Massimo Bianchini | Politecnico di Milano (original) (raw)

Papers by Massimo Bianchini

Research paper thumbnail of Homo Faber

Designing in Dark Times, 2020

Research paper thumbnail of Emerging Production Models

Research paper thumbnail of Wear-to-Care. Co-designing the Next Wave of Open Wearables in the Healthcare Sector

The paper explores the topic of design, materialization and release of open source wearables that... more The paper explores the topic of design, materialization and release of open source wearables that can increase awareness about the mental, behavioral and physical conditions of people with health impairments. The first part, which is based on literature review, investigates the design of healthcare wearables connected to the emerging phenomena of open and user innovation. The second part describes the whole process of design and materialization of DermAware, an open source “experiential” wearable developed within the project Distributed Design Market Platform (Creative Europe Programme) and specifically conceived to increase the social awareness on a pathology such as Atopic Dermatitis. The final part defines an operational framework to design open source wearables, evidencing the process - from design to materialization – and the main critical aspects and opportunities related to the development of “experiential” devices. The conclusions of the paper identify a possible field for d...

Research paper thumbnail of Distributed design for distributed care

Research paper thumbnail of Makers' Inquiry. Un'indagine socioeconomica sui makers italiani e su Make in Italy

Vogliamo innanzitutto ringraziare gli oltre 200 makers, progeTTIsTI-aUToprodUTTorI e FaB maNager ... more Vogliamo innanzitutto ringraziare gli oltre 200 makers, progeTTIsTI-aUToprodUTTorI e FaB maNager che hanno partecipato a questa prima edizione/versione della makers'INqUIrY. Senza il loro interesse, la loro curiosità e la loro pazienza (60 domande sono molte!) non sarebbe stato possibile realizzare questa indagine. Makers' Inquiry è anche il risultato di un più ampio lavoro collettivo di discussione, analisi ed elaborazione dati. Un ringranziamento speciale va a aLessaNdro careLLI [Loughborough University] per il supporto nel set up del survey. Un ringraziamento va a paTrIzIa BoLzaN [Dipartimento di Design, Politecnico di Milano], FederIco Bovara [Designer's Inquiry | AUT], BIaNca eLzeNBaUmer [Designer's Inquiry | Brave New Alps] e ai membri del Cluster DESIS-DOP che hanno supportato l'iniziativa: peTer gaLL krogh e mIe Nørgaard [Aarhus School of Architecture], aNNa serravaLLI [Medea, Malmö University]. Un ringraziamento va infine a paoLa zINI e sara ForTUNaTI [Bold-Operae], LaUra sUccINI, eLeNa saNTI, vaLeNTINa crocI [Open Design Italia] e roBerTo rUBINI [organizzatore di Source | Self-Made Design] per averci aiutato nel promuovere la Makers' Inquiry presso i designer-autoproduttori italiani. rINgrazIameNTI massImo BIaNchINI, designer e PhD in design. Ricercatore a contratto presso i Dipartimenti di Design e Ingegneria Gestionale al Politecnico di Milano. Si occupa di design e cambiamento dei processi di produzione, innovazione indipendente, micro e autoproduzione avanzata e distribuita, fabbricazione digitale e personale, comunità manifatturiere urbane. Dal 2013 partecipa alla ricerca CTC-Close to Customer, parte del programma EU Factories of the Future (FoF6), ricerca demo basata sullo sviluppo di un modello di fabbrica miniaturizzata (Mini-factory) capace di realizzare prodotti customizzabili all'interno di strutture commerciali. Nel 2014 ha lavorato alla creazione di Polifactory (www.polifactory. polimi.it/), la Design Factory del Politecnico di Milano, di cui è lab manager. Dal 2002 al 2012 ha lavorato all' Agenzia Sistema Design Italia (SDI) dove ha partecipato ad alcune ricerche sul design per i sistemi produttivi locali e ha gestito processi di valutazione, valorizzazione della ricerca scientifica nel campo del design in campo nazionale. Nel periodo 2008-2010 ha operato nel gruppo di coordinamento della ricerca nazionale Design Research Maps, vincitrice del XXII° Compasso D'Oro per la Ricerca di Design. massImo meNIchINeLLI, designer e ricercatore, sviluppa dal 2005 strumenti e processi affinché progetti di open design e co-design possano essere adottati da aziende, organizzazioni, comunità locali. È stato docente e relatore in molte nazioni tra cui Italia,

Research paper thumbnail of A novel educational model based on “knowing how to do” paradigm implemented in an academic makerspace

Interaction Design and Architecture(s)

The design discipline is faced with radical changes related to new technologies and to an increas... more The design discipline is faced with radical changes related to new technologies and to an increasingly globalized world with more and more competitive markets. These factors are profoundly influencing methods and processes of design, and the knowledge and skills related to the designer’s role. Consequently, the design educational models are radically changing. Today, one of the most impacting evolutions is related to rapid prototyping techniques, which are bringing design practice closer to the auto-production. This emerging trend cannot be anymore supported with traditional didactic approaches, but it is necessary to create spaces for allowing students to learn, design and experiment in a shared way. This paper presents the Polifactory Lab at Politecnico di Milano, an innovative makerspace established with the aim of creating a new research and teaching space. In this paper, the authors present the Polifactory Lab, its theoretical purposes, and some examples of didactic activities ...

Research paper thumbnail of Surveillance Resilience Design. Designing for Protecting the Personal Identity in the Age of Surveillance

Diid. Disegno industriale industrial design, 2021

Ubiquitous Surveillance refers to the unilateral collection of data on people through sensors (Ou... more Ubiquitous Surveillance refers to the unilateral collection of data on people through sensors (Oulasvirta et al., 2012). It is a phenomenon under-explored and under-practised within the design discipline. The proposed work 1 explores the resilience to surveillance by framing it from the design perspective. It starts with a literature review to outline the Age of Surveillance and analyses approaches and tools to address such complex and controversial topics, focusing on design for Surveillance Capitalism (Zuboff, 2018). Finally, the article outlines the principles and values of Surveillance Resilience Design.

Research paper thumbnail of Designing in the Post-Covid Era

Research paper thumbnail of Validating collaborative practices for urban circular economy: the design perspective

TECHNE - Journal of Technology for Architecture and Environment, 2021

The article presents the results of the research activity carried out within the framework of the... more The article presents the results of the research activity carried out within the framework of the European project H2020 REFLOW, which aims to build an integrated approach for the development of innovative participatory practices dedicated to urban circular metabolisms. As a result of the survey conducted on the application of collaborative models for the urban circular economy, it emerged that there is no shared operational strategy that can be adopted for the circular development of complex systems, such as cities. Based on this premise, this paper offers a new perspective on how to build and validate a transitional pathway for the development of circular cities through the adoption of a design-oriented approach that orchestrates different resources and capacities.

Research paper thumbnail of When the Patient Innovates. Emerging Practices in Service Ecosystems

Research paper thumbnail of Makers as a new working conditions between self-employment and community peer-production. Insights from a survey on Makers in Italy

Peer Production has emerged has a new and relevant way of organizing the work of distributed and ... more Peer Production has emerged has a new and relevant way of organizing the work of distributed and autonomous individuals in the production and distribution of digital content. Increasingly, the adoption of Peer Production is taking place not only in the development of digital and immaterial content, but also in the design, manufacturing and distribution of physical goods. Furthermore, Open Design and Open Hardware projects are developed, discussed, manufactured and distributed thanks to digital fabrication technologies, digital communication technologies, advanced funding initiatives (like crowdfunding platforms and hardware incubators) and globally integrated supply chains. This new systemic dimension of work is possible, among other factors, thanks to local facilities like Fab Labs, Makerspaces, Hackerspaces (that can be generally called Maker laboratories), where individuals can gather and form communities with other people, designing and manufacturing together. Generally, these p...

Research paper thumbnail of Co-Production Practices in Pilot Cities

This deliverable summarizes and validates new CE production and the technological<br> infra... more This deliverable summarizes and validates new CE production and the technological<br> infrastructure within REFLOW, including the description of the possible outcomes around the<br> adoption of CE practices in the pilot cities.

Research paper thumbnail of Polifactory. Transforming Playful Movement into Sound: Co-create a Smart System for Children with Cerebral Palsy

Springer Series in Design and Innovation, 2021

This chapter explores the potential of co-creation and user innovation, investigating the physica... more This chapter explores the potential of co-creation and user innovation, investigating the physical-motor needs of children diagnosed with cerebral palsy with specific attention to the translation of movement in sound stimuli. It describes the co-design and development of BODYSOUND, a smart system that exploits a playful activity to encourage movements and transform them into sound.

Research paper thumbnail of A 5G-Enabled Smart Waste Management System for University Campus

Sensors, 2021

Future university campuses will be characterized by a series of novel services enabled by the vis... more Future university campuses will be characterized by a series of novel services enabled by the vision of Internet of Things, such as smart parking and smart libraries. In this paper, we propose a complete solution for a smart waste management system with the purpose of increasing the recycling rate in the campus and provide better management of the entire waste cycle. The system is based on a prototype of a smart waste bin, able to accurately classify pieces of trash typically produced in the campus premises with a hybrid sensor/image classification algorithm, as well as automatically segregate the different waste materials. We discuss the entire design of the system prototype, from the analysis of requirements to the implementation details and we evaluate its performance in different scenarios. Finally, we discuss advanced application functionalities built around the smart waste bin, such as optimized maintenance scheduling.

Research paper thumbnail of The BODYSOUND case. A tangible prototype for co-designing "intangible" healthcare solutions

This paper explores the role of tangible and intangible technologies in the development of health... more This paper explores the role of tangible and intangible technologies in the development of healthcare solutions that actively involve patients and caregivers in the ideation and development phases through co-design and co-creation processes. In the first part of the document, we frame the characteristics of patient innovation the phenomenon of user-driven healthcare (Olivera et al. 2015) in relation to the category of solutions developed, processes and emerging technologies. The second part is focused on a case study called BODYSOUND (a pilot of a H2020 European research) and analyses the co-design process adopted to develop a product-service system for rehabilitation, based on a series of testing of tangible and nontangible technologies in an attempt to identify a range of opportunity and scenarios. The final part systematizes the results of the analysis and tries to identify a series of challenges that bring this kind of solutions to the market and to users.

Research paper thumbnail of Co-production and creative economies

Research paper thumbnail of Design, Digital Fabrication 3D Printing: A Crash Course for Design Students

EDULEARN Proceedings, 2018

Research paper thumbnail of The Value of Systemic Innovationof Education in Design

This work wants to investigate the idea of systemic innovation of education in design disciplinar... more This work wants to investigate the idea of systemic innovation of education in design disciplinary area (nowadays, this discipline is characterized by its systemic/holistic approach in the development of the innovation processes). The objective is to demonstrate how the academic design education could innovate its didactical approach in order to respond (and sometimes anticipate) the design issues emerging from systemic innovation in our service economy. The paper shows the results of a double level of analysis. The first explores two didactic lab experiences – CityLab and Fasp.On.Site – in which a new combination of technology, research and educational models tries to innovate the educational structure, individuating an approach and some methods and tools. The second compares these didactical experiences with the main international Service Design educational programs in order to individuate and define the common characteristics of systemic innovation.

Research paper thumbnail of (re)Designing Design Labs. Processes and Places for a New Generation of Designers=Enterprises

The rise of the new Designer=Enterprise model is being driven by the emerging manufacturing renai... more The rise of the new Designer=Enterprise model is being driven by the emerging manufacturing renaissance and geared by the integration of digital and analogue production processes and technologies. This emerging productive model generates new categories of designers micro/self-producers that act as independent innovators in developing original, autonomous and integrated design-manufacturing-distribution processes. The paper argues that current design education processes and practices could be changed and updated in order to provide these new skills. The first part analyses how designers’ capabilities are changing due to the development of experimental makerspaces like Fab Labs. The second and third parts combine literature review and desk research to verify how design schools and universities belonging to Cumulus Networks are (re)designing their makerspaces in order to develop new forms of design education (and vice versa). Finally, the basic knowledge identified is used to define wh...

Research paper thumbnail of Producing social innovation

Research paper thumbnail of Homo Faber

Designing in Dark Times, 2020

Research paper thumbnail of Emerging Production Models

Research paper thumbnail of Wear-to-Care. Co-designing the Next Wave of Open Wearables in the Healthcare Sector

The paper explores the topic of design, materialization and release of open source wearables that... more The paper explores the topic of design, materialization and release of open source wearables that can increase awareness about the mental, behavioral and physical conditions of people with health impairments. The first part, which is based on literature review, investigates the design of healthcare wearables connected to the emerging phenomena of open and user innovation. The second part describes the whole process of design and materialization of DermAware, an open source “experiential” wearable developed within the project Distributed Design Market Platform (Creative Europe Programme) and specifically conceived to increase the social awareness on a pathology such as Atopic Dermatitis. The final part defines an operational framework to design open source wearables, evidencing the process - from design to materialization – and the main critical aspects and opportunities related to the development of “experiential” devices. The conclusions of the paper identify a possible field for d...

Research paper thumbnail of Distributed design for distributed care

Research paper thumbnail of Makers' Inquiry. Un'indagine socioeconomica sui makers italiani e su Make in Italy

Vogliamo innanzitutto ringraziare gli oltre 200 makers, progeTTIsTI-aUToprodUTTorI e FaB maNager ... more Vogliamo innanzitutto ringraziare gli oltre 200 makers, progeTTIsTI-aUToprodUTTorI e FaB maNager che hanno partecipato a questa prima edizione/versione della makers'INqUIrY. Senza il loro interesse, la loro curiosità e la loro pazienza (60 domande sono molte!) non sarebbe stato possibile realizzare questa indagine. Makers' Inquiry è anche il risultato di un più ampio lavoro collettivo di discussione, analisi ed elaborazione dati. Un ringranziamento speciale va a aLessaNdro careLLI [Loughborough University] per il supporto nel set up del survey. Un ringraziamento va a paTrIzIa BoLzaN [Dipartimento di Design, Politecnico di Milano], FederIco Bovara [Designer's Inquiry | AUT], BIaNca eLzeNBaUmer [Designer's Inquiry | Brave New Alps] e ai membri del Cluster DESIS-DOP che hanno supportato l'iniziativa: peTer gaLL krogh e mIe Nørgaard [Aarhus School of Architecture], aNNa serravaLLI [Medea, Malmö University]. Un ringraziamento va infine a paoLa zINI e sara ForTUNaTI [Bold-Operae], LaUra sUccINI, eLeNa saNTI, vaLeNTINa crocI [Open Design Italia] e roBerTo rUBINI [organizzatore di Source | Self-Made Design] per averci aiutato nel promuovere la Makers' Inquiry presso i designer-autoproduttori italiani. rINgrazIameNTI massImo BIaNchINI, designer e PhD in design. Ricercatore a contratto presso i Dipartimenti di Design e Ingegneria Gestionale al Politecnico di Milano. Si occupa di design e cambiamento dei processi di produzione, innovazione indipendente, micro e autoproduzione avanzata e distribuita, fabbricazione digitale e personale, comunità manifatturiere urbane. Dal 2013 partecipa alla ricerca CTC-Close to Customer, parte del programma EU Factories of the Future (FoF6), ricerca demo basata sullo sviluppo di un modello di fabbrica miniaturizzata (Mini-factory) capace di realizzare prodotti customizzabili all'interno di strutture commerciali. Nel 2014 ha lavorato alla creazione di Polifactory (www.polifactory. polimi.it/), la Design Factory del Politecnico di Milano, di cui è lab manager. Dal 2002 al 2012 ha lavorato all' Agenzia Sistema Design Italia (SDI) dove ha partecipato ad alcune ricerche sul design per i sistemi produttivi locali e ha gestito processi di valutazione, valorizzazione della ricerca scientifica nel campo del design in campo nazionale. Nel periodo 2008-2010 ha operato nel gruppo di coordinamento della ricerca nazionale Design Research Maps, vincitrice del XXII° Compasso D'Oro per la Ricerca di Design. massImo meNIchINeLLI, designer e ricercatore, sviluppa dal 2005 strumenti e processi affinché progetti di open design e co-design possano essere adottati da aziende, organizzazioni, comunità locali. È stato docente e relatore in molte nazioni tra cui Italia,

Research paper thumbnail of A novel educational model based on “knowing how to do” paradigm implemented in an academic makerspace

Interaction Design and Architecture(s)

The design discipline is faced with radical changes related to new technologies and to an increas... more The design discipline is faced with radical changes related to new technologies and to an increasingly globalized world with more and more competitive markets. These factors are profoundly influencing methods and processes of design, and the knowledge and skills related to the designer’s role. Consequently, the design educational models are radically changing. Today, one of the most impacting evolutions is related to rapid prototyping techniques, which are bringing design practice closer to the auto-production. This emerging trend cannot be anymore supported with traditional didactic approaches, but it is necessary to create spaces for allowing students to learn, design and experiment in a shared way. This paper presents the Polifactory Lab at Politecnico di Milano, an innovative makerspace established with the aim of creating a new research and teaching space. In this paper, the authors present the Polifactory Lab, its theoretical purposes, and some examples of didactic activities ...

Research paper thumbnail of Surveillance Resilience Design. Designing for Protecting the Personal Identity in the Age of Surveillance

Diid. Disegno industriale industrial design, 2021

Ubiquitous Surveillance refers to the unilateral collection of data on people through sensors (Ou... more Ubiquitous Surveillance refers to the unilateral collection of data on people through sensors (Oulasvirta et al., 2012). It is a phenomenon under-explored and under-practised within the design discipline. The proposed work 1 explores the resilience to surveillance by framing it from the design perspective. It starts with a literature review to outline the Age of Surveillance and analyses approaches and tools to address such complex and controversial topics, focusing on design for Surveillance Capitalism (Zuboff, 2018). Finally, the article outlines the principles and values of Surveillance Resilience Design.

Research paper thumbnail of Designing in the Post-Covid Era

Research paper thumbnail of Validating collaborative practices for urban circular economy: the design perspective

TECHNE - Journal of Technology for Architecture and Environment, 2021

The article presents the results of the research activity carried out within the framework of the... more The article presents the results of the research activity carried out within the framework of the European project H2020 REFLOW, which aims to build an integrated approach for the development of innovative participatory practices dedicated to urban circular metabolisms. As a result of the survey conducted on the application of collaborative models for the urban circular economy, it emerged that there is no shared operational strategy that can be adopted for the circular development of complex systems, such as cities. Based on this premise, this paper offers a new perspective on how to build and validate a transitional pathway for the development of circular cities through the adoption of a design-oriented approach that orchestrates different resources and capacities.

Research paper thumbnail of When the Patient Innovates. Emerging Practices in Service Ecosystems

Research paper thumbnail of Makers as a new working conditions between self-employment and community peer-production. Insights from a survey on Makers in Italy

Peer Production has emerged has a new and relevant way of organizing the work of distributed and ... more Peer Production has emerged has a new and relevant way of organizing the work of distributed and autonomous individuals in the production and distribution of digital content. Increasingly, the adoption of Peer Production is taking place not only in the development of digital and immaterial content, but also in the design, manufacturing and distribution of physical goods. Furthermore, Open Design and Open Hardware projects are developed, discussed, manufactured and distributed thanks to digital fabrication technologies, digital communication technologies, advanced funding initiatives (like crowdfunding platforms and hardware incubators) and globally integrated supply chains. This new systemic dimension of work is possible, among other factors, thanks to local facilities like Fab Labs, Makerspaces, Hackerspaces (that can be generally called Maker laboratories), where individuals can gather and form communities with other people, designing and manufacturing together. Generally, these p...

Research paper thumbnail of Co-Production Practices in Pilot Cities

This deliverable summarizes and validates new CE production and the technological<br> infra... more This deliverable summarizes and validates new CE production and the technological<br> infrastructure within REFLOW, including the description of the possible outcomes around the<br> adoption of CE practices in the pilot cities.

Research paper thumbnail of Polifactory. Transforming Playful Movement into Sound: Co-create a Smart System for Children with Cerebral Palsy

Springer Series in Design and Innovation, 2021

This chapter explores the potential of co-creation and user innovation, investigating the physica... more This chapter explores the potential of co-creation and user innovation, investigating the physical-motor needs of children diagnosed with cerebral palsy with specific attention to the translation of movement in sound stimuli. It describes the co-design and development of BODYSOUND, a smart system that exploits a playful activity to encourage movements and transform them into sound.

Research paper thumbnail of A 5G-Enabled Smart Waste Management System for University Campus

Sensors, 2021

Future university campuses will be characterized by a series of novel services enabled by the vis... more Future university campuses will be characterized by a series of novel services enabled by the vision of Internet of Things, such as smart parking and smart libraries. In this paper, we propose a complete solution for a smart waste management system with the purpose of increasing the recycling rate in the campus and provide better management of the entire waste cycle. The system is based on a prototype of a smart waste bin, able to accurately classify pieces of trash typically produced in the campus premises with a hybrid sensor/image classification algorithm, as well as automatically segregate the different waste materials. We discuss the entire design of the system prototype, from the analysis of requirements to the implementation details and we evaluate its performance in different scenarios. Finally, we discuss advanced application functionalities built around the smart waste bin, such as optimized maintenance scheduling.

Research paper thumbnail of The BODYSOUND case. A tangible prototype for co-designing "intangible" healthcare solutions

This paper explores the role of tangible and intangible technologies in the development of health... more This paper explores the role of tangible and intangible technologies in the development of healthcare solutions that actively involve patients and caregivers in the ideation and development phases through co-design and co-creation processes. In the first part of the document, we frame the characteristics of patient innovation the phenomenon of user-driven healthcare (Olivera et al. 2015) in relation to the category of solutions developed, processes and emerging technologies. The second part is focused on a case study called BODYSOUND (a pilot of a H2020 European research) and analyses the co-design process adopted to develop a product-service system for rehabilitation, based on a series of testing of tangible and nontangible technologies in an attempt to identify a range of opportunity and scenarios. The final part systematizes the results of the analysis and tries to identify a series of challenges that bring this kind of solutions to the market and to users.

Research paper thumbnail of Co-production and creative economies

Research paper thumbnail of Design, Digital Fabrication 3D Printing: A Crash Course for Design Students

EDULEARN Proceedings, 2018

Research paper thumbnail of The Value of Systemic Innovationof Education in Design

This work wants to investigate the idea of systemic innovation of education in design disciplinar... more This work wants to investigate the idea of systemic innovation of education in design disciplinary area (nowadays, this discipline is characterized by its systemic/holistic approach in the development of the innovation processes). The objective is to demonstrate how the academic design education could innovate its didactical approach in order to respond (and sometimes anticipate) the design issues emerging from systemic innovation in our service economy. The paper shows the results of a double level of analysis. The first explores two didactic lab experiences – CityLab and Fasp.On.Site – in which a new combination of technology, research and educational models tries to innovate the educational structure, individuating an approach and some methods and tools. The second compares these didactical experiences with the main international Service Design educational programs in order to individuate and define the common characteristics of systemic innovation.

Research paper thumbnail of (re)Designing Design Labs. Processes and Places for a New Generation of Designers=Enterprises

The rise of the new Designer=Enterprise model is being driven by the emerging manufacturing renai... more The rise of the new Designer=Enterprise model is being driven by the emerging manufacturing renaissance and geared by the integration of digital and analogue production processes and technologies. This emerging productive model generates new categories of designers micro/self-producers that act as independent innovators in developing original, autonomous and integrated design-manufacturing-distribution processes. The paper argues that current design education processes and practices could be changed and updated in order to provide these new skills. The first part analyses how designers’ capabilities are changing due to the development of experimental makerspaces like Fab Labs. The second and third parts combine literature review and desk research to verify how design schools and universities belonging to Cumulus Networks are (re)designing their makerspaces in order to develop new forms of design education (and vice versa). Finally, the basic knowledge identified is used to define wh...

Research paper thumbnail of Producing social innovation

Research paper thumbnail of Makers' Inquiry

con il contributo di: aLessaNdro careLLI (ITaLIa) Vogliamo innanzitutto ringraziare gli oltre 200... more con il contributo di: aLessaNdro careLLI (ITaLIa) Vogliamo innanzitutto ringraziare gli oltre 200 makers, progeTTIsTI-aUToprodUTTorI e FaB maNager che hanno partecipato a questa prima edizione/versione della makers'INqUIrY. Senza il loro interesse, la loro curiosità e la loro pazienza (60 domande sono molte!) non sarebbe stato possibile realizzare questa indagine.