Personal website of Tuur Stuyck (original) (raw)
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Tuur Stuyck Research Scientist - Meta Reality Labs Physics based animations, virtual clothing, digital humans and avatars, high performance graphics, machine learning tuur@meta.com Twitter LinkedIn |
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I am a Research Scientist and Simulation Team Lead at Meta Reality Labs specializing in physics based animations. I served on the SIGGRAPH 2019 and 2020 Immersive Pavilion committee. I also served as a committee member for High Performance Graphics 2021.
I am the author of the book Cloth Simulation for Computer Graphics
I am working in the exciting field of graphics research and how it relates to virtual humans, avatars and digital clothing and hair. Throughout my academic journey, I have had the privilege of interning at Adobe Research and Pixar Animation Studios' research group on two occasions. After completing my PhD at KU Leuven University, I joined Pixar as a postdoc. I have made several computer animated short movies [link]
Publications
DiffXPBD : Differentiable Position-Based Simulation of Compliant Constraint Dynamics
T. Stuyck H. Chen
Symposium on Computer Animation (SCA) 2023
[paper] [video]
Simulating garment with wrinkles based on physics based cloth simulator and machine learning model
T. Stuyck T. Tung
2021 US Patent US10909744B1
Cloth Simulation for Computer Graphics
T. Stuyck
2018 Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging.
Morgan & Claypool Publishers.
Natural Media Simulation and Art-Directable Simulations for Computer Animation
T. Stuyck
2017 PhD Thesis.
Sculpting Fluids: A New and Intuitive Approach to Art-Directable Fluids
T. Stuyck P. Dutre
2016 Siggraph Poster and Research Competition Presentation
Second place ACM SIGGRAPH Research Competition 2016
Model Predictive Control for Art-Directable Fluids
T. Stuyck P. Dutre
2016 Siggraph Poster
HR-Kinect-High-Resolution Dynamic 3D Scanning for Facial Expression Analysis
T. Stuyck D. Vandermeulen D. Smeets P Claes
2013 Master thesis
Books
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Cloth Simulation For Computer Graphics Physics based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. Published by Morgan and Claypool Publishers: [link] Buy on Amazon: [link] Fxguide article:[link] |
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Work History
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Meta Research Research Scientist, Simulation Lead Physics based animations for virtual humans and avatars 2019 F8 Talk [link] 2021 Oculus Connect [link] 2022 Meta Connect [link] 2018 - now |
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High Performance Graphics Comittee Member 2021 [link] |
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SIGGRAPH SIGGRAPH 2019, 2020 Virtual, Augmented, and Mixed Reality Committee Member |
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Pixar Animation Studios Postdoctoral Research Scientist Space-time Control for Cloth Simulation, 2017-2018 Research Intern (twice) Artistic Control of Cloth Simulations, Jun 2016 - Sep 2016 Space-Time Control for Cloth Simulations, Nov 2016 - Feb 2017 |
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Adobe Research collaboration Continued collaboration working on research internship project, Aug 2014 - Jan 2016 Research Intern Realistic oil paint simulation on mobile hardware, May 2014 - Aug 2014 |
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Education
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PhD Computer Science, KU Leuven Oct 2013 - Oct 2017 Natural Media Simulation and Art-Directable Simulations for Computer Graphics Master of science in ENGINEERING, KU Leuven Mathematical Engineering Sep 2011 - Jun 2013 Thesis: HR-Kinect - high-resolution dynamic 3D scanning for facial expression analysis Bachelor of science in ENGINEERING, KU Leuven Major: Computer Science | Minor: Electrical Engineering Sep 2008 - Jul 2011 |
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