CD PROJEKT RED | LinkedIn (original) (raw)
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Informacje
CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty. We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.
Branża
Gry komputerowe
Wielkość firmy
1 001-5 000 pracowników
Siedziba główna
Warsaw
Rodzaj
Spółka prywatna
Data założenia
2002
Specjalizacje
video games
Lokalizacje
Pracownicy CD PROJEKT RED
Aktualizacje
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449 233 obserwujących
1 dzień
Get ready to stage dive and rock out! 🤘 Today is a celebration of a rebel to the core — and official Ultimate Night City Legend. Happy birthday, Johnny #RED #Cyberpunk2077 #PhantomLiberty -
449 233 obserwujących
2 dni
Obrigado, Brasil Game Show! 💚💛 What an incredible experience connecting with over 330k attendees at the biggest gaming event in Latin America. It was amazing to connect with our passionate Brazilian community. From epic Adam Smasher speedruns to awesome cosplay meetups and temporary tattoos, the Brazilian community's love for Cyberpunk 2077 blew us away. We even had some first-timers diving into the spy-thriller action of Phantom Liberty, attempting to rescue President Myers from Dogtown! 🔥 A huge thank you to everyone who visited our booth and made the event an unforgettable experience. We look forward to engaging with our Brazilian community and sharing more exciting experiences in the future.#insideRED #RED #CDPR #gamedev- +15
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449 233 obserwujących
5 dni
Want to be a part of Project Orion, the follow-up to Cyberpunk 2077? 💥 Check out the next bunch of open roles in our North America team: 🎮 Kacper Niepokólczycki is hiring a Senior Environment Artist and Lead Environment Artist. 🎮 Andrzej Stopa has an open role for a Senior Cinematic Designer. 🎮 Aaron Habibipour is looking for a Senior VFX Artist, Senior Environment Concept Artist, and Lead Environment Concept Artist. 🎮 Ryan Barnard has an open role for Senior Combat Designer. 🎮 Agnieszka Pastuszak is hiring an IT Director. If anything caught your eye, apply here 👉 https://lnkd.in/eExrC4PT #insideRED #RED #CDPR #jobalert #gamedev -
449 233 obserwujących
5 dni
To celebrate our recent milestone in 🇰🇷, we invited 🇵🇱 / 🇰🇷 personality Przemyslaw Krompiec to our HQ in Warsaw, to record a very special video. 🎬 Say hello to “안녕 RED” — a love-laden look into CD PROJEKT RED, The Witcher 3: Wild Hunt, and Cyberpunk 2077, dedicated to our Korean community! 🫰 🔗https://lnkd.in/eCM_Ev_WP.S. 🇺🇸/ 🇬🇧 subs included! -
449 233 obserwujących
1 tyg.
What sort of nods to 🇰🇷 culture do The Witcher 3: Wild Hunt and Cyberpunk 2077 hold? How did we approach localizing them into Korean? Most importantly — can CD PROJEKT RED handle super 🔥 Korean food? 🤔 Answers to these and more are coming this Tuesday! Stay tuned! 🔜 -
449 233 obserwujących
1 tyg.
This October we attended Poznań Game Arena & Game Industry Conference and had a unique opportunity to connect with our Polish community! 👋 Our booth offered a wide range of attractions, including gaming stations, temporary tattoos, and a cosplay zone. As a special treat for veteran players, we hosted the "Smash Smasher" contest, where a new world record was set! 🤖 In addition to activities for gamers, REDs had the chance to share their knowledge with PGA and GIC attendees through panels and talks. 💭 Thank you to the organizers and everyone who visited us #RED #CDPR #PGA #gamedev -
449 233 obserwujących
1 tyg. Edytowane
🔥 We’re looking for new members to join our North America team. 🔥 Shape the future of Project Orion, the follow-up to Cyberpunk 2077, with us! 🎮 Kacper Kościeński is looking for an Engineering Director, Network, and a Lead PCG/Tools Engineer to join him in Boston. 🎮 Piotr Tyszko is hiring a QA Manager. 🎮 Aaron Habibipour has an open role for Technical Art Director. 🎮 David St-Louis is searching for a Senior Programmer, Story. 🎮 ✩ Anna Megill ✩ is hiring a Senior Writer. 🎮 Igor Sarzyński is looking for a Senior Narrative (Quest) Designer. 🎮 Jed Adams has two open roles: Senior (Expert) Rendering Engineer and Senior Engineer Programmer. Check out the jobs and apply here 👉 https://lnkd.in/eExrC4PT #insideRED #RED #CDPR #jobalert #gamedev -
449 233 obserwujących
2 tyg.
- "My head's spinning already, and you're starting to smell quite tasty..." - "And you're starting to scare me." Have a spooky Halloween with Regis, Geralt, monsters, and everyone in-between! 🦇🩸#TheWitcher #Halloween -
449 233 obserwujących
2 tyg.
This month we’re participating in #Blocktober, highlighting the work of our talented Level Designers. For our last post, Seb Mcbride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”. 💬 As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty that the player would engage in heavy combat, I pushed for a more circular approach when considering movement. The location had to have a very nice flow to it and interesting, yet simple traversal loops were top priority. All of that is focused around the control booth which I knew would be both a focal point in the space but also integral to the quest flow. — Seb Mcbride💬 The Viewing Gallery offers a unique gameplay experience of moving through a location while under suppressing fire from a helicopter flying nearby. It serves as an example of how sometimes we keep on iterating on the location's fundamental elements — like its layout — deep into the production cycle and way past the blockout stage. In this case, I wanted to have more player engagement during the beat and a bit of Kishōtenketsu-type structure (initially the chopper pinning us down with gunfire was the only obstacle there), so the level flow had to be adjusted to incorporate that. There's also the Rule of Cool in play here, as the rocket hanging under the ceiling was added late during the development to add more dynamic elements to the environment, totally-not-just because I've prototyped a big, swinging object and I thought it would be cool for the turrets (or even V) to shoot it down accidentally. — Mariusz Kubów #insideRED #RED #CDPR #gamedev