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Books by Elisa Giaccardi

Research paper thumbnail of How Memory Comes to Matter: From Social Media to the Internet of Things

Materializing Memory in Art and Culture

‘The Internet of Things (IoT) ... will change everything—including ourselves’ (Evans, 2011, p. 2)... more ‘The Internet of Things (IoT) ... will change everything—including ourselves’ (Evans, 2011, p. 2). Thus opens a recent white paper on the emerging capacity of the Internet to connect objects in the physical world to online databases and enable them to collect and exchange data. This chapter reflects on these developments from a heritage perspective and critically discusses how the Internet of Things has begun to change the complex set of memory practices through which we give meaning to the past in the present and thus shape our image of the future. It contributes a critical account of pioneering heritage work from social media to the Internet of Things, with the goal of helping scholars and practitioners frame and design future technologies of memory.

Research paper thumbnail of Heritage and Social Media: Understanding Heritage in a Participatory Culture

Heritage and Social Media explores how social media reframe our understanding and experience of h... more Heritage and Social Media explores how social media reframe our understanding and experience of heritage by opening up more participatory ways of interacting around heritage objects and concerns. Through the idea of participatory culture the book begins to explore how social media can be brought to bear on the encounter with heritage artifacts and settings and on the socially produced meanings and values that individuals and communities ascribe to them.

The tags on the book cover work when you scan the book - even the big one on the strap - if you use the Oxfam Shelflife App you can write your Shoe story on to the front of the book! Check it out: http://shelflife.oxfam.org.uk/

View on https://www.facebook.com/heritagesocialmedia for contents, photos, discount code and more!

For purchase on: http://www.amazon.com

Papers by Elisa Giaccardi

Research paper thumbnail of AI and the Conditions of Design: Towards A New Set of Design Ideals

Research paper thumbnail of Encountering ethics through design: a workshop with nonhuman participants

AI & SOCIETY, 2020

What if we began to speculate that intelligent things have an ethical agenda? Could we then imagi... more What if we began to speculate that intelligent things have an ethical agenda? Could we then imagine ways to move past the moral divide ‘human vs. nonhuman’ in those contexts, where things act on our behalf? Would this help us better address matters of agency and responsibility in the design and use of intelligent systems? In this article, we argue that if we fail to address intelligent things as objects that deserve moral consideration by their relations within a broad social context, we will lack a grip on the distinct ethical rules governing our interaction with intelligent things, and how to design for it. We report insights from a workshop, where we take seriously the perspectives offered by intelligent things, by allowing unforeseen ethical situations to emerge in an improvisatory manner. By giving intelligent things an active role in interaction, our participants seemed to be activated by the artifacts, provoked to act and respond to things beyond the artifact itself—its direc...

Research paper thumbnail of Conversation Starters: How Can We Misunderstand AI Better?

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of More-Than-Human Perspectives and Values in Human-Computer Interaction

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of Heritage and Social Media: Understanding Heritage in a Participatory Culture Edited by ElisaGiaccardi. London: Routledge, 2012. 251 pages. Paperback: $44.95

Curator: The Museum Journal, 2013

Research paper thumbnail of Designing for older people's resourcefulness with a Research Through Design approach

Research paper thumbnail of Does the Artefact Speak by Itself? Histories and Futures of Research Through Design

Research paper thumbnail of Connecting to everyday practices: experiences from the Digital Natives exhibition olE sEJEr ivErsEN aNd rachEl charlottE smith

Research paper thumbnail of Things Making Things: An Ethnography of the Impossible

Research paper thumbnail of The Things About Design: Of Ghosts, Spirits and Material Practices

Research paper thumbnail of ON HERITAGE Things We Value

Interactions, 2011

As designers of interactive systems, we are increasingly asked to better understand what people v... more As designers of interactive systems, we are increasingly asked to better understand what people value. At the core is the deeper question: What does it mean to be human? Understanding what makes us human influences how we design and what we design. It also places at the center of our thinking that the world we inhabit is always changing. Who we are and what we value never stay the same.

Research paper thumbnail of Chapter 4 How Memory Comes to Matter

Memory matters. It matters because memory brings the past into the present, and opens it up to th... more Memory matters. It matters because memory brings the past into the present, and opens it up to the future. But it also matters literally, because memory is mediated materially. Materiality is the stuff of memory. Meaningful objects that we love (or hate) function not only as aide-mémoire but are integral to memory. Drawing on previous scholarship on the interrelation of memory and materiality, this book applies recent theories of new materialism to explore the material dimension of memory in art and popular culture. The book’s underlying premise is twofold: on the one hand, memory is performed, mediated, and stored through the material world that surrounds us; on the other hand, inanimate objects and things also have agency on their own, which affects practices of memory, as well as forgetting. Chapter 1 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 3.0 license. https://s3-us-west-2.amazonaws.com...

Research paper thumbnail of How Memory Comes to Matter: From Social Media to the Internet of Things EL ISA GI ACC A R DI ANDLIE DE K E PL AT E

Research paper thumbnail of Thing-centered narratives: A study of object personas

Research paper thumbnail of Proceedings of the 4th participatory innovation conference pin-c 2015

Research paper thumbnail of Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations

Current visitors of the Design Museum in London can be roughly divided into two types of people: ... more Current visitors of the Design Museum in London can be roughly divided into two types of people: experts with a background or specific interest in design and novices that are new to design. User studies in the museum revealed a lack of engagement with the novice visitors, which mostly has to do with their attitude when they enter the museum. They have relatively low expectations about their visit, assuming design is ‘just not for them’. This chapter argues that in order to engage them, the museum should lower the perceived exclusiveness of design, broaden the amateur’s view on what design can be, and create a lasting experience outside of the traditional museum visit. This alternative approach resulted in the proposal for a design intervention in the form of a ‘Design Library’. Lending out part of the design collection to visitors enables self-documentation of user experiences through a mobile application. Collected stories are made available to (novice) visitors in the museum, broa...

Research paper thumbnail of Creative Engagement in th e New Media Arts and HCI

By promoting divergent thinki ng and creative visions, new media art practices pres ent HCI resea... more By promoting divergent thinki ng and creative visions, new media art practices pres ent HCI research with a platform that emphasizes creative engagement as a locus for innovative design and evaluation methods. The workshop goal is to identify attributes of a conceptual framework that positions creative engagement as a hub for future transdisciplinary research and incorporates pr actices and theories from the new media arts, HCI, and computer science research.

Research paper thumbnail of Casting Things As Partners In Design: Toward A More-Than-Human Design Practice

Research paper thumbnail of How Memory Comes to Matter: From Social Media to the Internet of Things

Materializing Memory in Art and Culture

‘The Internet of Things (IoT) ... will change everything—including ourselves’ (Evans, 2011, p. 2)... more ‘The Internet of Things (IoT) ... will change everything—including ourselves’ (Evans, 2011, p. 2). Thus opens a recent white paper on the emerging capacity of the Internet to connect objects in the physical world to online databases and enable them to collect and exchange data. This chapter reflects on these developments from a heritage perspective and critically discusses how the Internet of Things has begun to change the complex set of memory practices through which we give meaning to the past in the present and thus shape our image of the future. It contributes a critical account of pioneering heritage work from social media to the Internet of Things, with the goal of helping scholars and practitioners frame and design future technologies of memory.

Research paper thumbnail of Heritage and Social Media: Understanding Heritage in a Participatory Culture

Heritage and Social Media explores how social media reframe our understanding and experience of h... more Heritage and Social Media explores how social media reframe our understanding and experience of heritage by opening up more participatory ways of interacting around heritage objects and concerns. Through the idea of participatory culture the book begins to explore how social media can be brought to bear on the encounter with heritage artifacts and settings and on the socially produced meanings and values that individuals and communities ascribe to them.

The tags on the book cover work when you scan the book - even the big one on the strap - if you use the Oxfam Shelflife App you can write your Shoe story on to the front of the book! Check it out: http://shelflife.oxfam.org.uk/

View on https://www.facebook.com/heritagesocialmedia for contents, photos, discount code and more!

For purchase on: http://www.amazon.com

Research paper thumbnail of AI and the Conditions of Design: Towards A New Set of Design Ideals

Research paper thumbnail of Encountering ethics through design: a workshop with nonhuman participants

AI & SOCIETY, 2020

What if we began to speculate that intelligent things have an ethical agenda? Could we then imagi... more What if we began to speculate that intelligent things have an ethical agenda? Could we then imagine ways to move past the moral divide ‘human vs. nonhuman’ in those contexts, where things act on our behalf? Would this help us better address matters of agency and responsibility in the design and use of intelligent systems? In this article, we argue that if we fail to address intelligent things as objects that deserve moral consideration by their relations within a broad social context, we will lack a grip on the distinct ethical rules governing our interaction with intelligent things, and how to design for it. We report insights from a workshop, where we take seriously the perspectives offered by intelligent things, by allowing unforeseen ethical situations to emerge in an improvisatory manner. By giving intelligent things an active role in interaction, our participants seemed to be activated by the artifacts, provoked to act and respond to things beyond the artifact itself—its direc...

Research paper thumbnail of Conversation Starters: How Can We Misunderstand AI Better?

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of More-Than-Human Perspectives and Values in Human-Computer Interaction

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of Heritage and Social Media: Understanding Heritage in a Participatory Culture Edited by ElisaGiaccardi. London: Routledge, 2012. 251 pages. Paperback: $44.95

Curator: The Museum Journal, 2013

Research paper thumbnail of Designing for older people's resourcefulness with a Research Through Design approach

Research paper thumbnail of Does the Artefact Speak by Itself? Histories and Futures of Research Through Design

Research paper thumbnail of Connecting to everyday practices: experiences from the Digital Natives exhibition olE sEJEr ivErsEN aNd rachEl charlottE smith

Research paper thumbnail of Things Making Things: An Ethnography of the Impossible

Research paper thumbnail of The Things About Design: Of Ghosts, Spirits and Material Practices

Research paper thumbnail of ON HERITAGE Things We Value

Interactions, 2011

As designers of interactive systems, we are increasingly asked to better understand what people v... more As designers of interactive systems, we are increasingly asked to better understand what people value. At the core is the deeper question: What does it mean to be human? Understanding what makes us human influences how we design and what we design. It also places at the center of our thinking that the world we inhabit is always changing. Who we are and what we value never stay the same.

Research paper thumbnail of Chapter 4 How Memory Comes to Matter

Memory matters. It matters because memory brings the past into the present, and opens it up to th... more Memory matters. It matters because memory brings the past into the present, and opens it up to the future. But it also matters literally, because memory is mediated materially. Materiality is the stuff of memory. Meaningful objects that we love (or hate) function not only as aide-mémoire but are integral to memory. Drawing on previous scholarship on the interrelation of memory and materiality, this book applies recent theories of new materialism to explore the material dimension of memory in art and popular culture. The book’s underlying premise is twofold: on the one hand, memory is performed, mediated, and stored through the material world that surrounds us; on the other hand, inanimate objects and things also have agency on their own, which affects practices of memory, as well as forgetting. Chapter 1 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 3.0 license. https://s3-us-west-2.amazonaws.com...

Research paper thumbnail of How Memory Comes to Matter: From Social Media to the Internet of Things EL ISA GI ACC A R DI ANDLIE DE K E PL AT E

Research paper thumbnail of Thing-centered narratives: A study of object personas

Research paper thumbnail of Proceedings of the 4th participatory innovation conference pin-c 2015

Research paper thumbnail of Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations

Current visitors of the Design Museum in London can be roughly divided into two types of people: ... more Current visitors of the Design Museum in London can be roughly divided into two types of people: experts with a background or specific interest in design and novices that are new to design. User studies in the museum revealed a lack of engagement with the novice visitors, which mostly has to do with their attitude when they enter the museum. They have relatively low expectations about their visit, assuming design is ‘just not for them’. This chapter argues that in order to engage them, the museum should lower the perceived exclusiveness of design, broaden the amateur’s view on what design can be, and create a lasting experience outside of the traditional museum visit. This alternative approach resulted in the proposal for a design intervention in the form of a ‘Design Library’. Lending out part of the design collection to visitors enables self-documentation of user experiences through a mobile application. Collected stories are made available to (novice) visitors in the museum, broa...

Research paper thumbnail of Creative Engagement in th e New Media Arts and HCI

By promoting divergent thinki ng and creative visions, new media art practices pres ent HCI resea... more By promoting divergent thinki ng and creative visions, new media art practices pres ent HCI research with a platform that emphasizes creative engagement as a locus for innovative design and evaluation methods. The workshop goal is to identify attributes of a conceptual framework that positions creative engagement as a hub for future transdisciplinary research and incorporates pr actices and theories from the new media arts, HCI, and computer science research.

Research paper thumbnail of Casting Things As Partners In Design: Toward A More-Than-Human Design Practice

Research paper thumbnail of Mosaics and multiples: online digital photography and the framing of heritage richard coyNE

Research paper thumbnail of Involving the crowd in future experience design

Research paper thumbnail of TEDx Talk: A Day in the Life of Things

Can things design things? Can they become part of the design process? Can the Internet of Things ... more Can things design things? Can they become part of the design process? Can the Internet of Things turn every situation of use into a potential design situation? The answer is 'yes.' Currently, design and manufacturing processes are centred around factors such as cost-effectiveness and optimal design. But there are more opportunities these days to design products that are radically innovative. What we need to acknowledge is that 'things' have a different opinion on how they would like to be designed. What designers would call the misuse of a product is an untapped resource for innovation.

Research paper thumbnail of Understanding through Design: A Teaching Experiment in Cultivating Cultural Competence for Interaction Design Research

This talk reports and reflects on the results of a teaching experiment conducted with senior stud... more This talk reports and reflects on the results of a teaching experiment conducted with senior students of Arts and Humanities at Universidad Carlos III de Madrid (UC3M).
The goal of this experiment was to assess the suitability of design-futuring techniques for students with no design background and experience, and refine these techniques in
preparation for an interdisciplinary Masters Program in Digital Living, currently under development at UC3M. The experiment was conducted as part of the course “Humanities and Computing” during the academic years 2009–2010 and 2010–2011. Thirty students participated in the experiment as part of their required curriculum, including students from Literature, History, Media Studies, Library Sciences, Journalism, Business and Law. Students engaged in this experiment followed a design-futuring methodology meant to offer a cultural mapping of the social, political and ethical implications of a potential design future.

Research paper thumbnail of Embodied Narratives

Research paper thumbnail of Understanding Through Design...