Mila Stepanović | Politecnico di Milano (original) (raw)
Uploads
Papers by Mila Stepanović
Lecture Notes in Computer Science, 2020
This position paper is founded on an on-going research aimed in developing new approaches for the... more This position paper is founded on an on-going research aimed in developing new approaches for the design for behavioural change research and practice, based on design fiction principles considered able to trigger critical thinking related to the use of technologies. The focus of this research is on the role of disruptive technologies in fostering the behavioural change, and on the importance of critical thinking related to the societal, and ethical issues when designing for these technologies. In regard, this paper proposes to reflect on the implementation of virtual reality (VR) as a tool for prototyping the design fiction for the technologies able to tackle the behavioural change. The VR can be a powerful tool for creating the context and experiences related to these technologies, especially when it gets about the near future scenarios, and not-yet-existing products and services. Besides, VR technology is used as a tool in different applications with a purpose to influence human behaviour and perception (i.e. safety training, psychological therapy, rehabilitation, etc.). This paper will discussed the benefits of virtual design fiction prototyping in relation to the near future technologies able to tackle behavioural change. How this kind of approach might evoke critical thinking in a work of designers and researches, and also help in testing of the not yet existing technologies with users, is the question of this paper. In conclusion we will introduced the further development of the research that considers the implementation of VR as a medium for prototyping the design fiction scenarios and artefacts.
DOAJ (DOAJ: Directory of Open Access Journals), Dec 1, 2021
Nordic Human-Computer Interaction Conference
DESIGN CULTURE(S). Cumulus Conference Roma 2021, 2021
Wearable Technologies, 2018
Acknowledging the roles and potentials of data as activators of the design process within the fie... more Acknowledging the roles and potentials of data as activators of the design process within the fields of speculative design and prototyping, we are running a study to foster collaboration between the fields of speculative design, smart materials, digital fabrication, and interactive artifacts. This paper presents the first outcomes from InData, an ongoing research project that investigates how envisioning and prototyping can be informed by data. In this paper, authors present the first research outcome: an interactive tool that scrapes and visualize data from IMDb.com to support designers in envisioning future scenarios outlining the design and testing of the tool through an iterative process that allowed improvements. The purpose of InData Scraping Tool is not limited to the mentioned applications, but rather they have been a pilot of a flexible tool and methodology applicable to other fields and scalable in larger experimental and applied actions.
Advances in Intelligent Systems and Computing, Jun 28, 2018
Advances in Human-Computer Interaction, 2019
Products embedded with wearable technologies can be a useful tool to support humans’ senses in si... more Products embedded with wearable technologies can be a useful tool to support humans’ senses in situations where they can be insufficient, mistaken, or misleading. In this article, we discuss the findings of a two-year Transnational European Research Project named “POD: Plurisensorial Device to Prevent Occupational Disease.” The research was based on the evidence that human senses are not always reliable in making objective judgments. The specific field of application was coating plant, an environment that exposes workers to the risk of inhaling dangerous particles. The results obtained in the first part of the research pointed out that workers, largely relying on their sense of smell, which instead is often untrustworthy, do not protect themselves enough. Based on this ground, we designed a wearable system for providing workers with objective data both on their respiration activity and on the quality of the air in the working environment, with the ultimate goal of engaging them in w...
Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
This position paper is founded on an on-going research aimed in developing new approaches for the... more This position paper is founded on an on-going research aimed in developing new approaches for the design for behavioural change research and practice, based on design fiction principles considered able to trigger critical thinking related to the use of technologies. The focus of this research is on the role of disruptive technologies in fostering the behavioural change, and on the importance of critical thinking related to the societal, and ethical issues when designing for these technologies. In regard, this paper proposes to reflect on the implementation of virtual reality (VR) as a tool for prototyping the design fiction for the technologies able to tackle the behavioural change. The VR can be a powerful tool for creating the context and experiences related to these technologies, especially when it gets about the near future scenarios, and not-yet-existing products and services. Besides, VR technology is used as a tool in different applications with a purpose to influence human behaviour and perception (i.e. safety training, psychological therapy, rehabilitation, etc.). This paper will discussed the benefits of virtual design fiction prototyping in relation to the near future technologies able to tackle behavioural change. How this kind of approach might evoke critical thinking in a work of designers and researches, and also help in testing of the not yet existing technologies with users, is the question of this paper. In conclusion we will introduced the further development of the research that considers the implementation of VR as a medium for prototyping the design fiction scenarios and artefacts.
Advances in Human Factors in Wearable Technologies and Game Design, 2017
The text presents the results of a Transnational Research Project (SAF€RA Joint Call 2014) called... more The text presents the results of a Transnational Research Project (SAF€RA Joint Call 2014) called “POD-Plurisensorial Device to Prevent Occupational Disease”, within a consortium made up of Design Department of Politecnico di Milano, Delft University of Technology and Comftech S.r.l. (an Italian Company specialized in electronic/smart textile). The research project aims at developing a novel concept of wearable system to prevent respiratory diseases inside the specific working environment of a coating plant. The paper will present the results of the research project based on a human-centred approach, from the user analysis sessions to the system development. In the process we have considered the user as the ultimate experts, those who can properly assess design innovation, propose changes, and ultimately, integrate end products within their environments.
The series "Advances in Intelligent Systems and Computing" contains publications on theory, appli... more The series "Advances in Intelligent Systems and Computing" contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing. The publications within "Advances in Intelligent Systems and Computing" are primarily textbooks and proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and worldwide distribution. This permits a rapid and broad dissemination of research results.
Stepanovic, M., Ferraro, V.: "Reflecting on new approaches for the design for behavioural change ... more Stepanovic, M., Ferraro, V.: "Reflecting on new approaches for the design for behavioural change research and practice: Shaping the technologies through immersive design fiction prototyping" DUXU 9TH INTERNATIONAL CONFERENCE ON DESIGN,
Between digital and physical. Envisioning and prototyping smart material systems and artifacts fr... more Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios.
Lecture Notes in Computer Science, 2020
This position paper is founded on an on-going research aimed in developing new approaches for the... more This position paper is founded on an on-going research aimed in developing new approaches for the design for behavioural change research and practice, based on design fiction principles considered able to trigger critical thinking related to the use of technologies. The focus of this research is on the role of disruptive technologies in fostering the behavioural change, and on the importance of critical thinking related to the societal, and ethical issues when designing for these technologies. In regard, this paper proposes to reflect on the implementation of virtual reality (VR) as a tool for prototyping the design fiction for the technologies able to tackle the behavioural change. The VR can be a powerful tool for creating the context and experiences related to these technologies, especially when it gets about the near future scenarios, and not-yet-existing products and services. Besides, VR technology is used as a tool in different applications with a purpose to influence human behaviour and perception (i.e. safety training, psychological therapy, rehabilitation, etc.). This paper will discussed the benefits of virtual design fiction prototyping in relation to the near future technologies able to tackle behavioural change. How this kind of approach might evoke critical thinking in a work of designers and researches, and also help in testing of the not yet existing technologies with users, is the question of this paper. In conclusion we will introduced the further development of the research that considers the implementation of VR as a medium for prototyping the design fiction scenarios and artefacts.
DOAJ (DOAJ: Directory of Open Access Journals), Dec 1, 2021
Nordic Human-Computer Interaction Conference
DESIGN CULTURE(S). Cumulus Conference Roma 2021, 2021
Wearable Technologies, 2018
Acknowledging the roles and potentials of data as activators of the design process within the fie... more Acknowledging the roles and potentials of data as activators of the design process within the fields of speculative design and prototyping, we are running a study to foster collaboration between the fields of speculative design, smart materials, digital fabrication, and interactive artifacts. This paper presents the first outcomes from InData, an ongoing research project that investigates how envisioning and prototyping can be informed by data. In this paper, authors present the first research outcome: an interactive tool that scrapes and visualize data from IMDb.com to support designers in envisioning future scenarios outlining the design and testing of the tool through an iterative process that allowed improvements. The purpose of InData Scraping Tool is not limited to the mentioned applications, but rather they have been a pilot of a flexible tool and methodology applicable to other fields and scalable in larger experimental and applied actions.
Advances in Intelligent Systems and Computing, Jun 28, 2018
Advances in Human-Computer Interaction, 2019
Products embedded with wearable technologies can be a useful tool to support humans’ senses in si... more Products embedded with wearable technologies can be a useful tool to support humans’ senses in situations where they can be insufficient, mistaken, or misleading. In this article, we discuss the findings of a two-year Transnational European Research Project named “POD: Plurisensorial Device to Prevent Occupational Disease.” The research was based on the evidence that human senses are not always reliable in making objective judgments. The specific field of application was coating plant, an environment that exposes workers to the risk of inhaling dangerous particles. The results obtained in the first part of the research pointed out that workers, largely relying on their sense of smell, which instead is often untrustworthy, do not protect themselves enough. Based on this ground, we designed a wearable system for providing workers with objective data both on their respiration activity and on the quality of the air in the working environment, with the ultimate goal of engaging them in w...
Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
This position paper is founded on an on-going research aimed in developing new approaches for the... more This position paper is founded on an on-going research aimed in developing new approaches for the design for behavioural change research and practice, based on design fiction principles considered able to trigger critical thinking related to the use of technologies. The focus of this research is on the role of disruptive technologies in fostering the behavioural change, and on the importance of critical thinking related to the societal, and ethical issues when designing for these technologies. In regard, this paper proposes to reflect on the implementation of virtual reality (VR) as a tool for prototyping the design fiction for the technologies able to tackle the behavioural change. The VR can be a powerful tool for creating the context and experiences related to these technologies, especially when it gets about the near future scenarios, and not-yet-existing products and services. Besides, VR technology is used as a tool in different applications with a purpose to influence human behaviour and perception (i.e. safety training, psychological therapy, rehabilitation, etc.). This paper will discussed the benefits of virtual design fiction prototyping in relation to the near future technologies able to tackle behavioural change. How this kind of approach might evoke critical thinking in a work of designers and researches, and also help in testing of the not yet existing technologies with users, is the question of this paper. In conclusion we will introduced the further development of the research that considers the implementation of VR as a medium for prototyping the design fiction scenarios and artefacts.
Advances in Human Factors in Wearable Technologies and Game Design, 2017
The text presents the results of a Transnational Research Project (SAF€RA Joint Call 2014) called... more The text presents the results of a Transnational Research Project (SAF€RA Joint Call 2014) called “POD-Plurisensorial Device to Prevent Occupational Disease”, within a consortium made up of Design Department of Politecnico di Milano, Delft University of Technology and Comftech S.r.l. (an Italian Company specialized in electronic/smart textile). The research project aims at developing a novel concept of wearable system to prevent respiratory diseases inside the specific working environment of a coating plant. The paper will present the results of the research project based on a human-centred approach, from the user analysis sessions to the system development. In the process we have considered the user as the ultimate experts, those who can properly assess design innovation, propose changes, and ultimately, integrate end products within their environments.
The series "Advances in Intelligent Systems and Computing" contains publications on theory, appli... more The series "Advances in Intelligent Systems and Computing" contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing. The publications within "Advances in Intelligent Systems and Computing" are primarily textbooks and proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and worldwide distribution. This permits a rapid and broad dissemination of research results.
Stepanovic, M., Ferraro, V.: "Reflecting on new approaches for the design for behavioural change ... more Stepanovic, M., Ferraro, V.: "Reflecting on new approaches for the design for behavioural change research and practice: Shaping the technologies through immersive design fiction prototyping" DUXU 9TH INTERNATIONAL CONFERENCE ON DESIGN,
Between digital and physical. Envisioning and prototyping smart material systems and artifacts fr... more Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios.