Antonio Gomes | Queen's University at Kingston (original) (raw)
Papers by Antonio Gomes
PaperFold: A Shape Changing Mobile Device with Multiple Reconfigurable Electrophoretic Magnetic Display Tiles
We present PaperFold, a novel shape changing mobile device with multiple reconfigurable touch se... more We present PaperFold, a novel shape changing mobile
device with multiple reconfigurable touch sensitive thinfilm
electrophoretic magnetic display tiles. PaperFold
explores the perceived benefits of having multiple
computing devices combined into a single mobile device
featuring multiple detachable displays. In PaperFold,
each display tile can act independently or as part of a
single system. Advantages include better support for
performing tasks that traditionally require multiple
devices, as well as physical manipulation and sharing of
views. Touch and Inertial Measurement Unit (IMU)
sensors embedded in each display tile allow users to
dynamically manipulate content.
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Apr 1, 2013
We present MorePhone, an actuated flexible smartphone with a thin-film E Ink display. MorePhone... more We present MorePhone, an actuated flexible smartphone
with a thin-film E Ink display. MorePhone uses shape
memory alloys to actuate the entire surface of the display as
well as individual corners. We conducted a participatory
study to determine how users associate urgency and
notification type with full screen, 1 corner, 2 corner and 3
corner actuations of the smartphone. Results suggest that
with the current prototype, actuated shape notifications are
useful for visual feedback. Urgent notifications such as
alarms and voice calls were best matched with actuation of
the entire display surface, while less urgent notifications,
such as software notifications were best matched to
individual corner bends. While different corner actuations
resulted in significantly different matches between
notification types, medium urgency notification types were
treated as similar, and best matched to a single corner bend.
A follow-up study suggested that users prefer to dedicate
each corner to a specific type of notification. Users would
like to personalize the assignment of corners to notification
type. Animation of shape actuation significantly increased
the perceived urgency of any of the presented shapes.
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Apr 1, 2013
""Flexible Technology will enable computing devices to become mutable in terms of shape, behavi... more ""Flexible Technology will enable computing devices to
become mutable in terms of shape, behavior and
movement, allowing them to form a more dynamic
relationship with the environment. We present
MorePhone, a prototype flexible smartphone that uses
shape deformations as its primary means of both
haptic
and
visual notifications. To inform the design of a
flexible smartphone that uses shape changes to convey
notifications, we conducted a participatory study to
determine how users associate urgency and notification
type with full screen, 1 corner, 2 corner and 3 corner
actuations of the smartphone. Results suggested that
urgent notifications (e.g. alarms, voice calls) were best
matched with actuation of the entire display surface,
while less urgent notifications, (e.g. app notifications)
were best matched to in
dividual corner bends.""
Eco-Marino is an interactive exhibition created for the Madeira Whale Museum located in Caniçal, ... more Eco-Marino is an interactive exhibition created for the Madeira Whale Museum located in Caniçal, Portugal. The exhibition conveys the message of clean ocean in the form of a cooperative video game. The game, built in the Unity Game Engine, allows three guests to act as an underwater litter cleaning team. Using a wheel, guests control a submarine to clean
Interactive art has emerged as a distinctive genre in media art that relies on digital contents t... more Interactive art has emerged as a distinctive genre in media art that relies on digital contents to express the artist's message. Situated within this field, this work presents an approach to multimedia storytelling that allows audience members to control separate but overlapping parts of the story chapters. We believe that the system engages its audience with a high level of immersion due to its combination of digital computation and tangibility; the tangible system supports a stronger connection to the storytelling than traditional screenbased systems, helping to bridge the gap between the physical world and cyberspace within the field of multimedia storytelling [1]. Consequently, it offers significant potential to share storytelling among a group based its immersive environment and support for embodied interaction paradigms.
Engaging children born in the digital age with traditional culture practices is a pedagogical and... more Engaging children born in the digital age with traditional culture practices is a pedagogical and a technological challenge. In this paper we describe Ilha Musical, an interactive panoramic experience designed to foster appreciation of traditional Madeiran cultural practices in children from the island and abroad. The design employs a rhythm game in which children engage in traditional folk music and song while being exposed to visuals of the landscape, architecture, dance and other cultural motifs. We conclude with an eye tracking and scene analysis showing the success of the game in using competition and cooperation as a means of engaging the children with each other as well as with the narrative, the physical display and interface elements.
The Interactive Yoga Studio is a unique space for a yoga practitioner to achieve a deeper level... more The Interactive Yoga Studio is a unique space for a yoga
practitioner to achieve a deeper level of realization. This
studio can be used by a regular daily practitioner, and can
also be utilized for learning the poses in a more accurate
way and encourages longer holdings of the each poses. The
interactive visuals not only keeps the interest constant
throughout the practice, but also guides the practitioners to
stay in the poses for a healthy duration.
PaperFold: A Shape Changing Mobile Device with Multiple Reconfigurable Electrophoretic Magnetic Display Tiles
We present PaperFold, a novel shape changing mobile device with multiple reconfigurable touch se... more We present PaperFold, a novel shape changing mobile
device with multiple reconfigurable touch sensitive thinfilm
electrophoretic magnetic display tiles. PaperFold
explores the perceived benefits of having multiple
computing devices combined into a single mobile device
featuring multiple detachable displays. In PaperFold,
each display tile can act independently or as part of a
single system. Advantages include better support for
performing tasks that traditionally require multiple
devices, as well as physical manipulation and sharing of
views. Touch and Inertial Measurement Unit (IMU)
sensors embedded in each display tile allow users to
dynamically manipulate content.
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Apr 1, 2013
We present MorePhone, an actuated flexible smartphone with a thin-film E Ink display. MorePhone... more We present MorePhone, an actuated flexible smartphone
with a thin-film E Ink display. MorePhone uses shape
memory alloys to actuate the entire surface of the display as
well as individual corners. We conducted a participatory
study to determine how users associate urgency and
notification type with full screen, 1 corner, 2 corner and 3
corner actuations of the smartphone. Results suggest that
with the current prototype, actuated shape notifications are
useful for visual feedback. Urgent notifications such as
alarms and voice calls were best matched with actuation of
the entire display surface, while less urgent notifications,
such as software notifications were best matched to
individual corner bends. While different corner actuations
resulted in significantly different matches between
notification types, medium urgency notification types were
treated as similar, and best matched to a single corner bend.
A follow-up study suggested that users prefer to dedicate
each corner to a specific type of notification. Users would
like to personalize the assignment of corners to notification
type. Animation of shape actuation significantly increased
the perceived urgency of any of the presented shapes.
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Apr 1, 2013
""Flexible Technology will enable computing devices to become mutable in terms of shape, behavi... more ""Flexible Technology will enable computing devices to
become mutable in terms of shape, behavior and
movement, allowing them to form a more dynamic
relationship with the environment. We present
MorePhone, a prototype flexible smartphone that uses
shape deformations as its primary means of both
haptic
and
visual notifications. To inform the design of a
flexible smartphone that uses shape changes to convey
notifications, we conducted a participatory study to
determine how users associate urgency and notification
type with full screen, 1 corner, 2 corner and 3 corner
actuations of the smartphone. Results suggested that
urgent notifications (e.g. alarms, voice calls) were best
matched with actuation of the entire display surface,
while less urgent notifications, (e.g. app notifications)
were best matched to in
dividual corner bends.""
Eco-Marino is an interactive exhibition created for the Madeira Whale Museum located in Caniçal, ... more Eco-Marino is an interactive exhibition created for the Madeira Whale Museum located in Caniçal, Portugal. The exhibition conveys the message of clean ocean in the form of a cooperative video game. The game, built in the Unity Game Engine, allows three guests to act as an underwater litter cleaning team. Using a wheel, guests control a submarine to clean
Interactive art has emerged as a distinctive genre in media art that relies on digital contents t... more Interactive art has emerged as a distinctive genre in media art that relies on digital contents to express the artist's message. Situated within this field, this work presents an approach to multimedia storytelling that allows audience members to control separate but overlapping parts of the story chapters. We believe that the system engages its audience with a high level of immersion due to its combination of digital computation and tangibility; the tangible system supports a stronger connection to the storytelling than traditional screenbased systems, helping to bridge the gap between the physical world and cyberspace within the field of multimedia storytelling [1]. Consequently, it offers significant potential to share storytelling among a group based its immersive environment and support for embodied interaction paradigms.
Engaging children born in the digital age with traditional culture practices is a pedagogical and... more Engaging children born in the digital age with traditional culture practices is a pedagogical and a technological challenge. In this paper we describe Ilha Musical, an interactive panoramic experience designed to foster appreciation of traditional Madeiran cultural practices in children from the island and abroad. The design employs a rhythm game in which children engage in traditional folk music and song while being exposed to visuals of the landscape, architecture, dance and other cultural motifs. We conclude with an eye tracking and scene analysis showing the success of the game in using competition and cooperation as a means of engaging the children with each other as well as with the narrative, the physical display and interface elements.
The Interactive Yoga Studio is a unique space for a yoga practitioner to achieve a deeper level... more The Interactive Yoga Studio is a unique space for a yoga
practitioner to achieve a deeper level of realization. This
studio can be used by a regular daily practitioner, and can
also be utilized for learning the poses in a more accurate
way and encourages longer holdings of the each poses. The
interactive visuals not only keeps the interest constant
throughout the practice, but also guides the practitioners to
stay in the poses for a healthy duration.