Alexander Mikroyannidis | The Open University (original) (raw)
Papers by Alexander Mikroyannidis
Proceedings of the 23rd International Conference on World Wide Web - WWW '14 Companion, 2014
ABSTRACT Following the latest developments in online learning and Linked Data, the scope of this ... more ABSTRACT Following the latest developments in online learning and Linked Data, the scope of this tutorial will be two-fold: 1. New online learning methods will be taught for supporting the teaching of Linked Data. Additionally, the lessons learned and the best practices derived from designing and delivering a Linked Data curriculum by the EUCLID project will be discussed. 2. Ways in which Linked Data principles and technologies can be used to support online learning and create innovative educational services will be explained, based on the experience developed in the development of existing Linked Data applications for online learning. We will in particular rely on the data catalogue, use cases and applications considered by the LinkedUp project.
Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encoun... more Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encountered a rapid growth, as a response to the rising demand of learners for multi-sourced content and environments targeting their needs and preferences. This paper introduces a semantic knowledge base that utilises a multi-layered architecture consisting of learning ontologies customized for certain aspects of PLEs and CLEs.
Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that faci... more Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that facilitate the lone or collaborative study of user-chosen blends of content and courses from heterogeneous sources, including Open Educational Resources (OERs), are gradually gaining ground in the landscape of distance learning. In this paper, we examine the use of ontologies for modelling and supporting learner activities within a PLE or CLE that draws upon sources whose ontologies may vary a lot. In particular, we propose an architecture for layering and integration of learning ontologies modelling various aspects of the learning process and facilitating the production of recommendations to learners.
Metadata and Semantics, 2009
Preservation of interactive multimedia performances is becoming important as they are getting mor... more Preservation of interactive multimedia performances is becoming important as they are getting more and more popular in performing arts communities. A proper preservation does not only require keeping all the necessary components available at the time of reconstruction but also the knowledge about these components are assembled together for in performance. In digital preservation, metadata has been seen as a mean of enabling semantic processing, cataloguing and querying on preserved digital objects. However, as a record based approach, metadata is weak at describing interrelationships between digital objects in digital archives, which is one of the key requirements for preservation of interactive multimedia performances. In this paper, a domain ontology for describing the complex relationships amongst different components of a performance to support its preservation process is introduced.
International Journal of Metadata, Semantics and Ontologies, 2008
Preservation of Interactive Multimedia Performances (IMPs) is becoming important, as they are get... more Preservation of Interactive Multimedia Performances (IMPs) is becoming important, as they are getting more and more popular in the performing arts communities. Preservation requires keeping not only all the necessary components for the production of a performance but also the knowledge about these components so that the original production process can be repeated at any given time. Ontologies provide the means for semantic processing, cataloguing and querying on preserved digital objects. In this paper, a framework for digital preservation of IMPs is introduced. The framework is based on the use of ontologies for describing the complex relationships among different components of a performance to support its preservation.
MELECON 2008 - The 14th IEEE Mediterranean Electrotechnical Conference, 2008
Φ Abstract -- With the advancements in human-computer interaction and related technologies, such ... more Φ Abstract -- With the advancements in human-computer interaction and related technologies, such as motion capture, sensor interface and analysis, interactive multimedia performances are rapidly gaining ground within the performing arts communities. This has brought ...
Proc. 3rd International …, 2007
Interactive multimedia performances are rapidly gaining ground within performing arts communities... more Interactive multimedia performances are rapidly gaining ground within performing arts communities nowadays, mainly due to breakthroughs in human-computer interaction technologies, such as human motion capture and analysis. This has brought forward the issue of digital ...
2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, 2008
Digital preservation aims at ensuring the intelligibility of digital information at any given tim... more Digital preservation aims at ensuring the intelligibility of digital information at any given time in the near or distant future. Digital preservation has to address changes that inevitably occur in hardware or software, in the organisational or legal environment, as well as in the ...
Interactive multimedia performances are rapidly gaining ground within performing arts communities... more Interactive multimedia performances are rapidly gaining ground within performing arts communities nowadays, mainly due to breakthroughs in human- computer interaction technologies, such as human motion capture and analysis. This has brought forward the issue of digital preservation of these performances, so that they can be reconstructed in the future. This paper presents an ontology-driven approach to the digital preservation of
MELECON - IEEE Mediterranean Electrotechnical Conference, 2008
With the advancements in human-computer interaction and related technologies, such as motion capt... more With the advancements in human-computer interaction and related technologies, such as motion capture, sensor interface and analysis, interactive multimedia performances are rapidly gaining ground within the performing arts communities. This has brought forward the need for digital preservation of these performances, so that they can be reconstructed with accuracy for re-performance or analysis in the future. This paper presents an
... study Arunangsu Chatterjee, University of Leicester, UK ??? A.Chatterjee@mcs.le.ac. uk Effie ... more ... study Arunangsu Chatterjee, University of Leicester, UK ??? A.Chatterjee@mcs.le.ac. uk Effie LC. ... 1995). Empirical studies have also highlighted the important role of top management in the adoption of innovation (Huang et al., 2009). ...
AbstractThis paper presents an introduction to interactive multimedia performance, discusses its... more AbstractThis paper presents an introduction to interactive multimedia performance, discusses its various components and focuses on preservation issues. As interactive multimedia performance is becoming popular in the performing arts communities, like ...
... The OpenScout portal architecture should therefore achieve as one major goal the possibility ... more ... The OpenScout portal architecture should therefore achieve as one major goal the possibility of ... it possible for end-users to access the OpenScout services from external systems, each ... the OpenScout Services will be offered through standardized interfaces the integration of the ...
Social software sites typically attract large numbers of users and sustain a great deal of intera... more Social software sites typically attract large numbers of users and sustain a great deal of interaction, content generation and the development of loosely coupled communities. They provide the forum for much discussion and interaction. Key to all of them is that they are primarily user-driven. These tools are emerging as important forums for civil society to debate and talk about
IEEE/WIC/ACM International Conference on Web Intelligence (WI'04), 2004
Abstract Serious difficulties in navigation through the web are very often encountered by users, ... more Abstract Serious difficulties in navigation through the web are very often encountered by users, especially in structurally complicated web sites. The main reason behind this is the lack of adaptation of a web site to its visitors' needs. Constant reorganization of the information offered by a web site is required, based upon the users' online behaviour. In the context of the present paper, a framework for self-adaptive web sites is presented. Furthermore, an architecture implementing this framework is introduced. It employs web ...
Proceedings of the 23rd International Conference on World Wide Web - WWW '14 Companion, 2014
ABSTRACT Following the latest developments in online learning and Linked Data, the scope of this ... more ABSTRACT Following the latest developments in online learning and Linked Data, the scope of this tutorial will be two-fold: 1. New online learning methods will be taught for supporting the teaching of Linked Data. Additionally, the lessons learned and the best practices derived from designing and delivering a Linked Data curriculum by the EUCLID project will be discussed. 2. Ways in which Linked Data principles and technologies can be used to support online learning and create innovative educational services will be explained, based on the experience developed in the development of existing Linked Data applications for online learning. We will in particular rely on the data catalogue, use cases and applications considered by the LinkedUp project.
Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encoun... more Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encountered a rapid growth, as a response to the rising demand of learners for multi-sourced content and environments targeting their needs and preferences. This paper introduces a semantic knowledge base that utilises a multi-layered architecture consisting of learning ontologies customized for certain aspects of PLEs and CLEs.
Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that faci... more Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that facilitate the lone or collaborative study of user-chosen blends of content and courses from heterogeneous sources, including Open Educational Resources (OERs), are gradually gaining ground in the landscape of distance learning. In this paper, we examine the use of ontologies for modelling and supporting learner activities within a PLE or CLE that draws upon sources whose ontologies may vary a lot. In particular, we propose an architecture for layering and integration of learning ontologies modelling various aspects of the learning process and facilitating the production of recommendations to learners.
Metadata and Semantics, 2009
Preservation of interactive multimedia performances is becoming important as they are getting mor... more Preservation of interactive multimedia performances is becoming important as they are getting more and more popular in performing arts communities. A proper preservation does not only require keeping all the necessary components available at the time of reconstruction but also the knowledge about these components are assembled together for in performance. In digital preservation, metadata has been seen as a mean of enabling semantic processing, cataloguing and querying on preserved digital objects. However, as a record based approach, metadata is weak at describing interrelationships between digital objects in digital archives, which is one of the key requirements for preservation of interactive multimedia performances. In this paper, a domain ontology for describing the complex relationships amongst different components of a performance to support its preservation process is introduced.
International Journal of Metadata, Semantics and Ontologies, 2008
Preservation of Interactive Multimedia Performances (IMPs) is becoming important, as they are get... more Preservation of Interactive Multimedia Performances (IMPs) is becoming important, as they are getting more and more popular in the performing arts communities. Preservation requires keeping not only all the necessary components for the production of a performance but also the knowledge about these components so that the original production process can be repeated at any given time. Ontologies provide the means for semantic processing, cataloguing and querying on preserved digital objects. In this paper, a framework for digital preservation of IMPs is introduced. The framework is based on the use of ontologies for describing the complex relationships among different components of a performance to support its preservation.
MELECON 2008 - The 14th IEEE Mediterranean Electrotechnical Conference, 2008
Φ Abstract -- With the advancements in human-computer interaction and related technologies, such ... more Φ Abstract -- With the advancements in human-computer interaction and related technologies, such as motion capture, sensor interface and analysis, interactive multimedia performances are rapidly gaining ground within the performing arts communities. This has brought ...
Proc. 3rd International …, 2007
Interactive multimedia performances are rapidly gaining ground within performing arts communities... more Interactive multimedia performances are rapidly gaining ground within performing arts communities nowadays, mainly due to breakthroughs in human-computer interaction technologies, such as human motion capture and analysis. This has brought forward the issue of digital ...
2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, 2008
Digital preservation aims at ensuring the intelligibility of digital information at any given tim... more Digital preservation aims at ensuring the intelligibility of digital information at any given time in the near or distant future. Digital preservation has to address changes that inevitably occur in hardware or software, in the organisational or legal environment, as well as in the ...
Interactive multimedia performances are rapidly gaining ground within performing arts communities... more Interactive multimedia performances are rapidly gaining ground within performing arts communities nowadays, mainly due to breakthroughs in human- computer interaction technologies, such as human motion capture and analysis. This has brought forward the issue of digital preservation of these performances, so that they can be reconstructed in the future. This paper presents an ontology-driven approach to the digital preservation of
MELECON - IEEE Mediterranean Electrotechnical Conference, 2008
With the advancements in human-computer interaction and related technologies, such as motion capt... more With the advancements in human-computer interaction and related technologies, such as motion capture, sensor interface and analysis, interactive multimedia performances are rapidly gaining ground within the performing arts communities. This has brought forward the need for digital preservation of these performances, so that they can be reconstructed with accuracy for re-performance or analysis in the future. This paper presents an
... study Arunangsu Chatterjee, University of Leicester, UK ??? A.Chatterjee@mcs.le.ac. uk Effie ... more ... study Arunangsu Chatterjee, University of Leicester, UK ??? A.Chatterjee@mcs.le.ac. uk Effie LC. ... 1995). Empirical studies have also highlighted the important role of top management in the adoption of innovation (Huang et al., 2009). ...
AbstractThis paper presents an introduction to interactive multimedia performance, discusses its... more AbstractThis paper presents an introduction to interactive multimedia performance, discusses its various components and focuses on preservation issues. As interactive multimedia performance is becoming popular in the performing arts communities, like ...
... The OpenScout portal architecture should therefore achieve as one major goal the possibility ... more ... The OpenScout portal architecture should therefore achieve as one major goal the possibility of ... it possible for end-users to access the OpenScout services from external systems, each ... the OpenScout Services will be offered through standardized interfaces the integration of the ...
Social software sites typically attract large numbers of users and sustain a great deal of intera... more Social software sites typically attract large numbers of users and sustain a great deal of interaction, content generation and the development of loosely coupled communities. They provide the forum for much discussion and interaction. Key to all of them is that they are primarily user-driven. These tools are emerging as important forums for civil society to debate and talk about
IEEE/WIC/ACM International Conference on Web Intelligence (WI'04), 2004
Abstract Serious difficulties in navigation through the web are very often encountered by users, ... more Abstract Serious difficulties in navigation through the web are very often encountered by users, especially in structurally complicated web sites. The main reason behind this is the lack of adaptation of a web site to its visitors' needs. Constant reorganization of the information offered by a web site is required, based upon the users' online behaviour. In the context of the present paper, a framework for self-adaptive web sites is presented. Furthermore, an architecture implementing this framework is introduced. It employs web ...
Awareness and reflection can be viewed from the differing perspectives of the disciplines informi... more Awareness and reflection can be viewed from the differing perspectives of the disciplines informing Technology-Enhanced Learning, such as Psychology, Educational and Learning Sciences, or Computer Science.
Awareness and reflection are viewed differently across the disciplines informing Technology Enhan... more Awareness and reflection are viewed differently across the disciplines informing Technology Enhanced Learning (CSCW, psychology, educational sciences, computer science and others). The ARTEL workshop series brings together researchers and professionals from different backgrounds to provide a forum for discussing the multi-faceted area of awareness and reflection.
This paper presents a case study on teaching network engineering in conjunction with interactive ... more This paper presents a case study on teaching network engineering in conjunction with interactive learning resources. This case study has been developed in collaboration with the Cisco Networking Academy in the context of the FORGE project, which promotes online learning and experimentation by offering access to virtual and remote labs. The main goal of this work is allowing learners and educators to perform network simulations within a web browser or an interactive eBook by using any type of mobile, tablet or desktop device. Learning Analytics are employed in order to monitor learning behaviour for further analysis of the learning experience offered to students.
Data is currently being produced at an incredible rate globally, fuelled by the increasing ubiqui... more Data is currently being produced at an incredible rate globally, fuelled by the increasing ubiquity of the Web, and stoked by social media, sensors, and mobile devices. However, as the amount of available data continues to increase, so does the demand for professionals who have the necessary skills to manage and manipulate this data. This paper presents the European Data Science Academy (EDSA), an initiative for bridging the data science skills gap across Europe and training a new generation of world-leading data scientists. The EDSA project has established a rigorous process and a set of best practices for the production and delivery of curricula for data science. Additionally, the project's efforts are dedicated to linking the demand for data science skills with the supply of learning resources that offer these skills. In order to achieve this, EDSA is offering interactive tools for finding learning resources and building personalised learning pathways towards acquiring the skills that are currently in demand.
As a global society, we are producing data at an incredible rate, fuelled by the increasing ubiqu... more As a global society, we are producing data at an incredible rate, fuelled by the increasing ubiquity of the Web, and stoked by social media, sensors, and mobile devices. However, as the amount of produced data continues to increase, so does the demand for practitioners who have the necessary skills to manage and manipulate this data. The European Data Science Academy (EDSA) is looking to bridge the data science skills gap by developing multimodal open courseware tailored to the real needs of data practitioners. The EDSA courseware is implemented as a combination of living learning materials and activities (eBook, online courses, webinars, face-to-face training), produced via a rigorous process and validated by the data science community through continuous feedback.
Remote labs and online experimentation offer a rich opportunity to learners by allowing them to c... more Remote labs and online experimentation offer a rich opportunity to learners by allowing them to control real equipment at distance in order to conduct scientific investigations. Remote labs and online experimentation build on top of numerous emerging technologies for supporting remote experiments and promoting the immersion of the learner in online environments recreating the real experience. This paper presents a methodology for the design, delivery and evaluation of learning resources for remote experimentation. This methodology has been developed in the context of the European project FORGE, which promotes online learning using Future Internet Research and Experimentation (FIRE) facilities. FORGE is a step towards turning FIRE into a pan-European educational platform for Future Internet. This will benefit learners and educators by giving them both access to world-class facilities in order to carry out experiments on e.g. new internet protocols. In turn, this supports constructivist and self-regulated learning approaches, through the use of interactive learning resources, such as eBooks.
The advantage of Personal Learning Environments (PLEs) is to empower a learner in taking control ... more The advantage of Personal Learning Environments (PLEs) is to empower a learner in taking control over his/her own learning process. The shift from just being controlled by a teacher towards taking control by oneself in a selfregulated learning (SRL) way can be basically initialised by providing learning environments that can be personalised and individually adapted or created instead of using 'one size fits all' learning environments. A lot of research and development on this subject has been done in the EU-Project ROLE (role-project.eu). In this context extensive experiments have been conducted with widget-based PLEs. Scenarios have been created, implemented, tested and evaluated in real world settings. The contribution of this paper is the presentation of a) three widget-based PLE scenarios, b) evaluation results on comparing the value of the presented PLE scenarios and c) evaluation results on comparing students and teachers point of views against the presented PLE scenarios including SRL aspects.
In the following paper, we present Noracle , a tool for creating representational artefacts of me... more In the following paper, we present Noracle , a tool for creating representational artefacts of metacognitive thinking in a collaborative, social environment. The tool uses only questionasking, rather than the typical question/answer paradigm found in threaded discussions, as a mechanism for supporting awareness and reflection on metacognitive activity, and for supporting selfregulated learning. The weblike artefact produced by learner contributions is intended to support learners in mapping a given domain, identifying points of convergence and recognizing gaps in the knowledge representation. In this paper, the authors present the model of the tool, a usecase scenario and a discussion of the opportunities and limitations related to this approach.
The Forging Online Education through FIRE (FORGE) initiative provides educators and learners in h... more The Forging Online Education through FIRE (FORGE) initiative provides educators and learners in higher education with access to world-class FIRE testbed infrastructure. FORGE supports experimentally driven research in an eLearning environment by complementing traditional classroom and online courses with interactive remote laboratory experiments. The project has achieved its objectives by defining and implementing a framework called FORGEBox. This framework offers the methodology, environment, tools and resources to support the creation of HTML-based online educational material capable accessing virtualized and physical FIRE testbed infrastructure easily. FORGEBox also captures valuable quantitative and qualitative learning analytic information using questionnaires and Learning Analytics that can help optimise and support student learning. To date, FORGE has produced courses covering a wide range of networking and communication domains. These are freely available from FORGEBox.eu and have resulted in over 24,000 experiments undertaken by more than 1,800 students across 521 522 FORGE: An eLearning Framework for Remote Laboratory Experimentation 10 countries worldwide. This work has shown that the use of remote highperformance testbed facilities for hands-on remote experimentation can have a valuable impact on the learning experience for both educators and learners. Additionally, certain challenges in developing FIRE-based courseware have been identified, which has led to a set of recommendations in order to support the use of FIRE facilities for teaching and learning purposes. 1 http://ict-forge.eu 2