Regine Vroom | Delft University of Technology (original) (raw)
Papers by Regine Vroom
WikID, an Industrial Design Engineering (IDE) wiki, is an online initiative targeted at designers... more WikID, an Industrial Design Engineering (IDE) wiki, is an online initiative targeted at designers to facilitate the finding of relevant information on the World Wide Web. Because the users of this website have the freedom to author and edit articles, it is necessary to reach consensus on which information is relevant to industrial design engineers. Therefore we have investigated ‘design relevance’ in literature and have conducted field research containing interviews with experts. As a secondary objective we wish to provide article-writing guidelines for users that help them to decide on design relevance and simultaneously lower the existing technical barrier towards writing and editing articles. Outcomes from the literature study are descriptions of the scope of IDE in terms of products, used disciplines and design aspects. These results were used to create a mission for WikID. We conclude that design relevance is not a property of information, but the situation where user expectati...
Advances in Computers and Information in Engineering Research, Volume 1
Lecture Notes in Computer Science, 2002
Before implementing a PDM-system within a company, the internal processes of product and process ... more Before implementing a PDM-system within a company, the internal processes of product and process development and the information handled herein should be organized well. To enable this organization, one should be able to see the bottlenecks and therefore the working methods and the documents involved should be made transparent. Thereto we have started a research project in which the development processes of three automotive suppliers are analyzed and documented in three representations, formatted according to a generic scheme. Based on these representations a so-called induced model of product and process development is created. The induced model can be used on the one side as an initial expectation when charting an as-is situation of a development trajectory for a company and on the other side as a resource of ideas when creating a to-be situation. In this paper, the format of the representations will be shortly explained, the working method laid down in the resulting induced model will be presented and the research problems that came up during the research will be described.
Ubiquitous computing is computing power that is integrated in devices and environments in such a ... more Ubiquitous computing is computing power that is integrated in devices and environments in such a way that they offer optimal support to human daily life activities. For industrial design engineering students, applying ubiquitous technologies offer a great opportunity and challenge for innovating everyday products. To teach the students about ubiquitous technologies and their application in design, we have done an exercise called "Innovate with ubiquitous technologies!" with more than 100 students in our Advanced Design Support-course. The exercise is threefold. The first task for the students is to find information on the Internet about ubiquitous technologies and to share the information found by writing about the collected information in an open content repository (WikID, our industrial design engineering wiki). In the second part of the practical exercise, the students have to create a concept for an incremental innovation of an existing product, and produce an abstract prototype of this concept. They are given a digital computer-aided design model of a product and they have to extend this product by applying a combination of ubiquitous technologies with the goal to improve an aspect such as new functionality, function and price trade off, performance, energy consumption, information richness, and/or user experience. In the third part the students have to make a cost calculation, comparing the product with and without the ubiquitous technologies. For this exercise a design infrastructure, and knowledge sharing sessions have been established including mobile blogs and group sessions and the students have been provided with extended creativity triggering techniques, a knowledge framework for ubiquitous technologies, and design tools. This paper reports on the way these ubiquitous learning applications have been received by the students, and on the results achieved. We present student design cases to illustrate how the exercise has been carried out and to present the students opinions on this ubiquitous learning exercise.
ABSTRACT The rapid proliferation of ubiquitous technologies in the design of products and systems... more ABSTRACT The rapid proliferation of ubiquitous technologies in the design of products and systems led design schools and courses to update their curriculum. The Delft University of Technology also did so and is now in the process of collecting wider evaluation. For a couple of years we are teaching an advanced course on ubiquitous technology within the M.Sc. curriculum of Integrated Product Design. This advanced course teaches the basic principles of ubiquitous technologies for students and, at an early stage, seeks their innovative insights in a challenging design problem. In this course a design infrastructure, as well as an atmosphere triggering radical innovations and out-of-the-box creative thinking based on group sessions, mobile blogs, augmented reality tools, etc., have been established. We observed how ubiquitous systems, ubiquitous learning applications and design creativity support one another. This paper reports on the way it is implemented at Delft, and on results achieved. We present student design cases to illustrate how the curriculum is operationalized and how students use the freedom in the program to adapt the process to their case.
Industrial design engineers use a wide va riety of research fields when making decisions that wil... more Industrial design engineers use a wide va riety of research fields when making decisions that will eventually have significant impact on their designs. Obviously , designers cannot master every field, so they are therefore often looking for a simple set of rules o f thumb on a particular subject. For this reason a wiki has been set up: www.wikid.eu. Whilst Wikipedia already offers a lot of this inf ormation, there is a distinct difference between WikID and Wikipedia; Wikipedia a ims to be an encyclopaedia, and therefore tries to be as complete as possible. WikID aims to be a design tool. It offers information in a compact manner tai lored to its user group, being the Industrial Designers. The main subjects of this paper are the research on how to create an efficient structure for the community of WikID and the creation of a tool for managing the community. With the new functionality for managing group memberships and viewing information on users, it will be easier to maintain the co...
Volume 2A: 33rd Computers and Information in Engineering Conference, 2013
ABSTRACT People use cognitive representations in order to characterize, understand, reason and pr... more ABSTRACT People use cognitive representations in order to characterize, understand, reason and predict the surrounding world. A class of these representations are called mental models. Designers of informing systems are interested in how mental models influence decision making, especially during critical events. With this knowledge they could optimize the content and amount of information that is needed for a dependable decision making process. New insights are needed about the operation of mental models in the course of critical events, as well as on how informing influences the real life operationalization of mental models. Most of the definitions available in the literature are overly general, and no definition was found that would support the design of informing systems for critical events. Therefore, the objective of our research was to derive a definition of mental models that play a role in critical events. Actually, we systematically constructed a definition from those attributes of mental model descriptions that were found to be relevant to critical events. First we decomposed 125 published descriptions to a set of attributes, and then assessed each attribute to see if they were associated with critical events, or not. In fact, this analysis involved not only the relevance of the attributes to critical events, but also the frequency of occurrence in the surveyed papers. This exploration provided a large number of attributes for a new mental model definition. Based on the top rated attributes, a definition was synthesized which, theoretically, has a strong relation to critical events. Though further validation will be needed, we argue that the derived mental model definition is strong because it establishes relationships with all generic features of critical events and makes the related information contents explicit. Hence the proposed definition can be considered a starting platform for investigations of the influence of informing on decision making processes in critical events.
Biographical notes: Regine Vroom holds an MSc Diploma with distinction in Industrial Design Engin... more Biographical notes: Regine Vroom holds an MSc Diploma with distinction in Industrial Design Engineering. After working for industry at Volvo Car, she had various faculty positions at TU Delft, such as member of the faculty board, Quality Manager of Education, and Senior Lecturer. She served as a Reviewer for research projects for the European Committee and earned her PhD at TU Delft in 2001. She has completed four special issues for scientific journals, and initiated a design wiki. She has achieved scientific results in the field of integrated product engineering, especially computer-aided design, engineering and product data exchange, information and knowledge management, research in industry, design tools, and cyber-physical systems.
ABSTRACT Design engineering is a knowledge and information intensive activity. Since we now have ... more ABSTRACT Design engineering is a knowledge and information intensive activity. Since we now have many design tools at our disposal In the form of the Internet and digital libraries with publications on almost every conceivable subject, it is becoming hard to cope with the enormous volume of information, tools and knowledge available to us. Searching for the most relevant aspects has become a time-consuming activity. To facilitate and ease such searching we aim to develop a conceptual design engineering (C-DET) toolbox in which existing tools, links, information and knowledge are made available for designers at an appropriate point in time and at an appropriate place.
ABSTRACT Design engineering is a knowledge and information intensive activity. Due to the Interne... more ABSTRACT Design engineering is a knowledge and information intensive activity. Due to the Internet and digital libraries with publications on almost every conceivable subject, it is becoming hard to cope with the enormous volume of information, tools and knowledge available to us. Searching for the most relevant aspects has become a time- consuming activity. To facilitate and ease such searching we aim to develop a conceptual design engineering toolbox (C-DET) in which existing relevant tools, information and knowledge are made available for designers. One of the problems that we have to solve in the development of C-DET is how to structure the knowledge, information etc. in order to suit the designers' search actions. We therefore investigated this problem area further in literature and came up against some general information search problems. Furthermore we have done a field research containing interviews with designers in practice about their specific search problems and strategies. Outcomes from these interviews are that we found similarities in the structure in what kind of information is searched and in what order. Furthermore there is a great similarity in the search methods that design engineers use, for each stage in the process.
ABSTRACT Even though almost all information that an industrial designer may need is available som... more ABSTRACT Even though almost all information that an industrial designer may need is available somewhere on the internet, finding specific information can take quite some time. Industrial designers constantly require information from a variety of sources, for example construction guidelines, emotional material properties, price estimations for components and a checklist for a specific design technique. Finding this kind of information during the design progress can seriously impact the time spend on designing. That is why we have been developing a tool for collecting design relevant information in such a way that it can be easily and quickly accessed by anyone, in order to meet the desires of industrial designers. This was the creation of WikID, the Industrial Design Engineering Wiki that aims to offer information in a compact manner, especially targeted at industrial designers (www.wikid.eu). Because WikID is based on the wiki-principle it relies on its users to fill it with data, and will therefore need a good community to ensure information is stored quickly and in an orderly fashion. This paper will explain how a community is usually created amongst different wikis, explore ways to speed up the community creation process, and report the lessons learned while attempting to build and speed up the creation of the community for WikID.
Eleventh Annual International Phoenix Conference on Computers and Communication [1992 Conference Proceedings], 1992
ABSTRACT
Summary This paper describes how we are developing C-DET, a knowledge portal and toolbox for desi... more Summary This paper describes how we are developing C-DET, a knowledge portal and toolbox for designers during conceptual design. In two prototypes of the C-DET system we have established two approaches in making available the tools and knowledge of our system. One approach is to link tools and knowledge sources to a phase structure, so designers can search and browse for knowledge using the phase they are in as guidance to the sought knowledge. The other approach is based on the designer's notion of the specific aspect that he/she is working on. We are investigating the appropriateness of these approaches, and this paper describes the differences in the approaches and our initial achievements.
International Journal of Product Development, 2011
ABSTRACT An open content (OC) repository that has a formal knowledge structure, but which allows ... more ABSTRACT An open content (OC) repository that has a formal knowledge structure, but which allows users to share across organizational boundaries, could solve existing knowledge search problems. However, such an OC repository that is used beyond the context of a team or firm will still need to have boundaries set for its contents in order to stay relevant. This paper deals with how these boundaries can be created for specific fields within product development and how users play a role in detailing these boundaries. Because the users of the repository have the freedom to author and edit articles, it is necessary to discuss which information is relevant to the intended field. The authors propose a framework for discourse that is based on descriptions of the field in terms of product areas, used disciplines and design aspects. A repository for Industrial Design Engineering serves as an example case.
WikID, an Industrial Design Engineering (IDE) wiki, is an online initiative targeted at designers... more WikID, an Industrial Design Engineering (IDE) wiki, is an online initiative targeted at designers to facilitate the finding of relevant information on the World Wide Web. Because the users of this website have the freedom to author and edit articles, it is necessary to reach consensus on which information is relevant to industrial design engineers. Therefore we have investigated ‘design relevance’ in literature and have conducted field research containing interviews with experts. As a secondary objective we wish to provide article-writing guidelines for users that help them to decide on design relevance and simultaneously lower the existing technical barrier towards writing and editing articles. Outcomes from the literature study are descriptions of the scope of IDE in terms of products, used disciplines and design aspects. These results were used to create a mission for WikID. We conclude that design relevance is not a property of information, but the situation where user expectati...
Advances in Computers and Information in Engineering Research, Volume 1
Lecture Notes in Computer Science, 2002
Before implementing a PDM-system within a company, the internal processes of product and process ... more Before implementing a PDM-system within a company, the internal processes of product and process development and the information handled herein should be organized well. To enable this organization, one should be able to see the bottlenecks and therefore the working methods and the documents involved should be made transparent. Thereto we have started a research project in which the development processes of three automotive suppliers are analyzed and documented in three representations, formatted according to a generic scheme. Based on these representations a so-called induced model of product and process development is created. The induced model can be used on the one side as an initial expectation when charting an as-is situation of a development trajectory for a company and on the other side as a resource of ideas when creating a to-be situation. In this paper, the format of the representations will be shortly explained, the working method laid down in the resulting induced model will be presented and the research problems that came up during the research will be described.
Ubiquitous computing is computing power that is integrated in devices and environments in such a ... more Ubiquitous computing is computing power that is integrated in devices and environments in such a way that they offer optimal support to human daily life activities. For industrial design engineering students, applying ubiquitous technologies offer a great opportunity and challenge for innovating everyday products. To teach the students about ubiquitous technologies and their application in design, we have done an exercise called "Innovate with ubiquitous technologies!" with more than 100 students in our Advanced Design Support-course. The exercise is threefold. The first task for the students is to find information on the Internet about ubiquitous technologies and to share the information found by writing about the collected information in an open content repository (WikID, our industrial design engineering wiki). In the second part of the practical exercise, the students have to create a concept for an incremental innovation of an existing product, and produce an abstract prototype of this concept. They are given a digital computer-aided design model of a product and they have to extend this product by applying a combination of ubiquitous technologies with the goal to improve an aspect such as new functionality, function and price trade off, performance, energy consumption, information richness, and/or user experience. In the third part the students have to make a cost calculation, comparing the product with and without the ubiquitous technologies. For this exercise a design infrastructure, and knowledge sharing sessions have been established including mobile blogs and group sessions and the students have been provided with extended creativity triggering techniques, a knowledge framework for ubiquitous technologies, and design tools. This paper reports on the way these ubiquitous learning applications have been received by the students, and on the results achieved. We present student design cases to illustrate how the exercise has been carried out and to present the students opinions on this ubiquitous learning exercise.
ABSTRACT The rapid proliferation of ubiquitous technologies in the design of products and systems... more ABSTRACT The rapid proliferation of ubiquitous technologies in the design of products and systems led design schools and courses to update their curriculum. The Delft University of Technology also did so and is now in the process of collecting wider evaluation. For a couple of years we are teaching an advanced course on ubiquitous technology within the M.Sc. curriculum of Integrated Product Design. This advanced course teaches the basic principles of ubiquitous technologies for students and, at an early stage, seeks their innovative insights in a challenging design problem. In this course a design infrastructure, as well as an atmosphere triggering radical innovations and out-of-the-box creative thinking based on group sessions, mobile blogs, augmented reality tools, etc., have been established. We observed how ubiquitous systems, ubiquitous learning applications and design creativity support one another. This paper reports on the way it is implemented at Delft, and on results achieved. We present student design cases to illustrate how the curriculum is operationalized and how students use the freedom in the program to adapt the process to their case.
Industrial design engineers use a wide va riety of research fields when making decisions that wil... more Industrial design engineers use a wide va riety of research fields when making decisions that will eventually have significant impact on their designs. Obviously , designers cannot master every field, so they are therefore often looking for a simple set of rules o f thumb on a particular subject. For this reason a wiki has been set up: www.wikid.eu. Whilst Wikipedia already offers a lot of this inf ormation, there is a distinct difference between WikID and Wikipedia; Wikipedia a ims to be an encyclopaedia, and therefore tries to be as complete as possible. WikID aims to be a design tool. It offers information in a compact manner tai lored to its user group, being the Industrial Designers. The main subjects of this paper are the research on how to create an efficient structure for the community of WikID and the creation of a tool for managing the community. With the new functionality for managing group memberships and viewing information on users, it will be easier to maintain the co...
Volume 2A: 33rd Computers and Information in Engineering Conference, 2013
ABSTRACT People use cognitive representations in order to characterize, understand, reason and pr... more ABSTRACT People use cognitive representations in order to characterize, understand, reason and predict the surrounding world. A class of these representations are called mental models. Designers of informing systems are interested in how mental models influence decision making, especially during critical events. With this knowledge they could optimize the content and amount of information that is needed for a dependable decision making process. New insights are needed about the operation of mental models in the course of critical events, as well as on how informing influences the real life operationalization of mental models. Most of the definitions available in the literature are overly general, and no definition was found that would support the design of informing systems for critical events. Therefore, the objective of our research was to derive a definition of mental models that play a role in critical events. Actually, we systematically constructed a definition from those attributes of mental model descriptions that were found to be relevant to critical events. First we decomposed 125 published descriptions to a set of attributes, and then assessed each attribute to see if they were associated with critical events, or not. In fact, this analysis involved not only the relevance of the attributes to critical events, but also the frequency of occurrence in the surveyed papers. This exploration provided a large number of attributes for a new mental model definition. Based on the top rated attributes, a definition was synthesized which, theoretically, has a strong relation to critical events. Though further validation will be needed, we argue that the derived mental model definition is strong because it establishes relationships with all generic features of critical events and makes the related information contents explicit. Hence the proposed definition can be considered a starting platform for investigations of the influence of informing on decision making processes in critical events.
Biographical notes: Regine Vroom holds an MSc Diploma with distinction in Industrial Design Engin... more Biographical notes: Regine Vroom holds an MSc Diploma with distinction in Industrial Design Engineering. After working for industry at Volvo Car, she had various faculty positions at TU Delft, such as member of the faculty board, Quality Manager of Education, and Senior Lecturer. She served as a Reviewer for research projects for the European Committee and earned her PhD at TU Delft in 2001. She has completed four special issues for scientific journals, and initiated a design wiki. She has achieved scientific results in the field of integrated product engineering, especially computer-aided design, engineering and product data exchange, information and knowledge management, research in industry, design tools, and cyber-physical systems.
ABSTRACT Design engineering is a knowledge and information intensive activity. Since we now have ... more ABSTRACT Design engineering is a knowledge and information intensive activity. Since we now have many design tools at our disposal In the form of the Internet and digital libraries with publications on almost every conceivable subject, it is becoming hard to cope with the enormous volume of information, tools and knowledge available to us. Searching for the most relevant aspects has become a time-consuming activity. To facilitate and ease such searching we aim to develop a conceptual design engineering (C-DET) toolbox in which existing tools, links, information and knowledge are made available for designers at an appropriate point in time and at an appropriate place.
ABSTRACT Design engineering is a knowledge and information intensive activity. Due to the Interne... more ABSTRACT Design engineering is a knowledge and information intensive activity. Due to the Internet and digital libraries with publications on almost every conceivable subject, it is becoming hard to cope with the enormous volume of information, tools and knowledge available to us. Searching for the most relevant aspects has become a time- consuming activity. To facilitate and ease such searching we aim to develop a conceptual design engineering toolbox (C-DET) in which existing relevant tools, information and knowledge are made available for designers. One of the problems that we have to solve in the development of C-DET is how to structure the knowledge, information etc. in order to suit the designers' search actions. We therefore investigated this problem area further in literature and came up against some general information search problems. Furthermore we have done a field research containing interviews with designers in practice about their specific search problems and strategies. Outcomes from these interviews are that we found similarities in the structure in what kind of information is searched and in what order. Furthermore there is a great similarity in the search methods that design engineers use, for each stage in the process.
ABSTRACT Even though almost all information that an industrial designer may need is available som... more ABSTRACT Even though almost all information that an industrial designer may need is available somewhere on the internet, finding specific information can take quite some time. Industrial designers constantly require information from a variety of sources, for example construction guidelines, emotional material properties, price estimations for components and a checklist for a specific design technique. Finding this kind of information during the design progress can seriously impact the time spend on designing. That is why we have been developing a tool for collecting design relevant information in such a way that it can be easily and quickly accessed by anyone, in order to meet the desires of industrial designers. This was the creation of WikID, the Industrial Design Engineering Wiki that aims to offer information in a compact manner, especially targeted at industrial designers (www.wikid.eu). Because WikID is based on the wiki-principle it relies on its users to fill it with data, and will therefore need a good community to ensure information is stored quickly and in an orderly fashion. This paper will explain how a community is usually created amongst different wikis, explore ways to speed up the community creation process, and report the lessons learned while attempting to build and speed up the creation of the community for WikID.
Eleventh Annual International Phoenix Conference on Computers and Communication [1992 Conference Proceedings], 1992
ABSTRACT
Summary This paper describes how we are developing C-DET, a knowledge portal and toolbox for desi... more Summary This paper describes how we are developing C-DET, a knowledge portal and toolbox for designers during conceptual design. In two prototypes of the C-DET system we have established two approaches in making available the tools and knowledge of our system. One approach is to link tools and knowledge sources to a phase structure, so designers can search and browse for knowledge using the phase they are in as guidance to the sought knowledge. The other approach is based on the designer's notion of the specific aspect that he/she is working on. We are investigating the appropriateness of these approaches, and this paper describes the differences in the approaches and our initial achievements.
International Journal of Product Development, 2011
ABSTRACT An open content (OC) repository that has a formal knowledge structure, but which allows ... more ABSTRACT An open content (OC) repository that has a formal knowledge structure, but which allows users to share across organizational boundaries, could solve existing knowledge search problems. However, such an OC repository that is used beyond the context of a team or firm will still need to have boundaries set for its contents in order to stay relevant. This paper deals with how these boundaries can be created for specific fields within product development and how users play a role in detailing these boundaries. Because the users of the repository have the freedom to author and edit articles, it is necessary to discuss which information is relevant to the intended field. The authors propose a framework for discourse that is based on descriptions of the field in terms of product areas, used disciplines and design aspects. A repository for Industrial Design Engineering serves as an example case.