can be run interactively or downloaded for further developemnt-show the implementation of a lightweight interface for exploring amphitheater seating capacity. In conclusion, the paper emphasizes that using existing tools can make it easier to maintain focus on the intellectual content of a dataset.
A. Hrychuk Kontokosta and P. de Staebler, eds. Roman Sculpture in Context. Selected Papers in Ancient Art and Architecture [SPAAA] vol. 6. [Send me a DM and I can forward a digital offprint of my contribution.] , 2020
Art historians and archaeologists have long been publishing visual recreations of the context of ... more Art historians and archaeologists have long been publishing visual recreations of the context of Roman sculpture that in turn allow modern viewers to imagine the spaces in which these objects were displayed. A very brief summary illustrates this point and shows the turn to using digital tools to accomplish this goal. e importance of creating and reus-ing open licensed digital content is emphasized. Doing so will allow many voices and perspectives to be represented in virtual digital worlds. An example of such work is given in the form of a very preliminary interactive and multiplayer plan of the House of the Faun at Pompeii. is resource uses open-licensed content and also free software tools, suggesting that as more content becomes available, more scholars, as well as students and others, will be able to explore the diversity of settings and people that existed in the Roman world.
DATAM: Digital Approaches to Teaching the Ancient Mediterranean, 2020
[Download full text of volume from: https://thedigitalpress.org/datam/\]
The Pompeii Artistic Landscape Project (PALP) is an online resource, based in a Linked Open Data ... more The Pompeii Artistic Landscape Project (PALP) is an online resource, based in a Linked Open Data (LOD) format, to encourage sitewide discovery, mapping, analysis, and sharing of information about Pompeian artworks in their architectural contexts. The goal of PALP is to dramatically increase the number of researchers and members of the public who can access, analyze, interpret, and share the artworks of the most richly documented urban environment of the Roman world: Pompeii.
The Pompeii Artistic Landscape Project (PALP) is a collaborative initiative between Eric Poehler at the University of Massachusetts Amherst and Sebastian Heath at the Institute for the Study of the Ancient World at New York University. Based on data from the Pompeii Bibliography and Mapping Project and built in Omeka-S, PALP is generously funded through a grant from the Getty Foundation, as part of its Digital Art History initiative.
See https://palp.p-lod.umasscreate.net for more information.
The Journal of Roman Studies, 2018
There is hardly any aspect of scholarly work and teaching in Roman Studies today not marked by di... more There is hardly any aspect of scholarly work and teaching in Roman Studies today not marked by digital technology. We assume that readers regularly access digital images of Roman material culture, use digitised corpora of primary sources in the original language or translation or consult online books and articles. The availability of digital resources on the internet is also a welcome enabler of ongoing public interest and even participation in the field. This overall state of affairs is generally a positive development, but both general trends and specific digital resources deserve a critical appraisal.
A. Meadows, F. Duryat, and S. Glenn, eds. 2018. Alexander the Great. A Linked Open World. Bordeaux: Ausonius Éditions., 2018
The number of readers whose needs are directly met by the following contribution may be small. It... more The number of readers whose needs are directly met by the following contribution may be small. It is not a complete tutorial on the use of the database query language SPARQL to retrieve numismatic information from the projects whose data are available at the webbased numismatic database Nomisma.org. It does, however, give examples, along with what I hope are approachable explanations, of queries that retrieve specific information about the occurrence of coins issued by particular mints as they occur in individual hoards. At the time of this writing, it is possible for a reader to execute those same queries directly at Nomisma.org and to see the results. I have also made the text of each query available online, which should make it very easy for readers to run them and to begin to adapt them to their own needs 1 . In this way, this chapter can be a starting point for non-technical readers to decide that SPARQL and Nomisma.org's SPARQL endpoint, a term that will be defined below, are tools they can integrate into their own numismatic research. It may also be the case that readers already familiar with SPARQL and the principles of Linked Open Data (LOD) will find numismatics to be a compelling example of how well-structured digital resources can contribute to humanities research. Using LOD-influenced terminology, the semantics of the statement that a coin from a mint appears in a hoard is easily recognisable as an instance of the generic structure of a link, or edge, connecting two nodes in a graph. I will stress that Nomisma.org offers a specific implementation of this relationship, one that adopts existing standards -in particular the Dublin Core that is familiar to anyone working with LOD -while also utilizing a vocabulary specific to numismatics 2 . Of interest to both audiences will be the emphasis I place on using data drawn from Nomisma.org in additional computational contexts. Specifically, towards the end of the chapter I visualise results of SPARQL queries both as a network that can support discussion of the circulation of coins in Republican Italy and also briefly as a map using Google Fusion Tables. My comments about the network are generic, and mapping hoards is an obvious next step. My goal in showing both steps is to encourage further exploration of these techniques. If this approach is of interest, then read on.
Journal of Interactive Technology and Pedagogy, 2018
From October 2016 to April 2017, the Institute for the Study of the Ancient World (ISAW) at New Y... more From October 2016 to April 2017, the Institute for the Study of the Ancient World (ISAW) at New York University was the venue for the exhibition Time and Cosmos in Greco-Roman Antiquity. Among the objects on display were ancient sundials, some of which were accompanied by digital animations that illustrated how such devices worked. The purpose of the current article is to place these digital resources in the context of the collaborative environment that created them and to show how they can continue to be effective in communicating the sometimes complicated operation of ancient sundials, including examples that were not on display in the gallery due to size constraints. After an introduction to the workings of the objects themselves, we discuss the role of this digital content in the visitor's experience and as a museum education resource for docents. Figure 1: Installation view of a visitor and the Roofed Spherical Sundial with Greek Inscription with an animation running at its side, 2016. The operation of this sundial is discussed and illustrated with animation in the text.
Annual of the Institute of Fine Arts, 2017
A brief description of collaborative work to integrate RTI and Photogrammetry. NB: This is autho... more A brief description of collaborative work to integrate RTI and Photogrammetry. NB: This is authored by my student collaborators, not by me.
SAA Archaeological Record, 2017
With Ben Marwick (corresponding author), Jade d’Alpoim Guedes, C. Michael Barton, Lynsey A. Bates... more With Ben Marwick (corresponding author), Jade d’Alpoim Guedes, C. Michael Barton, Lynsey A. Bates, Michael Baxter, Andrew Bevan, Elizabeth A. Bollwerk, R. Kyle Bocinsky, Tom Brughmans, Alison K. Carter, Cyler Conrad, Daniel A. Contreras, Stefano Costa, Enrico R. Crema, Adrianne Daggett, Benjamin Davies, B. Lee Drake, Thomas S. Dye, Phoebe France, Richard Fullagar, Domenico Giusti, Shawn Graham, Matthew D. Harris, John Hawks, Sebastian Heath, Damien Huffer, Eric C. Kansa, Sarah Whitcher Kansa, Mark E. Madsen, Jennifer Melcher, Joan Negre, Fraser D. Neiman, Rachel Opitz, David C. Orton, Paulina Przystupa, Maria Raviele, Julien Riel-Salvatore, Philip Riris, Iza Romanowska, Jolene Smith, Néhémie Strupler, Isaac I. Ullah, Hannah G. Van Vlack, Nathaniel VanValkenburgh, Ethan C. Watrall, Chris Webster, Joshua Wells, Judith Winters, and Colin D. Wren
'roman-amphitheaters' provides an up to date dataset describing Roman amphitheaters.
JOURNAL OF ROMAN ARCHAEOLOGY-SUPPLEMENTARY SERIES-, 2001
[Download full text from: https://thedigitalpress.org/datam/\] DATAM: Digital Approaches to Teachi... more [Download full text from: https://thedigitalpress.org/datam/] DATAM: Digital Approaches to Teaching the Ancient Mediterranean provides a series of new critical studies that explore digital practices for teaching the Ancient Mediterranean world at a wide range of institutions and levels. These practical examples demonstrate how gaming, coding, immersive video, and 3D imaging can bridge the disciplinary and digital divide between the Ancient world and contemporary technology, information literacy, and student engagement. While the articles focus on Classics, Ancient History, and Mediterranean archaeology, the issues and approaches considered throughout this book are relevant for anyone who thinks critically and practically about the use of digital technology in the college level classroom.
DATAM features contributions from Sebastian Heath, Lisl Walsh, David Ratzan, Patrick Burns, Sandra Blakely, Eric Poehler, William Caraher, Marie-Claire Beaulieu and Anthony Bucci as well as a critical introduction by Shawn Graham and preface by Society of Classical Studies Executive Director Helen Cullyer.
"This beautifully illustrated volume is the accompanying catalogue for an exhibition at New York ... more "This beautifully illustrated volume is the accompanying catalogue for an exhibition at New York University’s Institute for the Study of the Ancient World. It features an introduction by Glen Bowersock and essays by leading scholars such as Gaelle Coqueugniot, Jean Gascou, Sebastian Heath, Pierre Leriche, and Thelma K. Thomas. The book also includes a map of the region and a detailed site plan of Dura-Europos as well as excavation photos, a checklist of objects in the exhibition, and a selected bibliography."
$29.95 + tax
ISBN: 9780691154688
120 pp. | 6 x 9 | 75 color illus. 1 map.
On sale at ISAW or through Princeton University Press (http://press.princeton.edu/titles/9650.html)
ISAW Papers, 2014
Reports on current work relevant to the role of Linked Open Data (LOD) in the study of the ancien... more Reports on current work relevant to the role of Linked Open Data (LOD) in the study of the ancient world. As a term, LOD encompasses approaches to the publication of digital resources that emphasize stability, relatively fine-grained access to intellectual content via public URIs, and re-usability as defined both by publication of machine reabable data and by publication under licenses that permit further copying of available materials. This collection presents a series of reports from participants in 2012 and 2013 sessions of the NEH-funded Linked Ancient World Data Institute. The contributors come from a wide range of academic disciplines and professional backgrounds. The projects they represent reflect this range and also illustrate many stages of the process of moving from concept to implementation, with a focus on results achieved by the mid 2013 to early 2014 timeframe.
ISAW Library Blog, 2024
A retelling of Sebastian Heath's faculty research talk given in April, 2024. This is the first of... more A retelling of Sebastian Heath's faculty research talk given in April, 2024. This is the first of three planned posts.
Journal of Ancient History and Archaeology, 2022
While much depends on the definition of the term and the extent to which that accommodates variab... more While much depends on the definition of the term and the extent to which that accommodates variability, the number of currently known Roman amphitheaters can be put between 260 and 280. By both rough calculation assuming a typical capacity of 11,000 and by taking account of prior scholarship, when possible, to use individual capacities for each structure, the total estimated seating capacity of all Roman amphitheaters is approximately three million. That is a large number in the context of an ancient state such as the Roman Empire. For amphitheaters for which no estimate of capacity is available, this article uses Nearest Neighbors estimation to estimate a capacity on the basis of known dimensions. Doing so accommodates the observation that the seating capacity of any amphitheater was not zero so that a number must be calculated. All the data by which these calculations are made - along with the Python code - are available for download and adaptation so that the process used here is reproducible. With an estimated total having been calculated, the distribution of this capacity is explored as grouped by modern countries as well as by ancient regions. The distribution is also mapped. These visualizations highlight Italy, and particularly Campania, as the area of greatest concentration of amphitheater seating. The central part of Africa Proconsularis, roughly modern Tunisia, is also an area of relatively high concentration. The main goal of this article is to report the approximately three million total estimated seating capacity and to visualize and map its spatial distribution. The article does also suggest that while amphitheaters can be considered important symbols of Roman culture, the unequal distribution of seating implies unequal access to the experience of watching violent entertainments in these buildings. By offering a relatively straightforward approach to calculating total seating capacity, it also intends to be an easy point of reference for scholars integrating amphitheaters into historical narratives that take account of the inherent uncertainty that comes with the study of these large structures.
S. Blakely and M. Daniels, eds. 2023. Data Science, Human Science, and Ancient Gods: Conversations in Theory and Method, pp. 135-173. Atlanta: Lockwood Press., 2022
This chapter uses a dataset of Roman amphitheaters plausibly in use during the second century CE ... more This chapter uses a dataset of Roman amphitheaters plausibly in use during the second century CE to consider the extent to which relative nearness of these structures to each other could have influenced the experience of attending events within them. The selection of which amphitheaters to in- clude in the discussion is made clear as the construction of amphitheaters in Roman territory was a continuous process leading to a peak in numbers in the second century. The discussion uses network analysis—specifically network degree, or number of connections to nearby amphitheaters—to es- timate the total number of amphitheater seats that are themselves relatively near-to-other-amphitheater seats. The paper intends to be clear about the nature of the calculations on which it is based and emphasizes that only estimates are possible. Within this constraint, it is likely that the number and nearness of seats in central Italy and the nearest parts of North Africa was sufficiently greater than in other regions to make the experience of watching beast hunts, executions, and gladiatorial combat in these regions qualitatively different than in other parts of the empire. This observation implicates the understanding of amphitheaters as a stable category of Ro- man material culture. The data and code on which the discussion is based are both available for download.
Goldstein, Lynne and Ethan Watrall. Digital Heritage and Archaeology in Practice: Data, Ethics, and Professionalism. University Press of Florida, 2022. Project MUSE muse.jhu.edu/book/101232., 2022
I is chapter emphasizes the role of transitions and transformation in digital work ows by narrati... more I is chapter emphasizes the role of transitions and transformation in digital work ows by narrating the implementation of speci c computational methods, particularly data visualization and basic mapping. It arises from the observation that there are few, and perhaps not any, substantive digital projects that achieve their goals using a single approach to working with digital data (Tabak :para.). But proving a negative statement is not the focus here. Stated more positively, it is the case that many projects can be said to move in loose sequence from a conceptual stage that imagines and de nes both topic and scope (Scho eld et al. :), and then toward the creation of new data or the collection and use of existing data (Clement), then to placing that data in one or more computational tools that perform analysis and generate outputs such as visualizations, and then frequently to the use of those outputs to support conclusions (Heath : ; Cotticelli-Kurras and Giusfredi :viii). Furthermore, it is good practice that the transition from conception to actual data results in a digital representation that captures the important aspects of a research project in a computationally actionable form (Gibbs :Section II). e creation of that digital resource, which of course can be edited and updated, can then serve as a repeatable launching point for further work. As used in this narrative, the terms "transition" and "transformation" stay close to their colloquial meaning, though there is room to be clearer. In essence: Digital projects have stages and it is appropriate to respond to the
ISAW Papers, 2022
This paper presents a scenario in which a schematic plan of the House of the Faun at Pompeii is t... more This paper presents a scenario in which a schematic plan of the House of the Faun at Pompeii is the basis for creating an interactive environment that supports discussion of multiple experiences within that domestic space. The primary intent of this work is to enable classroom discussion. In this regard, the work described here shares goals with other pedagogic initiatives that use game engines to bring the ancient world into learning contexts. The interactive environment described here is implemented in a cloud-based game engine that supports simultaneous editing, sharing of projects, and free distribution of the end result. This paper advocates for and describes an example of the adoption of tools that allow multiple voices and perspectives-both modern and ancientto be included in the creation process. In doing so it builds on existing principles of open software development. The end result here is not a game if that term means an environment that measures the attainment of a specific goal. Instead, the interactive environment is a playful starting point for discussion. Library of Congress Subjects: Video games in education; Architecture, Roman; Pompeii (Extinct city).
ISAW Papers, 2021
This paper describes a practical workflow that enables the integration of Photogrammetry-based 3D... more This paper describes a practical workflow that enables the integration of Photogrammetry-based 3D modeling, Reflectance Transformation Imaging (RTI), and Multiband Imaging (MBI) into a single representation that can, in turn, be rendered visually using existing open-source software. To illustrate the workflow, we apply it to a fragment of an Egyptian painted wood sarcophagus now in the Institute of Fine Arts Study (NYU) Collection and then show how the results can contribute to the visualization, documentation, and analysis of archaeological and related materials. One product of this work is an animation rendered using the open-source software Blender. The animation emphasizes aspects of surface variation and reveals the craftwork involved in producing the sarcophagus fragment. In doing so, it highlights that the workflow we describe can serve many purposes and contribute to a wide variety of research agendas.
Sarah E. Bond, Paul Dilley, and Ryan Horne, eds. Linked Open Data for the Ancient Mediterranean: Structures, Practices, Prospects . ISAW Papers 20., 2021
This paper describes the role of standards-based and open source file formats and tools in repres... more This paper describes the role of standards-based and open source file formats and tools in representing and interacting with small datasets. The example used is a database of Roman amphitheaters that is based on the GeoJSON variant of JSON, both of which formats are briefly defined and explained by example. It is stressed that the code sharing site GitHub can map the spatial information in GeoJSON files by default. Next, a series of iPython notebooks-all of which can be run interactively or downloaded for further developemnt-show the implementation of a lightweight interface for exploring amphitheater seating capacity. In conclusion, the paper emphasizes that using existing tools can make it easier to maintain focus on the intellectual content of a dataset.
A. Hrychuk Kontokosta and P. de Staebler, eds. Roman Sculpture in Context. Selected Papers in Ancient Art and Architecture [SPAAA] vol. 6. [Send me a DM and I can forward a digital offprint of my contribution.] , 2020
Art historians and archaeologists have long been publishing visual recreations of the context of ... more Art historians and archaeologists have long been publishing visual recreations of the context of Roman sculpture that in turn allow modern viewers to imagine the spaces in which these objects were displayed. A very brief summary illustrates this point and shows the turn to using digital tools to accomplish this goal. e importance of creating and reus-ing open licensed digital content is emphasized. Doing so will allow many voices and perspectives to be represented in virtual digital worlds. An example of such work is given in the form of a very preliminary interactive and multiplayer plan of the House of the Faun at Pompeii. is resource uses open-licensed content and also free software tools, suggesting that as more content becomes available, more scholars, as well as students and others, will be able to explore the diversity of settings and people that existed in the Roman world.
DATAM: Digital Approaches to Teaching the Ancient Mediterranean, 2020
[Download full text of volume from: https://thedigitalpress.org/datam/\]
The Pompeii Artistic Landscape Project (PALP) is an online resource, based in a Linked Open Data ... more The Pompeii Artistic Landscape Project (PALP) is an online resource, based in a Linked Open Data (LOD) format, to encourage sitewide discovery, mapping, analysis, and sharing of information about Pompeian artworks in their architectural contexts. The goal of PALP is to dramatically increase the number of researchers and members of the public who can access, analyze, interpret, and share the artworks of the most richly documented urban environment of the Roman world: Pompeii.
The Pompeii Artistic Landscape Project (PALP) is a collaborative initiative between Eric Poehler at the University of Massachusetts Amherst and Sebastian Heath at the Institute for the Study of the Ancient World at New York University. Based on data from the Pompeii Bibliography and Mapping Project and built in Omeka-S, PALP is generously funded through a grant from the Getty Foundation, as part of its Digital Art History initiative.
See https://palp.p-lod.umasscreate.net for more information.
The Journal of Roman Studies, 2018
There is hardly any aspect of scholarly work and teaching in Roman Studies today not marked by di... more There is hardly any aspect of scholarly work and teaching in Roman Studies today not marked by digital technology. We assume that readers regularly access digital images of Roman material culture, use digitised corpora of primary sources in the original language or translation or consult online books and articles. The availability of digital resources on the internet is also a welcome enabler of ongoing public interest and even participation in the field. This overall state of affairs is generally a positive development, but both general trends and specific digital resources deserve a critical appraisal.
A. Meadows, F. Duryat, and S. Glenn, eds. 2018. Alexander the Great. A Linked Open World. Bordeaux: Ausonius Éditions., 2018
The number of readers whose needs are directly met by the following contribution may be small. It... more The number of readers whose needs are directly met by the following contribution may be small. It is not a complete tutorial on the use of the database query language SPARQL to retrieve numismatic information from the projects whose data are available at the webbased numismatic database Nomisma.org. It does, however, give examples, along with what I hope are approachable explanations, of queries that retrieve specific information about the occurrence of coins issued by particular mints as they occur in individual hoards. At the time of this writing, it is possible for a reader to execute those same queries directly at Nomisma.org and to see the results. I have also made the text of each query available online, which should make it very easy for readers to run them and to begin to adapt them to their own needs 1 . In this way, this chapter can be a starting point for non-technical readers to decide that SPARQL and Nomisma.org's SPARQL endpoint, a term that will be defined below, are tools they can integrate into their own numismatic research. It may also be the case that readers already familiar with SPARQL and the principles of Linked Open Data (LOD) will find numismatics to be a compelling example of how well-structured digital resources can contribute to humanities research. Using LOD-influenced terminology, the semantics of the statement that a coin from a mint appears in a hoard is easily recognisable as an instance of the generic structure of a link, or edge, connecting two nodes in a graph. I will stress that Nomisma.org offers a specific implementation of this relationship, one that adopts existing standards -in particular the Dublin Core that is familiar to anyone working with LOD -while also utilizing a vocabulary specific to numismatics 2 . Of interest to both audiences will be the emphasis I place on using data drawn from Nomisma.org in additional computational contexts. Specifically, towards the end of the chapter I visualise results of SPARQL queries both as a network that can support discussion of the circulation of coins in Republican Italy and also briefly as a map using Google Fusion Tables. My comments about the network are generic, and mapping hoards is an obvious next step. My goal in showing both steps is to encourage further exploration of these techniques. If this approach is of interest, then read on.
Journal of Interactive Technology and Pedagogy, 2018
From October 2016 to April 2017, the Institute for the Study of the Ancient World (ISAW) at New Y... more From October 2016 to April 2017, the Institute for the Study of the Ancient World (ISAW) at New York University was the venue for the exhibition Time and Cosmos in Greco-Roman Antiquity. Among the objects on display were ancient sundials, some of which were accompanied by digital animations that illustrated how such devices worked. The purpose of the current article is to place these digital resources in the context of the collaborative environment that created them and to show how they can continue to be effective in communicating the sometimes complicated operation of ancient sundials, including examples that were not on display in the gallery due to size constraints. After an introduction to the workings of the objects themselves, we discuss the role of this digital content in the visitor's experience and as a museum education resource for docents. Figure 1: Installation view of a visitor and the Roofed Spherical Sundial with Greek Inscription with an animation running at its side, 2016. The operation of this sundial is discussed and illustrated with animation in the text.
Annual of the Institute of Fine Arts, 2017
A brief description of collaborative work to integrate RTI and Photogrammetry. NB: This is autho... more A brief description of collaborative work to integrate RTI and Photogrammetry. NB: This is authored by my student collaborators, not by me.
SAA Archaeological Record, 2017
With Ben Marwick (corresponding author), Jade d’Alpoim Guedes, C. Michael Barton, Lynsey A. Bates... more With Ben Marwick (corresponding author), Jade d’Alpoim Guedes, C. Michael Barton, Lynsey A. Bates, Michael Baxter, Andrew Bevan, Elizabeth A. Bollwerk, R. Kyle Bocinsky, Tom Brughmans, Alison K. Carter, Cyler Conrad, Daniel A. Contreras, Stefano Costa, Enrico R. Crema, Adrianne Daggett, Benjamin Davies, B. Lee Drake, Thomas S. Dye, Phoebe France, Richard Fullagar, Domenico Giusti, Shawn Graham, Matthew D. Harris, John Hawks, Sebastian Heath, Damien Huffer, Eric C. Kansa, Sarah Whitcher Kansa, Mark E. Madsen, Jennifer Melcher, Joan Negre, Fraser D. Neiman, Rachel Opitz, David C. Orton, Paulina Przystupa, Maria Raviele, Julien Riel-Salvatore, Philip Riris, Iza Romanowska, Jolene Smith, Néhémie Strupler, Isaac I. Ullah, Hannah G. Van Vlack, Nathaniel VanValkenburgh, Ethan C. Watrall, Chris Webster, Joshua Wells, Judith Winters, and Colin D. Wren
'roman-amphitheaters' provides an up to date dataset describing Roman amphitheaters.
JOURNAL OF ROMAN ARCHAEOLOGY-SUPPLEMENTARY SERIES-, 2001
ISAW Papers, 2015
This paper presents the results of preliminary study of Early Byzantine pottery from a large buil... more This paper presents the results of preliminary study of Early Byzantine pottery from a large building near the waterfront at Kenchreai in southern Greece. Kenchreai served as the eastern port of Corinth throughout antiquity. The building was first excavated in 1976 by the Greek Archaeological Service, and it has been investigated since 2014 by the American Excavations at Kenchreai with permission from the Ministry of Culture under the auspices of the American School of Classical Studies at Athens. The pottery is characterized by the presence of many Late Roman Amphora 2 rims as well as stoppers and funnels. This indicates that the building had a role in the distribution of regional agricultural products during its final phase, which is dated to the very late sixth or early seventh centures A.D. by African Red-Slip and Phocaean Red-Slip tablewares. A wide range of lamps, glass vessels, and other small finds has also been recorded. Results to date are preliminary but ongoing work may allow further precision as to the chronology and use of this building.
Discussion of using an iPad attached scanner on objects excavated at Kenchreai, Greece. Two versi... more Discussion of using an iPad attached scanner on objects excavated at Kenchreai, Greece. Two versions are available: a PDF with page numbers and an HTML version with the illustrations in full-color.
A sequence of web pages that moves from identifying coins to identifying 3D models of Roman emper... more A sequence of web pages that moves from identifying coins to identifying 3D models of Roman emperors and members of the imperial family
Digital resources have become an essential part of studying the languages, history, and material ... more Digital resources have become an essential part of studying the languages, history, and material culture of the Ancient Mediterranean. This one-day conference looks at how this disciplinary turn is being integrated into both undergraduate and graduate courses. There will be sustained attention during the day on current practice in recent courses, and the speakers all have considerable teaching experience. Speakers will also address the goals of using digital methods, tools and resources in a wide range of pedagogic and institutional settings. Digital approaches to teaching do not merely replicate earlier methods so that new possibilities for expanding the scope of curricula will be an important topic. The day will end with a panel discussion and we will welcome input from all who are in attendance.
As a discipline and community, numismatics has made great progress in linking its digital resourc... more As a discipline and community, numismatics has made great progress in linking its digital resources under the broad rubric of Linked Open Data. We have taken some bold strides in recent years in bringing online individual coins in collections and the reference works that describe them. Online projects now exist for the whole of Roman coinage, Roman Provincial coinage and increasingly the broader Greek world. The results are visible publicly via such portals as http://nomisma.org and http://numismatics.org/ocre. These websites now make available descriptions of tens of thousands of individual coins and offer a rich vocabulary for describing that corpus. It has always been a goal of this effort to make the vocabularies and digital concepts that underlie this work available to related disciplines.
The time seems right to begin to consider how we might integrate excavation material into this network of data. There are clear benefits to excavators, for whom the cataloguing of finds may become easier, and the interpretation of finds becomes immediately possible in a broader context. And there are benefits for numismatists and economic historians too, as they approach coinage from the point of view of broad circulation patterns. The prospect of aggregating the large amounts of data that resides with archeological excavations has now become very clear.
Abstract of paper to be given at the 118th Annual Meeting of the Archaeological Institute of Amer... more Abstract of paper to be given at the 118th Annual Meeting of the Archaeological Institute of America. Co-authored with Chantal Stein and Emily Frank.
Abstract of paper to be given in the session "Big Data and Ancient Religion: Gods in our Machines... more Abstract of paper to be given in the session "Big Data and Ancient Religion: Gods in our Machines?" at the 118th Annual Meeting of the Archaeological Institute of America. Please note that the data on which this paper is based is published at <http://dx.doi.org/10.5281/zenodo.596149>.
Public lecture to be given on 9/29 at Temple University, Philadelphia.
Talk will "... combine a media-rich perspective on Roman amphitheaters with mapping and visualiza... more Talk will "... combine a media-rich perspective on Roman amphitheaters with mapping and visualization approaches being developed under the rubric of “Big Data” and within the context of open source software applications such as RStudio."
This paper shows that the vocabulary commonly used to describe tablewares on late Roman shipwreck... more This paper shows that the vocabulary commonly used to describe tablewares on late Roman shipwrecks is inadequate and has led to the underexamination of their economic and cultural significance. When used as objective terms, there is no need to challenge the division between amphoras and grain as “primary” cargoes and tablewares as “secondary.” Clearly, meeting demand for foodstuffs is the dominant motivation for overseas voyages. Analysis of the transport of table vessels, however, often begins and ends by suggesting that they were merely ballast or were packed in the interstices of holds. The second edition of the Cambridge Ancient History even resorts to the colloquial phrase “pick-a-back” in assessing the trade in table vessels in late Roman cargoes (vol. 13, p. 315). Such characterizations are misleading as currently used. Evidence from shipwrecks, including “Dramont E” off the coast of France, shows that substantial numbers of table vessels were often carefully packed in a hold’s fore and aft, away from the bulkier amphoras. Furthermore, there is no evident basis for relating placement to economic value. The secondary status of tablewares should likewise not lead to the underanalysis of their importance. While transported food meets an essential need of its consumers, tablewares are used on an elective basis so that their presence requires a more nuanced interpretive effort. Examination of consumption patterns of imported tablewares in southern Gaul will suggest that these vessels were transported as a positive response to regional demand, rather than as an economic afterthought without wider significance.
This paper presents results from the study of stratified deposits dating from the late second cen... more This paper presents results from the study of stratified deposits dating from the late second century B.C. to the early sixth century A.D. Beyond establishing chronological horizons, our purpose is to explore the role of ceramic evidence in identifying economic and cultural trends at the site. Throughout this period, Ilion participated in both regional and long-distance exchange networks, and the ceramic assemblage includes a wide selection of Aegean utilitarian and tablewares. For the late Hellenistic period, Neutron Activation Analysis shows that regional workshops continued to produce Aegean forms, while also incorporating wider Mediterranean trends. Tablewares from first-century A.D. well-fills, pits, and foundation trenches indicate regular access to trade networks that brought ceramic material from outside the Aegean to the households of the region. Eastern Sigillata A, Italian Sigillata, as well as Eastern Sigillata B, are regular features of the ceramic assemblage, though none are common. Eastern Sigillata C, also called Çandarli-ware, becomes increasingly available at this time. By the late second century A.D., ESC makes up the bulk of the tableware assemblage. Pontic products remain rare in the Roman period. NAA indicates that ESC vessels, which display differences in inclusions and manufacture, were all supplied by regional workshops. Late Roman tablewares show a transition to the use of Phocaean Red-Slip, as well as the presence of African Red-Slip and pale-slipped tablewares. Equal attention has been given to utilitarian wares and amphoras, and these vessels are presented as well. Finally, we present ongoing efforts toward digital publication of ceramic data.
African Red Slip pottery intended for use during Late Roman meals is common throughout the Medite... more African Red Slip pottery intended for use during Late Roman meals is common throughout the Mediterranean basin. This paper examines how the local ceramic industries of importing regions-including Spain, southern France, Italy, and the Aegean?-?adapted to the presence of and demand for this relatively inexpensive ceramic commodity. One response was to produce forms that were heavily influenced by, if not outright copies of, the North African vessels that were finding a place in the homes of local consumers. To the extent that changes in vessel form influence and reveal the repetitive behaviors associated with dining, these imitative forms increased the impact of North African imports on the meal-time routines of their users. Workshops in these regions also produced tablewares that were not imitative of African Red Slip plates and bowls. In southern France, for example, the common carinated deep-bowl (Rigoir 18) is of regional inspiration. These forms reserve a place for local initiative, which is expressed by both production and acquisition, at the Late Roman meal. It is important that many such regionally distinct components of Mediterranean tableware assemblages were not unadulterated versions of earlier forms. This suggests that a diachronic approach emphasizing the survival of indigenous traditions may not be the best approach when considering the simultaneous presence of imports and local products in regional households. Rather, this paper argues that each regionally specific assemblage was an actively constructed result of the cumulative behaviors and interactions of merchants, regional producers, and local consumers.
Video of talk presented remotely at the session "Illumination of Material Culture Symposium II" a... more Video of talk presented remotely at the session "Illumination of Material Culture Symposium II" at Digital Heritage 2018 on October, 26, 2018. A method for combining multiple forms of imagery, including RTI and Multispectral Imaging, with 3D models is summarized and illustrated by still images and animation.
This project utilizes a 3D-model built with photogrammetry as scaffolding for the combined displa... more This project utilizes a 3D-model built with photogrammetry as scaffolding for the combined display and analysis of other types of imaging data, such as Reflectance Transformation Imaging (RTI), and broadband Multispectral Imaging (MSI). Photogrammetry, RTI, and broadband MSI are well-established imaging techniques widely used by cultural heritage professionals. These techniques have seen rapid adoption by archaeologists and conservators working together in the field. While recognizing that no technique produces a perfect or undistorted representation, the data that this project integrates complement each other very effectively and result in high-resolution and visually expressive renderings that emphasize physical shape, surface variability, and spectral properties. Combining techniques facilitates very detailed study and visualization of an artifact that both highlights otherwise invisible features. Furthermore, it can effectively communicate these aspects without requiring direct inspection or handling of the object. Three-dimensional models were built of a stone object from Sardis, Turkey and an Egyptian painted wood fragment using Agisoft Photoscan Pro. RTIs were created of the worked surfaces of each using the RTIBuilder 2.0.2 available from Cultural Heritage Imaging (CHI). MSI images were processed with the add-in for nip2, the graphical interface of the free processing system VIPS, developed as part of the CHARISMA project, available from the British Museum. So-called “connection images” were used to integrate and align the data sets. These evenly lit images, taken with the same camera position and parameters as the auxiliary data sets, are included in the set of images used to build the 3D model with photogrammetry. The data sets were combined and visualized using Blender, an open-source 3D graphics and animation software. We stress that this project uses software, equipment, and methods that are readily accessible to conservators and archaeologists in museum photo studios and in the field. We have also established a workflow for combining potentially any source of imagery. This technique shows promise for many applications where advanced visualization can contribute to analysis and conservation treatment, particularly in situations where ongoing contact with the object is limited or ill advised. In summary, the successful combination of RTI, MSI, and photogrammetry data sets results in 3D models that support compelling interactive visualization and analysis of archaeological materials.