Adam Moore | Trinity College Dublin (original) (raw)
Papers by Adam Moore
Abstract This article presents findings from a preliminary analysis of reflections generated by m... more Abstract This article presents findings from a preliminary analysis of reflections generated by medical students using the EmpowerTheUser experiential simulator as a clinical interview trainer. Whilst models and systems are often discussed in the abstract, it can be advantageous to have discrete exemplars of metacognitive output to examine. Here we present a preliminary content analysis of two reflection texts written by medical students using the EmpowerTheUser experiential simulator to train for performing diagnostic ...
ABSTRACT Self-regulated learning (SRL) and metacognition are key in the context of 21 st century ... more ABSTRACT Self-regulated learning (SRL) and metacognition are key in the context of 21 st century education, adult training, and lifelong learning. For instructional strategies to foster metacognition and self-regulation it is crucial to know what are good metacognitive and SRL behaviors. We investigated this question in the context of a training simulator in a curriculum setting with 152 medical students. Learning behavior and personal attributes were examined in relation to metacognitive awareness. The results on characteristics of successful SRL confirm findings from traditional learning settings for a TEL context.
ABSTRACT Adaptive learning technologies respond to the diversity of learners by tailoring learnin... more ABSTRACT Adaptive learning technologies respond to the diversity of learners by tailoring learning experiences to individuals’ goals, knowledge, learning approach, etc. Learning systems that adapt to a learner’s culture are rather rare, although cultural background constitutes an important variable associated with differences in learning behaviour and strategies. Cultural information about a learner could therefore be used to realise adaptation to a range of learning variables. We have conducted an investigation with medical students to find out about cultural variations with respect to learners’ general learning approach and their behaviour in, and experience of, a concrete TEL environment. The results obtained from 95 students provide initial data informing the development of culturally aware adaptation approaches for learning technologies.
ABSTRACT Whilst location-aware applications are growing in number and popularity, a number of imp... more ABSTRACT Whilst location-aware applications are growing in number and popularity, a number of important issues are either being ignored or not widely considered within the community. In this paper, we outline three scenarios that illustrate key issues with positioning in the wild to allow the discussion of those issues within a practical and pragmatic framework
ABSTRACT Research on user modeling based on social network information has shown that some user c... more ABSTRACT Research on user modeling based on social network information has shown that some user characteristics can be accurately inferred from users’ digital traces. This kind of information can be used to inform user models of adaptive systems for personalizing the system. This paper addresses a crucial question for practical application of this approach: Are users actually willing to provide their social Web profiles and how do they perceive this? An empirical study conducted with medical students shows that although participants are using social networks, they are reluctant about providing their identities and consider these portals rather private. The outcomes of the study uncover a clear need for further research on enhanced privacy and enhanced trust.
Journal of Molecular Graphics and Modelling
ABSTRACT
The mechanisms for personalisation used in web applications are currently the subject of much deb... more The mechanisms for personalisation used in web applications are currently the subject of much debate amongst researchers from many diverse subject areas. One of the most contemporary ideas for user modelling in web applications is that of cognitive styles, where a user's psychological preferences are assessed stored in a database and then used to provide personalised content and/or links. We describe user trials of a case study that utilises visual-verbal preferences in an adaptive web-based educational system (AWBES). Students in this trial were assessed by the Felder-Solomon Inventory of Learning Styles (ILS) instrument, and their preferences were used as a means of content personalisation. Contrary to previous findings by other researchers, we found no significant differences in performance between matched and mismatched students. Conclusions are drawn about the value and validity of using cognitive styles as a way of modelling user preferences in educational web applications.
Most adaptive hypermedia systems used in education implement a single user model -- inevitably or... more Most adaptive hypermedia systems used in education implement a single user model -- inevitably originally designed for a specific set of circumstances. In this paper we describe an architecture that makes use of XML pipelines to facilitate the implementation of different user models.
The emotional state of a learner is deeply intertwined with their performance and motivation, but... more The emotional state of a learner is deeply intertwined with their performance and motivation, but relatively few learning tools provide any systemic way of measuring or reflecting this. We here present two tools that directly measure affect and can be used to inform adaptive / personalised strategies for learning systems.
In this paper we will describe AnswerTree, a collaborative mobile location-based educational game... more In this paper we will describe AnswerTree, a collaborative mobile location-based educational game designed to teach 8-12 year olds about trees within the University of campus. The activity is designed around collecting cards (similar to Top Trumps) with information about notable trees. Each player begins by collecting one card then other players gain further cards by answering questions using the knowledge shared by a current cardholder. This allows each player to be a subject expert at the start of the game and requires interaction in order that the game is successfully completed. In this initial paper we will outline the structure and background of the game. The game is based on the Hyperplace framework and is a first implementation of a wider process to develop a flexible, multi-purpose platform for location-based mobile learning (both individual and collaborative).
Proceedings of the fifteenth ACM conference on Hypertext & hypermedia - HYPERTEXT '04, 2004
Abstract This article presents findings from a preliminary analysis of reflections generated by m... more Abstract This article presents findings from a preliminary analysis of reflections generated by medical students using the EmpowerTheUser experiential simulator as a clinical interview trainer. Whilst models and systems are often discussed in the abstract, it can be advantageous to have discrete exemplars of metacognitive output to examine. Here we present a preliminary content analysis of two reflection texts written by medical students using the EmpowerTheUser experiential simulator to train for performing diagnostic ...
ABSTRACT Self-regulated learning (SRL) and metacognition are key in the context of 21 st century ... more ABSTRACT Self-regulated learning (SRL) and metacognition are key in the context of 21 st century education, adult training, and lifelong learning. For instructional strategies to foster metacognition and self-regulation it is crucial to know what are good metacognitive and SRL behaviors. We investigated this question in the context of a training simulator in a curriculum setting with 152 medical students. Learning behavior and personal attributes were examined in relation to metacognitive awareness. The results on characteristics of successful SRL confirm findings from traditional learning settings for a TEL context.
ABSTRACT Adaptive learning technologies respond to the diversity of learners by tailoring learnin... more ABSTRACT Adaptive learning technologies respond to the diversity of learners by tailoring learning experiences to individuals’ goals, knowledge, learning approach, etc. Learning systems that adapt to a learner’s culture are rather rare, although cultural background constitutes an important variable associated with differences in learning behaviour and strategies. Cultural information about a learner could therefore be used to realise adaptation to a range of learning variables. We have conducted an investigation with medical students to find out about cultural variations with respect to learners’ general learning approach and their behaviour in, and experience of, a concrete TEL environment. The results obtained from 95 students provide initial data informing the development of culturally aware adaptation approaches for learning technologies.
ABSTRACT Whilst location-aware applications are growing in number and popularity, a number of imp... more ABSTRACT Whilst location-aware applications are growing in number and popularity, a number of important issues are either being ignored or not widely considered within the community. In this paper, we outline three scenarios that illustrate key issues with positioning in the wild to allow the discussion of those issues within a practical and pragmatic framework
ABSTRACT Research on user modeling based on social network information has shown that some user c... more ABSTRACT Research on user modeling based on social network information has shown that some user characteristics can be accurately inferred from users’ digital traces. This kind of information can be used to inform user models of adaptive systems for personalizing the system. This paper addresses a crucial question for practical application of this approach: Are users actually willing to provide their social Web profiles and how do they perceive this? An empirical study conducted with medical students shows that although participants are using social networks, they are reluctant about providing their identities and consider these portals rather private. The outcomes of the study uncover a clear need for further research on enhanced privacy and enhanced trust.
Journal of Molecular Graphics and Modelling
ABSTRACT
The mechanisms for personalisation used in web applications are currently the subject of much deb... more The mechanisms for personalisation used in web applications are currently the subject of much debate amongst researchers from many diverse subject areas. One of the most contemporary ideas for user modelling in web applications is that of cognitive styles, where a user's psychological preferences are assessed stored in a database and then used to provide personalised content and/or links. We describe user trials of a case study that utilises visual-verbal preferences in an adaptive web-based educational system (AWBES). Students in this trial were assessed by the Felder-Solomon Inventory of Learning Styles (ILS) instrument, and their preferences were used as a means of content personalisation. Contrary to previous findings by other researchers, we found no significant differences in performance between matched and mismatched students. Conclusions are drawn about the value and validity of using cognitive styles as a way of modelling user preferences in educational web applications.
Most adaptive hypermedia systems used in education implement a single user model -- inevitably or... more Most adaptive hypermedia systems used in education implement a single user model -- inevitably originally designed for a specific set of circumstances. In this paper we describe an architecture that makes use of XML pipelines to facilitate the implementation of different user models.
The emotional state of a learner is deeply intertwined with their performance and motivation, but... more The emotional state of a learner is deeply intertwined with their performance and motivation, but relatively few learning tools provide any systemic way of measuring or reflecting this. We here present two tools that directly measure affect and can be used to inform adaptive / personalised strategies for learning systems.
In this paper we will describe AnswerTree, a collaborative mobile location-based educational game... more In this paper we will describe AnswerTree, a collaborative mobile location-based educational game designed to teach 8-12 year olds about trees within the University of campus. The activity is designed around collecting cards (similar to Top Trumps) with information about notable trees. Each player begins by collecting one card then other players gain further cards by answering questions using the knowledge shared by a current cardholder. This allows each player to be a subject expert at the start of the game and requires interaction in order that the game is successfully completed. In this initial paper we will outline the structure and background of the game. The game is based on the Hyperplace framework and is a first implementation of a wider process to develop a flexible, multi-purpose platform for location-based mobile learning (both individual and collaborative).
Proceedings of the fifteenth ACM conference on Hypertext & hypermedia - HYPERTEXT '04, 2004