Larry Vint | Queensland University of Technology (original) (raw)
Papers by Larry Vint
One of the most exciting recent technological achievements in the computer industry is the arriva... more One of the most exciting recent technological achievements in the computer industry is the arrival of "Virtual Reality" (VR) on personal computers, such as through Apple Computer's QuickTime VR technology. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. "QuickTime Virtual Reality" is a technology which allows users to deliver a 360࠳D rendering of a room or series of rooms on a 3.5 inch diskette. By incorporating QuickTime VR, computer-aided design users and their clients can pan and zoom inside a room and navigate through several linked rooms of their future home or office. Viewers can access this technology with almost any desktop computer. This technology allows users to offer their clients a completely rendered 3D environment which they can explore freely simply by moving the mouse. This is a breakthrough for architects and builders concerned with communicating their ...
There is a crisis taking place within teaching degree programs in Queensland. Education programs ... more There is a crisis taking place within teaching degree programs in Queensland. Education programs are funds denied and must rely more on their resourcefulness and redevelopment of program structures if they are to adequately fund their programs, and make the courses more productive, in-line with industry and appealing. The majority of courses do not teach technology skills to an industry level, but to that of their senior teaching level. Many programs are technology course deficient. The role of a university is to provide a platform for thought and progressive direction for industry, to ensure their needs are realized to meet today's workplace challenges. Technology in education is what's necessary for today's careers.
Creativity and innovation are intrinsic to gaining advantage in the global knowledge economy of o... more Creativity and innovation are intrinsic to gaining advantage in the global knowledge economy of our society. So, how can we encourage and teach our students to be more creative? Since 1968, creativity tests have been administered to groups of children. The results have shown that people gradually become less creative as they age; that we learn not to be creative. Through research findings of own experiences this paper investigates ways in which to sustain creativity in the classroom and to advance, rather than degrade, the development of children’s creativity. Through case studies seven methods are presented on how to create a culture of innovation and creativity within the classroom.
Incorporating fly through animation and virtual reality scenes with three dimensional modelling h... more Incorporating fly through animation and virtual reality scenes with three dimensional modelling has revolutionised architectural design, just as desktop publishing transformed the printing industry in the 80's. It has given architects/interior designers the control to design, compose, direct and produce dazzling architectural buildings, fly through animations, virtual reality scenes, compelling presentations and displays and technical visualisations on the personal computer. The applications of 3D modelling with multimedia are as endless as the user's creativity. It has placed the adeptness of a drafting table with a multimedia production department on our desktop. It is one of the most exciting recent technological achievements in the computer industry. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. Virtual reality technology allows users to deliver a 360 degree 3D rendering of a room...
This paper looks at the award winning designs produced in the 2004 Australian Secondary Schools D... more This paper looks at the award winning designs produced in the 2004 Australian Secondary Schools Digital Design Challenge. This presentation will analyse the designs and look at graphic, 3D, architectural and web designs for both junior and senior levels, and identify what makes a design exceptional. Comparisons will be given on the way student's analysed the design brief; the software and hardware used; the differences in achievement between Government and private schools; the male and female entries. This paper will also show ways of stretching the boundaries of student's imagination by conceptualising, modelling and generating designs through effective teaching and inspiring projects.
The paper presents findings collated from the creation of an interactive 3D learning resource, a ... more The paper presents findings collated from the creation of an interactive 3D learning resource, a showcase gallery which exhibits product designs, modelled by university students, in an online 3D environment. The design and implementation are described with alternative methodologies, comprising suggested findings. The insights, gained from the 3D web project, are detailed and include solutions for future developments. The paper considers whether interactive web-based environments offer an effective alternative to 2D web displays. The conducted research considers the first 3 stages of the project; namely, the first stage is the research of the most suited 3D Web software; the second stage includes the analysis of the interactivity required to showcase the models; and the third stage is devoted to the website design and its development. The interactive environment provides users with sources for individual investigations and sharing best practice.
Increase efficiency in the basics while breathing more life into the teaching of 3D modelling. Th... more Increase efficiency in the basics while breathing more life into the teaching of 3D modelling. This presentation will demonstrate the construction of 3D computer models for photo quality printing and web display, and address the skills which add realism to your model while controlling design efficiency. Topics include 3D tools, creative techniques, materials, textures, lights, shadows, reflections and 3D rendering. Demonstrations will be shown using 3D Studio Max and AutoCAD, featuring work from high school and university students.
This paper looks at the schools successfully using computer graphics within their programs; the p... more This paper looks at the schools successfully using computer graphics within their programs; the projects undertaken, software and hardware used and the methods used to facilitate and promote excellent results. A slide show of students work from various schools will be shown to illustrate this.
This paper extends the knowledge and skills in creating realistic architectural 3 dimensional mod... more This paper extends the knowledge and skills in creating realistic architectural 3 dimensional modelling environments using 3D Studio Max. The theory to create rich and complex design visualisations and flythrough animations for use in the 3D, product, interior, architectural and game design fields will be covered. The paper includes advanced industry studio techniques and its design theory in creating realistic 3D models, rendering skills, lighting and camera effects, creating textures, surface finishes, shadows, reflections, raytracing and animations. Three-dimensional design has become a great design tool, providing architects with a realistic and accurate visualisation of their proposed design. In accordance with industrial expectations and requirements, computer aided design and modeling systems has become a necessity in the area of architectural and industrial design.
Incorporating fly through animation, virtual reality scenes and sun study analyses with three dim... more Incorporating fly through animation, virtual reality scenes and sun study analyses with three dimensional modelling has revolutionised architectural design, just as desktop publishing transformed the printing industry in the 1980's. It has given architects/interior designers the control to design, compose, direct and produce dazzling architectural buildings, fly throughs, VR's, compelling presentations and displays on the personal computer. The applications of 3D modelling with multimedia are as endless as the user's creativity. It has placed the adeptness of a drafting table with a multimedia production department on our desktop. This paper theorises the complex features of computer generated three-dimensional animation used in architectural and interior design applications.
One of the most exciting recent technological achievements in the computer industry is the arriva... more One of the most exciting recent technological achievements in the computer industry is the arrival of "Virtual Reality" (VR) on personal computers, such as through Apple Computer's QuickTime VR technology. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. "QuickTime Virtual Reality" is a technology which allows users to deliver a 360࠳D rendering of a room or series of rooms on a 3.5 inch diskette. By incorporating QuickTime VR, computer-aided design users and their clients can pan and zoom inside a room and navigate through several linked rooms of their future home or office. Viewers can access this technology with almost any desktop computer. This technology allows users to offer their clients a completely rendered 3D environment which they can explore freely simply by moving the mouse. This is a breakthrough for architects and builders concerned with communicating their ...
Reviewer The International Conference on Society and Information Technologies: ICSIT 2010, Double... more Reviewer The International Conference on Society and Information Technologies: ICSIT 2010, Doubletree Resort Orlando, Florida, USA, April 6th - 9th, 2010.
This hands-on presentation will explore the scope of cutting-edge technology education. It will d... more This hands-on presentation will explore the scope of cutting-edge technology education. It will discuss the interactive technologies that give students rich sensory experiences, the recent developments in the creative industries, and their utilisation, affordability and effectiveness in the school environment. Practical examples of flythrough animation, virtual reality scenes, 3D web interactivity and visualisation will be presented, in which attendees will have hands-on experience. The lecture will also highlight future trends in the development of these technologies and discuss the implications for educators.
One of the most exciting recent technological achievements in the computer industry is the arriva... more One of the most exciting recent technological achievements in the computer industry is the arrival of "Virtual Reality" (VR) on personal computers, such as through Apple Computer's QuickTime VR technology. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. "QuickTime Virtual Reality" is a technology which allows users to deliver a 360࠳D rendering of a room or series of rooms on a 3.5 inch diskette. By incorporating QuickTime VR, computer-aided design users and their clients can pan and zoom inside a room and navigate through several linked rooms of their future home or office. Viewers can access this technology with almost any desktop computer. This technology allows users to offer their clients a completely rendered 3D environment which they can explore freely simply by moving the mouse. This is a breakthrough for architects and builders concerned with communicating their ...
There is a crisis taking place within teaching degree programs in Queensland. Education programs ... more There is a crisis taking place within teaching degree programs in Queensland. Education programs are funds denied and must rely more on their resourcefulness and redevelopment of program structures if they are to adequately fund their programs, and make the courses more productive, in-line with industry and appealing. The majority of courses do not teach technology skills to an industry level, but to that of their senior teaching level. Many programs are technology course deficient. The role of a university is to provide a platform for thought and progressive direction for industry, to ensure their needs are realized to meet today's workplace challenges. Technology in education is what's necessary for today's careers.
Creativity and innovation are intrinsic to gaining advantage in the global knowledge economy of o... more Creativity and innovation are intrinsic to gaining advantage in the global knowledge economy of our society. So, how can we encourage and teach our students to be more creative? Since 1968, creativity tests have been administered to groups of children. The results have shown that people gradually become less creative as they age; that we learn not to be creative. Through research findings of own experiences this paper investigates ways in which to sustain creativity in the classroom and to advance, rather than degrade, the development of children’s creativity. Through case studies seven methods are presented on how to create a culture of innovation and creativity within the classroom.
Incorporating fly through animation and virtual reality scenes with three dimensional modelling h... more Incorporating fly through animation and virtual reality scenes with three dimensional modelling has revolutionised architectural design, just as desktop publishing transformed the printing industry in the 80's. It has given architects/interior designers the control to design, compose, direct and produce dazzling architectural buildings, fly through animations, virtual reality scenes, compelling presentations and displays and technical visualisations on the personal computer. The applications of 3D modelling with multimedia are as endless as the user's creativity. It has placed the adeptness of a drafting table with a multimedia production department on our desktop. It is one of the most exciting recent technological achievements in the computer industry. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. Virtual reality technology allows users to deliver a 360 degree 3D rendering of a room...
This paper looks at the award winning designs produced in the 2004 Australian Secondary Schools D... more This paper looks at the award winning designs produced in the 2004 Australian Secondary Schools Digital Design Challenge. This presentation will analyse the designs and look at graphic, 3D, architectural and web designs for both junior and senior levels, and identify what makes a design exceptional. Comparisons will be given on the way student's analysed the design brief; the software and hardware used; the differences in achievement between Government and private schools; the male and female entries. This paper will also show ways of stretching the boundaries of student's imagination by conceptualising, modelling and generating designs through effective teaching and inspiring projects.
The paper presents findings collated from the creation of an interactive 3D learning resource, a ... more The paper presents findings collated from the creation of an interactive 3D learning resource, a showcase gallery which exhibits product designs, modelled by university students, in an online 3D environment. The design and implementation are described with alternative methodologies, comprising suggested findings. The insights, gained from the 3D web project, are detailed and include solutions for future developments. The paper considers whether interactive web-based environments offer an effective alternative to 2D web displays. The conducted research considers the first 3 stages of the project; namely, the first stage is the research of the most suited 3D Web software; the second stage includes the analysis of the interactivity required to showcase the models; and the third stage is devoted to the website design and its development. The interactive environment provides users with sources for individual investigations and sharing best practice.
Increase efficiency in the basics while breathing more life into the teaching of 3D modelling. Th... more Increase efficiency in the basics while breathing more life into the teaching of 3D modelling. This presentation will demonstrate the construction of 3D computer models for photo quality printing and web display, and address the skills which add realism to your model while controlling design efficiency. Topics include 3D tools, creative techniques, materials, textures, lights, shadows, reflections and 3D rendering. Demonstrations will be shown using 3D Studio Max and AutoCAD, featuring work from high school and university students.
This paper looks at the schools successfully using computer graphics within their programs; the p... more This paper looks at the schools successfully using computer graphics within their programs; the projects undertaken, software and hardware used and the methods used to facilitate and promote excellent results. A slide show of students work from various schools will be shown to illustrate this.
This paper extends the knowledge and skills in creating realistic architectural 3 dimensional mod... more This paper extends the knowledge and skills in creating realistic architectural 3 dimensional modelling environments using 3D Studio Max. The theory to create rich and complex design visualisations and flythrough animations for use in the 3D, product, interior, architectural and game design fields will be covered. The paper includes advanced industry studio techniques and its design theory in creating realistic 3D models, rendering skills, lighting and camera effects, creating textures, surface finishes, shadows, reflections, raytracing and animations. Three-dimensional design has become a great design tool, providing architects with a realistic and accurate visualisation of their proposed design. In accordance with industrial expectations and requirements, computer aided design and modeling systems has become a necessity in the area of architectural and industrial design.
Incorporating fly through animation, virtual reality scenes and sun study analyses with three dim... more Incorporating fly through animation, virtual reality scenes and sun study analyses with three dimensional modelling has revolutionised architectural design, just as desktop publishing transformed the printing industry in the 1980's. It has given architects/interior designers the control to design, compose, direct and produce dazzling architectural buildings, fly throughs, VR's, compelling presentations and displays on the personal computer. The applications of 3D modelling with multimedia are as endless as the user's creativity. It has placed the adeptness of a drafting table with a multimedia production department on our desktop. This paper theorises the complex features of computer generated three-dimensional animation used in architectural and interior design applications.
One of the most exciting recent technological achievements in the computer industry is the arriva... more One of the most exciting recent technological achievements in the computer industry is the arrival of "Virtual Reality" (VR) on personal computers, such as through Apple Computer's QuickTime VR technology. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. "QuickTime Virtual Reality" is a technology which allows users to deliver a 360࠳D rendering of a room or series of rooms on a 3.5 inch diskette. By incorporating QuickTime VR, computer-aided design users and their clients can pan and zoom inside a room and navigate through several linked rooms of their future home or office. Viewers can access this technology with almost any desktop computer. This technology allows users to offer their clients a completely rendered 3D environment which they can explore freely simply by moving the mouse. This is a breakthrough for architects and builders concerned with communicating their ...
Reviewer The International Conference on Society and Information Technologies: ICSIT 2010, Double... more Reviewer The International Conference on Society and Information Technologies: ICSIT 2010, Doubletree Resort Orlando, Florida, USA, April 6th - 9th, 2010.
This hands-on presentation will explore the scope of cutting-edge technology education. It will d... more This hands-on presentation will explore the scope of cutting-edge technology education. It will discuss the interactive technologies that give students rich sensory experiences, the recent developments in the creative industries, and their utilisation, affordability and effectiveness in the school environment. Practical examples of flythrough animation, virtual reality scenes, 3D web interactivity and visualisation will be presented, in which attendees will have hands-on experience. The lecture will also highlight future trends in the development of these technologies and discuss the implications for educators.