Yen-Fu Chen | Tatung University​ (original) (raw)

Papers by Yen-Fu Chen

Research paper thumbnail of Animated Emoticons for Men’s Conversation

Page 1. Animated Emoticons for Men's Conversation Yen-Fu Chen * Chris Rust ** * Sheffiel... more Page 1. Animated Emoticons for Men's Conversation Yen-Fu Chen * Chris Rust ** * Sheffield Hallam University Sheffield, UK, yfchen68@gmail.com ** Sheffield Hallam University Sheffield, UK, chris@chrisrust.net Abstract: This ...

Research paper thumbnail of Creating Meaningful Desks in the Bedrooms.:LEGO as the design tool for co-design

Research paper thumbnail of Creating Meaningful Desks in the Bedrooms

Research paper thumbnail of Participatory action research: Rethinking the differences between design strategies in Taiwan and Japan

Research paper thumbnail of A review on creativity tools used in participatory action research and its design activities

Introduction In the past two decades, the issue of disaster prevention, rescue, rehabilitation an... more Introduction In the past two decades, the issue of disaster prevention, rescue, rehabilitation and reconstruction has been noticed and discussed increasingly in Taiwan. Taiwanese government has earmarked large amounts of funds for the establishment of the Central Disaster Emergency Operation Center each year. However, the government and Taiwanese people did not look into the issue deeply from the perspective of design field. Margolin (2002) stated that designers could deal with human problems on broad scale and contribute to social well-being because they have the ability to envision and give form on material and immaterial products. This statement presents that designers have social responsibility to improve the quality of living through design thinking and techniques. Based on Margolin’s description, designers should be encouraged to look into the issue of disaster prevention, rescue, rehabilitation and reconstruction in Taiwan. By comparison with Taiwan, Japan has adopted design ...

Research paper thumbnail of Iceberg© Online: Applying Physical Creativity Integration Tool into Online Studios

Proceedings of the 2nd International Conference on Design Industries & Creative Culture, DESIGN DECODED 2021, 24-25 August 2021, Kedah, Malaysia

Distance learning was not a common phenomenon in design education. However, the Covid-19 pandemic... more Distance learning was not a common phenomenon in design education. However, the Covid-19 pandemic has forced to shift from physical learning to online distance learning. This has resulted in a challenge to train students to develop design direction for their projects. This article discusses the initial investigation for the effectiveness of Iceberg adaptation to online studio in developing design direction. Google Jamboard was used as the workshop's platform to support the adapted method. Online questionnaires were employed to elilcit students' feedback and the quantitative data were supported with the coordinator's observation. This study identified that most students found that the method was beneficial for design direction in the group setting. However, physical interaction is preferable as it is challenging to understand the procedure online. These responses were crucial for the researcher as the Iceberg method will be developed to suit multiple situations.

Research paper thumbnail of Practice-led: designing through making

This paper has investigated a design method for furniture designers in Malaysia to allow users to... more This paper has investigated a design method for furniture designers in Malaysia to allow users to express their needs and aspirations through place making or creation of meaningful office workspaces. During the field work, we discovered that there were problems in getting the users to explain their ideas through verbal explanations. They did not have the proper techniques and tools to express their ideas. From there we started to use mock-ups as tools to communicate and engage with the respondents in our investigation. In the research, we have identified a promising participatory design approach, role-play with mock-ups. The study revealed that, by using role-play with mock-ups directly with the users, allowed the designers to quickly become aware of arising issues without the need to do a potentially time-consuming, normative and tedious observational study. This research approach is primarily leads to new understanding about practice and described as “practice-led” approach to res...

Research paper thumbnail of Creating meaningful bodily expression in virtual worlds: inquiring methods for designers

This research develops a co-design framework, co-design methods and generative tools for new crea... more This research develops a co-design framework, co-design methods and generative tools for new creation of expressive behaviour by avatars. Influenced by Argyle's (1990) encoding-decoding paradigm of nonverbal communication, a decoding-encoding-decoding paradigm for co-design was proposed. This co-design framework consists of four stages: 1. designers and users decode (analyse) existing examples of nonverbal communication; 2. designers and users encode (co-create) new nonverbal communication; 3. designers reflect on the process of co-creation and encodes (designs) new non-verbal communication in avatar behaviours; 4. the new non-verbal communication is decoded by end-users in decoding.The detail of the co-design framework, including co-design methods and generative tools, has been developed and evaluated in the two workshop studies that were conducted in Sheffield and Taipei. Workshop Study 1 aimed to look into and refine the co-design methods and generative tools in working with ...

Research paper thumbnail of A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study (Preprint)

BACKGROUND Older adults in Taiwan are advised to adopt regular physical and social activities for... more BACKGROUND Older adults in Taiwan are advised to adopt regular physical and social activities for the maintenance of their cognitive and physical health. Games offer a means of engaging older individuals in these activities. For this study, a collaborative cognitive-based board game, Nostalgic Seekers, was designed and developed with augmented reality technology to support cognitive engagement in older adults. OBJECTIVE A user study of the board game was conducted to understand how the game facilitates communication, problem solving, and emotional response in older players and whether augmented reality is a suitable technology in game design for these players. METHODS A total of 23 participants aged 50 to 59 years were recruited to play and evaluate the game. In each session, participants’ interactions were observed and recorded, then analyzed through Bales’ interaction process analysis. Following each session, participants were interviewed to provide feedback on their experience. R...

Research paper thumbnail of Animated Emoticons for Men’s Conversation

Page 1. Animated Emoticons for Men's Conversation Yen-Fu Chen * Chris Rust ** * Sheffiel... more Page 1. Animated Emoticons for Men's Conversation Yen-Fu Chen * Chris Rust ** * Sheffield Hallam University Sheffield, UK, yfchen68@gmail.com ** Sheffield Hallam University Sheffield, UK, chris@chrisrust.net Abstract: This ...

Research paper thumbnail of Creating Meaningful Desks in the Bedrooms.:LEGO as the design tool for co-design

Research paper thumbnail of Creating Meaningful Desks in the Bedrooms

Research paper thumbnail of Participatory action research: Rethinking the differences between design strategies in Taiwan and Japan

Research paper thumbnail of A review on creativity tools used in participatory action research and its design activities

Introduction In the past two decades, the issue of disaster prevention, rescue, rehabilitation an... more Introduction In the past two decades, the issue of disaster prevention, rescue, rehabilitation and reconstruction has been noticed and discussed increasingly in Taiwan. Taiwanese government has earmarked large amounts of funds for the establishment of the Central Disaster Emergency Operation Center each year. However, the government and Taiwanese people did not look into the issue deeply from the perspective of design field. Margolin (2002) stated that designers could deal with human problems on broad scale and contribute to social well-being because they have the ability to envision and give form on material and immaterial products. This statement presents that designers have social responsibility to improve the quality of living through design thinking and techniques. Based on Margolin’s description, designers should be encouraged to look into the issue of disaster prevention, rescue, rehabilitation and reconstruction in Taiwan. By comparison with Taiwan, Japan has adopted design ...

Research paper thumbnail of Iceberg© Online: Applying Physical Creativity Integration Tool into Online Studios

Proceedings of the 2nd International Conference on Design Industries & Creative Culture, DESIGN DECODED 2021, 24-25 August 2021, Kedah, Malaysia

Distance learning was not a common phenomenon in design education. However, the Covid-19 pandemic... more Distance learning was not a common phenomenon in design education. However, the Covid-19 pandemic has forced to shift from physical learning to online distance learning. This has resulted in a challenge to train students to develop design direction for their projects. This article discusses the initial investigation for the effectiveness of Iceberg adaptation to online studio in developing design direction. Google Jamboard was used as the workshop's platform to support the adapted method. Online questionnaires were employed to elilcit students' feedback and the quantitative data were supported with the coordinator's observation. This study identified that most students found that the method was beneficial for design direction in the group setting. However, physical interaction is preferable as it is challenging to understand the procedure online. These responses were crucial for the researcher as the Iceberg method will be developed to suit multiple situations.

Research paper thumbnail of Practice-led: designing through making

This paper has investigated a design method for furniture designers in Malaysia to allow users to... more This paper has investigated a design method for furniture designers in Malaysia to allow users to express their needs and aspirations through place making or creation of meaningful office workspaces. During the field work, we discovered that there were problems in getting the users to explain their ideas through verbal explanations. They did not have the proper techniques and tools to express their ideas. From there we started to use mock-ups as tools to communicate and engage with the respondents in our investigation. In the research, we have identified a promising participatory design approach, role-play with mock-ups. The study revealed that, by using role-play with mock-ups directly with the users, allowed the designers to quickly become aware of arising issues without the need to do a potentially time-consuming, normative and tedious observational study. This research approach is primarily leads to new understanding about practice and described as “practice-led” approach to res...

Research paper thumbnail of Creating meaningful bodily expression in virtual worlds: inquiring methods for designers

This research develops a co-design framework, co-design methods and generative tools for new crea... more This research develops a co-design framework, co-design methods and generative tools for new creation of expressive behaviour by avatars. Influenced by Argyle's (1990) encoding-decoding paradigm of nonverbal communication, a decoding-encoding-decoding paradigm for co-design was proposed. This co-design framework consists of four stages: 1. designers and users decode (analyse) existing examples of nonverbal communication; 2. designers and users encode (co-create) new nonverbal communication; 3. designers reflect on the process of co-creation and encodes (designs) new non-verbal communication in avatar behaviours; 4. the new non-verbal communication is decoded by end-users in decoding.The detail of the co-design framework, including co-design methods and generative tools, has been developed and evaluated in the two workshop studies that were conducted in Sheffield and Taipei. Workshop Study 1 aimed to look into and refine the co-design methods and generative tools in working with ...

Research paper thumbnail of A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study (Preprint)

BACKGROUND Older adults in Taiwan are advised to adopt regular physical and social activities for... more BACKGROUND Older adults in Taiwan are advised to adopt regular physical and social activities for the maintenance of their cognitive and physical health. Games offer a means of engaging older individuals in these activities. For this study, a collaborative cognitive-based board game, Nostalgic Seekers, was designed and developed with augmented reality technology to support cognitive engagement in older adults. OBJECTIVE A user study of the board game was conducted to understand how the game facilitates communication, problem solving, and emotional response in older players and whether augmented reality is a suitable technology in game design for these players. METHODS A total of 23 participants aged 50 to 59 years were recruited to play and evaluate the game. In each session, participants’ interactions were observed and recorded, then analyzed through Bales’ interaction process analysis. Following each session, participants were interviewed to provide feedback on their experience. R...