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Okay, so... how about the weekend of June 14th?
I'm thinking the group will be all of us from previous excepting Zac - I'm going to spin off yet another Harn reality: we'll be playing in the one where Drake dies in battle with Ash, although there will be another where it's undecided (it's only fair, after all) - and probably Neil: not that you're not a decent player, Neil, but I've got a longer history of gaming with your Mom, and the two of you at the same table throw each other off - one of you will have to sit out, y'see.
That leaves us with the size group I prefer, five plus GM, with the ability to squeeze in another player if necessary - but it'd probably be better if we left that for next campaign.
So. Writing of Start-up Sheets has commenced; doing Matt's first, actually - then again, the first gaming session will be all about overhauls and the opportunity to make changes in characters, that sort of thing: I'm going to reinstitute some of my old rules that I kinda flaked on, ones that would've had things running better for us.
But, overall, I'm excited. Very muchly so; epiphany has come and brought a couple of lovely ideas - and the overall plotline will not be scrapped, prior to previous considerations. I just wasn't running it as playably as I could've, I believe.
Ideas, opinions, suggestions, etcetera?