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Papers by Daisy Mwanza-Simwami
IFIP International Federation for Information Processing, 2005
This paper presents Lab@Future 1 , an advanced e-learning platform that uses novel Information an... more This paper presents Lab@Future 1 , an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics -Science subject in Germany, Geometry -Mathematics subject in Austria, History and Environmental Awareness -Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
International Journal of Mobile and Blended Learning, 2016
ABSTRACT Abstract not available.
This paper describes the application of the Activity Theory framework to the analysis of work pra... more This paper describes the application of the Activity Theory framework to the analysis of work practices in an organisation, to inform the design of a computer system for supporting collaborative learning in the workplace. A study involving the analysis of an organisation and using Engestrm's expanded triangle model of human activity [5] is described. A methodology developed during the study for breaking down the extended triangle and applying it is given, together with practical examples. The paper concludes by highlighting strengths and weaknesses of the model, and suggests a number of refinements for its practical application. Keywords Activity Theory, Human-Computer Interaction, Organisational Learning, Computer Supported Cooperative Work, Computer Tool Design. INTRODUCTION The inspiration for this study came from the consideration of the use of theories in Human-Computer Interaction (HCI) to inform computer tool design due to the perceived `gap' between theory and design...
This workshop will examine current methods for operationalising concepts of Activity Theory (AT) ... more This workshop will examine current methods for operationalising concepts of Activity Theory (AT) in relation to the design and analysis of CSCL tools. At least three methods will be presented by invited speakers. These methods will be explored further in small group and plenary discussions. Workshop Description The workshop will be offered in three 2-hour slots. In each slot, the facilitators will give a brief introduction to basics of AT and systems design. Thereafter, an invited speaker will present a method for operationalising AT in CSCL. Following this, participants will break up in small groups to discuss the presented method. Finally, plenary discussions will take place to share ideas and reflect on issues raised. Materials required to support workshop activities will include a computer running PowerPoint for presentations, paper note-pads, pens, a flip chart and marker pens. Discussion in this workshop will explore practical challenges of applying AT to CSCL by addressing qu...
Handbook of Design in Educational Technology, 2014
Computer system developers are increasingly being challenged to develop tools that are not only u... more Computer system developers are increasingly being challenged to develop tools that are not only usable, but more importantly useful in the sense of assisting the user to achieve desired goals. This requirement has highlighted the importance of accounting for the social and cultural issues of the computer tool user when developing a computer system. Activity Theory (AT) has emerged as a suitable framework for analysing social and cultural issues because it provides a language to describe what people do in context. However, many computer system developers have failed to benefit from this insight mainly due to lack of established methods to operationalise ideas from this framework for the purpose of guiding the design process. This paper proposes a methodology developed to direct the application of a version of AT based on conceptualisation in order to support requirements capture during computer system design.
Mobile devices and distributed virtual environments are increasingly being used to support learni... more Mobile devices and distributed virtual environments are increasingly being used to support learning in various settings mainly due to their capability to enhance learner creativity and interactivity. For example, the combined use of wearable devices and virtual simulations ...
The past few years have witnessed significant interest and developments in researching mobile lea... more The past few years have witnessed significant interest and developments in researching mobile learning, with a lot of important contributions being made towards understanding and defining mobile learning. However, current research efforts are being redirected towards a new ...
Beyond Mobile Learning Workshop
This position paper considers the appropriateness of using activity theory based concepts and met... more This position paper considers the appropriateness of using activity theory based concepts and methods to investigate issues surrounding learning with mobile devices. Keywords Mobile Learning, Activity Theory, AODM. Introduction The concept of learning with mobile ...
… of Eurescom Summit …, 2003
Journal of Interactive Media in Education, 2006
Jones, A., Kukulska-Hulme, A. & Mwanza, D. (2005). Portable Learning - Experiences with Mobil... more Jones, A., Kukulska-Hulme, A. & Mwanza, D. (2005). Portable Learning - Experiences with Mobile Devices. Journal of Interactive Media in Education 2005(21). [jime.open.ac.uk/2005/21]. ... Ann Jones, Agnes Kukulska-Hulme and Daisy Mwanza, The Open University, UK.
... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedR... more ... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedRose Luckin from the Human Centred Technology group in Sussex, (now at the London Knowledge Lab) who emphasised the importance of learning context in educational ...
open.ac.uk
Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborati... more Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborative learning in informal settings Daisy Mwanza-Simwami Agnes Kukulska-Hulme John Pettit Mariano Rico Page 2. Institute of Educational Technology Contents ...
Our understanding of learning with technology is increasingly lagging behind technological advanc... more Our understanding of learning with technology is increasingly lagging behind technological advancements, such that it is no longer possible to fully understand learning with technologies without bringing together evidence from practice-based experiences and theoretical insight to inform research, design, policy and practice. Furthermore, whilst practical experiences and theoretical insights make significant contributions towards understanding learning with new technologies, the dynamic nature of learner practices ...
IFIP International Federation for Information Processing, 2005
ABSTRACT This paper presents Lab@Future, an advanced e-learning platform that uses novel Informat... more ABSTRACT This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment. Full Text at Springer, may require registration or fee
IFIP International Federation for Information Processing, 2005
This paper presents Lab@Future 1 , an advanced e-learning platform that uses novel Information an... more This paper presents Lab@Future 1 , an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics -Science subject in Germany, Geometry -Mathematics subject in Austria, History and Environmental Awareness -Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.
International Journal of Mobile and Blended Learning, 2016
ABSTRACT Abstract not available.
This paper describes the application of the Activity Theory framework to the analysis of work pra... more This paper describes the application of the Activity Theory framework to the analysis of work practices in an organisation, to inform the design of a computer system for supporting collaborative learning in the workplace. A study involving the analysis of an organisation and using Engestrm's expanded triangle model of human activity [5] is described. A methodology developed during the study for breaking down the extended triangle and applying it is given, together with practical examples. The paper concludes by highlighting strengths and weaknesses of the model, and suggests a number of refinements for its practical application. Keywords Activity Theory, Human-Computer Interaction, Organisational Learning, Computer Supported Cooperative Work, Computer Tool Design. INTRODUCTION The inspiration for this study came from the consideration of the use of theories in Human-Computer Interaction (HCI) to inform computer tool design due to the perceived `gap' between theory and design...
This workshop will examine current methods for operationalising concepts of Activity Theory (AT) ... more This workshop will examine current methods for operationalising concepts of Activity Theory (AT) in relation to the design and analysis of CSCL tools. At least three methods will be presented by invited speakers. These methods will be explored further in small group and plenary discussions. Workshop Description The workshop will be offered in three 2-hour slots. In each slot, the facilitators will give a brief introduction to basics of AT and systems design. Thereafter, an invited speaker will present a method for operationalising AT in CSCL. Following this, participants will break up in small groups to discuss the presented method. Finally, plenary discussions will take place to share ideas and reflect on issues raised. Materials required to support workshop activities will include a computer running PowerPoint for presentations, paper note-pads, pens, a flip chart and marker pens. Discussion in this workshop will explore practical challenges of applying AT to CSCL by addressing qu...
Handbook of Design in Educational Technology, 2014
Computer system developers are increasingly being challenged to develop tools that are not only u... more Computer system developers are increasingly being challenged to develop tools that are not only usable, but more importantly useful in the sense of assisting the user to achieve desired goals. This requirement has highlighted the importance of accounting for the social and cultural issues of the computer tool user when developing a computer system. Activity Theory (AT) has emerged as a suitable framework for analysing social and cultural issues because it provides a language to describe what people do in context. However, many computer system developers have failed to benefit from this insight mainly due to lack of established methods to operationalise ideas from this framework for the purpose of guiding the design process. This paper proposes a methodology developed to direct the application of a version of AT based on conceptualisation in order to support requirements capture during computer system design.
Mobile devices and distributed virtual environments are increasingly being used to support learni... more Mobile devices and distributed virtual environments are increasingly being used to support learning in various settings mainly due to their capability to enhance learner creativity and interactivity. For example, the combined use of wearable devices and virtual simulations ...
The past few years have witnessed significant interest and developments in researching mobile lea... more The past few years have witnessed significant interest and developments in researching mobile learning, with a lot of important contributions being made towards understanding and defining mobile learning. However, current research efforts are being redirected towards a new ...
Beyond Mobile Learning Workshop
This position paper considers the appropriateness of using activity theory based concepts and met... more This position paper considers the appropriateness of using activity theory based concepts and methods to investigate issues surrounding learning with mobile devices. Keywords Mobile Learning, Activity Theory, AODM. Introduction The concept of learning with mobile ...
… of Eurescom Summit …, 2003
Journal of Interactive Media in Education, 2006
Jones, A., Kukulska-Hulme, A. & Mwanza, D. (2005). Portable Learning - Experiences with Mobil... more Jones, A., Kukulska-Hulme, A. & Mwanza, D. (2005). Portable Learning - Experiences with Mobile Devices. Journal of Interactive Media in Education 2005(21). [jime.open.ac.uk/2005/21]. ... Ann Jones, Agnes Kukulska-Hulme and Daisy Mwanza, The Open University, UK.
... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedR... more ... Jones, Ann; Kukulska-Hulme, Agnes and Mwanza, Daisy (2005). ... Invited researchers includedRose Luckin from the Human Centred Technology group in Sussex, (now at the London Knowledge Lab) who emphasised the importance of learning context in educational ...
open.ac.uk
Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborati... more Page 1. Institute of Educational Technology Using Mobile Instant Messaging to enhance collaborative learning in informal settings Daisy Mwanza-Simwami Agnes Kukulska-Hulme John Pettit Mariano Rico Page 2. Institute of Educational Technology Contents ...
Our understanding of learning with technology is increasingly lagging behind technological advanc... more Our understanding of learning with technology is increasingly lagging behind technological advancements, such that it is no longer possible to fully understand learning with technologies without bringing together evidence from practice-based experiences and theoretical insight to inform research, design, policy and practice. Furthermore, whilst practical experiences and theoretical insights make significant contributions towards understanding learning with new technologies, the dynamic nature of learner practices ...
IFIP International Federation for Information Processing, 2005
ABSTRACT This paper presents Lab@Future, an advanced e-learning platform that uses novel Informat... more ABSTRACT This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment. Full Text at Springer, may require registration or fee