David Shernoff | Rutgers, The State University of New Jersey (original) (raw)

David Shernoff

Uploads

Papers by David Shernoff

Research paper thumbnail of Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

In this paper, we investigate the impact of flow (operationalized as heightened challenge and ski... more In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was
gathered through a survey from players (N ¼ 173) of two learning games (Quantum Spectre: N ¼ 134 and Spumone: N ¼ 40). The results show that engagement in the game has a clear positive effect on learning, however, we did not find a significant effect between immersion in the game and learning. Challenge of the game had a positive effect on learning both directly and via the increased engagement. Being skilled in the game did not affect learning directly but by increasing engagement in the game. Both the challenge of the game and being skilled in the game had a positive effect on both being engaged and immersed in the game. The challenge in the game was an especially strong predictor of learning outcomes. For the design of educational games, the results suggest that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments.

Research paper thumbnail of The quality of classroom experiences

Becoming adult: How …, 2000

Research paper thumbnail of Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement

International Journal of Engineering …, 2009

Research paper thumbnail of emotion in after-school programs (and elsewhere)

Research paper thumbnail of Cultivating engaged learners and optimal learning environments

Handbook of positive …, 2009

Research paper thumbnail of Engagement in After-School Programs as a Predictor of Social Competence and Academic Performance

American Journal of Community Psychology, 2010

Research paper thumbnail of Continuing motivation beyond the high school classroom

New Directions for Child and …, 2001

This chapter examines the relationship between engagement in high school math and science classes... more This chapter examines the relationship between engagement in high school math and science classes, later academic performance, and choice of college major. Quantitative analyses are complemented by case studies of college students who exhibited high or low engagement in high school.

Research paper thumbnail of Further Evidence of an Engagement–Achievement Paradox Among U.S. High School Students

Journal of Youth and Adolescence, 2008

Research paper thumbnail of Engagement in after-school program activities: quality of experience from the perspective of participants

Journal of Youth and Adolescence, 2007

Research paper thumbnail of Activities, engagement, and emotion in after-school programs (and elsewhere)

New Directions for …, 2005

Research paper thumbnail of Student Engagement in High School Classrooms from the Perspective of Flow Theory

School Psychology …, 2003

Research paper thumbnail of Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

In this paper, we investigate the impact of flow (operationalized as heightened challenge and ski... more In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was
gathered through a survey from players (N ¼ 173) of two learning games (Quantum Spectre: N ¼ 134 and Spumone: N ¼ 40). The results show that engagement in the game has a clear positive effect on learning, however, we did not find a significant effect between immersion in the game and learning. Challenge of the game had a positive effect on learning both directly and via the increased engagement. Being skilled in the game did not affect learning directly but by increasing engagement in the game. Both the challenge of the game and being skilled in the game had a positive effect on both being engaged and immersed in the game. The challenge in the game was an especially strong predictor of learning outcomes. For the design of educational games, the results suggest that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments.

Research paper thumbnail of The quality of classroom experiences

Becoming adult: How …, 2000

Research paper thumbnail of Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement

International Journal of Engineering …, 2009

Research paper thumbnail of emotion in after-school programs (and elsewhere)

Research paper thumbnail of Cultivating engaged learners and optimal learning environments

Handbook of positive …, 2009

Research paper thumbnail of Engagement in After-School Programs as a Predictor of Social Competence and Academic Performance

American Journal of Community Psychology, 2010

Research paper thumbnail of Continuing motivation beyond the high school classroom

New Directions for Child and …, 2001

This chapter examines the relationship between engagement in high school math and science classes... more This chapter examines the relationship between engagement in high school math and science classes, later academic performance, and choice of college major. Quantitative analyses are complemented by case studies of college students who exhibited high or low engagement in high school.

Research paper thumbnail of Further Evidence of an Engagement–Achievement Paradox Among U.S. High School Students

Journal of Youth and Adolescence, 2008

Research paper thumbnail of Engagement in after-school program activities: quality of experience from the perspective of participants

Journal of Youth and Adolescence, 2007

Research paper thumbnail of Activities, engagement, and emotion in after-school programs (and elsewhere)

New Directions for …, 2005

Research paper thumbnail of Student Engagement in High School Classrooms from the Perspective of Flow Theory

School Psychology …, 2003

Log In