GDC 2014 | Presentation (original) (raw)

WordCloudIn March, 2014 I had the pleasure of presenting at the Game Education Summit during the Game Developers Conference (GDC) in San Francisco. The presentation was on a new approach to teaching graphics programming titled, Graphics Programming Education – Less is More.

Description

In 2010, the graphics programming curriculum at Champlain College was rewritten to better address the needs and expectations of students. The new curriculum introduces advanced graphics topics like the graphics pipeline and GPU coding significantly earlier, but holds back on the specifics of 3D graphics until the students have a solid understanding of the fundamentals. In addition to improved student success rate, Pile will present a variety of other advantages of the curriculum redesign.

Attendee Takeaway

John Pile will present an overview of common issues faced with traditional approaches to teaching 3D graphics programming and the results of a redesigned curriculum which seeks to address those issues by simplifying the graphics programming topics.

John Pile Jr is a Principal Software Engineer Lead at Microsoft (AR/VR/HoloLens) and author of 2D Graphics Programming for Games. More info on LinkedIn. View all posts by John Pile Jr