FMSynth (original) (raw)
Hierarchy
- <FMSynthOptions >
- FMSynth
Index
Properties
- blockTime
- channelCount
- channelCountMode
- channelInterpretation
- context
- debug
- detune
- disposed
- envelope
- frequency
- harmonicity
- input
- modulation
- modulationEnvelope
- modulationIndex
- name
- numberOfInputs
- numberOfOutputs
- onsilence
- oscillator
- output
- portamento
- sampleTime
- version
- volume
Methods
- chain
- connect
- disconnect
- dispose
- fan
- get
- getDefaults
- getLevelAtTime
- immediate
- now
- set
- setNote
- sync
- toDestination
- toFrequency
- toMaster
- toSeconds
- toString
- toTicks
- triggerAttack
- triggerAttackRelease
- triggerRelease
- unsync
Properties
blockTime#
readonly Seconds
The number of seconds of 1 processing block (128 samples)
console.log(Tone.Destination.blockTime);
channelCount#
number
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode#
ChannelCountMode
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
- "max" - computedNumberOfChannels is the maximum of the number of channels of all connections to an input. In this mode channelCount is ignored.
- "clamped-max" - computedNumberOfChannels is determined as for "max" and then clamped to a maximum value of the given channelCount.
- "explicit" - computedNumberOfChannels is the exact value as specified by the channelCount.
channelInterpretation#
ChannelInterpretation
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
debug#
boolean
Set this debug flag to log all events that happen in this class.
disposed#
readonly boolean
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
harmonicity#
Harmonicity is the ratio between the two voices. A harmonicity of 1 is no change. Harmonicity = 2 means a change of an octave.
const amSynth = new Tone.AMSynth().toDestination();
// pitch the modulator an octave below oscillator
amSynth.harmonicity.value = 0.5;
amSynth.triggerAttackRelease("C5", "4n");
input#
undefined
The instrument only has an output
modulationIndex#
The modulation index which essentially the depth or amount of the modulation. It is the ratio of the frequency of the modulating signal (mf) to the amplitude of the modulating signal (ma) -- as in ma/mf.
numberOfInputs#
readonly number
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
const node = new Tone.Gain();
console.log(node.numberOfInputs);
numberOfOutputs#
readonly number
The number of outputs of the AudioNode.
const node = new Tone.Gain();
console.log(node.numberOfOutputs);
sampleTime#
readonly Seconds
The duration in seconds of one sample.
console.log(Tone.Transport.sampleTime);
static version#
string
The version number semver
volume#
<"decibels" \>The volume of the output in decibels.
const amSynth = new Tone.AMSynth().toDestination();
amSynth.volume.value = -6;
amSynth.triggerAttackRelease("G#3", 0.2);
Methods
chain#
Connect the output of this node to the rest of the nodes in series.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
player.autostart = true;
const filter = new Tone.AutoFilter(4).start();
const distortion = new Tone.Distortion(0.5);
// connect the player to the filter, distortion and then to the master output
player.chain(filter, distortion, Tone.Destination);
connect#
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
connect (
destination:InputNode ,
The output to connect to
outputNum= 0:number ,
The output to connect from
inputNum= 0:number
The input to connect to
) => this
disconnect#
disconnect the output
disconnect (
outputNum= 0:number ,
inputNum= 0:number
) => this
dispose#
clean up
dispose ( ) => this
fan#
connect the output of this node to the rest of the nodes in parallel.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
player.autostart = true;
const pitchShift = new Tone.PitchShift(4).toDestination();
const filter = new Tone.Filter("G5").toDestination();
// connect a node to the pitch shift and filter in parallel
player.fan(pitchShift, filter);
get#
Get the object's attributes.
const osc = new Tone.Oscillator();
console.log(osc.get());
static getDefaults#
Returns all of the default options belonging to the class.
getLevelAtTime#
Get the level of the output at the given time. Measures the envelope(s) value at the time.
immediate#
Return the current time of the Context clock without any lookAhead.
setInterval(() => {
console.log(Tone.immediate());
}, 100);
now#
Return the current time of the Context clock plus the lookAhead.
setInterval(() => {
console.log(Tone.now());
}, 100);
set#
Set multiple properties at once with an object.
const filter = new Tone.Filter().toDestination();
// set values using an object
filter.set({
frequency: "C6",
type: "highpass"
});
const player = new Tone.Player("https://tonejs.github.io/audio/berklee/Analogsynth_octaves_highmid.mp3").connect(filter);
player.autostart = true;
setNote#
Set the note at the given time. If no time is given, the note will set immediately.
const synth = new Tone.Synth().toDestination();
synth.triggerAttack("C4");
// change to F#6 in one quarter note from now.
synth.setNote("F#6", "+4n");
setNote (
time?:Time
The time when the note should be set.
) => this
sync#
Sync the instrument to the Transport. All subsequent calls oftriggerAttack and triggerRelease will be scheduled along the transport.
const fmSynth = new Tone.FMSynth().toDestination();
fmSynth.volume.value = -6;
fmSynth.sync();
// schedule 3 notes when the transport first starts
fmSynth.triggerAttackRelease("C4", "8n", 0);
fmSynth.triggerAttackRelease("E4", "8n", "8n");
fmSynth.triggerAttackRelease("G4", "8n", "4n");
// start the transport to hear the notes
Tone.Transport.start();
sync ( ) => this
toDestination#
Connect the output to the context's destination node.
const osc = new Tone.Oscillator("C2").start();
osc.toDestination();
toDestination ( ) => this
toFrequency#
Convert the input to a frequency number
const gain = new Tone.Gain();
console.log(gain.toFrequency("4n"));
toMaster# DEPRECATED
Connect the output to the context's destination node. See toDestination
toMaster ( ) => this
toSeconds#
Convert the incoming time to seconds. This is calculated against the current Tone.Transport bpm
const gain = new Tone.Gain();
setInterval(() => console.log(gain.toSeconds("4n")), 100);
// ramp the tempo to 60 bpm over 30 seconds
Tone.getTransport().bpm.rampTo(60, 30);
toString#
Convert the class to a string
const osc = new Tone.Oscillator();
console.log(osc.toString());
toString ( ) => string
toTicks#
Convert the input time into ticks
const gain = new Tone.Gain();
console.log(gain.toTicks("4n"));
triggerAttack#
Trigger the attack of the note optionally with a given velocity.
const synth = new Tone.Synth().toDestination();
// trigger the note a half second from now at half velocity
synth.triggerAttack("C4", "+0.5", 0.5);
triggerAttack (
time?:Time ,
When the note should start.
velocity= 1:NormalRange
The velocity scaler determines how "loud" the note will be triggered.
) => this
triggerAttackRelease#
Trigger the attack and then the release after the duration.
const synth = new Tone.Synth().toDestination();
// trigger "C4" for the duration of an 8th note
synth.triggerAttackRelease("C4", "8n");
triggerAttackRelease (
duration:Time ,
How long the note should be held for beforetriggering the release. This value must be greater than 0.
time?:Time ,
When the note should be triggered.
velocity?:NormalRange
The velocity the note should be triggered at.
) => this
triggerRelease#
Trigger the release portion of the envelope
const synth = new Tone.Synth().toDestination();
synth.triggerAttack("C4");
// trigger the release a second from now
synth.triggerRelease("+1");
triggerRelease (
time?:Time
If no time is given, the release happens immediatly
) => this
unsync#
Unsync the instrument from the Transport
unsync ( ) => this