Minna Räsänen | Södertörn University (original) (raw)
Papers by Minna Räsänen
In this paper we explore the use of a mobile video-conferencing tool (MVCT) in advanced home care... more In this paper we explore the use of a mobile video-conferencing tool (MVCT) in advanced home care of children. We present the results from a qualitative study where we have evaluated mobile video communication between the patient's home and the hospital unit. Our results show that mobile video enhances communication between home care teams and medical staff at the unit, makes more effective use of practitioners' time and that the equipment have additional values for staff that extend beyond video communication. Challenges identified are related to technical problems, limitations in the MVCT's design and the concern that the inability to handle problems may affect health care professionals' role as an authority. The benefits of the MVCT rely to a great extent on individual users' creativity and the willingness of key actors in the organization's management to find ways of improving the present home care format.
Proc. of COST-298, Copenhagen, 2009
sh.se. Publications. ...
In this paper we focus on mobile language learning, and the design and development of a mobile ap... more In this paper we focus on mobile language learning, and the design and development of a mobile application for teenager's homework in Swedish as a second language. In the project we have used participatory design methods, with the aim to have a user-driven design ...
mrl.nott.ac.uk
EXECUTIVE SUMMARY City as Theatre (CAT) is one of five workpackages called “showcases” within IPe... more EXECUTIVE SUMMARY City as Theatre (CAT) is one of five workpackages called “showcases” within IPerG that demonstrate and study new examples of pervasive games. The CAT showcase is exploring artistled pervasive games, drawing on the talents of artists to create novel and compelling experiences that offer visions of how more mainstream games might be in the future. This has involved developing a prototype public performance called Day of the Figurines, a slow pervasive game in the form of a massivelymultiplayer ...
Proceedings of the 4th decennial conference on Critical computing between sense and sensibility - CC '05, 2005
Abstract We present the initial stages of a project in which we focus on participatory design met... more Abstract We present the initial stages of a project in which we focus on participatory design methods to build information and communication technology support that stimulate knowledge sharing in a group of geographically distributed teachers. Teachers in general spend most of their time in a classroom leaving few opportunities for social encounters and chats with their colleagues. The prototype we are developing focuses on informality and playfulness, that would increase the social communication and thereby the community ...
International Journal of Design, 2012
This article highlights how a gender perspective can be performed by design as critical practice.... more This article highlights how a gender perspective can be performed by design as critical practice. Two common household appliances-a drill and a hand blender-were used as a starting point. Inspired by Derrida's term deconstruction, the product language of the tools was analysed and then switched in two new prototypes: the hand blender Mega Hurricane Mixer and the drill Dolphia. The prototypes were shown at exhibitions and lectures. The comments by the audience show that a switching of product language entails that their relationship to the artefact itself also changes. Overall, the elements, which previously had been perceived as 'lacking transparency', were now visible. For example, the drill was identified as a "drill for women" and considered inadequate for drilling, and the mixer revealed needs and functions that the traditional mixer did not satisfy. This implies that design should not only be seen as 'final products' but as a part of a social process that takes place between the user, the artefact and the norms of society. By switching the product languages it was possible to highlight how gender values are connected to each design and each artefact. This means that the design of the artefacts around us is not fixed, but can be renegotiated and situated in time, place, and context.
Who do you think we are? : A paper about roles taken or expected in co-operative design projects
Close, intensive research collaboration between universities, companies, and the public sector ca... more Close, intensive research collaboration between universities, companies, and the public sector can open up new and different opportunities for qualitative research, and provide analytic and empirical insights that otherwise might be difficult to obtain. The aim of this paper is to explore collaboration as a means of doing research with the intelligence community. Experiences from a research project concerning dilemmas the practitioners face in their organization within the Swedish Armed Forces, serve as a starting point for this reflective discussion. It is argued here that collaboration is suitable when change is required. The mutual learning between the actors feeds into change processes. However, such collaboration raises fundamental ethical issues that are complex and highlight various academic, institutional, and personal perspectives. Collaborations should not be a set of “how-to” recipes, but rather a research activity that can have substantial rewards for researchers and pra...
Samhorighet pa distans : slutrapport fran ett forskningsprojekt om videomedierad kommunikation pa... more Samhorighet pa distans : slutrapport fran ett forskningsprojekt om videomedierad kommunikation pa en distribuerad arbetsplats
... Minna. Nyce, JM. Title: Rewriting Context and Analysis: Anthropology into HCI Researc. Public... more ... Minna. Nyce, JM. Title: Rewriting Context and Analysis: Anthropology into HCI Researc. Publication type: Chapter in book (Other academic). Language: English. In: Advances in human-computer interaction. Editor: Shane Pinder. Publisher: InTech Education and Publishing. ...
Om motet i Distansen : uppfattningar om moten pa distans mellan arbetssokande och handlaggare
IT THE LORD OR THE SLAVE? ...............................................7 INTRODUKTION ............ more IT THE LORD OR THE SLAVE? ...............................................7 INTRODUKTION ................................................................................................9 BAKGRUND: IT I SVERIGE ............................................................................11 BREVDUVAN FÅR NY TEKNIK ......................................................................12 ANVÄNDAREN HAR EN AKTIV ROLL...........................................................13 Lina, tonåring med mobil.............................................................................................................. 16 Maskinrum eller vardagsrum?..................................................................................................... 18 KUNSKAP OCH KOMPETENS .......................................................................19 IT EN MANLIG VÄRLD..................................................................................22 Generationsklyftor......................................
Electronics Goes Green, 2008
In this paper we present experiences from a two-month prestudy on the possible creation of a comm... more In this paper we present experiences from a two-month prestudy on the possible creation of a communication environment (Media Space) between the three different locales of a distributed Call Centre. A spectrum of useroriented methods was used in the study, and the staff at the Call Centre took part through interviews, discussions, and a workshop. The approach yielded useful information, and the feedback from the user group was very positive. Some pitfalls and risks were identified, such as technology focus, and to come up with solutions rather than to reflect on needs. A useful foundation was laid for the continuation of the project, which includes continued co-operative design work and the establishment of a communication environments in the workplaces.
In this paper, we focus on role expectations and relationships in co-operative design projects. O... more In this paper, we focus on role expectations and relationships in co-operative design projects. Our research questions are: How are the different roles experienced and understood by the different actors in co-operative design projects? How do we as researchers act and use methods in the perspective of research and in the perspective of design? Can designer be equivalent to researcher or are these roles always separated? Our results are based on analyzing material from field studies performed in the project Community at a distance. The results show that the user (employee) sees no differences between the role of a researcher and the role of a designer. Meanwhile, the researchers are increasingly expected to take the role of a designer, with or without the proper training and skills. The influences of these changes on participatory design are discussed.
Denna rapport presenterar en pilotstudie inom VINNOVA Centre of Excellence for Sustainable Commun... more Denna rapport presenterar en pilotstudie inom VINNOVA Centre of Excellence for Sustainable Communications som bildats 2007 med syfte att utforska, skapa och utvärdera förutsättningarna för att media och kommunikation väsentligen ska bidra till hållbar utveckling.
su.diva-portal.org
In this paper we focus on the design, and in particular the design process of a mobile applicatio... more In this paper we focus on the design, and in particular the design process of a mobile application for teenagers‟ homework in Swedish as a second language. We have used participatory design methods, with the aim to have a userdriven design process. The ...
In this paper we explore the use of a mobile video-conferencing tool (MVCT) in advanced home care... more In this paper we explore the use of a mobile video-conferencing tool (MVCT) in advanced home care of children. We present the results from a qualitative study where we have evaluated mobile video communication between the patient's home and the hospital unit. Our results show that mobile video enhances communication between home care teams and medical staff at the unit, makes more effective use of practitioners' time and that the equipment have additional values for staff that extend beyond video communication. Challenges identified are related to technical problems, limitations in the MVCT's design and the concern that the inability to handle problems may affect health care professionals' role as an authority. The benefits of the MVCT rely to a great extent on individual users' creativity and the willingness of key actors in the organization's management to find ways of improving the present home care format.
Proc. of COST-298, Copenhagen, 2009
sh.se. Publications. ...
In this paper we focus on mobile language learning, and the design and development of a mobile ap... more In this paper we focus on mobile language learning, and the design and development of a mobile application for teenager's homework in Swedish as a second language. In the project we have used participatory design methods, with the aim to have a user-driven design ...
mrl.nott.ac.uk
EXECUTIVE SUMMARY City as Theatre (CAT) is one of five workpackages called “showcases” within IPe... more EXECUTIVE SUMMARY City as Theatre (CAT) is one of five workpackages called “showcases” within IPerG that demonstrate and study new examples of pervasive games. The CAT showcase is exploring artistled pervasive games, drawing on the talents of artists to create novel and compelling experiences that offer visions of how more mainstream games might be in the future. This has involved developing a prototype public performance called Day of the Figurines, a slow pervasive game in the form of a massivelymultiplayer ...
Proceedings of the 4th decennial conference on Critical computing between sense and sensibility - CC '05, 2005
Abstract We present the initial stages of a project in which we focus on participatory design met... more Abstract We present the initial stages of a project in which we focus on participatory design methods to build information and communication technology support that stimulate knowledge sharing in a group of geographically distributed teachers. Teachers in general spend most of their time in a classroom leaving few opportunities for social encounters and chats with their colleagues. The prototype we are developing focuses on informality and playfulness, that would increase the social communication and thereby the community ...
International Journal of Design, 2012
This article highlights how a gender perspective can be performed by design as critical practice.... more This article highlights how a gender perspective can be performed by design as critical practice. Two common household appliances-a drill and a hand blender-were used as a starting point. Inspired by Derrida's term deconstruction, the product language of the tools was analysed and then switched in two new prototypes: the hand blender Mega Hurricane Mixer and the drill Dolphia. The prototypes were shown at exhibitions and lectures. The comments by the audience show that a switching of product language entails that their relationship to the artefact itself also changes. Overall, the elements, which previously had been perceived as 'lacking transparency', were now visible. For example, the drill was identified as a "drill for women" and considered inadequate for drilling, and the mixer revealed needs and functions that the traditional mixer did not satisfy. This implies that design should not only be seen as 'final products' but as a part of a social process that takes place between the user, the artefact and the norms of society. By switching the product languages it was possible to highlight how gender values are connected to each design and each artefact. This means that the design of the artefacts around us is not fixed, but can be renegotiated and situated in time, place, and context.
Who do you think we are? : A paper about roles taken or expected in co-operative design projects
Close, intensive research collaboration between universities, companies, and the public sector ca... more Close, intensive research collaboration between universities, companies, and the public sector can open up new and different opportunities for qualitative research, and provide analytic and empirical insights that otherwise might be difficult to obtain. The aim of this paper is to explore collaboration as a means of doing research with the intelligence community. Experiences from a research project concerning dilemmas the practitioners face in their organization within the Swedish Armed Forces, serve as a starting point for this reflective discussion. It is argued here that collaboration is suitable when change is required. The mutual learning between the actors feeds into change processes. However, such collaboration raises fundamental ethical issues that are complex and highlight various academic, institutional, and personal perspectives. Collaborations should not be a set of “how-to” recipes, but rather a research activity that can have substantial rewards for researchers and pra...
Samhorighet pa distans : slutrapport fran ett forskningsprojekt om videomedierad kommunikation pa... more Samhorighet pa distans : slutrapport fran ett forskningsprojekt om videomedierad kommunikation pa en distribuerad arbetsplats
... Minna. Nyce, JM. Title: Rewriting Context and Analysis: Anthropology into HCI Researc. Public... more ... Minna. Nyce, JM. Title: Rewriting Context and Analysis: Anthropology into HCI Researc. Publication type: Chapter in book (Other academic). Language: English. In: Advances in human-computer interaction. Editor: Shane Pinder. Publisher: InTech Education and Publishing. ...
Om motet i Distansen : uppfattningar om moten pa distans mellan arbetssokande och handlaggare
IT THE LORD OR THE SLAVE? ...............................................7 INTRODUKTION ............ more IT THE LORD OR THE SLAVE? ...............................................7 INTRODUKTION ................................................................................................9 BAKGRUND: IT I SVERIGE ............................................................................11 BREVDUVAN FÅR NY TEKNIK ......................................................................12 ANVÄNDAREN HAR EN AKTIV ROLL...........................................................13 Lina, tonåring med mobil.............................................................................................................. 16 Maskinrum eller vardagsrum?..................................................................................................... 18 KUNSKAP OCH KOMPETENS .......................................................................19 IT EN MANLIG VÄRLD..................................................................................22 Generationsklyftor......................................
Electronics Goes Green, 2008
In this paper we present experiences from a two-month prestudy on the possible creation of a comm... more In this paper we present experiences from a two-month prestudy on the possible creation of a communication environment (Media Space) between the three different locales of a distributed Call Centre. A spectrum of useroriented methods was used in the study, and the staff at the Call Centre took part through interviews, discussions, and a workshop. The approach yielded useful information, and the feedback from the user group was very positive. Some pitfalls and risks were identified, such as technology focus, and to come up with solutions rather than to reflect on needs. A useful foundation was laid for the continuation of the project, which includes continued co-operative design work and the establishment of a communication environments in the workplaces.
In this paper, we focus on role expectations and relationships in co-operative design projects. O... more In this paper, we focus on role expectations and relationships in co-operative design projects. Our research questions are: How are the different roles experienced and understood by the different actors in co-operative design projects? How do we as researchers act and use methods in the perspective of research and in the perspective of design? Can designer be equivalent to researcher or are these roles always separated? Our results are based on analyzing material from field studies performed in the project Community at a distance. The results show that the user (employee) sees no differences between the role of a researcher and the role of a designer. Meanwhile, the researchers are increasingly expected to take the role of a designer, with or without the proper training and skills. The influences of these changes on participatory design are discussed.
Denna rapport presenterar en pilotstudie inom VINNOVA Centre of Excellence for Sustainable Commun... more Denna rapport presenterar en pilotstudie inom VINNOVA Centre of Excellence for Sustainable Communications som bildats 2007 med syfte att utforska, skapa och utvärdera förutsättningarna för att media och kommunikation väsentligen ska bidra till hållbar utveckling.
su.diva-portal.org
In this paper we focus on the design, and in particular the design process of a mobile applicatio... more In this paper we focus on the design, and in particular the design process of a mobile application for teenagers‟ homework in Swedish as a second language. We have used participatory design methods, with the aim to have a userdriven design process. The ...