Sophie Landwehr Sydow | Södertörn University (original) (raw)
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Papers by Sophie Landwehr Sydow
FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education, 2021
Making has with its mindset and hands-on agenda found ways into all levels of education. From pri... more Making has with its mindset and hands-on agenda found ways into all levels of education. From primary school to higher education, in after-school curricula and public places of learning, making has made a considerable impact. In early childhood education, teachers and their professional development are however less in focus. We present a municipality-driven project of training nine preschool teachers with a maker mindset. Our data builds on teachers’ experience and practice, shared in two workshops and 16 blog posts. The pedagogues’ reflections of their own and learners’ actions make way for how ‘making’ impacts them as educators. We use Resnick’s four P’s: Projects, Peers, Passion, Play and contribute Places and Presentation as additional elements of creative learning. We show that developing a maker mindset entails openness, curiosity, co-creation, responsiveness and the willingness to include technology and materials into professional practice, which is key towards becoming a mak...
Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visi... more Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visibility in HCI research. While first reflecting on makers as a new user and “social actor”, current r ...
Electronic components and computational artifacts tend to have a short lifespan. When they age, t... more Electronic components and computational artifacts tend to have a short lifespan. When they age, they become obsolete and lose their value and meaning. In a case where members of a makerspace invest ...
Making is ubiquitous. We all make things. Or maybe we don’t. But we could. The equipment is there... more Making is ubiquitous. We all make things. Or maybe we don’t. But we could. The equipment is there, the tools and the skills can be learned. The expertise and the spaces shared. However, despite pop ...
Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
This paper offers a conceptual contribution to understand 3D printing practice. We have studied c... more This paper offers a conceptual contribution to understand 3D printing practice. We have studied conversations between 3D printing practitioners who discuss failed and discarded printed artifacts and analyzed how they make sense of the printing process. Based on findings of interactions with the machine itself, materials used, and designs applied, this study contributes to the field of HCI by highlighting the embodied and situated dimensions of 3D printing. Introducing the concept of machine sensibility, we characterize our findings around: i) assessing printability, ii) monitoring and intervening and iii) reading the prints. We use the term machine to highlight the importance of understanding the materiality of the 3D printer, and sensibility, to address critical interactions and abilities that surfaced in studying this practice. The concept allows researchers to put 3D printing practice in the context of contemporary interaction design research and helps to understand challenges of material-machine-design interdependencies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visi... more Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visibility in HCI research. While first reflecting on makers as a new user and " social actor " , current rhetoric has shifted towards the maker movement's potential for empowerment and democratization. By focusing on places and the organization of personal fabrication we are drawing lines between amateur vs. professional, and home vs. work settings as well as leisure vs. educational motivations. Here we discuss and map out the characteristics of semi-professional places for making in the light of a small study from a hackathon event.
FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education, 2021
Making has with its mindset and hands-on agenda found ways into all levels of education. From pri... more Making has with its mindset and hands-on agenda found ways into all levels of education. From primary school to higher education, in after-school curricula and public places of learning, making has made a considerable impact. In early childhood education, teachers and their professional development are however less in focus. We present a municipality-driven project of training nine preschool teachers with a maker mindset. Our data builds on teachers’ experience and practice, shared in two workshops and 16 blog posts. The pedagogues’ reflections of their own and learners’ actions make way for how ‘making’ impacts them as educators. We use Resnick’s four P’s: Projects, Peers, Passion, Play and contribute Places and Presentation as additional elements of creative learning. We show that developing a maker mindset entails openness, curiosity, co-creation, responsiveness and the willingness to include technology and materials into professional practice, which is key towards becoming a mak...
Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visi... more Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visibility in HCI research. While first reflecting on makers as a new user and “social actor”, current r ...
Electronic components and computational artifacts tend to have a short lifespan. When they age, t... more Electronic components and computational artifacts tend to have a short lifespan. When they age, they become obsolete and lose their value and meaning. In a case where members of a makerspace invest ...
Making is ubiquitous. We all make things. Or maybe we don’t. But we could. The equipment is there... more Making is ubiquitous. We all make things. Or maybe we don’t. But we could. The equipment is there, the tools and the skills can be learned. The expertise and the spaces shared. However, despite pop ...
Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
This paper offers a conceptual contribution to understand 3D printing practice. We have studied c... more This paper offers a conceptual contribution to understand 3D printing practice. We have studied conversations between 3D printing practitioners who discuss failed and discarded printed artifacts and analyzed how they make sense of the printing process. Based on findings of interactions with the machine itself, materials used, and designs applied, this study contributes to the field of HCI by highlighting the embodied and situated dimensions of 3D printing. Introducing the concept of machine sensibility, we characterize our findings around: i) assessing printability, ii) monitoring and intervening and iii) reading the prints. We use the term machine to highlight the importance of understanding the materiality of the 3D printer, and sensibility, to address critical interactions and abilities that surfaced in studying this practice. The concept allows researchers to put 3D printing practice in the context of contemporary interaction design research and helps to understand challenges of material-machine-design interdependencies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visi... more Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visibility in HCI research. While first reflecting on makers as a new user and " social actor " , current rhetoric has shifted towards the maker movement's potential for empowerment and democratization. By focusing on places and the organization of personal fabrication we are drawing lines between amateur vs. professional, and home vs. work settings as well as leisure vs. educational motivations. Here we discuss and map out the characteristics of semi-professional places for making in the light of a small study from a hackathon event.