Tom Hope | Tokyo Institute of Technology (original) (raw)
Papers by Tom Hope
Proc. HCI2006, 2006
Social Network Systems have become highly applicable to everyday life, but continue to remain on ... more Social Network Systems have become highly applicable to everyday life, but continue to remain on the desktop for most users. This paper reports on initial analysis of groups interacting with a social network system in the real-world, in this case a conference setting. The system, ...
情報処理学会研究報告 Ubi ユビキタスコンピューティングシステム, Nov 1, 2005
One target of a ubiquitous computing environment is to create and activate communities in which p... more One target of a ubiquitous computing environment is to create and activate communities in which people interact in a lively manner based on their interests and situations. To achieve that goal, we have been developing a "ubiquitous community support system (UbiCoSup)" for event spaces since 2002 because event spaces have rich contents and interactions among certain interest groups and myriad sub-communities. We have been developing the UbiCoSup by elaborately fusing web support systems based on cyber world interaction and onsite support systems based on real-world interaction. In 2005, we were kindly granted the opportunity to demonstrate the newest UbiCoSup for all attendees of Ubicomp2005. This paper briefly describes the system architecture and the characteristics of each system.
One target of a ubiquitous computing environment is to create and activate communities in which p... more One target of a ubiquitous computing environment is to create and activate communities in which people interact in a lively manner based on their interests and situations. To achieve that goal, we have been developing a "ubiquitous community support system (UbiCoSup)" for event spaces since 2002 because event spaces have rich contents and interactions among certain interest groups and myriad sub-communities. We have been developing the UbiCoSup by elaborately fusing web support systems based on cyber world interaction and onsite support systems based on real-world interaction. In 2005, we were kindly granted the opportunity to demonstrate the newest UbiCoSup for all attendees of Ubicomp2005. This paper briefly describes the system architecture and the characteristics of each system.
There are many situations where individuals who belong to large social networks meet in smaller c... more There are many situations where individuals who belong to large social networks meet in smaller communities on an 'ad hoc' basis. This paper reports on the development and use of a system to support the micro-communities that form in these settings. The system combines the benefits of automatic social network visualization with the ability for members to strengthen the network using real world encounters via internet and networked sensing. Two systems, the web-based Polyphonet Conference and real-world based Tabletop Community combine to activate and support user's wider social network, by engaging them in multi-media micro-community interactions.
Proceedings of …, 2006
Takuichi Nishimura, Yutaka Matsuo, Masahiro Hamasaki, Noriyuki Fujimura, Keisuke Ishida, Tom Hope... more Takuichi Nishimura, Yutaka Matsuo, Masahiro Hamasaki, Noriyuki Fujimura, Keisuke Ishida, Tom Hope, Yoshiyuki Nakamura Information Technology Research Institute, AIST 1-1-1, Umezono, Tsukuba, Ibaraki 305-8568, Japan taku@ni.aist.go.jp hamasaki@ni.aist.go.jp ...
Based on interviews with nurses, this paper explores the place of nursing actions (events) with e... more Based on interviews with nurses, this paper explores the place of nursing actions (events) with electronic medical records in the 'recognition' of patient and caring-of-patient relationships.
A large number of Iranian youth left Iran for Japan hoping to find high-paying jobs at the outset... more A large number of Iranian youth left Iran for Japan hoping to find high-paying jobs at the outset, and for the duration, of the bubble economy. When the bubble burst and unemployment began to increase in Japan, most of these workers returned to Iran, while some migrated ...
Third International Aaai Conference on Weblogs and Social Media, 2009
The Web technology enables numerous people to collaborate in creation. We designate it as massive... more The Web technology enables numerous people to collaborate in creation. We designate it as massively collaborative creation via the Web. It is becoming an important activity such as Wikipedia and Yahoo! QA. As an example of massively collaborative creation, we particularly examine video development on Nico Nico Douga, which is a video sharing website that is popular in Japan. We specifically examine videos on Hatsune Miku, a version of a singing synthesizer application software that has inspired not only song creation but also songwriting, illustration, and video editing. As described herein, creators of interact to create new contents though their social network. We analyzed the process of developing thousands of videos based on creators' social networks. The social network reveals interesting features. Different categories of creators serve different roles in evolving the network. We also extracted communities from the network and observed different community structures and investigated the evolving nature of the network using motif analysis.
East Asian Science Technology and Society an International Journal, 2015
Science cafés were originally conceived as an informal, dialogue-based venue for public participa... more Science cafés were originally conceived as an informal, dialogue-based venue for public participation in science. The first science cafés took place in the United Kingdom and France in 1997 -98. Two formats-one featuring a single speaker (United Kingdom) and one with a panel of speakers and a moderator (France)resulted from these first initiatives. Since then, science cafés have been adapted to other sociocultural contexts, and today, science cafés are being conducted in many different countries and for many different purposes. We examine the emergence and development of science cafés in Denmark and Japan with particular focus on the role of science and technology studies (STS), national contexts of science communication policy, and cultures of public participation. We find that in both countries, despite different expectations of public deliberation about science and technology, science cafés have been easily embedded in the "new" scientific governance programs . This is mainly due to institutional support in the national research systems and the involvement of STS scholars who, in their support of public
East Asian Science, Technology and Society, 2014
ABSTRACT
Http Dx Doi Org 10 1080 13537900600926097, Nov 24, 2006
ABSTRACT
Hci, 2006
Social Network Systems have become highly applicable to everyday life, but continue to remain on ... more Social Network Systems have become highly applicable to everyday life, but continue to remain on the desktop for most users. This paper reports on initial analysis of groups interacting with a social network system in the real-world, in this case a conference setting. The system, Polyphonet Conference, and its RFID card interface together allows rich interaction between users. Ethnographic observation of user interaction, with the use of video data collected at the time of use, was used to assess what social benefits may be afforded by the system. This paper suggests that the act of adding to one's network may in itself help to generate and strengthen community. Using the notion of folk computing, community is seen to be generated particularly well when it occurs via the embodied action afforded by a combination of virtual web-mining and subsequent user authorship.
This paper presents a discussion of methodologies of studying contents creation. Its focus is on ... more This paper presents a discussion of methodologies of studying contents creation. Its focus is on the meanings of 'creation' and 'sensing' from a real-world social perspective. Previous work on analyzing social interaction with technologies is briefly explored with suggestions for how this may apply to future research.
Transactions of the Japanese Society for Artificial Intelligence, 2010
The Web technology enables numerous people to collaborate in creation. We designate it as massive... more The Web technology enables numerous people to collaborate in creation. We designate it as massively collaborative creation via the Web. It is becoming an important activity such as Wikipedia and Yahoo! QA. As an example of massively collaborative creation, we particularly examine video development on Nico Nico Douga, which is a video sharing website that is popular in Japan. We specifically examine videos on Hatsune Miku, a version of a singing synthesizer application software that has inspired not only song creation but also songwriting, illustration, and video editing. As described herein, creators of interact to create new contents though their social network. We analyzed the process of developing thousands of videos based on creators' social networks. The social network reveals interesting features. Different categories of creators serve different roles in evolving the network. We also extracted communities from the network and observed different community structures and investigated the evolving nature of the network using motif analysis.
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, 2011
Abstract This paper explores potential uses of publicly created behavioral data for spatial (re)d... more Abstract This paper explores potential uses of publicly created behavioral data for spatial (re)design. The widespread use of mobile devices and access to the Internet has made spontaneous sharing of information about one's life increasingly common. These emerging trends of ...
Lecture Notes in Computer Science, 2007
N. Aykin (Ed.): Usability and Internationalization, Part I, HCII 2007, LNCS 4559, pp. 99107, 200... more N. Aykin (Ed.): Usability and Internationalization, Part I, HCII 2007, LNCS 4559, pp. 99107, 2007. © Springer-Verlag Berlin Heidelberg 2007 ... Locating Culture in HCI with Information Kiosks and ... Tom Hope, Masahiro Hamasaki, Keisuke Ishida, Noriyuki Fujimura, ...
Lecture Notes in Computer Science, 2006
One of the challenges for ubiquitous computing is to design systems that can be both understood b... more One of the challenges for ubiquitous computing is to design systems that can be both understood by their users and at the same time understand the users themselves. As information and its meaning becomes more associated with the communities that provide and use it, how will it be possible to build effective systems for these users? We have been examining these issues via ethnographic analysis of the information and community supporting system that we have developed and employed at conference events. This paper presents initial analysis and suggests greater focus on the interaction between members of micro-communities of users in future ubicomp research.
Proc. HCI2006, 2006
Social Network Systems have become highly applicable to everyday life, but continue to remain on ... more Social Network Systems have become highly applicable to everyday life, but continue to remain on the desktop for most users. This paper reports on initial analysis of groups interacting with a social network system in the real-world, in this case a conference setting. The system, ...
情報処理学会研究報告 Ubi ユビキタスコンピューティングシステム, Nov 1, 2005
One target of a ubiquitous computing environment is to create and activate communities in which p... more One target of a ubiquitous computing environment is to create and activate communities in which people interact in a lively manner based on their interests and situations. To achieve that goal, we have been developing a "ubiquitous community support system (UbiCoSup)" for event spaces since 2002 because event spaces have rich contents and interactions among certain interest groups and myriad sub-communities. We have been developing the UbiCoSup by elaborately fusing web support systems based on cyber world interaction and onsite support systems based on real-world interaction. In 2005, we were kindly granted the opportunity to demonstrate the newest UbiCoSup for all attendees of Ubicomp2005. This paper briefly describes the system architecture and the characteristics of each system.
One target of a ubiquitous computing environment is to create and activate communities in which p... more One target of a ubiquitous computing environment is to create and activate communities in which people interact in a lively manner based on their interests and situations. To achieve that goal, we have been developing a "ubiquitous community support system (UbiCoSup)" for event spaces since 2002 because event spaces have rich contents and interactions among certain interest groups and myriad sub-communities. We have been developing the UbiCoSup by elaborately fusing web support systems based on cyber world interaction and onsite support systems based on real-world interaction. In 2005, we were kindly granted the opportunity to demonstrate the newest UbiCoSup for all attendees of Ubicomp2005. This paper briefly describes the system architecture and the characteristics of each system.
There are many situations where individuals who belong to large social networks meet in smaller c... more There are many situations where individuals who belong to large social networks meet in smaller communities on an 'ad hoc' basis. This paper reports on the development and use of a system to support the micro-communities that form in these settings. The system combines the benefits of automatic social network visualization with the ability for members to strengthen the network using real world encounters via internet and networked sensing. Two systems, the web-based Polyphonet Conference and real-world based Tabletop Community combine to activate and support user's wider social network, by engaging them in multi-media micro-community interactions.
Proceedings of …, 2006
Takuichi Nishimura, Yutaka Matsuo, Masahiro Hamasaki, Noriyuki Fujimura, Keisuke Ishida, Tom Hope... more Takuichi Nishimura, Yutaka Matsuo, Masahiro Hamasaki, Noriyuki Fujimura, Keisuke Ishida, Tom Hope, Yoshiyuki Nakamura Information Technology Research Institute, AIST 1-1-1, Umezono, Tsukuba, Ibaraki 305-8568, Japan taku@ni.aist.go.jp hamasaki@ni.aist.go.jp ...
Based on interviews with nurses, this paper explores the place of nursing actions (events) with e... more Based on interviews with nurses, this paper explores the place of nursing actions (events) with electronic medical records in the 'recognition' of patient and caring-of-patient relationships.
A large number of Iranian youth left Iran for Japan hoping to find high-paying jobs at the outset... more A large number of Iranian youth left Iran for Japan hoping to find high-paying jobs at the outset, and for the duration, of the bubble economy. When the bubble burst and unemployment began to increase in Japan, most of these workers returned to Iran, while some migrated ...
Third International Aaai Conference on Weblogs and Social Media, 2009
The Web technology enables numerous people to collaborate in creation. We designate it as massive... more The Web technology enables numerous people to collaborate in creation. We designate it as massively collaborative creation via the Web. It is becoming an important activity such as Wikipedia and Yahoo! QA. As an example of massively collaborative creation, we particularly examine video development on Nico Nico Douga, which is a video sharing website that is popular in Japan. We specifically examine videos on Hatsune Miku, a version of a singing synthesizer application software that has inspired not only song creation but also songwriting, illustration, and video editing. As described herein, creators of interact to create new contents though their social network. We analyzed the process of developing thousands of videos based on creators' social networks. The social network reveals interesting features. Different categories of creators serve different roles in evolving the network. We also extracted communities from the network and observed different community structures and investigated the evolving nature of the network using motif analysis.
East Asian Science Technology and Society an International Journal, 2015
Science cafés were originally conceived as an informal, dialogue-based venue for public participa... more Science cafés were originally conceived as an informal, dialogue-based venue for public participation in science. The first science cafés took place in the United Kingdom and France in 1997 -98. Two formats-one featuring a single speaker (United Kingdom) and one with a panel of speakers and a moderator (France)resulted from these first initiatives. Since then, science cafés have been adapted to other sociocultural contexts, and today, science cafés are being conducted in many different countries and for many different purposes. We examine the emergence and development of science cafés in Denmark and Japan with particular focus on the role of science and technology studies (STS), national contexts of science communication policy, and cultures of public participation. We find that in both countries, despite different expectations of public deliberation about science and technology, science cafés have been easily embedded in the "new" scientific governance programs . This is mainly due to institutional support in the national research systems and the involvement of STS scholars who, in their support of public
East Asian Science, Technology and Society, 2014
ABSTRACT
Http Dx Doi Org 10 1080 13537900600926097, Nov 24, 2006
ABSTRACT
Hci, 2006
Social Network Systems have become highly applicable to everyday life, but continue to remain on ... more Social Network Systems have become highly applicable to everyday life, but continue to remain on the desktop for most users. This paper reports on initial analysis of groups interacting with a social network system in the real-world, in this case a conference setting. The system, Polyphonet Conference, and its RFID card interface together allows rich interaction between users. Ethnographic observation of user interaction, with the use of video data collected at the time of use, was used to assess what social benefits may be afforded by the system. This paper suggests that the act of adding to one's network may in itself help to generate and strengthen community. Using the notion of folk computing, community is seen to be generated particularly well when it occurs via the embodied action afforded by a combination of virtual web-mining and subsequent user authorship.
This paper presents a discussion of methodologies of studying contents creation. Its focus is on ... more This paper presents a discussion of methodologies of studying contents creation. Its focus is on the meanings of 'creation' and 'sensing' from a real-world social perspective. Previous work on analyzing social interaction with technologies is briefly explored with suggestions for how this may apply to future research.
Transactions of the Japanese Society for Artificial Intelligence, 2010
The Web technology enables numerous people to collaborate in creation. We designate it as massive... more The Web technology enables numerous people to collaborate in creation. We designate it as massively collaborative creation via the Web. It is becoming an important activity such as Wikipedia and Yahoo! QA. As an example of massively collaborative creation, we particularly examine video development on Nico Nico Douga, which is a video sharing website that is popular in Japan. We specifically examine videos on Hatsune Miku, a version of a singing synthesizer application software that has inspired not only song creation but also songwriting, illustration, and video editing. As described herein, creators of interact to create new contents though their social network. We analyzed the process of developing thousands of videos based on creators' social networks. The social network reveals interesting features. Different categories of creators serve different roles in evolving the network. We also extracted communities from the network and observed different community structures and investigated the evolving nature of the network using motif analysis.
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, 2011
Abstract This paper explores potential uses of publicly created behavioral data for spatial (re)d... more Abstract This paper explores potential uses of publicly created behavioral data for spatial (re)design. The widespread use of mobile devices and access to the Internet has made spontaneous sharing of information about one's life increasingly common. These emerging trends of ...
Lecture Notes in Computer Science, 2007
N. Aykin (Ed.): Usability and Internationalization, Part I, HCII 2007, LNCS 4559, pp. 99107, 200... more N. Aykin (Ed.): Usability and Internationalization, Part I, HCII 2007, LNCS 4559, pp. 99107, 2007. © Springer-Verlag Berlin Heidelberg 2007 ... Locating Culture in HCI with Information Kiosks and ... Tom Hope, Masahiro Hamasaki, Keisuke Ishida, Noriyuki Fujimura, ...
Lecture Notes in Computer Science, 2006
One of the challenges for ubiquitous computing is to design systems that can be both understood b... more One of the challenges for ubiquitous computing is to design systems that can be both understood by their users and at the same time understand the users themselves. As information and its meaning becomes more associated with the communities that provide and use it, how will it be possible to build effective systems for these users? We have been examining these issues via ethnographic analysis of the information and community supporting system that we have developed and employed at conference events. This paper presents initial analysis and suggests greater focus on the interaction between members of micro-communities of users in future ubicomp research.