Lisbeth Frolunde | Roskilde University (original) (raw)

Lisbeth Frolunde

Assoc. Professor Emerita as of 2024 in visual communication and arts-based research at Roskilde University : www.ruc.dk/\~lisbethf
My main research areas are:
- Arts-based research with focus on auto-ethnographic, narrative and visual research methods about making meaning of experiences such as migration, war, dementia.
- Co-creation and facilitation of arts activities with vulnerable groups such as people with disabilities and chronic illness with an aim to promote their well-being and enhance empathy.
- Research communication via graphic novels, documentary film, academic video, video by artists about art-making, animation film and video production and collaboration online.
- Facilitation of collaboration and dialogue in groups using arts-inspired methods such as creative writing and illustration, journal-making, embodied and performative methods with dance and music, LEGO Serious Play models.
- Empowerment and co-design of new media and digital production practices using critical perspectives on media education and voice.

My background is in visual communication, art, illustration, design, art education and expressive art therapies.
Before becoming an academic researcher, I worked as a concept developer at LEGO, art teacher with refugees, game illustrator, multimedia designer, and clinical art therapist.

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Papers by Lisbeth Frolunde

Research paper thumbnail of Digital Video in Research: The challenges of designing academic video

Research paper thumbnail of Collaborating on a Graphic Medicine Novel: Flows in an ecosystem of production

Research paper thumbnail of The world offers itself in the making of collage

Research paper thumbnail of Animated Symbols: A Study of How Young People Design Animated Films and Transform Meanings

(2009) Frølunde. English. Read by researchers in: 33% Computer and Information Science, 33% Socia... more (2009) Frølunde. English. Read by researchers in: 33% Computer and Information Science, 33% Social Sciences. This thesis comprises a case study of how young people learn through design and production of multimedia texts, specifically animated films. The data was collected ...

Research paper thumbnail of Machinima som kreativ praksis

Research paper thumbnail of Etiske udfordringer i kollaborative fortællinger:: Sprækker mellem stemmer i en podcast om progressionen af Parkinsons sygdom

Research paper thumbnail of Doing a Dialogic Dance: Using Narrative and Visual Methods

Research paper thumbnail of Leveraging voice: What does academic video offer?

Research paper thumbnail of Arts-based methods for storylistening and storytelling with prisoners

Research paper thumbnail of Narrative Visual Methodologies: Mapping heteroglossia through family photos

Research paper thumbnail of Auto-fictional narratives about death in the family

Research paper thumbnail of Interwoven Narratives: Considerations on Evaluation Research Design and Reflexive Narrative Interviews with Young Authors in Prison

Research paper thumbnail of Understanding Machinima: Applying a Dialogic Approach

Page 1. Frølunde 1 Abstract for workshop at Magleaas, 2010. This is a work in progress on analyti... more Page 1. Frølunde 1 Abstract for workshop at Magleaas, 2010. This is a work in progress on analytical concepts. Author: Lisbeth Frølunde, PhD, Postdoc at Roskilde University, Denmark lisbethf@ruc.dk www.worlds.ruc.dk/project/machinima ...

Research paper thumbnail of How Can I Understand? / Hvordan Kan Jeg Forstå?

Research paper thumbnail of Creative Digital Media Practices: Integrating Visual and Dialogic Communication Theories

Research paper thumbnail of When young people author film: A dialogic perspective on the process of learning

MedieKultur: Journal of Media and Communication Research, Oct 15, 2008

This paper explores reflection as a process occurring in an educational setting where 18 year old... more This paper explores reflection as a process occurring in an educational setting where 18 year old students are creating multimedia production in the form of animated short films. ’Mediated learning’ is seen in terms of how young people reflect on their filmic ideas and choose meanings while authoring films. What happens while creating films, in terms of reflecting and being critical about their films – how do the students verbalize or perhaps embody their process of reflection? The students’ learning is studied by applying a dialogic model of learning called Animated Symbols.

Research paper thumbnail of Making A Filmmaker: A Scandinavian Research Project

Research paper thumbnail of Final Scientific/Expert Report on Virtual World Entrepreneurship: A look at Entrepreneurs in the Nordic Region Exploring the Use of Virtual Worlds for Entrepreneurial Activity

This report reviews our approach, case studies, results, and implications for the NVWN Work Packa... more This report reviews our approach, case studies, results, and implications for the NVWN Work Package 3: Entrepreneurship, and it is written with practitioners and policymakers in mind. We base our work on the concepts of affordances, or the material and social properties of any technology in relation to affording actions to humans, of the 3D web (or 3D internet) or virtual worlds (hereafter noted with the term VWs), social networks, and the diffusion or spread of innovation. We conducted seven case studies through qualitative interviews ...

Research paper thumbnail of Leveraging the 3D internet for entrepreneurial practices: Opportunities for co-creation

Conference Proceedings of EIBA 2012, 2012

Research paper thumbnail of Sculptural Collage as Reflection

Research paper thumbnail of Digital Video in Research: The challenges of designing academic video

Research paper thumbnail of Collaborating on a Graphic Medicine Novel: Flows in an ecosystem of production

Research paper thumbnail of The world offers itself in the making of collage

Research paper thumbnail of Animated Symbols: A Study of How Young People Design Animated Films and Transform Meanings

(2009) Frølunde. English. Read by researchers in: 33% Computer and Information Science, 33% Socia... more (2009) Frølunde. English. Read by researchers in: 33% Computer and Information Science, 33% Social Sciences. This thesis comprises a case study of how young people learn through design and production of multimedia texts, specifically animated films. The data was collected ...

Research paper thumbnail of Machinima som kreativ praksis

Research paper thumbnail of Etiske udfordringer i kollaborative fortællinger:: Sprækker mellem stemmer i en podcast om progressionen af Parkinsons sygdom

Research paper thumbnail of Doing a Dialogic Dance: Using Narrative and Visual Methods

Research paper thumbnail of Leveraging voice: What does academic video offer?

Research paper thumbnail of Arts-based methods for storylistening and storytelling with prisoners

Research paper thumbnail of Narrative Visual Methodologies: Mapping heteroglossia through family photos

Research paper thumbnail of Auto-fictional narratives about death in the family

Research paper thumbnail of Interwoven Narratives: Considerations on Evaluation Research Design and Reflexive Narrative Interviews with Young Authors in Prison

Research paper thumbnail of Understanding Machinima: Applying a Dialogic Approach

Page 1. Frølunde 1 Abstract for workshop at Magleaas, 2010. This is a work in progress on analyti... more Page 1. Frølunde 1 Abstract for workshop at Magleaas, 2010. This is a work in progress on analytical concepts. Author: Lisbeth Frølunde, PhD, Postdoc at Roskilde University, Denmark lisbethf@ruc.dk www.worlds.ruc.dk/project/machinima ...

Research paper thumbnail of How Can I Understand? / Hvordan Kan Jeg Forstå?

Research paper thumbnail of Creative Digital Media Practices: Integrating Visual and Dialogic Communication Theories

Research paper thumbnail of When young people author film: A dialogic perspective on the process of learning

MedieKultur: Journal of Media and Communication Research, Oct 15, 2008

This paper explores reflection as a process occurring in an educational setting where 18 year old... more This paper explores reflection as a process occurring in an educational setting where 18 year old students are creating multimedia production in the form of animated short films. ’Mediated learning’ is seen in terms of how young people reflect on their filmic ideas and choose meanings while authoring films. What happens while creating films, in terms of reflecting and being critical about their films – how do the students verbalize or perhaps embody their process of reflection? The students’ learning is studied by applying a dialogic model of learning called Animated Symbols.

Research paper thumbnail of Making A Filmmaker: A Scandinavian Research Project

Research paper thumbnail of Final Scientific/Expert Report on Virtual World Entrepreneurship: A look at Entrepreneurs in the Nordic Region Exploring the Use of Virtual Worlds for Entrepreneurial Activity

This report reviews our approach, case studies, results, and implications for the NVWN Work Packa... more This report reviews our approach, case studies, results, and implications for the NVWN Work Package 3: Entrepreneurship, and it is written with practitioners and policymakers in mind. We base our work on the concepts of affordances, or the material and social properties of any technology in relation to affording actions to humans, of the 3D web (or 3D internet) or virtual worlds (hereafter noted with the term VWs), social networks, and the diffusion or spread of innovation. We conducted seven case studies through qualitative interviews ...

Research paper thumbnail of Leveraging the 3D internet for entrepreneurial practices: Opportunities for co-creation

Conference Proceedings of EIBA 2012, 2012

Research paper thumbnail of Sculptural Collage as Reflection

Research paper thumbnail of Balancing product design and theoretical insights

The Handbook of Design Research in Mathematics, Science and Technology Education, 2008

In this chapter the authors discuss the problem of balancing theory and artifact production in de... more In this chapter the authors discuss the problem of balancing theory and artifact production in design research projects. Like other authors in this book, we believe that basic educational research benefits by being framed as a problem oriented research process, where design experiments and theoretical investigations go hand in hand. How this can be achieved - and the challenges it creates - is expressed in an ‘osmotic model’, showing the give and take of focusing simultaneously on product designs and theoretical
insights. The authors offer some guiding principles by which researchers can navigate in such a methodological setting. The principles are based on experiences from three research and development projects at Learning Lab Denmark and illustrate the multitude of challenges to be faced, when balancing the processes of product development and the generation theoretical insights.

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