godot-pathfinding-demo by poplava (original) (raw)
Note: The units don't battle in this demo. This project focuses on just the AI pathfinding.
Full Godot 4.1.1 project source included. Clean readable code. I've been working with Godot for a couple years so lots of lessons learned are applied in terms of structure, call-chains, signals and etc. Always learning though. Feedback & suggestions welcome.
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Key Features:
- Basic AI Pathfinding
- Avoidance and reroute logic
- NavigationAgent2D & TileMaps
- Primitive State Machine
- Custom Pathing Lines (display at runtime unlike debug lines)
Other Areas Of Interest:
- Animation States
- Spawning Units
- Global Sound System
Credits:
- Pixel Frog - https://pixelfrog-assets.itch.io/tiny-swords
- FreeSound.org - https://freesound.org/
Notes:
- Check out my other projects and don't forget to follow. I'm actively updating and developing all new projects.