Loraine Clarke | University of Strathclyde, Glasgow (original) (raw)

Papers by Loraine Clarke

Research paper thumbnail of Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project

This paper explores the potential of tangible and embodied interaction for encouraging a multisen... more This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation and audience research. Measuring the impact of new technologies is one of the main challenges identified in the 2015 NMC Horizon report (Museum Edition). The challenge is even greater for emerging concepts, technologies, and approaches, such as the use of tangible and embodied interaction in museums and other Cultural Heritage settings. Taking as an example two case-studies from the EU meSch project, from Museon and Allard Pierson Museum in the Netherlands, we discuss our plan for devising and carrying out audience research so as to " document, " analyse, and interpret the impact of digitally enhanced, tangible, embodied, and multisensory museum visiting experiences. Our intention is to provide an honest account of the different strengths and weaknesses encountered for all evaluation methodologies that were used, namely observations, interviews, video data, questionnaires, meaning maps, and post-visit interviews. We also share and discuss lessons learned, insights and best practices that could be of benefit for museum and audience research professionals.

Research paper thumbnail of Social Activities with offline tangibles at an interactive painting exhibit in a children's cultural centre

This paper describes an empirical study of a tangible interactive painting installation at a chil... more This paper describes an empirical study of a tangible interactive painting installation at a children's cultural centre. The study focuses on how social interactions are related to features of the interactive installation. The findings concern awareness and communication within groups, mediation of control through physical objects, how groups used tangibles outside of their turn with the installation to plan, negotiate and build up anticipation of their engagement with the exhibit. Interactions within groups as well as between the active 'operator' at an exhibit and the rest of the group are presented providing insights as to how the exhibit relates to the social context. Finally, we discuss how the findings could be used for future design of group interactive exhibits that aim to (1) support social engagement such as planning, sharing experiences and discussions, (2) engage children with the exhibit topic outside of their interaction with the system and (3) foster children's anticipation of their interaction with the exhibit. Providing offline tangibles was found to extend engagement with the exhibit and support social interactions.

Research paper thumbnail of Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit

CHI '13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '13, 2013

ABSTRACT This paper describes the on-going study of an interactive multimodal museum exhibit abou... more ABSTRACT This paper describes the on-going study of an interactive multimodal museum exhibit about a steam-powered locomotive at the Riverside Transport Museum in Glasgow, UK. We examine the role of multimodal interaction relating to effects on (1) visitors' experience of the exhibit, (2) engagement with the subject matter, (3) social interaction and (4) engagement with the exhibit itself. We discuss key questions of our study, a set of initial findings, reflections and future work.

Research paper thumbnail of Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre

This paper describes an empirical study of a tangible interactive painting installation at a chil... more This paper describes an empirical study of a tangible interactive painting installation at a children's cultural centre. The study focuses on how social interactions are related to features of the interactive installation. The findings concern awareness and communication within groups, mediation of control through physical objects, how groups used tangibles outside of their turn with the installation to plan, negotiate and build up anticipation of their engagement with the exhibit. Interactions within groups as well as between the active 'operator' at an exhibit and the rest of the group are presented providing insights as to how the exhibit relates to the social context. Finally, we discuss how the findings could be used for future design of group interactive exhibits that aim to (1) support social engagement such as planning, sharing experiences and discussions, (2) engage children with the exhibit topic outside of their interaction with the system and (3) foster children's anticipation of their interaction with the exhibit. Providing offline tangibles was found to extend engagement with the exhibit and support social interactions.

Research paper thumbnail of Studying Multimodal Interaction at an Interactive Museum Exhibit on SteamPower Locomotive

This paper discusses an ongoing study of a multimodal installation on the subject matter of steam... more This paper discusses an ongoing study of a multimodal installation on the subject matter of steam power locomotives at a transport museum in Glasgow, Scotland. The key issue of the study is the role of multimodal interaction in museum visitors’ experience of exhibits, their engagement with the topic and the exhibit. The paper describes the approach taken to answer these questions which has so far involved observational studies.

Research paper thumbnail of Designing and Studying a Multimodal Painting Installation in a Cultural Centre for Children

We here discuss a research project involving the design of a multimodal painting museum installa... more We here discuss a research project involving the design of a multimodal painting museum installation for children and study this relating to experience and engagement. During an ongoing PhD research examining multimodal interaction with museum installations, an opportunity arose to develop an installation and study the interaction with it. The installation was developed with a focus on tangible media combined with a GUI, spurred by a key interest to examine the interaction, experience and engagement outcomes of tangible media combined with other modalities, in the context of physical interaction with digital information. An overview of the study carried out is presented as well as a number of questions the study explored and initial observations.

Research paper thumbnail of Challenges and opportunities faced by cultural heritage professionals in designing interactive exhibits

NODEM Conference Proceedings 2013, Dec 2013

Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in t... more Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the creation, installation, maintenance and alteration of exhibits that are meant to bring materiality and physical interaction to the forefront of visitors’ experience, while simultaneously expressing the values of the cultural institution. While many cultural heritage professionals would welcome this ability to create and integrate interactive exhibits into the design of exhibitions, for the majority there is a significant technical knowledge gap and the tools required to create these exhibits are still out of reach. In order to understand what methods and technologies could be suitable, we first need to ascertain the existing challenges and opportunities faced by cultural heritage professionals in designing interactive exhibits. The research focuses specifically on the working perspective of cultural heritage professionals, complementing existing studies on the design and implementation of interactive exhibits at cultural heritage sites.
Based on interviews with professionals from a range of cultural heritage institutions across Europe, we investigate the existing curatorial practices, revealing the challenges faced when creating interactive exhibits, as well as the difficulties in relation to access, authorship, participation, creativity and control of such exhibits. We examine two aspects of the cultural heritage professionals’ work practices in relation to interactive exhibits: 1) the attitudes and perspectives of curators and designers highlighting the values, goals and aspirations that are considered when creating exhibitions, and 2) current resources and methods used to create and implement interactive digital exhibits indicating the advantages and disadvantages of these.
In conclusion, we outline the potential avenues that we are currently investigating that could aid cultural heritage professionals in the design and development of interactive exhibits. We discuss design implications to be considered in the creation of a hardware and software platform that would allow these professionals to bridge this knowledge gap.

Research paper thumbnail of Designing and Studying a Multimodal Painting Installation in a Cultural Centre for Children

We here discuss a research project involving the design of a multimodal painting museum installat... more We here discuss a research project involving the design of a multimodal painting museum installation for children
and study this relating to experience and engagement. During an ongoing PhD research examining multimodal
interaction with museum installations, an opportunity arose to develop an installation and study the interaction
with it. The installation was developed with a focus on tangible media combined with a GUI, spurred by a key
interest to examine the interaction, experience and engagement outcomes of tangible media combined with other
modalities, in the context of physical interaction with digital information. An overview of the study carried out is
presented as well as a number of questions the study explored and initial observations.

Research paper thumbnail of Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project

This paper explores the potential of tangible and embodied interaction for encouraging a multisen... more This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation and audience research. Measuring the impact of new technologies is one of the main challenges identified in the 2015 NMC Horizon report (Museum Edition). The challenge is even greater for emerging concepts, technologies, and approaches, such as the use of tangible and embodied interaction in museums and other Cultural Heritage settings. Taking as an example two case-studies from the EU meSch project, from Museon and Allard Pierson Museum in the Netherlands, we discuss our plan for devising and carrying out audience research so as to " document, " analyse, and interpret the impact of digitally enhanced, tangible, embodied, and multisensory museum visiting experiences. Our intention is to provide an honest account of the different strengths and weaknesses encountered for all evaluation methodologies that were used, namely observations, interviews, video data, questionnaires, meaning maps, and post-visit interviews. We also share and discuss lessons learned, insights and best practices that could be of benefit for museum and audience research professionals.

Research paper thumbnail of Social Activities with offline tangibles at an interactive painting exhibit in a children's cultural centre

This paper describes an empirical study of a tangible interactive painting installation at a chil... more This paper describes an empirical study of a tangible interactive painting installation at a children's cultural centre. The study focuses on how social interactions are related to features of the interactive installation. The findings concern awareness and communication within groups, mediation of control through physical objects, how groups used tangibles outside of their turn with the installation to plan, negotiate and build up anticipation of their engagement with the exhibit. Interactions within groups as well as between the active 'operator' at an exhibit and the rest of the group are presented providing insights as to how the exhibit relates to the social context. Finally, we discuss how the findings could be used for future design of group interactive exhibits that aim to (1) support social engagement such as planning, sharing experiences and discussions, (2) engage children with the exhibit topic outside of their interaction with the system and (3) foster children's anticipation of their interaction with the exhibit. Providing offline tangibles was found to extend engagement with the exhibit and support social interactions.

Research paper thumbnail of Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit

CHI '13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '13, 2013

ABSTRACT This paper describes the on-going study of an interactive multimodal museum exhibit abou... more ABSTRACT This paper describes the on-going study of an interactive multimodal museum exhibit about a steam-powered locomotive at the Riverside Transport Museum in Glasgow, UK. We examine the role of multimodal interaction relating to effects on (1) visitors' experience of the exhibit, (2) engagement with the subject matter, (3) social interaction and (4) engagement with the exhibit itself. We discuss key questions of our study, a set of initial findings, reflections and future work.

Research paper thumbnail of Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre

This paper describes an empirical study of a tangible interactive painting installation at a chil... more This paper describes an empirical study of a tangible interactive painting installation at a children's cultural centre. The study focuses on how social interactions are related to features of the interactive installation. The findings concern awareness and communication within groups, mediation of control through physical objects, how groups used tangibles outside of their turn with the installation to plan, negotiate and build up anticipation of their engagement with the exhibit. Interactions within groups as well as between the active 'operator' at an exhibit and the rest of the group are presented providing insights as to how the exhibit relates to the social context. Finally, we discuss how the findings could be used for future design of group interactive exhibits that aim to (1) support social engagement such as planning, sharing experiences and discussions, (2) engage children with the exhibit topic outside of their interaction with the system and (3) foster children's anticipation of their interaction with the exhibit. Providing offline tangibles was found to extend engagement with the exhibit and support social interactions.

Research paper thumbnail of Studying Multimodal Interaction at an Interactive Museum Exhibit on SteamPower Locomotive

This paper discusses an ongoing study of a multimodal installation on the subject matter of steam... more This paper discusses an ongoing study of a multimodal installation on the subject matter of steam power locomotives at a transport museum in Glasgow, Scotland. The key issue of the study is the role of multimodal interaction in museum visitors’ experience of exhibits, their engagement with the topic and the exhibit. The paper describes the approach taken to answer these questions which has so far involved observational studies.

Research paper thumbnail of Designing and Studying a Multimodal Painting Installation in a Cultural Centre for Children

We here discuss a research project involving the design of a multimodal painting museum installa... more We here discuss a research project involving the design of a multimodal painting museum installation for children and study this relating to experience and engagement. During an ongoing PhD research examining multimodal interaction with museum installations, an opportunity arose to develop an installation and study the interaction with it. The installation was developed with a focus on tangible media combined with a GUI, spurred by a key interest to examine the interaction, experience and engagement outcomes of tangible media combined with other modalities, in the context of physical interaction with digital information. An overview of the study carried out is presented as well as a number of questions the study explored and initial observations.

Research paper thumbnail of Challenges and opportunities faced by cultural heritage professionals in designing interactive exhibits

NODEM Conference Proceedings 2013, Dec 2013

Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in t... more Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the creation, installation, maintenance and alteration of exhibits that are meant to bring materiality and physical interaction to the forefront of visitors’ experience, while simultaneously expressing the values of the cultural institution. While many cultural heritage professionals would welcome this ability to create and integrate interactive exhibits into the design of exhibitions, for the majority there is a significant technical knowledge gap and the tools required to create these exhibits are still out of reach. In order to understand what methods and technologies could be suitable, we first need to ascertain the existing challenges and opportunities faced by cultural heritage professionals in designing interactive exhibits. The research focuses specifically on the working perspective of cultural heritage professionals, complementing existing studies on the design and implementation of interactive exhibits at cultural heritage sites.
Based on interviews with professionals from a range of cultural heritage institutions across Europe, we investigate the existing curatorial practices, revealing the challenges faced when creating interactive exhibits, as well as the difficulties in relation to access, authorship, participation, creativity and control of such exhibits. We examine two aspects of the cultural heritage professionals’ work practices in relation to interactive exhibits: 1) the attitudes and perspectives of curators and designers highlighting the values, goals and aspirations that are considered when creating exhibitions, and 2) current resources and methods used to create and implement interactive digital exhibits indicating the advantages and disadvantages of these.
In conclusion, we outline the potential avenues that we are currently investigating that could aid cultural heritage professionals in the design and development of interactive exhibits. We discuss design implications to be considered in the creation of a hardware and software platform that would allow these professionals to bridge this knowledge gap.

Research paper thumbnail of Designing and Studying a Multimodal Painting Installation in a Cultural Centre for Children

We here discuss a research project involving the design of a multimodal painting museum installat... more We here discuss a research project involving the design of a multimodal painting museum installation for children
and study this relating to experience and engagement. During an ongoing PhD research examining multimodal
interaction with museum installations, an opportunity arose to develop an installation and study the interaction
with it. The installation was developed with a focus on tangible media combined with a GUI, spurred by a key
interest to examine the interaction, experience and engagement outcomes of tangible media combined with other
modalities, in the context of physical interaction with digital information. An overview of the study carried out is
presented as well as a number of questions the study explored and initial observations.