Berry Eggen | Eindhoven University of Technology (original) (raw)

Papers by Berry Eggen

Research paper thumbnail of The sensitivities of user profile information in music recommender systems

Conference on Privacy, Security and Trust, 2006

Research paper thumbnail of The Perspectives of Professional Caregivers on Implementing Audio-Based Technology in Residential Dementia Care

International Journal of Environmental Research and Public Health, Aug 31, 2020

Music and familiar everyday sounds can be meaningful for people with dementia by providing benefi... more Music and familiar everyday sounds can be meaningful for people with dementia by providing benefits such as evoking memories and emotions or prompting social interactions with caregivers or relatives. Motivated by this potential, researchers and designers are investigating how to leverage these beneficial effects of sound in care environments through audio-based technology. However, there is a gap in the knowledge of how audio-based technology can be successfully implemented within everyday care practice. In this paper, we present the outcome of three participatory workshops with 18 professional caregivers to explore how audio-based technology can add value to existing care processes and activities in residential dementia care. During the participatory workshops, professional caregivers (1) mapped existing care activities; (2) linked findings in research with practice, and (3) designed scenarios for the Vita sound cushion. Care professionals indicate how audio-based technology can support existing care practice by influencing the mood of residents and by supporting social interaction during moments of care, daytime activities, or situational sessions. This study bridges research findings with insights from practice, contributing to a shared understanding of opportunities for embedding audio-based technology in dementia care. These opportunities motivate future research to implement and evaluate audio-based technology in residential dementia care.

Research paper thumbnail of Auditory messages for speed advice in advanced driver assistance systems

Research paper thumbnail of i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments

Research paper thumbnail of Feeling-of-Safety Slider

Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and st... more Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and standardized way? In order to answer this, we designed an input device in the form of a continuous slider that enables pedestrians to indicate their willingness to cross a road and their feeling of safety in real time in response to an approaching vehicle. In an initial field study, 71% of the participants reported that they were able to use the device naturally and indicate their feeling of safety satisfactorily. The feeling-of-safety slider can consequently be used to evaluate and benchmark interactions between pedestrians and vehicles, and compare communication interfaces for automated vehicles.

Research paper thumbnail of Development of a questionnaire for identifying driver's personal values in driving

ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assu... more ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assumed that these personal values may differ between drivers. In this paper, we describe the development of the Personal Driving Values (PDV) questionnaire. The questionnaire is to be used as a means of identifying personal values of drivers underlying their speed behavior. The development of the questionnaire items was inspired by other driving questionnaires, but the aim is to extract factors that represent the personally relevant values in driving. A questionnaire consisting of 49 items was distributed to 250 drivers. An exploratory factor analysis resulted in a final 25-item questionnaire addressing six different driving values: Sustainable Driving, Driving Fun, Driving Relaxed, Safe Driving, Driving Efficiency (Time) and Avoiding Fines.

Research paper thumbnail of Designing for children's physical play

Page 1. Designing for Children's Physical Play Abstract In this paper we describ... more Page 1. Designing for Children's Physical Play Abstract In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding ...

Research paper thumbnail of Design and Evaluation of HMI Concepts for Cooperative Driving through a Driving Simulator

Research paper thumbnail of Proceedings of the 2nd European Union symposium on Ambient intelligence

Ambient Intelligence, Nov 8, 2004

EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 20... more EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 2004 at Eindhoven University of Technology, the Netherlands. EUSAI 2004 followed a successful first event in 2003, organized by Philips Research. EUSAI turned out to be a timely initiative that created a forum for bringing together European researchers, working on different disciplines all contributing towards the human-centric technological vision of Ambient Intelligence. Compared to conferences working on similar and overlapping fields, the first EUSAI is characterized by a strong industrial focus reflected in the program committee and the content of the program. As program chairs of EUSAI 2004 we have tried to preserve the character for this event and its combined focus on the original four major thematic areas: ubiquitous computing, context awareness, intelligence and natural interaction. This was reflected in the call for proposals and the constitution of the review committee. Further, we have tried to make EUSAI, which started as a symposium, grow into a full-fledged double-track conference. EUSAI included events such as a tutorial and workshop program, a poster and demonstration exhibition, a student design competition and three invited keynotes: Ted Selker from MIT, Tom Rodden from the University of Nottingham and Tom Erickson from IBM. This Adjunct-Proceedings volume includes the extended abstracts of the submissions in the following categories: demonstrations, posters, tutorials and workshops. All submissions have been reviewed to ensure the quality of the proceedings and have been revised to reflect the comments by reviewers.

Research paper thumbnail of Designing for Playful Experiences in Open-Ended Intelligent Play Environments

Research paper thumbnail of Features for the future experience sampling tool

Research paper thumbnail of An experience sampling study into awareness needs of busy families

We report an investigation into the communication needs of working parents pertaining to awarenes... more We report an investigation into the communication needs of working parents pertaining to awareness of each other's whereabouts and activities. Twenty working parents took part in an experience sampling study for a period of one week and in follow up interviews. Analysis of participant responses shows that working parents can benefit from automatically updated information relating to availability of each other through the day, support for microcoordination especially surrounding dinner time and children's activities and getting reassurance regarding the well being of the family. Analyzing the situational variations of information needs we find that parents seek their partner's communication availability during the day, require information to coordinate evening tasks and are prone to exchange information at home than at work.

Research paper thumbnail of Informing user experience design about users

In this paper we explore what type of information from end-users designers find useful for early ... more In this paper we explore what type of information from end-users designers find useful for early concept evaluations. We addressed the question through a study where user feedback taken from a real design project was assessed by four designers working in the project. We found that designers consider elaborate feedback indicating clear attitudes and motivations and feedback revealing past experiences of people most valuable. Finally, we discuss the methodology for evaluating the value of user feedback.

Research paper thumbnail of Enriching Everyday Lived Experiences in Dementia Care

Research in HCI is increasingly investigating the role of technology in supporting meaningful and... more Research in HCI is increasingly investigating the role of technology in supporting meaningful and social activities to enhance the lived experiences of people with dementia. However, to further enrich the daily experiences in care, more insight is needed into how technology can directly promote social participation and pleasurable experiences in everyday care situations. This paper discusses the deployment of VITA and SAM: two research products that address the social and emotional needs of residents in day-today dementia care. We report how both products offered aesthetic and sensory enrichment, created new experiences in the everyday, and were integrated into the care environment. Furthermore, we identify implications for design to provide: 1) aesthetics in care, 2) authentic Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

Research paper thumbnail of Encouraging the Use of ADAS through Personalized Persuasion

Broad adoption of intelligent systems is a condition for achieving the aims of these systems such... more Broad adoption of intelligent systems is a condition for achieving the aims of these systems such as increasing safety and efficiency. This requires taking into consideration that each driver has his or her own needs, interests and motivations while driving. Persuasive strategies that are intended to increase the adoption of intelligent systems may influence one type of driver, but may not work at all for another type of driver. This paper presents an exploration of the design potential for applications that aims to increase the acceptance of Advanced Driver Assistance Systems (ADAS) for both careful and risky drivers.

Research paper thumbnail of Drawing up the rules: Encouraging children’s rule creation in interactive open-ended play

International Journal of Child-Computer Interaction, Dec 1, 2014

When children play games like tag or jump rope, they often combine generally accepted predefined ... more When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children's interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus on the different types of rules that are important in open-ended play: the interaction behavior rules developed by the designer and the created game rules invented by the users (children aged 4-8). We identify two relevant steps in between the intentions of the designers and the users: interpretation and improvisation. This knowledge extends existing communication-based models of design. Moreover, we present two design cases that illustrate how these steps lead to freedom and diversity in children's interaction with open-ended play objects and we discuss relevant implications for design.

Research paper thumbnail of Investigating Perspectives on Play

DOI to the publisher's website. • The final author version and the galley proof are versions of t... more DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:

Research paper thumbnail of Persuasive 2006 : first international conference on persuasive technology for human well-being : Eindhoven, The Netherlands, May 18-19, 2006 : adjunct proceedings

International Conference on Persuasive Technology, 2006

DOI to the publisher's website. • The final author version and the galley proof are versions of t... more DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:

Research paper thumbnail of Unforgetting Music: Exploring the role of music in the daily lives of people with dementia living at home

People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progress... more People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progresses. A growing number of studies show that music can increase QoL. Unfortunately, loss of initiative and problems during product-use hinder access to music. In this paper we first depict a gap in knowledge on the needs of PwD in relation to listening to music in daily life. We then describe how we applied contextmapping to gain in-depth insights in the role of music in the daily lives of PwD, using an ‘activity case’ and semi-structured interviews. Finally, we discuss the insights gained from a thematic analysis of these interviews and explain how these insights contribute to the current body of knowledge and provide pointers for future studies.

Research paper thumbnail of Breaking up data-enabled design: expanding and scaling up for the clinical context

Artificial Intelligence for Engineering Design, Analysis and Manufacturing

Data-enabled design (DED) is a promising new methodology for designing with users from within the... more Data-enabled design (DED) is a promising new methodology for designing with users from within their own context in an iterative and hands-on fashion. However, the agile and flexible qualities of the methodology do not directly translate to every context. In this article, we reflect on the design process of an intelligent ecosystem, called ORBIT, and a proposed evaluative study planned with it. This was part of a DED project in collaboration with a medical hospital to study the post-operative behavior in the (remote) context of bariatric patients. The design and preparation of this project and the process towards an eventual study rejection from the medical ethical committee (METC) provide rich insights into (1) what it means to conduct DED research in a clinical context, and (2) where the boundaries of the method might lie in this specific application area. We highlight insights from carefully designing the substantial infrastructure for the study, and how different aspects of DED t...

Research paper thumbnail of The sensitivities of user profile information in music recommender systems

Conference on Privacy, Security and Trust, 2006

Research paper thumbnail of The Perspectives of Professional Caregivers on Implementing Audio-Based Technology in Residential Dementia Care

International Journal of Environmental Research and Public Health, Aug 31, 2020

Music and familiar everyday sounds can be meaningful for people with dementia by providing benefi... more Music and familiar everyday sounds can be meaningful for people with dementia by providing benefits such as evoking memories and emotions or prompting social interactions with caregivers or relatives. Motivated by this potential, researchers and designers are investigating how to leverage these beneficial effects of sound in care environments through audio-based technology. However, there is a gap in the knowledge of how audio-based technology can be successfully implemented within everyday care practice. In this paper, we present the outcome of three participatory workshops with 18 professional caregivers to explore how audio-based technology can add value to existing care processes and activities in residential dementia care. During the participatory workshops, professional caregivers (1) mapped existing care activities; (2) linked findings in research with practice, and (3) designed scenarios for the Vita sound cushion. Care professionals indicate how audio-based technology can support existing care practice by influencing the mood of residents and by supporting social interaction during moments of care, daytime activities, or situational sessions. This study bridges research findings with insights from practice, contributing to a shared understanding of opportunities for embedding audio-based technology in dementia care. These opportunities motivate future research to implement and evaluate audio-based technology in residential dementia care.

Research paper thumbnail of Auditory messages for speed advice in advanced driver assistance systems

Research paper thumbnail of i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments

Research paper thumbnail of Feeling-of-Safety Slider

Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and st... more Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and standardized way? In order to answer this, we designed an input device in the form of a continuous slider that enables pedestrians to indicate their willingness to cross a road and their feeling of safety in real time in response to an approaching vehicle. In an initial field study, 71% of the participants reported that they were able to use the device naturally and indicate their feeling of safety satisfactorily. The feeling-of-safety slider can consequently be used to evaluate and benchmark interactions between pedestrians and vehicles, and compare communication interfaces for automated vehicles.

Research paper thumbnail of Development of a questionnaire for identifying driver's personal values in driving

ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assu... more ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assumed that these personal values may differ between drivers. In this paper, we describe the development of the Personal Driving Values (PDV) questionnaire. The questionnaire is to be used as a means of identifying personal values of drivers underlying their speed behavior. The development of the questionnaire items was inspired by other driving questionnaires, but the aim is to extract factors that represent the personally relevant values in driving. A questionnaire consisting of 49 items was distributed to 250 drivers. An exploratory factor analysis resulted in a final 25-item questionnaire addressing six different driving values: Sustainable Driving, Driving Fun, Driving Relaxed, Safe Driving, Driving Efficiency (Time) and Avoiding Fines.

Research paper thumbnail of Designing for children's physical play

Page 1. Designing for Children's Physical Play Abstract In this paper we describ... more Page 1. Designing for Children's Physical Play Abstract In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding ...

Research paper thumbnail of Design and Evaluation of HMI Concepts for Cooperative Driving through a Driving Simulator

Research paper thumbnail of Proceedings of the 2nd European Union symposium on Ambient intelligence

Ambient Intelligence, Nov 8, 2004

EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 20... more EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 2004 at Eindhoven University of Technology, the Netherlands. EUSAI 2004 followed a successful first event in 2003, organized by Philips Research. EUSAI turned out to be a timely initiative that created a forum for bringing together European researchers, working on different disciplines all contributing towards the human-centric technological vision of Ambient Intelligence. Compared to conferences working on similar and overlapping fields, the first EUSAI is characterized by a strong industrial focus reflected in the program committee and the content of the program. As program chairs of EUSAI 2004 we have tried to preserve the character for this event and its combined focus on the original four major thematic areas: ubiquitous computing, context awareness, intelligence and natural interaction. This was reflected in the call for proposals and the constitution of the review committee. Further, we have tried to make EUSAI, which started as a symposium, grow into a full-fledged double-track conference. EUSAI included events such as a tutorial and workshop program, a poster and demonstration exhibition, a student design competition and three invited keynotes: Ted Selker from MIT, Tom Rodden from the University of Nottingham and Tom Erickson from IBM. This Adjunct-Proceedings volume includes the extended abstracts of the submissions in the following categories: demonstrations, posters, tutorials and workshops. All submissions have been reviewed to ensure the quality of the proceedings and have been revised to reflect the comments by reviewers.

Research paper thumbnail of Designing for Playful Experiences in Open-Ended Intelligent Play Environments

Research paper thumbnail of Features for the future experience sampling tool

Research paper thumbnail of An experience sampling study into awareness needs of busy families

We report an investigation into the communication needs of working parents pertaining to awarenes... more We report an investigation into the communication needs of working parents pertaining to awareness of each other's whereabouts and activities. Twenty working parents took part in an experience sampling study for a period of one week and in follow up interviews. Analysis of participant responses shows that working parents can benefit from automatically updated information relating to availability of each other through the day, support for microcoordination especially surrounding dinner time and children's activities and getting reassurance regarding the well being of the family. Analyzing the situational variations of information needs we find that parents seek their partner's communication availability during the day, require information to coordinate evening tasks and are prone to exchange information at home than at work.

Research paper thumbnail of Informing user experience design about users

In this paper we explore what type of information from end-users designers find useful for early ... more In this paper we explore what type of information from end-users designers find useful for early concept evaluations. We addressed the question through a study where user feedback taken from a real design project was assessed by four designers working in the project. We found that designers consider elaborate feedback indicating clear attitudes and motivations and feedback revealing past experiences of people most valuable. Finally, we discuss the methodology for evaluating the value of user feedback.

Research paper thumbnail of Enriching Everyday Lived Experiences in Dementia Care

Research in HCI is increasingly investigating the role of technology in supporting meaningful and... more Research in HCI is increasingly investigating the role of technology in supporting meaningful and social activities to enhance the lived experiences of people with dementia. However, to further enrich the daily experiences in care, more insight is needed into how technology can directly promote social participation and pleasurable experiences in everyday care situations. This paper discusses the deployment of VITA and SAM: two research products that address the social and emotional needs of residents in day-today dementia care. We report how both products offered aesthetic and sensory enrichment, created new experiences in the everyday, and were integrated into the care environment. Furthermore, we identify implications for design to provide: 1) aesthetics in care, 2) authentic Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

Research paper thumbnail of Encouraging the Use of ADAS through Personalized Persuasion

Broad adoption of intelligent systems is a condition for achieving the aims of these systems such... more Broad adoption of intelligent systems is a condition for achieving the aims of these systems such as increasing safety and efficiency. This requires taking into consideration that each driver has his or her own needs, interests and motivations while driving. Persuasive strategies that are intended to increase the adoption of intelligent systems may influence one type of driver, but may not work at all for another type of driver. This paper presents an exploration of the design potential for applications that aims to increase the acceptance of Advanced Driver Assistance Systems (ADAS) for both careful and risky drivers.

Research paper thumbnail of Drawing up the rules: Encouraging children’s rule creation in interactive open-ended play

International Journal of Child-Computer Interaction, Dec 1, 2014

When children play games like tag or jump rope, they often combine generally accepted predefined ... more When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children's interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus on the different types of rules that are important in open-ended play: the interaction behavior rules developed by the designer and the created game rules invented by the users (children aged 4-8). We identify two relevant steps in between the intentions of the designers and the users: interpretation and improvisation. This knowledge extends existing communication-based models of design. Moreover, we present two design cases that illustrate how these steps lead to freedom and diversity in children's interaction with open-ended play objects and we discuss relevant implications for design.

Research paper thumbnail of Investigating Perspectives on Play

DOI to the publisher's website. • The final author version and the galley proof are versions of t... more DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:

Research paper thumbnail of Persuasive 2006 : first international conference on persuasive technology for human well-being : Eindhoven, The Netherlands, May 18-19, 2006 : adjunct proceedings

International Conference on Persuasive Technology, 2006

DOI to the publisher's website. • The final author version and the galley proof are versions of t... more DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:

Research paper thumbnail of Unforgetting Music: Exploring the role of music in the daily lives of people with dementia living at home

People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progress... more People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progresses. A growing number of studies show that music can increase QoL. Unfortunately, loss of initiative and problems during product-use hinder access to music. In this paper we first depict a gap in knowledge on the needs of PwD in relation to listening to music in daily life. We then describe how we applied contextmapping to gain in-depth insights in the role of music in the daily lives of PwD, using an ‘activity case’ and semi-structured interviews. Finally, we discuss the insights gained from a thematic analysis of these interviews and explain how these insights contribute to the current body of knowledge and provide pointers for future studies.

Research paper thumbnail of Breaking up data-enabled design: expanding and scaling up for the clinical context

Artificial Intelligence for Engineering Design, Analysis and Manufacturing

Data-enabled design (DED) is a promising new methodology for designing with users from within the... more Data-enabled design (DED) is a promising new methodology for designing with users from within their own context in an iterative and hands-on fashion. However, the agile and flexible qualities of the methodology do not directly translate to every context. In this article, we reflect on the design process of an intelligent ecosystem, called ORBIT, and a proposed evaluative study planned with it. This was part of a DED project in collaboration with a medical hospital to study the post-operative behavior in the (remote) context of bariatric patients. The design and preparation of this project and the process towards an eventual study rejection from the medical ethical committee (METC) provide rich insights into (1) what it means to conduct DED research in a clinical context, and (2) where the boundaries of the method might lie in this specific application area. We highlight insights from carefully designing the substantial infrastructure for the study, and how different aspects of DED t...