Juru Atsuta (original) (raw)
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"Inspiration Sparkling! Kiramai Red! (ひらめきスパークリング!キラメイレッド!, Hirameki Supākuringu! Kiramei Reddo!)"
―Kiramai Red's Roll Call[src]
"Hiramei-king!"
―Juru/Kiramai Red's Catchphrase every time his imagination pops up.[src]
"Inspiration Sparkling! Kiramai Fire!"
―Fire's Roll Call while in Juru's body[src]
Juru Atsuta (熱田 充瑠, Atsuta Jūru) is Kiramai Red (キラメイレッド, Kiramei Reddo), the Red Ranger and leader of the Kiramagers.
Juru is 17 years old at the beginning of the series.[1] His birthday is October 6th.[2]
History[]
Kiramager: Episode Zero[]
Muryou Hakataminami, a supervisor of CARAT, has developed the Kiramai Changers, in preparation for Yodon's invasion of the Earth. Mabushina decides to use the Kiramai Stones to search for warriors who have strong Kiramental. After that the 5 other Kiramagers were chosen, Mashin Fire finally found his partner at Hikarigamine High School, where an enthusiastic young man called Juru Atsuta has been sketching a portrait of his classmate. TV STORY-Mashin Sentai Kiramager: Episode ZERO
Kiramager[]
As Yodonheim attacks, Juru is chosen to be Kiramai Red. The teams counter-attack, but Juru fascinated, is drawing all Kiramagers in action, annoying his teammates in the midst of the battle, as they don't think he's Kiramai Red. Juru refuses to say he's Kiramai Red and is impressed by the fact that the Kiramagers in fact are all famous people. Tametomo slates him for annoying the team during their fight, and he goes to see Mabushiina. Later, on a rooftop, Juru still draws his teammates, and Mabushiina asks him to wear his uniform and to learn how to use the Kiramai Changer. TV STORY-Episode 1: The Mashin Are Born! TV STORY-Mashin Sentai Kiramager: Kirameki Movie Vol. 1
Juru is taken by Mabushina to CARAT headquarters for the first time. He is greeted by the other four members and Mr. Hakataminami, who all congratulate him by saying "Let's work well together, leader!" He is surprised to learn that he is supposed to be the leader of the team. In Crystaria, there is apparently a rule that states whoever is chosen by the Red Kiramai Stone will become the leader of the Kiramagers. It's not like he could say no, but just then the enemy initiates yet another sudden attack. A strange monster with the head of a rugby ball has destroyed a section of the Kiramager's own city, claiming that a "Rugby Match of Hell" was about to begin. As the Kiramagers start to charge into battle, Juru tries to act like a leader. TV STORY-Episode 2: Leader Certification
TV STORY-Episode 7: Training For You TV STORY-Episode 8: Express Lightning
Mizuki ended up in supplementary class along with him and 2 other classmates. However, he receives an emergency call through his Kiramai Changer which prompted him to help his team. This in turn prompted Mizuki to personally witness his potential private face. Upon being stuck with him as Kiramei Red, she was brought to CARAT. She's amazed by the fact that the Kiramagers are famous figure based on their talents alone, which probe her in asking Kiramei Red to reveal his face. However, Takamichi's arrival and questioning of the situation results in Juru being exposed, much to her apparent shock. TV STORY-Episode 20: Dangerous Pair
Zenkaiger[]
TV STORY-No. 1-kai! The World of Kikai is Kikikaikai!
to be added
Kikai Sentai Zenkaiger The Movie: Red Battle! All Sentai Rally!![]
Juru alongside with his Sentai Red Ranger predecessors appeared to help the Zenkaigers. MOVIE STORY-Kikai Sentai Zenkaiger The Movie: Red Battle! All Sentai Rally!!
Saber + Zenkaiger: Superhero Senki[]
Though he was seemingly erased alongside his team as a result of Asmodeus’ manipulations, he and, presumably, his corresponding team were restored back into existence once Touma Kamiyama had helped Shotaro regained his passion in drawing out the superheroes that he wants to draw out.
During the climatic final battle itself, he can be seen fighting alongside Kamen Rider Den-O, ToQ 1gou, Kamen Rider Ex-Aid and Kamen Rider Saikou.
Zenkaiger vs. Kiramager vs. Senpaiger[]
to be added
Four Years Later[]
As revealed in the 4th audio drama included in the Kiramager Blu-ray collection volume 4, four years after Kiramager's finale, Juru goes on to attend art school.
Personality[]
Juru is a modest and naive student with an extraordinary imagination. During the Dark Empire Yodonheim invasion, Juru was infamous for his tendency to draw no matter the crisis, having gotten close to the Kiramagers in combat just to draw them in battle. He is also easily distracted by his hobby, often getting him in trouble at school, though he can draw extremely realistic pictures when he feels the need, while also being impressively quick and adaptive. Juru is the youngest of the team. Despite this, he knows when to take responsibility and when to take charge, even when he was unsure of his new position as leader of the group. His artistic hobby grants him extreme creativity, which allowed his Kiramental to shape new forms for the Mashin. While Juru usually addresses others with honorifics, he simply calls their names casually when he's in ranger form.
Juru also displays tendencies to show behaviors almost identical to King Oradin's, partially due to meeting the late Crystarian king in his mind. While the other Kiramagers and Princess Mabushina find these tendencies to be awkward, Galza finds them increasingly infuriating, primarily due to the hatred he holds towards King Oradin.
Kiramai Red[]
Kiramai Red
"(Rock music) Kiramekouze!"
―Transformation sound[src]
Using the Kiramai Changer, Juru can access his Kiramager Form by pressing on the red button that symbolizes a Kiramager Helmet and then spins the "tire" to transform into his Kiramager Form allowing him to become Kiramai Red. In this form he has access to individual weapons and mechas that he can use in battle against Yodonheim and their Jamenshi. While Juru can not just help create and aid his team members while drawing the items that are needed, he can even draw concepts of his and his teams' mechas including other individual mechas that aids them in battle against the Jamen Beasts.
Powers and Abilities[]
Powers[]
Being a high school student, Juru is the only member of his team to not have developed his own fighting style prior to joining the Kiramagers. Though he is sometimes shown training with the others, he currently lacks Sena's stamina and speed, Tametomo's marksmanship, Shiguru's swordsmanship, and Sayo's martial arts knowledge. What he lacks in physical ability, however, he more than compensates for in mental ability.
- Imagination Manifestation: Juru possesses a strong imagination that allows him to bring whatever he draws, whether it be any material, being or tool originating from his imagination, into existence and literally bring his wildest ideas into reality. He is the only member of the Kiramager team with this ability. In Juru's dreams, King Oradin's spirit has theorized that Juru's ability to do this is at its strongest when his physical body has been completely exhausted.
- Precognition: While Juru can imagine anything that he can easily draw on his notebook, he can even perceive the future through his dreams, though this ability can only trigger when he can draw something useful.
- Telepathy: Juru was able to hear Emperor Yodon's voice in his head.
Attacks[]
God Bird Alphasm (ゴッドバードアルファズム, Goddo Bādo Arufazumu): Kiramai Red could draw his Kiramai Sword around him to generate colorful flames and then throw an avatar of a bird from it at his opponents. This was a counterpart to the Beast Wolf Omegadia attack performed by Galza.
Abilities[]
- Mental Link: Oradin and Juru share a mental link, allowing one to read the other's thoughts.
Weaknesses[]
to be added
Arsenal[]
Mecha[]
Appearances: Mashin Sentai Kiramager: Episode ZERO, Kiramager Episodes 1-23, Mashin Sentai Kiramager The Movie: Bee-Bop Dream, 24-45
Kiramai Red
Kiramai Red
Inspirational Sparkling, Kiramai Red
Go Kiramai Red
Using the Kiraful Go Arrow, Juru and/or his teammates can access this powerful Kiramager Form by pressing on the red button that symbolizes a Go Kiramager Form and then firing the arrow to transform into his Go Kiramager Form allowing him to become Go Kiramai Red. In this form he has access to the Kiraful Go Arrow and a mecha that he can use in battle against Yodonheim and their Jamenshi. However, this form can only last about 100 seconds (1 minute and 40 seconds) for the remainder of their time in battle. After which they have to recharge in order to use this form again.
Powers and Abilities[]
Powers[]
to be added
Attacks[]
Sparkling Phoenix (スパークリングフェニックス, Supākuringu Fenikkusu): Go Kiramai Red unleashes a huge, fiery, sparkling phoenix construct from the Kiraful Go Arrow, which disperses into countless homing energy arrows that rain down on the target, destroying it.
Abilities[]
- Mental Link: Oradin and Juru share a mental link, allowing one to read the other's thoughts.
Weaknesses[]
to be added
Arsenal[]
Mecha[]
Appearances: Kiramager Episodes 26-27, 29-30, 32-34, 36-37, 39-42
Relationships[]
Allies[]
Kamen Riders
Aurto Hiden/Kamen Rider Zero-One
Rangers[]
- Kiramagers - Teammates
- Ryusoulgers
- Zenkaigers
Family[]
to be added
Others[]
- Mizuki Kakihara - Girlfriend
Enemies[]
Generals[]
to be added
Family[]
to be added
Others[]
to be added
Behind the Scenes[]
Portrayal[]
- Juru Atsuta is portrayed by Rio Komiya (小宮 璃央, Komiya Rio). As Kiramai Red, his suit actor is Shigeki Ito (伊藤茂騎, Itō Shigeki), who previously suit acted Ryusoul Red.
Design[]
to be added
Etymology[]
- Juru's name is a wordplay/corruption of the Japanese pronunciation of the English word "jewel" (ジュエル, Jueru). He is also named after the Joule, a unit of energy. [3]
Legend Sentai Devices[]
Kiramai Red Ranger Key
The Kiramai Red Ranger Key (キラメイレッドレンジャーキー, Kiramei Reddo Renjā Kī) is Juru's personal Ranger Key, donated for use as part of the Super Sentai Derby Colosseum. The Kiramai Red Ranger Key was mainly used by Captain Marvelous (Gokai Red), who used it to fight as Kiramai Red. It was also used by Ahim de Famille (Gokai Pink) on one occasion.
- Used by Ahim de Famille as part of a chain of Red Gokai Changes when fighting a group of Ranger Key clones. TV STORY-Kaizoku Sentai: Ten Gokaiger
KiramagerSoul
KiramagerSoul (Knight Mode)
- KiramagerSoul - The RyuSoul associated with the Kiramagers. It enables access to the Kirame Armor.
"44 Ban!"
―Sentai Gear equipping announcement after turning the handle
"Baban! Baban! Baban! Baban! Ba-Ba-Ba-Ban! Kiramager!"
―Past Sentai ability announcement
Kiramager Gear
Kiramager Gear (Kikai Side)
"44 Ban!"
―Sentai Gear equipping announcement after turning the handle
"Kiramager!"
―Past Sentai summoning announcement
Dark Kiramager Gear (キラメイジャーギ, Kirameijā Gia) - The Dark Sentai Gear associated with the Kiramagers. It summons Kiramaizin yet, it was never used throughout the show's run.
Kiramager Avataro Gear
"Yo~! Don! Don! Don! Donburako! Kiramager!"
―Equipping announcement while spinning the gear in the Donblaster[src]
"(Rock music) Kiramekouze! Hey yo! Mashin Sentai! (キラメこうぜ! へいよっ! 魔進戦隊!, Kiramekouze! Hei Yo! Mashin Sentai!)"
―Activation announcement in the Donblaster[src]
"Parry Time! (air horns) Kiramager!"
―Finisher activation announcement in the Donblaster[src]
"Dora Dora Dora Do-Do-Do-Do-Dora! Kiramai Silver!"
―Equipping announcement while spinning the gear in the Tiguardora[src]
"Netsuretsu Kangei! Mashin Sentai! Sheishei! (熱烈歓迎! 魔進戦隊! 謝謝!, Netsuretsu Kangei! Mashin Sentai! Sheishei!)"
―Activation announcement in the Tiguardora[src]
"Parry Time! (Chinese music) Kiramai Silver!"
―Finisher activation announcement in the Tiguardora[src]
"Yo~! Don! Don! Don! Donburako! Kiramager! Festival Time!"
―Omikoshi Phoenix-equipped Avataro Gear equipping announcement while spinning the gear[src]
"(traditional music remix) Kiwami! Mashin Sentai! (極(きわみ)! 魔進戦隊(せんたい)!, Kiwami! Mashin Sentai!)"
―Activation announcement in the Donblaster with the Omikoshi Phoenix[src]
Kiramager Avataro Gear (キラメイジャーアバタロウギア, Kirameijā Abatarō Gia) - Allows a Donbrother to assume the form of one of the Kiramagers. Dropped from Mashinki after being killed by Sonoi.
Don Momotaro transformed into Kiramai Red as seen in Donbrothers
Kiramager Avataro Gear Alter
"Yo~! Don! Don! Don! Donburako! Kiramager!"
―Equipping announcement while spinning the gear in the Donblaster[src]
"(techno music) Don Kiramai Momotaro!"
―Activation announcement in the Donblaster[src]
"Dora Dora Dora Do-Do-Do-Do-Dora! Legend Alter!"
―Equipping announcement while spinning the gear in the Tiguardora[src]
"(techno music) Ifudōdō! Mashin Sentai!"
―Activation announcement in the Tiguardora[src]
"Parry Time! (Chinese music) Legend Alter!"
―Finisher activation announcement in the Tiguardora[src]
- Kiramager Avataro Gear Alter (キラメイジャーアバタロウギアアルター, Kirameijā Abatarō Gia Arutā) - Summons the Kiramager Alter.
Notes[]
- Juru is 180 cm tall.[2]
- Juru's actor Rio Komiya himself came up with Juru's famous "Insparklation" pose.[4]
- The cover design of Juru's sketchbook was created specifically for the show, and was used on merchandise versions as part of Kiramager's marketing. Although it was only seen in red onscreen, the merchandise line features yellow, green, pink and blue versions of the sketchbook available alongside the red version.
Appearances[]
References[]
- ↑ Toei HM61 2020 page 18-19: 'Kiramager Main Character File'
- ↑ 2.0 2.1 Kirameki Collection 2021 page 4-7 'Collection 1 Character Kirameki Report Juru Atsuta/KiramaiRed' section.
- ↑ https://news.mynavi.jp/article/20200307-990736/
- ↑ Hero Book 2020 page 14-17 'Solo Interview with 6 Kiramagers' section.